Difference between revisions of "Inkscape/gradientgoodness"

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=== Bugs: ===
=== Bugs: ===
*Can't drag focus point on radial gradients w/o crash.
*Can't drag focus point on radial gradients w/o crash.
*Gradient on Stroke on object crashes (unless fill gradient exists).
*Gradient on Stroke on object crashes (evolving bug).
*If object fill is changed from a gradient with multiple stops to a solid fill and you Undo, all stops go to the Start of the gradient.
*If object fill is changed from a gradient with multiple stops to a solid fill and you Undo, all stops go to the Start of the gradient.
*If you add a gradient stop, move it, and Undo, it does not go to previous location but instead to the Start of the gradient.
*If you add a gradient stop, move it, and Undo, it does not go to previous location but instead to the Start of the gradient.
BACKTRACE on the stroke bug
*Program received signal SIGSEGV, Segmentation fault.
*0x77c478c0 in strlen () from C:\WINDOWS\system32\msvcrt.dll
*(gdb) bt
#0  0x77c478c0 in strlen () from C:\WINDOWS\system32\msvcrt.dll
#1  0x6730bfe3 in freetype6!TT_RunIns () from C:\inkscape\libglib-2.0-0.dll
#2  0x627702d4 in _libmsvcrt_a_iname ()

Revision as of 23:09, 11 January 2007

Gradient tool goodness that Johan is working on-

TODO:

Toolbar:

  • Port the "repeat" combobox from the fill & stroke dialog.
  • Port the spinbox for location of currently selected stop - enables precision placement.

On Canvas:

  • Mid-stops can be added or removed wherever.


RFE:

  • More than one stop can be selected to perform various actions - Selecting more than one could be accomplished with Shift or the Mousewheel (just like the node tool).
    • sculpting - Alt modifier will sculpt stops like the node tool.
    • shifting - equally move stops in whichever direction.
    • mass deletion - delete more than one stop at the same time (delete key for example).
  • Change alpha of selected stop(s) with modifier + mousewheel hovering over stop (perhaps Alt+Mousewheel)


Bugs:

  • Can't drag focus point on radial gradients w/o crash.
  • Gradient on Stroke on object crashes (evolving bug).
  • If object fill is changed from a gradient with multiple stops to a solid fill and you Undo, all stops go to the Start of the gradient.
  • If you add a gradient stop, move it, and Undo, it does not go to previous location but instead to the Start of the gradient.