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Website Development

The Inkscape project has a side project which produces the website seen by users and used by everyone to find resources.

* The published Website:
* The staging website (testing):
* The project on launchpad:

User Account

In order to edit content on the website, you will need a user account with the right permissions. Please log into the website using a social network connection or register an account and activate the account.

Once active and logged in, please email any of the website supervisors such as Martin Owens or the inkscape developers mailing list.

Your account will then be enabled with the right permissions to add and edit any of the pages on the website; please take care not to disrupt other content as you edit the website. Consider using the staging site first to test anything you're unsure of as all content is reset to a copy of live periodically.

Website Editor

Editors can visit the new Inkscape website, log in as themselves and edit and add content to the django content management system (cms). This does not require any code access but does require knowledge of html and staff access plus that you be in the Editors group to give you all the required permissions.

REMEMBER: Your changes are NOT published until you press the publish button on the top bar!


The top bar shown here is made visible by clicking on the top-right plus [+] sign. From this bar you can turn editing on for any page you are visiting and edit the content therein. Ask for help if you get lost editing the various sections of the website.


Note: I'm going to use the word widgets instead of plugins, because it makes more sense.

The above screenshot shows the front page with the editor mode switched on. As you can see, each editable section of a web page has a bar where you can add new widgets of content as well as edit existing widgets. Most pages will only have one such section, but the front page has several. If you need a page with a new design that has multiple widgets, please see website development below.

The CMS widgets come in a number of types. First File, Picture, Video widgets do as you would expect and allow you to add those media elements. Text widgets allow a simple piece of text including html. Snippets are similar to text, but you can reuse the same snippet in multiple places, editing snippets is an extra step.

Other plugins/widgets can be added to the website's cms platform. Please see the website development below.


This is outdated. Please update to lastest content.

Translations of each plugin section can be done by selecting the right language from the top dropdown and then editing the page. DO NOT translate a piece of text while under English or another language as you will cause trouble for that language.

Each language has it's own selection of plugins for each 'hole', most pages are simple as they only contain a single hole 'the content' and you can put which ever plugins you like for the content. The front page is special because it has 8 holes (so far) and each of these holes can have different and many plugins.


The design for the front page is set up so the holes are filled for English but not other your language. If you want to add a plugin but the front-end is not letting you, go to 'Admin' -> 'Page Settings' and select your language from the tabs for that page. Scroll down and for each 'hole' select 'Copy from' and English. This should duplicate the English plugin contents for you and you can now edit the front page without Disrupting the English content.

Website Development

This guide for helping with the website development, code is available on launchpad in a bzr repository:

Local Development

You can start an instance of the website locally if you wish to work on the code or design.

bzr branch lp:inkscape-web
cd inkscape-web
./utils/ runserver

[Fedora: install python-virtualenv and python-dev]

This should download the code, set up the python environment, set up your test database, download all the cms data from staging and run the server. It will ask you for an administrative user, email and password; this will allow you to control the website's admin interface.

You can also run the django manually using:

./utils/ [command]

Once your local instance is running, you can navigate your web browser to localhost:8000 and have fun.

The website's database is a local sqlite file in ./data/ as are all the uploaded files. These are not committed to the branch.

To sync the content with live again, use the refresh-cms command:


Email if you have any issues setting up your local environment.

Committing and Bug Reports

We use launchpad's bug tracker to report and track progress on bug reports. Please see for possible things to fix.

You can use the fixes option when committing your fix to tie together the code and the bug report:

bzr commit --fixes=lp:798373 -m "I fixed that annoying bug"

Pushing Back

Once you have made your modifications, please commit back and push to your own branch for review unless otherwise granted permission to commit to trunk.

bzr push lp:~yourname/inkscape-web/my-awesome-branch

And ask for code review on launchpad by following the link from your new code branch on the website.

Publishing your Changes

The trunk branch is open to commits by members of the inkscape-webadmin team. There are two other branches for live and staging that are used to control deployment.

Deployment of branches should happen automatically by cron script on the server, if your commit is stuck, please ask for help on the inkscape mailing list and we can sort out any clogs.

The idea of the automatic deployment is that we can control the website via all the mechanisms we use to control code commits. This includes permissions, reversions etc. Large changes can be held for review on staging while smaller changes can be merged into live without fuss.