Difference between revisions of "LivePathEffects Discussion"

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* Parser needed
 
* Parser needed
 
* LPE class that stores its own params
 
* LPE class that stores its own params
 +
 +
==<inkscape:patheffect>==
 +
<pre>
 +
<svg:path d="M 1 2 L 3 4">
 +
  <inkscape:patheffect effect="org.inkscape.patheffect.a">
 +
    <inkscape:param name="foo" value="bob" />
 +
    <inkscape:param name="bar" value="jack" />
 +
  </inkscape:patheffect>
 +
  <inkscape:patheffect effect="org.inkscape.patheffect.b">
 +
    <inkscape:param name="zort" value="true" />
 +
  </inkscape:patheffect>
 +
  <inkscape:patheffect effect="org.inkscape.patheffect.a">
 +
    <inkscape:param name="foo" value="alvin" />
 +
    <inkscape:param name="bar" value="jack" />
 +
  </inkscape:patheffect>
 +
</svg:path>
 +
</pre>
  
 
== Nested idea ==
 
== Nested idea ==

Revision as of 19:14, 8 May 2007

Discussion page for Johan's Live Path Effects project for GSoC2007.

What is a Live Path Effect?

  • Spiral/star tool?
  • Skeletal strokes
  • whirl

What's it look like in SVG?

Simple idea

    <path
       inkscape:original-d = "..." (the original path that now has an applied effect)
       d="..."  (the output of the live-effect)
       inkscape:path-effect="..." (string with the name of the applied effect)
       inkscape:path-effect-param1= ...   (can be anything)
       inkscape:path-effect-param2 , etc
    />

This is what is implemented at this moment.

  • No chaining possible
  • Difficult to determine path-effect-param type from SVG.
  • not extendable (8 params max at the moment by copy-paste coding)

Like style atribute

<path
   inkscape:original-d = "..."
   d="..."
   inkscape:path-effect="sample1(param1:0.0;param2:loopy;) sample2(paramA:45;)"
/>
  • Parser needed
  • LPE class that stores its own params

<inkscape:patheffect>

<svg:path d="M 1 2 L 3 4">
  <inkscape:patheffect effect="org.inkscape.patheffect.a">
    <inkscape:param name="foo" value="bob" />
    <inkscape:param name="bar" value="jack" />
  </inkscape:patheffect>
  <inkscape:patheffect effect="org.inkscape.patheffect.b">
    <inkscape:param name="zort" value="true" />
  </inkscape:patheffect>
  <inkscape:patheffect effect="org.inkscape.patheffect.a">
    <inkscape:param name="foo" value="alvin" />
    <inkscape:param name="bar" value="jack" />
  </inkscape:patheffect>
</svg:path>

Nested idea

work in progress...

    <path
       d="..."  (the output of the live-effect)
       <inkscape:path-effect 
          effect="..." (string with the name of the applied effect)
          <inkscape:path-effect-param
             nr="1"
             <path
                d = "..." (the original path that now has an applied effect)
             />
          />
          <inkscape:path-effect-param
             name="param1"
             <path
                d = "..." (the output of the effect below!)
                <inkscape:path-effect 
                   effect="..." (string with the name of the applied effect)
                   <inkscape:path-effect-param
                      nr="1"
                      d=".."
                   />
                />
             />
          />
       />
    />