Difference between revisions of "SpecLensesLPE"

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(New page: Launchpad Entry: https://blueprints.launchpad.net/inkscape/+spec/lenses-lpe == Summary == I try to bring lens effects to vectorial objects in a way the user can experiment playing with se...)
 
(→‎Summary: [http://www.synfig.org/Main_Page Synfig] -> [http://www.synfig.org/cms/ Synfig] Couldn't find the example on the site)
 
(12 intermediate revisions by 3 users not shown)
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== Summary ==
== Summary ==
I try to bring lens effects to vectorial objects in a way the user can experiment playing with settings like focal distance, diameter and position of the lens over the object (meaning the user can apply athe effect over a part of the object, like a magnifying glass).
I try to bring lens effects to vectorial objects in a way the user can experiment playing with settings like focal distance, diameter and position of the lens over the object (meaning the user can apply the effect over a part of the object, like a magnifying glass).
 
[http://www.synfig.org/cms/ Synfig] has a similar tool ([http://synfig.org/Building_a_magnifying_glass example here]).
 
Scribus also has this implemented in 1.3.5svn version --[[User:Prokoudine|Prokoudine]] 11:31, 8 July 2008 (UTC)
 
[[Image:Scribus-135-lens-effect.png]]
 
Could you explain what's the difference between ''Magnification lens'' and ''Fish-eye lens''? --[[User:Pajarico|Pajarico]] 01:38, 10 July 2008 (UTC)
 
[http://en.wikipedia.org/wiki/Fisheye_lens Wikipedia article].


== Release Note ==
== Release Note ==
== Rationale ==
== Rationale ==
Lens effects are really hard to achieve manually. The specs brings the possibility to create these effects easily with the non-destructive approach of LivePath effects.


== Design ==
== Design ==
[[Image:Lens_editing_mockup.png]]
=== UI ===
=== UI ===
The dialog has to do these things:
The dialog has to do these things:
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== Discussion ==
== Discussion ==
I need ideas about which settings should appear so it has some correlation with a real lens system, like:
* f number.
* focal length (distance between lens and film).
Or maybe is better to make the UI in layman terms (like the Scribus example above).
Other random ideas:
* Lens flares (Maybe several forms or an object from the clipboard, [http://www.psd-tutorials.de/modules.php?name=Downloads&d_op=viewdownloaddetails&lid=133 like this]).
* Simulated shines.
* Allow the use of non-circumferential forms (don't know if 2geom can do this or even if it's doable mathematically).
* Clip option: clips the object to the circumferenced helper.
[[Category:Proposals]]

Latest revision as of 21:41, 1 April 2012

Launchpad Entry: https://blueprints.launchpad.net/inkscape/+spec/lenses-lpe

Summary

I try to bring lens effects to vectorial objects in a way the user can experiment playing with settings like focal distance, diameter and position of the lens over the object (meaning the user can apply the effect over a part of the object, like a magnifying glass).

Synfig has a similar tool (example here).

Scribus also has this implemented in 1.3.5svn version --Prokoudine 11:31, 8 July 2008 (UTC)

Scribus-135-lens-effect.png

Could you explain what's the difference between Magnification lens and Fish-eye lens? --Pajarico 01:38, 10 July 2008 (UTC)

Wikipedia article.

Release Note

Rationale

Lens effects are really hard to achieve manually. The specs brings the possibility to create these effects easily with the non-destructive approach of LivePath effects.

Design

Lens editing mockup.png

UI

The dialog has to do these things:

Usage

SVG representation

TODO

Discussion

I need ideas about which settings should appear so it has some correlation with a real lens system, like:

  • f number.
  • focal length (distance between lens and film).

Or maybe is better to make the UI in layman terms (like the Scribus example above).

Other random ideas:

  • Lens flares (Maybe several forms or an object from the clipboard, like this).
  • Simulated shines.
  • Allow the use of non-circumferential forms (don't know if 2geom can do this or even if it's doable mathematically).
  • Clip option: clips the object to the circumferenced helper.