Difference between revisions of "Hackfest2018 Kiel Topics"
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** Release news/press management (Vectors?) | ** Release news/press management (Vectors?) | ||
** Translations | ** Translations | ||
*** | *** Focus on Spanish, Brazilian Portuguese, and Indonesian (Maren) | ||
*** How to translate extensions? (doctormo) | *** How to translate extensions? (doctormo) | ||
** Discuss (and possibly put into place) a web interface (hosted or self-hosted) for Inkscape-related translations | ** Discuss (and possibly put into place) a web interface (hosted or self-hosted) for Inkscape-related translations |
Revision as of 09:06, 9 September 2018
Other pages: Hackfest2018 Kiel, Hackfest2018 Kiel Attendees.
Topics for Inkscape Hackfest 2018 in Kiel
- Inkscape 1.0 release:
- Testing: Establish a testing team. (jnweiger)
- Bug fixing: 1.0_Release_Bug_Fix_List (Patrick, Mc)
- Release notes (Maren)
- Release news/press management (Vectors?)
- Translations
- Focus on Spanish, Brazilian Portuguese, and Indonesian (Maren)
- How to translate extensions? (doctormo)
- Discuss (and possibly put into place) a web interface (hosted or self-hosted) for Inkscape-related translations
- Plan (Mc)
- Improving developer documentation. (Patrick)
- Test the build instructions (in recent mails people reported some problems)
- CompilingMacOsX (Thomas)
- Bugfix reporting process (Mc)
- extensions API documentation, python, c++, gitlab... (jnweiger)
- Test the build instructions (in recent mails people reported some problems)
- Improving user documentation.
- Prepare 1.0 documentation (Patrick)
- Improving the extension API, especially for physical output (lasercutting, vinyl plotting, ...) (doctormo, Max, jnweiger)
- Hatching (Tav)
- Improve/merge the lists of extensions
- Extension Manager, maybe the gimp way?(jnweiger, max, doctormo)
- extensions packaging (jnweiger, Patrick)
- visibility, overview of many lists -> https://inkscape.org/de/gallery/=extension/
- announce extensions, locations, rss feed
- Licensing GPL 2 -> GPL 3 (Tav)
- File menu Files: Output (Tav)
- SVG 2 strategy (Tav)
- Recruiting of new developers
- improve first-user experience (Max, )
- invert y-axis
- work on guides (Thomas)
- work on 3D boxes (Thomas)
- testing
- Package dependencies (Mc ?)
- ...