Hopefully, Inkscape will compile right out of the box. If it doesn't, well that's what this page is for.
Jot down notes, questions, findings, tips, etc. here on things you run into. It's a good idea to make mention of what version of the code you're trying to compile, the distribution you're running, and other such information that might be pertinent.
If legitimate bugs are found or patches developed, please move them to the tracker at Sourceforge rather than inlining them here.
Inkscape needs automake1.7 or automake1.8 to compile NOT automake1.9 it has a bug ( link: http://sourceforge.net/mailarchive/message.php?msg_id=10288631 ) that prevents compiling of Inkscape. If you have already tried to do a $ make with automake1.9 then $ ./autogen.sh from your inkscape-cvs dir and proceed as normal. (On the other hand, I've repeatedly built it with automake-1.9.4. ralf)
You may want to also add plugins during or after compiling.
OS & Distribution Specific
- Mac OS X
- Sun Solaris
- Static Compiles
Package Config (pkg-config)
If you must compile and install any of these from source, you may find an error like this when trying to compile them or Inkscape itself:
checking for gtk+-2.0 >= 2.0.0 libxml-2.0 >= 2-2.4.24 sigc++-1.2 gtkmm-2.0... Package gtkmm-2.0 was not found in the pkg-config search path. Perhaps you should add the directory containing `gtkmm-2.0.pc' to the PKG_CONFIG_PATH environment variable No package 'gtkmm-2.0' found
A solution is to set the PKG_CONFIG_PATH variable as so:
setenv PKG_CONFIG_PATH /usr/local/lib/pkgconfig:/usr/lib/pkgconfig
A good place to put this line is in your .bashrc or .cshrc file
Getting and Installing Source packages
If your distro does not have some packages available (like many don't, ie, Fedora Core 2), you must often download source packages and build and install them yourself. Actually this is not that hard, and is similar to doing a Gentoo 'emerge.'
- Usually you download a file with a name like somepackage-1.0.tar.gz. Unpack it with
$ tar zxf somepackage-1.0.tar.gz or $ tar jxf somepackage-1.0.tar.bz2
- Then 'cd' into the new directory.
- Configure it with the command:
- Build it with:
- As the 'root' user, install it with:
# make install
- Download this file:
- Unpack it
- tar zxf gc6.7.tar.gz
- Configure and build it
- cd gc6.7
- ./configure --disable-shared --enable-static
- Install it
- su (or however else you become root)
- make install
Binaries: If searching for a package for GC, the name of it is sometimes:
- boehm-gc (on Gentoo)
- debian/ubuntu: sudo apt-get install libgc-dev
With this file, and for GlibMM and GtkMM below, it is usually desirable for us developers to build this C++ library statically. This removes a dependency that might be difficult for an end-user during installation. Configure it with:
./configure --enable-static --disable-shared
Plain vanilla compilation is done as documented in INSTALL; ./autogen.sh (optionally); ./configure; make; su && make test; make install (optional). See INSTALL for more on that.
But if you're going to be doing a lot of development, there's some tricks and techniques you should know, to get best results.
- Turn off optimization
- Use ccache for faster compilation
- Set up a separate build directory (nice for testing both gcc and g++, or cross compiling)
- Use the -j N flag to optimize for the number of processors in your machine, with N = 1 + no. proc's
Example: Setting up both gcc and g++ build environments (in separate tree), and using ccache for faster compilations on a dual-processor machine, with no optimization, assuming /bin/bash:
mkdir build-gcc build-g++ cvs checkout inkscape cd inkscape libtoolize --copy --force ./autogen.sh cd ../build-gcc CFLAGS='-g -O0 -Wall' CC='ccache gcc' ../inkscape/configure cd ../build-g++ CXXFLAGS='-g -O0 -Wall' CXX='ccache g++' ../inkscape/configure cd ../build-gcc && make -j 3 cd ../build-g++ && make -j 3
Turning off just optimization (which can produce strange results in debuggers):
export CXXFLAGS='-g -O0 -Wall' export CFLAGS='-g -O0 -Wall' ./configure
See TestingInkscape for information on building and executing (unit) tests.