# Extension reference

*A page with info about the Effects and particularly some PNGs / screenshots. To learn more about effects and how to write new ones, check out this page : Inkscape Effects*

# Color

## Brighter

Brightens the color(s) by dividing each RGB channel by 0.9. Channels with a value of 0 remain unaffected. Although brighter and darker are inverse operations, the results of a series of invocations will cause inconstancies due to rounding errors. Use **More Light** if you want to brighten up black areas as well.

## Custom...

Allows you to evaluate different functions for each channel. **r**, **g** and **b** are the *normalized* values of the red, green and blue channels. The resulting RGB values are automatically clamped.

**Note:** This effect is half broken in 0.45! The original values are overwritten by the new ones, which means things like the last example won't work as expected.

### Examples

Default (doesn't change anything):

- Red Function:
**r** - Green Function:
**g** - Blue Function:
**b**

Half the red, swap green and blue:

- Red Function:
**r*0.5** - Green Function:
**b** - Blue Function:
**g**

ITU-R Recommendation BT.709 for grayscale:

- Red Function:
**0.2125 * r + 0.7154 * g + 0.0721 * b** - Green Function:
**0.2125 * r + 0.7154 * g + 0.0721 * b** - Blue Function:
**0.2125 * r + 0.7154 * g + 0.0721 * b**

## Darker

Darkens the color(s) by multiplying each RGB channel with 0.9. Although brighter and darker are inverse operations, the results of a series of invocations will cause inconstancies due to rounding errors. **Less Light** is usually a better option, because it operates in the HSL color space.

## Desaturate

Desaturates the color(s) by dividing the sum of the minimum and maximum channel values by two. Use **Grayscale** if you want something closer to the human perception of luminance.

## Grayscale

Creates a grayscale version of the color(s) via the PAL/NTSC formula (0.299 * RED + 0.587 * GREEN + 0.114 * BLUE).

## Less Hue

Converts to HSL color space, subtracts 0.05 from the hue, wraps if necessary, and converts it back to RGB again.

## Less Light

Converts to HSL color space, subtracts 0.05 from the lightness, clamps if necessary, and converts it back to RGB again.

## Less Saturation

Converts to HSL color space, subtracts 0.05 from the saturation, clamps if necessary, and converts it back to RGB again.

## More Hue

Converts to HSL color space, adds 0.05 from to hue, wraps if necessary, and converts it back to RGB again.

## More Light

Converts to HSL color space, adds 0.05 from to lightness, clamps if necessary, and converts it back to RGB again.

## More Saturation

Converts to HSL color space, adds 0.05 from to saturation, clamps if necessary, and converts it back to RGB again.

## Negative

Inverts each RGB channel (255-value).

## Randomize

Converts to HSL, randomizes hue and/or saturation and/or lightness and converts it back to RGB.

## Remove Blue

Sets the blue channel to 0.

## Remove Green

Sets the green channel to 0.

## Remove Red

Sets the red channel to 0.

## Replace Color...

Replaces a specific color with another one.

## RGB Barrel

Rotates the RGB channels (RGB->BRG->GBR->RGB...).

# Developer Examples

# Export

## Groups to PNGs

# Generate from Path

## Inset/Outset Halo

Parameters:

- Width
- 20
- Number of steps
- 5

Creates translucent copies of the path inside and outside the path.

## Extrude

Parameters:

- Magnitude
- 20
- Angle
- 45

## Interpolate

### Outline

Iterpolate does a linear interpolation between 2 or more paths. It basically means that it "fills in the gaps" between the paths according to the number of steps given.

### Basic Usage

To use the interpolation effect, select the paths that you wish to interpolate, and go to Effects > Generate From Path > Interpolate. Choose your options, and Click OK.

### Basic Example

View figure 1 below, where there are 2 identical paths.

Here is the result when the interpolation effect is called with a "Steps" value of 6.

### Options

One of the great features of the inkscape interpolation is "transform style", which transforms the

It appears that you need to convert an object to a path first (Path > Object to path ; Shift-Ctrl-c). You can alter the number of steps used and choose one of two methods.

File:Interpolate blueSquare-redCircle.png

## Pattern along Path

Star pattern and a line path:

Pattern along path:

Parameters:

- Copies of the pattern
- repeated
- Deformation type
- snake
- Space between copies
- 0
- Normal offset
- 0
- Tangential offset
- 0
- Pattern is vertical
- unchecked
- Duplicate the pattern before deformation
- checked

Modified parameter:

- Deformation type
- ribbon

# Images

# Modify Path

## Envelope

## Add Nodes

Adds extra nodes to the segments of a shape according to the options set.

## Color Markers to Match Stroke

## Flatten Beziers

Parameters:

- Flatness
- 10

## Fractalize

Parameters:

- Subdivisions
- 6
- Smoothness
- 4.0

## Jitter nodes

Parameters:

- Maximum Displacement
- 50.0
- Shift Nodes
- checked
- Shift Node Handles
- checked
- Use Normal Distribution
- checked

## Perspective

## Straighten Segments

Parameters:

- Percent
- 50
- Behavior
- 1

# Render

## 3D polyhedron

**3D polyhedron** draws polyhedra stored in OBJ files. A selection of polygons are provided with Inkscape, and others can be used by selection `Load From File...` in the extension dialogue.

## Alphabet soup

**Alphabet Soup** generates a series of shapes that resemble a given text string.

## Barcode

Renders a data string as various types of barcode. Choices are:

- EAN8
- EAN13
- UPC-A
- UPC-E
- Code39
- Code39Ext
- Code93
- Code128
- RM4CC/RM4SCC

## Calendar

Generates a rather impressive calendar according to your own colours, month/day names etc.

## Cartesian grid

Generates a Cartesian Grid according to your parameters. The default looks like this:

## Draw from triangle

Draws various shapes based on a triangle you have selected.

## Foldable box

Produces a net that you could print out and fold & stick into a box. Nets look something like this:

## Function plotter

Generates the plot of a function using a selected rectangle as the grid. Can cope with Cartesian and Polar coordinates, uses Python's maths functions.

- I can't get this to work properly; for example y=x (Cartesian) produces this:

- Is this an error in the settings (so I can add information on using the effect) or a problem with the script itself? Legio noctis 20:54, 11 January 2010 (UTC)

- I get the expected function plot (straight diagonal line) by either activating the checkbox for 'Calculate first derivative numerically' or setting the first derivative to '1' (the slope of the curve
**f(x)=x**is**f’(x) = 1**) --~suv 18:09, 12 January 2010 (UTC)

- I get the expected function plot (straight diagonal line) by either activating the checkbox for 'Calculate first derivative numerically' or setting the first derivative to '1' (the slope of the curve

## Gear

Produces a gear/cog shape with a chosen number of teeth, pitch and pressure angle.

## Grid

Generates a grid similar to the Cartesian grid but without the bolded lines (which could be used for axes etc.).

## Guides

Allows you to render guides onto the page at regular positions horizontally and vertically.

For example, choosing Vertical 1/3 and Horizontal 1/3 renders 'rule of thirds' guides—three horizontal and three vertical, equally spaced.

## LaTeX formula

Renders a string as a formula in LaTeX. You probably need a TeX distribution installed to do this (is it included? I don't know, I already have MiKTeX). If you do not have one, try installing MiKTeX or the LyX bundle (which includes TeX and LaTeX configured).

## L-system

Produces this sort of thing:

## Parametric curves

## Perfect-bound cover template

## Polar grid

## Printing marks

## Random tree

## Sequential labels

## Spirograph

## Triangle

Renders a certain size triangle. Also achievable (although to a less fine degree) with the `Create stars and polygons` tool set up correctly.

## Wireframe sphere

# Visualise Path

## Number Nodes

Parameters:

- Font Size
- 20
- Dot Size
- 10px

## Kochify

To use, select one path consisting of only line segments and apply the effect. Kochify will replace the given path with a path that has a copy of the original path in between each two adjacent nodes in the original path. If the original path input has bezier curves, the effect will effectively replace them with lines and then apply the effect. For more information about Kochify from a developers perspective, look here. Requires: python.