Difference between revisions of "CompilingMacOsX"

From Inkscape Wiki
Jump to navigation Jump to search
(Removed old information/new which are not relevant eanymore following Bryce advice)
 
(229 intermediate revisions by 35 users not shown)
Line 1: Line 1:
= Compiling and Packaging Inkscape under Mac OS X =
__TOC__


== Before you start ==
= Using MacPorts =
If you want an Official Release of inkscape, note that from version 0.42 of Inkscape, a Mac OS X package (in .dmg form) will be available. In addition, regular Development Versions will be build. Both can be downloaded from inkscape's downloads page:


:http://www.inkscape.org/download.php
<ol>
<li>Download and install [http://www.macports.org/ MacPorts]
<li>Edit the MacPorts variants config (optional).
<br>Add this line to <code>/opt/local/etc/macports/variants.conf</code>
<pre>-x11 +quartz</pre>
<li>In Terminal (Applications>Utilities>Terminal) type
<syntaxhighlight lang="bash">sudo port install \
    adwaita-icon-theme \
    boehmgc \
    boost \
    cairo \
    ccache \
    cmake \
    double-conversion \
    gdl3 \
    gettext \
    gsl \
    gtkmm3 \
    gtk-osx-application-gtk3 \
    lcms2 \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace \
    py-lxml \
    py-numpy \
    -x11 +quartz
</syntaxhighlight>
<li>In Terminal, get Inkscape
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
<li>And build inkscape
<syntaxhighlight lang="bash">
# use a clean MacPorts environment (optional)
LIBPREFIX="/opt/local"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


Inkscape for Mac OS X is an X client: it runs under the [http://en.wikipedia.org/wiki/X_Window_System X Windows System]. You will need an X Windows Server installed for it to work. You can get the Apple X Server (requires Mac OS X 10.3 or above) here:
# where to install
PREFIX="$PWD/install-prefix"


:http://www.apple.com/downloads/macosx/apple/x11formacosx.html
# where to build
mkdir build
cd build


----
cmake \
    -G Ninja \
    -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
    -DCMAKE_INSTALL_PREFIX="$PREFIX" \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_OPENMP=OFF \
    ../inkscape


== Compiling How To ==
ninja
ninja install
</syntaxhighlight>
''Note: Using [https://en.wikipedia.org/wiki/Ccache ccache] and [https://ninja-build.org/ ninja] is not required, but very common because it speeds up compilation.''
<li>Run Inkscape
<syntaxhighlight lang="bash">
$PREFIX/bin/inkscape
</syntaxhighlight>
</ol>


'''Note''': You could use the [http://fink.sourceforge.net/pdb/package.php/inkscape inkscape package] from the [http://fink.sourceforge.net Fink project] to install Inkscape from source but this package is usally older that the precompiled Development Versions and even that the Official Release so this does not seem usefull.
= Using Homebrew =


'''Requirements''':
If you are using [https://brew.sh/ Homebrew] instead, you can still use the above guidelines with small modifications.
#Mac OS X 10.3 of higher
#A full [http://fink.sourceforge.net/faq/usage-fink.php?phpLang=en#unstable unstable fink] installation
#Inkscape source code. You can get the [http://www.inkscape.org/download.php official release source code], a [http://www.inkscape.org/cvs-snap/ CVS snapshot] or a copy of the [http://sourceforge.net/cvs/?group_id=93438 cvs repository] (the module name is "inkscape")


'''Installing dependencies''':
List of '''packages''' to install with brew
(for Inkscape 1.1):


In a Terminal type:
<syntaxhighlight lang="bash">
<pre>
brew install \
fink install
    adwaita-icon-theme \
        intltool �
    bdw-gc \
        glib2 glib2-dev glib2-shlibs �
    boost \
        gtk+2 gtk+2-shlibs gtk+2-dev �
    cairomm \
        libpng3 libpng3-shlibs �
    ccache \
        libsigc++2 libsigc++2-shlibs �
    cmake \
        gtkmm2.4 gtkmm2.4-dev gtkmm2.4-shlibs �
    double-conversion \
        libtool14 libtool14-shlibs �
    gettext \
        libxml2 libxml2-shlibs �
    gsl \
        libsigc++2 libsigc++2-shlibs �
    gspell \
        popt popt-shlibs �
    gtk-mac-integration \
        gc gc-shlibs
    gtkmm3 \
</pre>
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup@2 \
    libxslt \
    ninja \
    poppler \
    potrace
</syntaxhighlight>


Fink installs many packages from source so this is usually long.
You may substitute <code>imagemagick</code> with <code>graphicsmagick</code>.


'''Setting the build environment''':
<code>gtk-mac-integration</code> is not needed with latest <code>1.2-dev</code>.


You need set the following environment variables (taken right out of fink's <code>.info</code> file) for the compilation to work. They are is in bash syntax. You can create a file named <code>set_variables</code> for example and copy/paste this inside:
Some keg-only libraries need to be added to <code>$PKG_CONFIG_PATH</code>
<pre>
#!/bin/bash
FINK="/sw"
export LIBRARY_PATH="/usr/X11R6/lib:$FINK/lib"
export CPATH="$FINK/include"
export PATH="/usr/X11R6/bin:$PATH"
export CC="ccache gcc"
export CXX="ccache g++"
export CFLAGS="-I$FINK/include -O3 -Wall"
export LDFLAGS="-L$FINK/lib"
export CXXFLAGS="$CFLAGS"
export CPPFLAGS="$CXXFLAGS"
</pre>


Then, open a Terminal and, in the directory where yhou created the file, type:
Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with <code>libxslt</code> and <code>libxml2</code>). Adding them to <code>$PKG_CONFIG_PATH</code> should fix this.
<pre>
bash
source set_variables
</pre>


'''Building''':
Check out the source if you haven't already:


Open a Terminal and cd to Inkscape's sources directory. Type:
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
<pre>
./configure --prefix=/some/directory/
make
make install
</pre>


You have to put your build products somewhere you have write access to (for example you home directory) in order to be able to package the application from there afterwards. That is what the <code>--prefix</code> option is for.
Then <code>cd inkscape</code> and follow the steps below.


'''Packaging''':
This was tested on an M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev, and an M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.


The process is automatized. You just have to open a Terminal, cd to Inkscape's sources directory and type:
<syntaxhighlight lang="bash">
<pre>
# use a clean Homebrew environment (optional)
cd packaging
LIBPREFIX="/opt/homebrew"
./osx-app.sh /path/to/bin/inkscape ../Info.plist macosx
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
</pre>


You will end up with two files in current directory: Inkscape.app that you can copy to your Applications directory and Inkscape.dmg for distribution.
# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"


-- Kees Cook, Michael Wybrow, Jean-Olivier Irisson
# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"


----
# where to install
PREFIX="$PWD/install-prefix"


== Intersting links ==
mkdir -p build
cd build


Some packaging links:
cmake \
http://freespace.ausgamers.com/2005/02/creating-os-x-application-bundles-step.html
    -G Ninja \
http://java.sun.com/developer/technicalArticles/JavaLP/JavaToMac3/
    -DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
http://gimp-app.sourceforge.net/gimp.app.howto.txt
    -DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_INSTALL_PREFIX=$PREFIX \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_DBUS=OFF \
    ..
 
ninja
ninja install
</syntaxhighlight>
 
=Packaging=
 
If <code>$PREFIX/bin/inkscape</code> works when executed and you want to turn it into an app or a DMG, have a look at the files inside the <code>inkscape/packaging/macos</code> directory. More info can be found on upstream mibap:
 
* https://github.com/dehesselle/mibap
 
Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under <code>/Users/Shared/work/mibap-*/</code> and you will get a DMG file in the same place you ran <code>./build_inkscape.sh</code>.
 
=See also=
* [[Tracking Dependencies]]
* [[Extension requirements]]
*[[Compiling Inkscape]]
*[[Notes on Packaging for OS X]]
* https://github.com/valerioa/Inkscape-MacOS-Curated-Build
* [https://github.com/ipatch/homebrew-us-05/blob/master/inkscape/inkscape-building-for-macOS.md ipatch's collection of notes] about building Inkscape using Homebrew
 
[[Category:Developer Documentation]]

Latest revision as of 02:51, 6 December 2022

Using MacPorts

  1. Download and install MacPorts
  2. Edit the MacPorts variants config (optional).
    Add this line to /opt/local/etc/macports/variants.conf
    -x11 +quartz
  3. In Terminal (Applications>Utilities>Terminal) type
    sudo port install \
         adwaita-icon-theme \
         boehmgc \
         boost \
         cairo \
         ccache \
         cmake \
         double-conversion \
         gdl3 \
         gettext \
         gsl \
         gtkmm3 \
         gtk-osx-application-gtk3 \
         lcms2 \
         libsoup \
         libxslt \
         ninja \
         poppler \
         potrace \
         py-lxml \
         py-numpy \
         -x11 +quartz
    
  4. In Terminal, get Inkscape
    git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
    
  5. And build inkscape
    # use a clean MacPorts environment (optional)
    LIBPREFIX="/opt/local"
    export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    
    # where to install
    PREFIX="$PWD/install-prefix"
    
    # where to build
    mkdir build
    cd build
    
    cmake \
        -G Ninja \
        -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
        -DCMAKE_INSTALL_PREFIX="$PREFIX" \
        -DCMAKE_C_COMPILER_LAUNCHER=ccache \
        -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
        -DWITH_OPENMP=OFF \
        ../inkscape
    
    ninja
    ninja install
    

    Note: Using ccache and ninja is not required, but very common because it speeds up compilation.

  6. Run Inkscape
    $PREFIX/bin/inkscape
    

Using Homebrew

If you are using Homebrew instead, you can still use the above guidelines with small modifications.

List of packages to install with brew (for Inkscape 1.1):

brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup@2 \
    libxslt \
    ninja \
    poppler \
    potrace

You may substitute imagemagick with graphicsmagick.

gtk-mac-integration is not needed with latest 1.2-dev.

Some keg-only libraries need to be added to $PKG_CONFIG_PATH

Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with libxslt and libxml2). Adding them to $PKG_CONFIG_PATH should fix this.

Check out the source if you haven't already:

git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git

Then cd inkscape and follow the steps below.

This was tested on an M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev, and an M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.

# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"

# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"

# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"

# where to install
PREFIX="$PWD/install-prefix"

mkdir -p build
cd build

cmake \
    -G Ninja \
    -DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_INSTALL_PREFIX=$PREFIX \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_DBUS=OFF \
    ..

ninja
ninja install

Packaging

If $PREFIX/bin/inkscape works when executed and you want to turn it into an app or a DMG, have a look at the files inside the inkscape/packaging/macos directory. More info can be found on upstream mibap:

Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under /Users/Shared/work/mibap-*/ and you will get a DMG file in the same place you ran ./build_inkscape.sh.

See also