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== Requirements ==
= Using MacPorts =
To compile Inkscape from source you will need:
*Mac OS X 10.4 (10.3 support is on the way, you are welcome to help if you still have a machine running 10.3)
*XCode 2.3 on OS X 10.4 (i.e. with gcc 4.0.1)
*Inkscape's source code. You can get the [http://www.inkscape.org/download.php official release source code], a [http://inkscape.modevia.com/svn-snap/?M=D SVN snapshot] or a copy of the [http://www.inkscape.org/svn.php?lang=en SVN repository].
*Inkscape's dependencies, for example glibmm, gtkmm, lmcs, boehm gc... You can use a package distribution system ([http://www.finkproject.org/ Fink] or [http://www.macports.org/ MacPorts], formerly known as [http://darwinports.opendarwin.org/ DarwinPorts]) or Inkscape all-in-one universal build script to install them. Inkscape requires a recent version of gtk, hence only MacPorts can be used at the moment. Once Fink updates gtk it should not be a problem to use it.


== Compiling Inkscape using Mac/DarwinPorts ==
<ol>
<li>Download and install [http://www.macports.org/ MacPorts]
<li>Edit the MacPorts variants config (optional).
<br>Add this line to <code>/opt/local/etc/macports/variants.conf</code>
<pre>-x11 +quartz</pre>
<li>In Terminal (Applications>Utilities>Terminal) type
<syntaxhighlight lang="bash">sudo port install \
    adwaita-icon-theme \
    boehmgc \
    boost \
    cairo \
    ccache \
    cmake \
    double-conversion \
    gdl3 \
    gettext \
    gsl \
    gtkmm3 \
    gtk-osx-application-gtk3 \
    lcms2 \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace \
    py-lxml \
    py-numpy \
    -x11 +quartz
</syntaxhighlight>
<li>In Terminal, get Inkscape
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
<li>And build inkscape
<syntaxhighlight lang="bash">
# use a clean MacPorts environment (optional)
LIBPREFIX="/opt/local"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


=== Installing dependencies ===
# where to install
You can use DarwinPorts to list Inkscape dependencies:
PREFIX="$PWD/install-prefix"
<pre>port deps inkscape</pre>


Some are mandatory and you can install them with the command:
# where to build
<pre>sudo port install boehmgc gtkmm gnome-vfs intltool libxslt lcms popt</pre>
mkdir build
cd build


Others provide additional functionality to Inkscape:
cmake \
* <code>aspell</code> : check spelling of text elements [Note: I have never seen it working on OS X]
    -G Ninja \
* <code>boost</code> : auto-organisation of connectors [Note: is boost still needed?]
    -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
* <code>libgnomeprintui</code>
    -DCMAKE_INSTALL_PREFIX="$PREFIX" \
* <code>loudmouth</code> : jabber library used by InkBoard
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
<pre>sudo port install aspell boost libgnomeprintui loudmouth</pre>
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_OPENMP=OFF \
    ../inkscape


ninja
ninja install
</syntaxhighlight>
''Note: Using [https://en.wikipedia.org/wiki/Ccache ccache] and [https://ninja-build.org/ ninja] is not required, but very common because it speeds up compilation.''
<li>Run Inkscape
<syntaxhighlight lang="bash">
$PREFIX/bin/inkscape
</syntaxhighlight>
</ol>


=== For the impatient ===
= Using Homebrew =
There is an automated build script for Mac OS X included with Inkscape source code, in the directory packaging/macosx. It has builtin help:
<pre> cd packaging/macosx/
./osx-build.sh help</pre>


Basically to configure, build, install and package Inkscape into a double clickable app bundle you just need to issue the command
If you are using [https://brew.sh/ Homebrew] instead, you can still use the above guidelines with small modifications.
<pre>./osx-build.sh conf build install -s package</pre>
or more simply
<pre>./osx-build.sh c b i -s p</pre>


=== Step by step instructions ===
List of '''packages''' to install with brew
If you want to know what you do or to understand how the build script works, please read the following paragraphs.
(for Inkscape 1.1):


==== Setting the build environment ====
<syntaxhighlight lang="bash">
DarwinPorts's hierarchy (/opt/local/) is not searched for libraries by default. Therefore, before the configuration starts, some environment variables need to be set. The environment variables are presented in bash syntax here.
brew install \
<pre>export LIBPREFIX="/opt/local"
    adwaita-icon-theme \
#  automake seach path
    bdw-gc \
export CPATH="$LIBPREFIX/include"
    boost \
#  configure search path
    cairomm \
export CPPFLAGS="-I$LIBPREFIX/include"
    ccache \
export LDFLAGS="-L$LIBPREFIX/lib"
    cmake \
#  compiler arguments
    double-conversion \
export CFLAGS="-O3 -Wall"
    gettext \
export CXXFLAGS="$CFLAGS"
    gsl \
</pre>
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace
</syntaxhighlight>


You can also use <code>[http://en.wikipedia.org/wiki/Ccache ccache]</code> (<code>sudo port install ccache</code>) to speed up the compilation a bit. To do so, add compiler variables:
You may substitute <code>imagemagick</code> with <code>graphicsmagick</code>.
<pre>export CC="ccache gcc"
export CXX="ccache g++"</pre>


=== Configuring ===
Since '''Homebrew''' only offers <code>gettext</code> as a keg (not linked to <code>/usr/local</code>) an extra option needs to be passed on to <code>cmake</code>.
If you compile Inkscape for the first time from an svn checkout you probably need to build the configure script. Navigate to Inkscape's source directory and run:
<pre>./autogen.sh</pre>


Then run configure with the options <code>--disable-static --enable-shared</code> and <code>--prefix</code> which sets the directory where the build products are placed. It must be somewhere you have write access to.
Modify the script in step 5 by changing <code>LIBPREFIX="/usr/local"</code> and adding the following line to the cmake arguments:
<pre>./configure --disable-static --enable-shared --prefix=/path/to/build/products/</pre>


I you want to package Inkscape into a double-clickable <code>.app</code> bundle in order to access it like a regular OS X application (you probably want to do it), you need to add the option <code>--enable-osxapp</code>:
<syntaxhighlight lang="bash">
<pre>./configure {...} --enable-osxapp</pre>
    -DIntl_INCLUDE_DIR="$LIBPREFIX/opt/gettext/include" \
</syntaxhighlight>


If you have loudmouth installed and you want to enable whiteboard functionality in Inkscape, add <code>--enable-inkboard</code>.
=See also=
 
* [[Tracking Dependencies]]
Other configuration options can be set, check the list of options by issuing:
* [[Extension requirements]]
<pre>./configure --help</pre>
*[[Compiling Inkscape]]
 
*[[Notes on Packaging for OS X]]
 
* https://github.com/valerioa/Inkscape-MacOS-Curated-Build
=== Building and Installing ===
* [https://github.com/ipatch/homebrew-us-05/blob/master/inkscape/inkscape-building-for-macOS.md ipatch's collection of notes] about building Inkscape using Homebrew
Just run:
<pre>make
make install</pre>
 
=== Creating an .app bundle ===
 
== Compiling a universal binary of Inkscape using the all-in-one build script ==
Michael's text to go here
 
== Compiling Inkscape as a native application (no X11) ==
Derek Hinchliffe's text to go here
 
== Packaging Inkscape into an .app bundle and distributing a .dmg==
 
Assuming that you have used the <code>--enable-osxapp</code> option during <code>configure</code>, the process is fully automatized. You just have to open a Terminal, cd to Inkscape's sources directory and type:
<pre>
cd packaging
./osx-app.sh -s /path/to/install/prefix/bin/inkscape ../Info.plist macosx
</pre>
The <code>-s</code> options produces an app bundle stripped of debugging information (which is therefore smaller). Omit this option if you want to keep debugging info.
 
Either way, this creates two files in current directory: Inkscape.app that you can copy to your Applications directory and Inkscape.dmg for distribution.
 
== Enabling python effects ==
 
Many "effects" in the Effect menu of Inkscape use python as a scripting language. Mac OS X ships with python but not with pyXML which is needed by Inkscape effects.
You can install a binary version downloadable with the developement builds of Inkscape:
 
:http://inkscape.modevia.com/macosx-snap/?M=D
 
Or you can install it from source:
# download the source code from [http://sourceforge.net/project/showfiles.php?group_id=6473 sourceforge]
# unpack the <code>.tar.gz</code> file
# cd into the newly created directory
# set the variable <code>MACOSX_DEPLOYMENT_TARGET</code> to version of your operating system (10.3 for Panther, 10.4 for Tiger, 10.5 for Leopard. It probably won't work on previous systems). In bash syntax this means typing:<pre>export MACOSX_DEPLOYMENT_TARGET=10.?</pre>
# move the python files and build C extensions by just typing <pre>python setup.py build</pre>
# install (the install is system wide so you need administrator rights)<pre>sudo python setup.py install</pre>and type your password.
 
== Links ==
 
=== Apple Documentation ===
* [http://developer.apple.com/documentation/MacOSX/Conceptual/BPRuntimeConfig/BPRuntimeConfig.html Introduction to Runtime Configuration] Covers the Info.plist files, Preferences, Environment variables and has a list of the most important Properties that the Property List should contain.
 
=== Packaging ===
 
* [http://www.sveinbjorn.org/platypus Sveinbjorn Thordarson's Website] The author of Platypus, the Script Exec wrapper that launches the Inkscape binary.
* [http://freespace.ausgamers.com/2005/02/creating-os-x-application-bundles-step.html  Creating OS X application bundles step by step] Covers the bundle concepts, copying libraries into the bundle, editing libraries with the install_name_tool, the Info.plist file and adding an icon.
* [http://java.sun.com/developer/technicalArticles/JavaLP/JavaToMac3/ Bringing your Java Application to Mac OS X] I would regard this a little dated, and the detail is (unsurprisingly) Java-related, but it is a gentle introduction to the role of the .app bundle and give a most clear account of how to create one.
* The [http://gimp-app.sourceforge.net/gimp.app.howto.txt Gimp .app Howto] This is a very bare document, and would be of little help to you if you were new to making packages. Note that it seems to refer to a more mature Clipboard technique and Online help than we currently have; and we ought to move to parity in these areas.


[[Category:Developer Documentation]]
[[Category:Developer Documentation]]

Revision as of 21:18, 30 March 2021

Using MacPorts

  1. Download and install MacPorts
  2. Edit the MacPorts variants config (optional).
    Add this line to /opt/local/etc/macports/variants.conf
    -x11 +quartz
  3. In Terminal (Applications>Utilities>Terminal) type
    sudo port install \
         adwaita-icon-theme \
         boehmgc \
         boost \
         cairo \
         ccache \
         cmake \
         double-conversion \
         gdl3 \
         gettext \
         gsl \
         gtkmm3 \
         gtk-osx-application-gtk3 \
         lcms2 \
         libsoup \
         libxslt \
         ninja \
         poppler \
         potrace \
         py-lxml \
         py-numpy \
         -x11 +quartz
    
  4. In Terminal, get Inkscape
    git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
    
  5. And build inkscape
    # use a clean MacPorts environment (optional)
    LIBPREFIX="/opt/local"
    export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    
    # where to install
    PREFIX="$PWD/install-prefix"
    
    # where to build
    mkdir build
    cd build
    
    cmake \
        -G Ninja \
        -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
        -DCMAKE_INSTALL_PREFIX="$PREFIX" \
        -DCMAKE_C_COMPILER_LAUNCHER=ccache \
        -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
        -DWITH_OPENMP=OFF \
        ../inkscape
    
    ninja
    ninja install
    

    Note: Using ccache and ninja is not required, but very common because it speeds up compilation.

  6. Run Inkscape
    $PREFIX/bin/inkscape
    

Using Homebrew

If you are using Homebrew instead, you can still use the above guidelines with small modifications.

List of packages to install with brew (for Inkscape 1.1):

brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace

You may substitute imagemagick with graphicsmagick.

Since Homebrew only offers gettext as a keg (not linked to /usr/local) an extra option needs to be passed on to cmake.

Modify the script in step 5 by changing LIBPREFIX="/usr/local" and adding the following line to the cmake arguments:

    -DIntl_INCLUDE_DIR="$LIBPREFIX/opt/gettext/include" \

See also