Difference between revisions of "SpecDisplayFilters"
Prokoudine (talk | contribs) m (→Why) |
Prokoudine (talk | contribs) |
||
Line 3: | Line 3: | ||
==Why== | ==Why== | ||
Our world is a place where design you see on display can look very much different depending on where and by whom it is seen. So it should be possible to preview your work and see it the way target device or audience will see it. | Our world is a place where design you see on display can look very much different depending on where and by whom it is seen. The real world doesn't provide D65 standard slluminant all the time. So it should be possible to preview your work and see it the way target device or audience will see it. | ||
Use cases include, but are not limited to: | Use cases include, but are not limited to: | ||
Line 10: | Line 10: | ||
* [http://en.wikipedia.org/wiki/Colorblind color defects] simulation (protanopy etc.) | * [http://en.wikipedia.org/wiki/Colorblind color defects] simulation (protanopy etc.) | ||
* gamma adjustment (1.8<->2.2 ie. mac<->windows) | * gamma adjustment (1.8<->2.2 ie. mac<->windows) | ||
* emulation of (tinted) tungsten lamp lighting | |||
* emulation of mixed lighting | |||
==Existing solutions== | ==Existing solutions== |
Revision as of 16:52, 10 April 2009
Display Filters blueprint
Why
Our world is a place where design you see on display can look very much different depending on where and by whom it is seen. The real world doesn't provide D65 standard slluminant all the time. So it should be possible to preview your work and see it the way target device or audience will see it.
Use cases include, but are not limited to:
- CMYK live preview (what it looks like when printed on a specific printer) with separate display of plates
- color defects simulation (protanopy etc.)
- gamma adjustment (1.8<->2.2 ie. mac<->windows)
- emulation of (tinted) tungsten lamp lighting
- emulation of mixed lighting
Existing solutions
- a set of Inkscape extensions to simulate color blindness
- GIMP display filters (gamma adjustment, color blindness simulation)
- Scribus display filters (color blindness simulation)
How it should work
A dockable dialog with a list of available filters and a stack of applied filters (imagine a combination of CMYK live preview + incandescent light + protanopy to simulate the look of design when it's printed, hanging on a wall and seen by a color blind person).
Mockups
Architecture
Ideally display filters should be pluggable so that somebody could come up and implement more weird and yet useful display filters like e.g. tungsten lighting simulation for cases when target audience is looking at your design in poor subway lighting :-) Which can possibly be done by just swapping ICC profiles.