- 1 Compiling on Mac OS X
- 2 Packaging Inkscape into an .app bundle
- 3 Enabling python effects
- 4 Links
Compiling on Mac OS X
To compile Inkscape from source you will need:
- Mac OS X 10.3 (Power PC) or higher
- A full unstable fink installation
- Inkscape's source code. You can get the official release source code, a SVN snapshot or a copy of the SVN repository.
- A DarwinPorts install if you want to use inkboard.
- XCode 2.3 on OS X 10.4 (gcc 4.0.1)
You need to install software on which Inkscape depends, using Fink and/or DarwinPorts.
They are necessary for Inkscape to compile. In a Terminal type:
fink install \ intltool \ glib2 glib2-dev glib2-shlibs \ gtk+2 gtk+2-shlibs gtk+2-dev \ libpng3 libpng3-shlibs \ libsigc++2 libsigc++2-shlibs \ gtkmm2.4 gtkmm2.4-dev gtkmm2.4-shlibs \ libtool14 libtool14-shlibs \ libxml2 libxml2-shlibs \ popt popt-shlibs \ gc gc-shlibs \ automake1.8
You need version 1.8 of automake 1.8 (and not 1.9, the latest in Fink). Fink installs many packages from source so this is usually long.
You may also need to build popt from source (tested on 10.4): 
(Since May 2006, the version of sigc++ required when using gcc 4 is 2.0.12 or greater. For a short time, only 2.0.11 was available in Fink. The latest version of libsigc++2, version 2.0.17, has now been added to fink unstable so everything should compile normally again.)
To enable some additional functionality in Inkscape you might want to install:
lcms: color management via LittleCMS
loudmouth >= 1.0: collaborative whiteboard (only available in DarwinPorts)
boost >= 1.32: auto-organisation of connectors
for each of these you need the developement packages as well (the name ends by
You can try to download this bash script which automates the processes of updating Inkscape from the svn repository, setting the build environment, building and producing a simple package of Inkscape. Modify it with your favorite text editor in order to set a correct install prefix and to change configuration options.
Check Inkscape source code from svn and copy the script to the base of your local svn repository. Make it executable:
chmod +x makeosx.sh
and then simply run it
If something doesn't run smoothly, refer to the indications underneath.
Setting the build environment
Fink's hierarchy is not searched for libraries by default. Therefore, before the configuration starts, some environment variables need to be set. The environment variables are presented in bash syntax here. You can create a file named
set_env_variables.sh and copy/paste this inside:
FINK="/sw" export CFLAGS="-O3 -Wall" export CXXFLAGS="$CFLAGS" export CPPFLAGS="-I$FINK/include" export LDFLAGS="-L$FINK/lib" export CPATH="$FINK/include" export PATH="/usr/X11R6/bin:$PATH" export LIBRARY_PATH="/usr/X11R6/lib:$FINK/lib" export PKG_CONFIG_PATH="$FINK/lib/pkgconfig"
In addition, you must make sure that Inkscape is compiled with the compiler version that Fink uses, otherwise Inkscape will not link properly. To determine which compiler to use type:
head -n 5 $FINK/etc/fink.conf | grep "Distribution"
If your fink distribution is 10.4 add:
export CC="gcc-4.0" export CXX="g++-4.0"
set_env_variables.sh, else (10.3, 10.4-transitional) add:
export CC="gcc-3.3" export CXX="g++-3.3"
You can also use
fink install ccache) to speed up the compilation a bit. To do so, modify the compiler lines accordingly:
export CC="ccache gcc-??" export CXX="ccache g++-??"
Eventually, open a Terminal and, in the directory where you created the file
bash; source set_env_variables.sh
You might need to build the configure script first (if you compile Inkscape for the first time). Cd to Inkscape's source directory and run:
Then run the configure script:
./configure --prefix=/path/to/build/products/ --enable-osxapp
--prefix option sets the directory where the build products are placed. It must be somewhere you have write access to. The option
--enable-osxapp allows you to package Inkscape into an
.app bundle in order to access it like a regular OS X application. Remove this option if you only want to build Inskscape, not to package it afterwards. Of course you can add here classic configuration options such as
--enable-lcms for color management or
--enable-inkboard for whitboard functionality.
Starting the Build
Piece of cake:
make make install
Packaging Inkscape into an .app bundle
Creating the .app and a simple .dmg
Assuming that you have used the
--enable-osxapp option during
configure, the process is fully automatized. You just have to open a Terminal, cd to Inkscape's sources directory and type:
cd packaging ./osx-app.sh -s /path/to/build/products/bin/inkscape ../Info.plist macosx
-s options produces an app bundle stripped of debugging information (which is therefore smaller). Omit this option if you want to keep debugging info.
Either way, this creates two files in current directory: Inkscape.app that you can copy to your Applications directory and Inkscape.dmg for distribution.
Creating a more complete .dmg
The steps that used to comprise this section have since been integrated into the official Inkscape.app build script, refered to above.
Enabling python effects
Many "effects" in the Effect menu of Inkscape use python as a scripting language. Mac OS X ships with python but not with pyXML which is needed by Inkscape effects. You can install a binary version downloadable with the developement builds of Inkscape:
Or you can install it from source:
- download the source code from sourceforge
- unpack the
- cd into the newly created directory
- set the variable
MACOSX_DEPLOYMENT_TARGETto the number of your operating system (10.3 for Panther, 10.4 for Tiger. It probably won't work on previous systems). In bash syntax this means typing:
- move the python files and build C extensions
python setup.py build
- install (the install is system wide so you need administrator rights)
sudo python setup.py installand type your password.
- Introduction to Runtime Configuration Covers the Info.plist files, Preferences, Environment variables and has a list of the most important Properties that the Property List should contain.
- Sveinbjorn Thordarson's Website The author of Platypus, the Script Exec wrapper that launches the Inkscape binary.
- Creating OS X application bundles step by step Covers the bundle concepts, copying libraries into the bundle, editing libraries with the install_name_tool, the Info.plist file and adding an icon.
- Bringing your Java Application to Mac OS X I would regard this a little dated, and the detail is (unsurprisingly) Java-related, but it is a gentle introduction to the role of the .app bundle and give a most clear account of how to create one.
- The Gimp .app Howto This is a very bare document, and would be of little help to you if you were new to making packages. Note that it seems to refer to a more mature Clipboard technique and Online help than we currently have; and we ought to move to parity in these areas.