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= Compiling and Packaging Inkscape under Mac OS X =
= Using MacPorts =


== Before you start ==
<ol>
If you want an Official Release, note that from version 0.42 of Inkscape a Mac OS X package (in .dmg form) will be available. In addition, regular Development Versions will be build. Both can be downloaded from Inkscape's downloads page:
<li>Download and install [http://www.macports.org/ MacPorts]
<li>Edit the MacPorts variants config (optional).
<br>Add this line to <code>/opt/local/etc/macports/variants.conf</code>
<pre>-x11 +quartz</pre>
<li>In Terminal (Applications>Utilities>Terminal) type
<syntaxhighlight lang="bash">sudo port install \
    adwaita-icon-theme \
    boehmgc \
    boost \
    cairo \
    ccache \
    cmake \
    double-conversion \
    gdl3 \
    gettext \
    gsl \
    gtkmm3 \
    gtk-osx-application-gtk3 \
    lcms2 \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace \
    py-lxml \
    py-numpy \
    -x11 +quartz
</syntaxhighlight>
<li>In Terminal, get Inkscape
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
<li>And build inkscape
<syntaxhighlight lang="bash">
# use a clean MacPorts environment (optional)
LIBPREFIX="/opt/local"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


:http://www.inkscape.org/download.php
# where to install
PREFIX="$PWD/install-prefix"


Inkscape for Mac OS X is an X client: it runs under the [http://en.wikipedia.org/wiki/X_Window_System X Windows System]. You will need an X Windows Server installed for it to work. You can get Apple's X Server (requires Mac OS X 10.3 or above) here:
# where to build
mkdir build
cd build


:http://www.apple.com/downloads/macosx/apple/x11formacosx.html
cmake \
    -G Ninja \
    -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
    -DCMAKE_INSTALL_PREFIX="$PREFIX" \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_OPENMP=OFF \
    ../inkscape


----
ninja
ninja install
</syntaxhighlight>
''Note: Using [https://en.wikipedia.org/wiki/Ccache ccache] and [https://ninja-build.org/ ninja] is not required, but very common because it speeds up compilation.''
<li>Run Inkscape
<syntaxhighlight lang="bash">
$PREFIX/bin/inkscape
</syntaxhighlight>
</ol>


== Compiling How To ==
= Using Homebrew =


'''Note''': You could use the [http://fink.sourceforge.net/pdb/package.php/inkscape Inkscape package] from the [http://fink.sourceforge.net Fink project] to install Inkscape from source but this package is usally older that the precompiled Development Versions and even that the Official Release so this does not seem useful.
If you are using [https://brew.sh/ Homebrew] instead, you can still use the above guidelines with small modifications.


'''Requirements''':
List of '''packages''' to install with brew
#Mac OS X 10.3 of higher
(for Inkscape 1.1):
#A full [http://fink.sourceforge.net/faq/usage-fink.php?phpLang=en#unstable unstable fink] installation
#Inkscape's source code. You can get the [http://www.inkscape.org/download.php official release source code], a [http://www.inkscape.org/cvs-snap/ CVS snapshot] or a copy of the [http://sourceforge.net/cvs/?group_id=93438 cvs repository] (the module name is "inkscape")


'''Installing dependencies''':
<syntaxhighlight lang="bash">
brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace
</syntaxhighlight>


In a Terminal type:
You may substitute <code>imagemagick</code> with <code>graphicsmagick</code>.
<pre>
fink install �
        intltool �
        glib2 glib2-dev glib2-shlibs �
        gtk+2 gtk+2-shlibs gtk+2-dev �
        libpng3 libpng3-shlibs �
        libsigc++2 libsigc++2-shlibs �
        gtkmm2.4 gtkmm2.4-dev gtkmm2.4-shlibs �
        libtool14 libtool14-shlibs �
        libxml2 libxml2-shlibs �
        popt popt-shlibs �
        gc gc-shlibs automake1.8
</pre>


You need automake 1.8 and not the latest in fink (1.9.6-1). Fink installs many packages from source so this is usually long.
Since '''Homebrew''' only offers <code>gettext</code> as a keg (not linked to <code>/usr/local</code>) an extra option needs to be passed on to <code>cmake</code>.


'''Setting the build environment''':
Modify the script in step 5 by changing <code>LIBPREFIX="/usr/local"</code> and adding the following line to the cmake arguments:


You need set the following environment variables (taken right out of fink's <code>.info</code> file) for the compilation to work. They are in bash syntax. You can create a file named <code>set_variables</code> for example and copy/paste this inside:
<syntaxhighlight lang="bash">
<pre>
    -DIntl_INCLUDE_DIR="$LIBPREFIX/opt/gettext/include" \
#!/bin/bash
</syntaxhighlight>
FINK="/sw"
export LIBRARY_PATH="/usr/X11R6/lib:$FINK/lib"
export CPATH="$FINK/include"
export PATH="/usr/X11R6/bin:$PATH"
export CC="gcc"
export CXX="g++"
export CPPFLAGS="-I$FINK/include"  
export LDFLAGS="-L$FINK/lib"
export CFLAGS="-O3 -Wall"
export CXXFLAGS="$CFLAGS"
</pre>


Optionaly, to speed up the compilation a bit you could use <code>ccache</code> if you have it installed:
=See also=
<pre>
* [[Tracking Dependencies]]
export CC="ccache gcc"
* [[Extension requirements]]
export CXX="ccache g++"
*[[Compiling Inkscape]]
</pre>
*[[Notes on Packaging for OS X]]
* https://github.com/valerioa/Inkscape-MacOS-Curated-Build
* [https://github.com/ipatch/homebrew-us-05/blob/master/inkscape/inkscape-building-for-macOS.md ipatch's collection of notes] about building Inkscape using Homebrew


'''Note''': Inkscape won't link properly on OS X 10.4.x using gcc 4 (the default) since many of the libraries it needs in fink are still built with gcc-3.3.  Thus, Tiger users will probably want to modify a couple of lines:
[[Category:Developer Documentation]]
<pre>
export CC="gcc-3.3"
export CXX="g++-3.3"
</pre>
 
Then, open a Terminal and, in the directory where you created the file <code>set_variables</code>, type:
<pre>
bash
source set_variables
</pre>
 
Then you need to build the configure script. Cd to Inkscape's source directory and run:
<pre>
autogen.sh
</pre>
 
'''Configuring''':
 
Cd to Inkscape's sources directory and type
<pre>
./configure --prefix=/path/to/build/products/ --enable-osxapp
</pre>
The <code>--prefix</code> option sets the directory where the build products are placed. It must be somewhere you have write access to. The option <code>--enable-osxapp</code> allows you to package Inkscape into an <code>.app</code> bundle in order to access it like a regular OS X application. Remove this option if you only want to build Inskscape, not to package it afterwards.
 
'''Building''':
<pre>
make
make install
</pre>
 
'''Packaging''':
 
Assuming that you have used the <code>--enable-osxapp</code> option during <code>configure</code>, the process is fully automatized. You just have to open a Terminal, cd to Inkscape's sources directory and type:
<pre>
cd packaging
./osx-app.sh /path/to/build/products/bin/inkscape ../Info.plist macosx
</pre>
 
You will end up with two files in current directory: Inkscape.app that you can copy to your Applications directory and Inkscape.dmg for distribution.
 
-- Kees Cook, Michael Wybrow, Jean-Olivier Irisson
 
----
 
== Enabling python effects ==
 
Many "effects" in the Effect menu of Inkscape use python as a scripting language. Mac OS X ships with python but not with pyXML which is needed by Inkscape effects. To install it you need to
# download the source code from [http://sourceforge.net/project/showfiles.php?group_id=6473 sourceforge]
# unpack the <code>.tar.gz</code> file
# cd into the newly created directory
# set the variable <code>MACOSX_DEPLOYMENT_TARGET</code> to the number of your operating system (10.3 for Panther, 10.4 for Tiger. It probably won't work on previous systems). In bash syntax this means typing:<pre>MACOSX_DEPLOYMENT_TARGET=10.?
export MACOSX_DEPLOYMENT_TARGET</pre>
# move the python files and build C extensions<pre>python setup.py build</pre>
# install<pre>python setup.py install</pre>
 
 
----
 
== Interesting links ==
 
Some packaging links:
 
http://freespace.ausgamers.com/2005/02/creating-os-x-application-bundles-step.html
 
http://java.sun.com/developer/technicalArticles/JavaLP/JavaToMac3/
 
http://gimp-app.sourceforge.net/gimp.app.howto.txt

Revision as of 21:18, 30 March 2021

Using MacPorts

  1. Download and install MacPorts
  2. Edit the MacPorts variants config (optional).
    Add this line to /opt/local/etc/macports/variants.conf
    -x11 +quartz
  3. In Terminal (Applications>Utilities>Terminal) type
    sudo port install \
         adwaita-icon-theme \
         boehmgc \
         boost \
         cairo \
         ccache \
         cmake \
         double-conversion \
         gdl3 \
         gettext \
         gsl \
         gtkmm3 \
         gtk-osx-application-gtk3 \
         lcms2 \
         libsoup \
         libxslt \
         ninja \
         poppler \
         potrace \
         py-lxml \
         py-numpy \
         -x11 +quartz
    
  4. In Terminal, get Inkscape
    git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
    
  5. And build inkscape
    # use a clean MacPorts environment (optional)
    LIBPREFIX="/opt/local"
    export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    
    # where to install
    PREFIX="$PWD/install-prefix"
    
    # where to build
    mkdir build
    cd build
    
    cmake \
        -G Ninja \
        -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
        -DCMAKE_INSTALL_PREFIX="$PREFIX" \
        -DCMAKE_C_COMPILER_LAUNCHER=ccache \
        -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
        -DWITH_OPENMP=OFF \
        ../inkscape
    
    ninja
    ninja install
    

    Note: Using ccache and ninja is not required, but very common because it speeds up compilation.

  6. Run Inkscape
    $PREFIX/bin/inkscape
    

Using Homebrew

If you are using Homebrew instead, you can still use the above guidelines with small modifications.

List of packages to install with brew (for Inkscape 1.1):

brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace

You may substitute imagemagick with graphicsmagick.

Since Homebrew only offers gettext as a keg (not linked to /usr/local) an extra option needs to be passed on to cmake.

Modify the script in step 5 by changing LIBPREFIX="/usr/local" and adding the following line to the cmake arguments:

    -DIntl_INCLUDE_DIR="$LIBPREFIX/opt/gettext/include" \

See also