Difference between revisions of "SpecSidebarTools"

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== Design ==
== Design ==


[In this section, elaborate on the concept. 
Describe what the feature should do.
Conceptualize how an artist's workflow would go.
Identify UI changes needed, such as new buttons or dialogs.
Include mockups or drawings if appropriate.]


''First Step: Types of buttons''
=== First Step: Types of buttons ===
 


I would make these groups
I would make these groups
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''Second Step: Different position and shapes''
=== Second Step: Different position and shapes ===


Each group should have a position and a shape that identifies the type of action that it will do (referring to the groups above).
Each group should have a position and a shape that identifies the type of action that it will do (referring to the groups above).
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[http://www.settimatorre.com/varie/inkscape/inkscape_mockup.jpg Here's an example] (a rough mockup)
[http://www.settimatorre.com/varie/inkscape/inkscape_mockup.jpg Here's an example] (a rough mockup)
=== Thirt Step: Work Space ===
All the changes in the UI should have in the end a common goal: save space for the work space. So every box and dialog should be very easy to hide and to popup. I would recommend a ''button'' to quicly hide all the boxes and dialogs.


== TODO ==
== TODO ==

Revision as of 00:06, 6 February 2008

Launchpad Entry: https://blueprints.launchpad.net/inkscape/+spec/toolbar-resize

Summary

The purpose of this blueprint is to give a better organization to the toolbar of inkscape without effecting the space of the workarea itself.

Release Note

[Write a brief one-line description of the feature we can paste into our ReleaseNotes when the feature's done.]

Rationale

Adding new features to a program that should be used by a professional target user, needs also a good study of how the features are used too.

For example, I would expect that buttons that makes the same thing to happen, in this case the buttons that open a box with tool settings, are in the same area of the user interface and have a different look from the other buttons. This would give to the user an easier and more intuitive way to understand features, and to the new user to learn the software.

Also making the user interface more rationale and ordered, making easier to access and to find features and tools, gives to the le software a more professional look in general and improves the user experience.

Design

First Step: Types of buttons

I would make these groups

[1] simple commands, like "cut", "copy", "open" etc.

[2] tools with options in a box, as the "trace bitmap" or most of the effects

[3] tools with options in the "tool controls bar", as "freehand lines" "rectangle" etc

[4] tools and commands that opens a setting box, as "layers" "stroke and fill" "path effects"


Second Step: Different position and shapes

Each group should have a position and a shape that identifies the type of action that it will do (referring to the groups above).

Group 4 should have icons near where the box will appear in the dock on the right, and in Group 3 should be underlined the link between the tool and the "tool controls bar".

Here's an example (a rough mockup)


Thirt Step: Work Space

All the changes in the UI should have in the end a common goal: save space for the work space. So every box and dialog should be very easy to hide and to popup. I would recommend a button to quicly hide all the boxes and dialogs.

TODO

* Flesh this specification out in more detail

Discussion