Difference between revisions of "CompilingMacOsX"

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== Requirements ==
__TOC__
To compile Inkscape from source you will need:
*Mac OS X 10.4 (10.3 support is on the way, you are welcome to help if you still have a machine running 10.3)
*XCode 2.3 on OS X 10.4 (i.e. with gcc 4.0.1)
*Inkscape's source code. You can get the [http://www.inkscape.org/download.php official release source code], a [http://inkscape.modevia.com/svn-snap/?M=D SVN snapshot] or a copy of the [http://www.inkscape.org/svn.php?lang=en SVN repository].
*Inkscape's dependencies, for example glibmm, gtkmm, lmcs, boehm gc... You can use a package distribution system ([http://www.finkproject.org/ Fink] or [http://www.macports.org/ MacPorts], formerly known as [http://darwinports.opendarwin.org/ DarwinPorts]) or Inkscape all-in-one universal build script to install them. Inkscape requires a recent version of gtk, hence only MacPorts can be used at the moment. Once Fink updates gtk it should not be a problem to use it.


== Compiling Inkscape using Mac/DarwinPorts ==
= Using MacPorts =


=== Installing dependencies ===
<ol>
You can use DarwinPorts to list Inkscape dependencies:
<li>Download and install [http://www.macports.org/ MacPorts]
<pre>port deps inkscape</pre>
<li>Edit the MacPorts variants config (optional).
<br>Add this line to <code>/opt/local/etc/macports/variants.conf</code>
<pre>-x11 +quartz</pre>
<li>In Terminal (Applications>Utilities>Terminal) type
<syntaxhighlight lang="bash">sudo port install \
    adwaita-icon-theme \
    boehmgc \
    boost \
    cairo \
    ccache \
    cmake \
    double-conversion \
    gdl3 \
    gettext \
    gsl \
    gtkmm3 \
    gtk-osx-application-gtk3 \
    lcms2 \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace \
    py-lxml \
    py-numpy \
    -x11 +quartz
</syntaxhighlight>
<li>In Terminal, get Inkscape
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
<li>And build inkscape
<syntaxhighlight lang="bash">
# use a clean MacPorts environment (optional)
LIBPREFIX="/opt/local"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


Some are mandatory and you can install them with the command:
# where to install
<pre>sudo port install boehmgc gtkmm gnome-vfs intltool libxslt lcms popt</pre>
PREFIX="$PWD/install-prefix"


Others provide additional functionality to Inkscape:
# where to build
* <code>aspell</code> : check spelling of text elements [Note: I have never seen it working on OS X]
mkdir build
* <code>boost</code> : auto-organisation of connectors [Note: is boost still needed?]
cd build
* <code>libgnomeprintui</code>
* <code>loudmouth</code> : jabber library used by InkBoard
<pre>sudo port install aspell boost libgnomeprintui loudmouth</pre>


cmake \
    -G Ninja \
    -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
    -DCMAKE_INSTALL_PREFIX="$PREFIX" \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_OPENMP=OFF \
    ../inkscape


=== For the impatient ===
ninja
There is an automated build script for Mac OS X included with Inkscape source code, in the directory packaging/macosx. It has builtin help:
ninja install
<pre> cd packaging/macosx/
</syntaxhighlight>
./osx-build.sh help</pre>
''Note: Using [https://en.wikipedia.org/wiki/Ccache ccache] and [https://ninja-build.org/ ninja] is not required, but very common because it speeds up compilation.''
<li>Run Inkscape
<syntaxhighlight lang="bash">
$PREFIX/bin/inkscape
</syntaxhighlight>
</ol>


Basically to configure, build, install and package Inkscape into a double clickable app bundle you just need to issue the command
= Using Homebrew =
<pre>./osx-build.sh conf build install -s package</pre>
or more simply
<pre>./osx-build.sh c b i -s p</pre>


=== Step by step instructions ===
If you are using [https://brew.sh/ Homebrew] instead, you can still use the above guidelines with small modifications.
If you want to know what you do or to understand how the build script works, please read the following paragraphs.


==== Setting the build environment ====
List of '''packages''' to install with brew
DarwinPorts's hierarchy (/opt/local/) is not searched for libraries by default. Therefore, before the configuration starts, some environment variables need to be set. The environment variables are presented in bash syntax here.
(for Inkscape 1.1):
<pre>export LIBPREFIX="/opt/local"
#  automake seach path
export CPATH="$LIBPREFIX/include"
#  configure search path
export CPPFLAGS="-I$LIBPREFIX/include"
export LDFLAGS="-L$LIBPREFIX/lib"
#  compiler arguments
export CFLAGS="-O3 -Wall"
export CXXFLAGS="$CFLAGS"
</pre>


You can also use <code>[http://en.wikipedia.org/wiki/Ccache ccache]</code> (<code>sudo port install ccache</code>) to speed up the compilation a bit. To do so, add compiler variables:
<syntaxhighlight lang="bash">
<pre>export CC="ccache gcc"
brew install \
export CXX="ccache g++"</pre>
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup@2 \
    libxslt \
    ninja \
    poppler \
    potrace
</syntaxhighlight>


==== Configuring ====
You may substitute <code>imagemagick</code> with <code>graphicsmagick</code>.
If you compile Inkscape for the first time from an svn checkout you probably need to build the configure script. Navigate to Inkscape's source directory and run:
<pre>./autogen.sh</pre>


Then run configure with the options <code>--disable-static --enable-shared</code> and  <code>--prefix</code> which sets the directory where the build products are placed. It must be somewhere you have write access to.
<code>gtk-mac-integration</code> is not needed with latest <code>1.2-dev</code>.
<pre>./configure --disable-static --enable-shared --prefix=/path/to/build/products/</pre>


I you want to package Inkscape into a double-clickable <code>.app</code> bundle in order to access it like a regular OS X application (you probably want to do it), you need to add the option <code>--enable-osxapp</code>:
Some keg-only libraries need to be added to <code>$PKG_CONFIG_PATH</code>
<pre>./configure {...} --enable-osxapp</pre>


If you have loudmouth installed and you want to enable whiteboard functionality in Inkscape, add <code>--enable-inkboard</code>.
Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with <code>libxslt</code> and <code>libxml2</code>). Adding them to <code>$PKG_CONFIG_PATH</code> should fix this.


Other configuration options can be set, check the list of options by issuing:
Check out the source if you haven't already:
<pre>./configure --help</pre>


==== Building and Installing ====
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
Just run:
<pre>make
make install</pre>


==== Creating an .app bundle ====
Then <code>cd inkscape</code> and follow the steps below.
Assuming that you have used the <code>--enable-osxapp</code> option during <code>configure</code>, navigate to Mac OS X packaging directory in Inkscape source code and use the automated script:
<pre>cd packaging/macosx
./osx-app.sh -s /path/to/install/prefix/bin/inkscape ../Info.plist macosx</pre>
The script copies Inkscape binary and all its dependencies into the app bundle. The <code>-s</code> options strips libraries from debugging information (the bundle is therefore smaller). Omit this option if you want to keep debugging info.


==== Creating a disk image to distribute Inkscape ====
This was tested on an M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev, and an M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.
Inkscape.app created at the previous step is completely independant from the original location of the librairies and can therefore be distributed. It will only work on one platform though (PPC or Intel): the one you built it on.
The most widespread way of distributing applications on Mac OS X is via .dmg images. You can created a dmg image of Inkscape, with a nice background, with the script:
<pre>./osx-dmg.sh</pre>
in the packaging directory for Mac OS X.


== Compiling a universal binary of Inkscape using the all-in-one build script ==
<syntaxhighlight lang="bash">
# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


To build a universal build of Inkscape you also need to build Universal versions of all its dependencies (i.e., gtk+, cairo, pango, etc).  You can do this using the build-gtk.sh script from the Inkscape repository (it's in packaging/macosx/native-gtk/).
# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"


This process is relatively untested, as it is only being used by Michael Wybrow  for official Inkscape release builds.  If you have any troubles using this process then please report them to Michael (mjwybrow on sourceforge).
# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"


The process is:
# where to install
        export PREFIX=/your/install/prefix
PREFIX="$PWD/install-prefix"
        export UNIVERSAL_BUILD=Yes
        ./build-gtk bootstrap
        ./build-gtk build inkscape


== Compiling Inkscape as a native application (no X11) ==
mkdir -p build
cd build


To build a native-GTK build of Inkscape, GTK and some of its dependencies must be built with special options. You can do this using the build-gtk.sh script from the Inkscape repository (it's in packaging/macosx/native-gtk/).  This is a modified version of the Imendio native build script, found with instructions on this page:
cmake \
http://developer.imendio.com/projects/gtk-macosx/build-instructions
    -G Ninja \
    -DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_INSTALL_PREFIX=$PREFIX \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_DBUS=OFF \
    ..


This process is relatively untested. If you have any troubles using this process then please report them to Michael Wybrow (mjwybrow on sourceforge).
ninja
ninja install
</syntaxhighlight>


The process is:
=Packaging=
      export PREFIX=/your/install/prefix
      ./build-gtk bootstrap
      ./build-gtk build inkscape


== Enabling python effects ==
If <code>$PREFIX/bin/inkscape</code> works when executed and you want to turn it into an app or a DMG, have a look at the files inside the <code>inkscape/packaging/macos</code> directory. More info can be found on upstream mibap:
Many "effects" in the Effect menu of Inkscape use python as a scripting language. Mac OS X ships with python but without some packages that Inkscape uses: [http://pyxml.sourceforge.net/ pyXML] and [http://numpy.scipy.org/ numpy].


=== Binary packages ===
* https://github.com/dehesselle/mibap
You can install a binary version compiled by us (thanks to krolco for the Intel version) downloadable with the developement builds of Inkscape:
:http://inkscape.modevia.com/macosx-snap/?M=D
or in an official stable package for 0.44.PPC or later (their name contains "+python").
You need to copy the folders for pyXML (_xmlplus) and numpy (numpy) to /Library/Python/2.3/site-packages/ (there is a link in the dmg on which the folders can be droped).


On OS X 10.3, the _xmlplus and numpy folders should be copied to /System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/site-packages. This is a symlink back to /Library/Python/2.3 (note lack of "site-packages"!).
Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under <code>/Users/Shared/work/mibap-*/</code> and you will get a DMG file in the same place you ran <code>./build_inkscape.sh</code>.


=== Compiling from source ===
=See also=
If you prefer or if you are on an Intel machine, you can install them from source, it is really easy.
* [[Tracking Dependencies]]
 
* [[Extension requirements]]
==== pyXML ====
*[[Compiling Inkscape]]
# download the source code from [http://sourceforge.net/project/showfiles.php?group_id=6473 sourceforge]
*[[Notes on Packaging for OS X]]
# unpack the <code>.tar.gz</code> file
* https://github.com/valerioa/Inkscape-MacOS-Curated-Build
# cd into the newly created directory
* [https://github.com/ipatch/homebrew-us-05/blob/master/inkscape/inkscape-building-for-macOS.md ipatch's collection of notes] about building Inkscape using Homebrew
# set the variable <code>MACOSX_DEPLOYMENT_TARGET</code> to version of your operating system (10.3 for Panther, 10.4 for Tiger, 10.5 for Leopard. It probably won't work on previous systems). In bash syntax this means typing:<pre>export MACOSX_DEPLOYMENT_TARGET=10.?</pre>
# move the python files and build C extensions by just typing <pre>python setup.py build</pre>
# install (the install is system wide so you need administrator rights)<pre>sudo python setup.py install</pre>and type your password.
 
==== numpy ====
# download the source code from [http://sourceforge.net/project/showfiles.php?group_id=1369&package_id=175103 sourceforge]
# unpack the <code>.tar.gz</code> file
# cd into the newly created directory
# build C extensions and install (the install is system wide so you need administrator rights)<pre>sudo python setup.py install</pre>and type your password.
 
== Links ==
 
=== Apple Documentation ===
* [http://developer.apple.com/documentation/MacOSX/Conceptual/BPRuntimeConfig/BPRuntimeConfig.html Introduction to Runtime Configuration] Covers the Info.plist files, Preferences, Environment variables and has a list of the most important Properties that the Property List should contain.
 
=== Packaging ===
 
* [http://www.sveinbjorn.org/platypus Sveinbjorn Thordarson's Website] The author of Platypus, the Script Exec wrapper that launches the Inkscape binary.
* [http://freespace.ausgamers.com/2005/02/creating-os-x-application-bundles-step.html  Creating OS X application bundles step by step] Covers the bundle concepts, copying libraries into the bundle, editing libraries with the install_name_tool, the Info.plist file and adding an icon.
* [http://java.sun.com/developer/technicalArticles/JavaLP/JavaToMac3/ Bringing your Java Application to Mac OS X] I would regard this a little dated, and the detail is (unsurprisingly) Java-related, but it is a gentle introduction to the role of the .app bundle and give a most clear account of how to create one.
* The [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp .app Howto] This is a very bare document, and would be of little help to you if you were new to making packages. Note that it seems to refer to a more mature Clipboard technique and Online help than we currently have; and we ought to move to parity in these areas.


[[Category:Developer Documentation]]
[[Category:Developer Documentation]]

Latest revision as of 02:51, 6 December 2022

Using MacPorts

  1. Download and install MacPorts
  2. Edit the MacPorts variants config (optional).
    Add this line to /opt/local/etc/macports/variants.conf
    -x11 +quartz
  3. In Terminal (Applications>Utilities>Terminal) type
    sudo port install \
         adwaita-icon-theme \
         boehmgc \
         boost \
         cairo \
         ccache \
         cmake \
         double-conversion \
         gdl3 \
         gettext \
         gsl \
         gtkmm3 \
         gtk-osx-application-gtk3 \
         lcms2 \
         libsoup \
         libxslt \
         ninja \
         poppler \
         potrace \
         py-lxml \
         py-numpy \
         -x11 +quartz
    
  4. In Terminal, get Inkscape
    git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
    
  5. And build inkscape
    # use a clean MacPorts environment (optional)
    LIBPREFIX="/opt/local"
    export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    
    # where to install
    PREFIX="$PWD/install-prefix"
    
    # where to build
    mkdir build
    cd build
    
    cmake \
        -G Ninja \
        -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
        -DCMAKE_INSTALL_PREFIX="$PREFIX" \
        -DCMAKE_C_COMPILER_LAUNCHER=ccache \
        -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
        -DWITH_OPENMP=OFF \
        ../inkscape
    
    ninja
    ninja install
    

    Note: Using ccache and ninja is not required, but very common because it speeds up compilation.

  6. Run Inkscape
    $PREFIX/bin/inkscape
    

Using Homebrew

If you are using Homebrew instead, you can still use the above guidelines with small modifications.

List of packages to install with brew (for Inkscape 1.1):

brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup@2 \
    libxslt \
    ninja \
    poppler \
    potrace

You may substitute imagemagick with graphicsmagick.

gtk-mac-integration is not needed with latest 1.2-dev.

Some keg-only libraries need to be added to $PKG_CONFIG_PATH

Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with libxslt and libxml2). Adding them to $PKG_CONFIG_PATH should fix this.

Check out the source if you haven't already:

git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git

Then cd inkscape and follow the steps below.

This was tested on an M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev, and an M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.

# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"

# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"

# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"

# where to install
PREFIX="$PWD/install-prefix"

mkdir -p build
cd build

cmake \
    -G Ninja \
    -DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_INSTALL_PREFIX=$PREFIX \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_DBUS=OFF \
    ..

ninja
ninja install

Packaging

If $PREFIX/bin/inkscape works when executed and you want to turn it into an app or a DMG, have a look at the files inside the inkscape/packaging/macos directory. More info can be found on upstream mibap:

Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under /Users/Shared/work/mibap-*/ and you will get a DMG file in the same place you ran ./build_inkscape.sh.

See also