Difference between revisions of "Google Summer of Code 2006"
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Also, we would strongly encourage students to contact us on the Inkscape developer's list prior to submitting your proposal. This gives us a chance to get to know you and to give you feedback that will strengthen your proposal. | Also, we would strongly encourage students to contact us on the Inkscape developer's list prior to submitting your proposal. This gives us a chance to get to know you and to give you feedback that will strengthen your proposal. | ||
* External linking | * External linking - Read/write support for external CSS, defs etc. | ||
Read/write support for external CSS, defs etc. | |||
* Real support for Non-inline CSS | * Real support for Non-inline CSS - Editing support for CSS that affects multiple elements ( keeping css in the document head or external file rather than duplicating everything inline. | ||
* http://gould.cx/ted/blog/Google_SoC_2 | * http://gould.cx/ted/blog/Google_SoC_2 |
Revision as of 04:12, 27 April 2006
SOC 2006
Google has been kind enough to invite Inkscape to participate as a mentoring organization in the Summer of Code 2006. The students and developers had a lot of fun last year, and resulted in some _great_ additions to the software, so we are very enthused about this year.
Below is a list of ideas that Inkscape developers think might make good projects. Please do not let this list constrain you; if you have a good idea beyond what is listed we'd love to see it!
Also, we would strongly encourage students to contact us on the Inkscape developer's list prior to submitting your proposal. This gives us a chance to get to know you and to give you feedback that will strengthen your proposal.
- External linking - Read/write support for external CSS, defs etc.
- Real support for Non-inline CSS - Editing support for CSS that affects multiple elements ( keeping css in the document head or external file rather than duplicating everything inline.
- Debug Inkscape's memory leaks and decrease memory usage
- SVG support in OpenOffice (not exactly Inkscape development, but would allow Inkscape users to paste in art rather than having to export to png and really promote usuage of Inkscape). Not to mention eliminating all those duplicate svg/png image files!
- More potrace/SIOX/etc. style features/development
- Extending the online InkscapeSVG stuff - might be very cool for sharing sketches, etc
- Building a public whiteboard server for Inkscape users, with a web site of its own, user galleries, interest groups, scheduled drawathons, connections to OCAL, etc.
- Make Inkboard work on Windows (may involve formalizing and extending the Inkboard communication protocol and working on the INKBOARD_PEDRO branch)
- Develop a prototype for a cross-platform open API to allow vector graphics tools to apply bitmap effects (e.g. from GIMP or ImageMagick) transparently to vector graphics.
- Add new kinds of grid functionality, like perspective grid, hex grid, iso grid, etc.
- Import/Export
- Implement http://wiki.inkscape.org/wiki/index.php/Required_PDF_Support (I know of UberConverter (now VectorSection), but PDF is the most important interchange format so we should better support it natively)
- Implement EPS import by reusing Scribus' EPS import library for Inkscape.
- Create or enhance converters for file formats like Visio, CorelDraw, etc. etc.
- Any of the above implemented as VectorSection connectors and/or anything on the VectorSection wishlist (likely mentors: EricWilhelm, ChrisSomerlot, BrunoPostle, ACSpike)
- Skeletal Strokes and Effect Lines - A few links: Our wiki page on Expression [[1]], Technical papers on Skeletal Strokes [[2]], Examples - [[3]], [[4]], [[5]].
- Improve the functionality and ease of use of the python effects API (see my proposal in the ImprovingPythonExtensionAPI page )
bbyak projects (mentored by bulia)
- Implement SVG filters, at least Gaussian blur
- Bucket fill tool: http://sourceforge.net/tracker/index.php?func=detail&aid=1123138&group_id=93438&atid=604309
- Color adjust dialog (brightness/contrast, HSL, "colorize") which would work on any number of vector objects (with flat, gradient, or pattern fill) as well as bitmaps