Difference between revisions of "Working with 2Geom FAQ"
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===How do I convert from Inkscape points to 2geom points?=== | ===How do I convert from Inkscape points to 2geom points?=== | ||
Geom::Point p_2geom(NR_HUGE, NR_HUGE); | Geom::Point p_2geom(NR_HUGE, NR_HUGE); | ||
NR::Point t( | NR::Point t(p_2geom); | ||
Geom::Point pother_2geom = t.to_2geom(); | Geom::Point pother_2geom = t.to_2geom(); | ||
Revision as of 09:58, 25 December 2007
Introduction
Questions that arise during coding with 2geom are put here. To see other 2geom related questions go to the general lib2geom FAQ. Bugs can be reported at SF: 2geom bug tracker.
Questions
How to create a straight line (for types: Path, pwd2, d2pw)?
Path p; p.appendNew<LineSegment>(a, b); Piecewise<D2<SBasis> > pwd2 = Piecewise<D2<SBasis> >(D2<SBasis>(Linear(a[X], b[X]), Linear(a[Y], b[Y])));
How to convert from Path to pwd2 to d2pw to path and back?
D2<Piecewise<SBasis> > y; Piecewise<D2<SBasis> > x; Path p; //Assume the above vars are initialized x = p.toPwSb(); y = make_cuts_independant(x); // pwd2 -> d2pw x = sectionize(y); // d2pw -> pwd2
How do i convert from d2pw to path How do i convert from pwd2 to path
How do I calculate the bounding box of a path?
Rect r = path.boundsFast();
or
Rect r = path.boundsExact();
How do I convert 2geom to svgd and back?
#include "live_effects/n-art-bpath-2geom.h" ... std::vector<Geom::Path> path_2geom; gchar * svgd = SVGD_from_2GeomPath( path_2geom ); std::vector<Geom::Path> newpath_2geom = SVGD_to_2GeomPath(svgd); g_free(svgd);
How do I convert from Inkscape paths to 2geom paths?
#include "live_effects/n-art-bpath-2geom.h" ... NArtBpath * path_in; std::vector<Geom::Path> path_2geom = BPath_to_2GeomPath(path_in); NArtBpath *new_bpath = BPath_from_2GeomPath(path_2geom);
How do I convert from Inkscape points to 2geom points?
Geom::Point p_2geom(NR_HUGE, NR_HUGE); NR::Point t(p_2geom); Geom::Point pother_2geom = t.to_2geom();
What does "compose" do?
Compose is the mathematical operation f(?) o g(?) = f(g(?)). Any transformation, be it translation or mesh distort, can be considered a composition of the original path P(t)->(u,v) and a function T(u,v)->(x,y) which takes each point in the plane to a new point. We write this transformation as compose(T, P). For examples of such composition at work look at the toys
- '2dsb2d', which composes the path with a polynomial mesh function called a coons patch
- 'plane3d', which composes the path with a 3d projection onto a plane surface
- 'center-warp', which shows how repeated composition produces the tweak tool effect
- 'path-along-path' which shows how composition allows mapping a shape along a path
2Geom provides various compose operations for functions representable using piecewise sbasis functions, as well the ability to compose arbitrary functions defined directly in code. All the mathematics is performed in sbasis space.