Difference between revisions of "Using xverbs"

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Revision as of 12:57, 16 May 2017

inkscape --xverbs=xverbs.yaml

Format of xverbs.yaml

verbose: yes # only "verbose: yes" enable logging
run:

 # open document to process
 - xverb-id: XFileOpen, gfx_sources/loading_screen/sandclock_atlas.svg
# set label for XUndoToLabel xverb works # NB: if something wrong with undo labels use verb EditUndo instead of XUndoLabel and XUndoToLabel at all - xverb-id: XUndoLabel, fresh_document
# select element to handle - xverb-id: XSelectElement, top_sand
# verbs - verb-id: EditInvertInAllLayers - verb-id: EditDelete - verb-id: FitCanvasToDrawing
# save element to separated svg document - xverb-id: XFileSaveAs, output/thegame/linux/data/gfx/loading_screen/top_sand.svg
# also save png preview - xverb-id: XFileExportPNG, output/thegame/linux/data/gfx_preview/loading_screen/top_sand.png
# return to the fresh_state of document - xverb-id: XUndoToLabel, fresh_document
# do any other handling # Inkscape have a lot of useful verbs - verb-id: FileQuit