Difference between revisions of "Extension architecture proposals"
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Revision as of 17:05, 6 July 2004
Please place your extension architecture proposals here. Everyone will review them and we will decided a course of action after we release 0.38.
Tasks
Design Phase:
- Flesh out each category of functions in the API with ideas for what the functions should be
- Solidify the underlying Extension infrastructure [Ted]
- Create an example Extension package
- Write a specification document, including:
- Overview of Inkscape Extensions
- Creating an Extension
- Registering an Extension
- Custom Extension Preferences
- Extension API Definition
Implementation Phase:
- Implement Extension API
- Implement an Extension registry
- Create Extension preferences dialog
- Create web tool for contributing new Extensions
Terminology
- Extension - An extension is something that extends the functionality of Inkscape without being directly part of the core. This implies that it should be easy to remove or add, and nothing in the core should depend on it directly.
- Plug-in - An extension that is implemented through a loadable library. This is a .o file on Unix-like systems or a .dll on Win32. The libraries should not be loaded until they are used.
- PlugIns discussion
- Script - A script is a type of extension that is implemented through an external program that recieves and sets SVG data through files and pipes. This allows Inkscape to use programs that handle SVG but are targeted differently seemlessly inside of Inkscape.
- ScriptingLanguages discussion
- Module - As far as I am aware the only definition of this word in Inkscape is that it was previously used to describe an extension. The word is deprecated ;)
Inkscape Extension API
Describe things that one may want to use the API for:
- Ability to load/print/save/close documents
SPDocument * sp_file_open (gchar * uri, Inkscape::Extension::Input * ext) bool sp_file_save (SPDocument * doc, gchar * uri, Inkscape::Extension::Output * ext) bool sp_print_doc (SPDOcument * doc)
- Access to the document's SVG::DOM object hierarchy
array getElements(string element_name) string getElementName() string getElementByID(string id) string getElementID() hash getAttributes() string getAttribute(string attribute) bool SetAttribute(string name, string value) bool SetAttributes(hash) bool hasChildren() array getChildren() obj getFirstChild() obj getLastChild() array getSiblings() obj getNextSibling() obj getPrevSibling() int getChildIndex() obj getChildAtIndex(int index) obj getParent() array getParents() bool isAncestor(obj) bool isDescendant(obj) cdata getCDATA()
- Access to all Inkscape verbs
- Access to preferences
- Access to global def's
- Gradients
- Markers
- Patterns
- Access to share resources (clipart, templates, etc.)
- Extension based variables
These are the variables that control settings for the individual extension. Things that are held internally, but should be saved with the Inkscape preferences. These are:
get_param (gchar * name, [bool, int, gchar *] data)
- This function gets the variable by the name 'name' with the data in 'data'. It can be a boolean, integer or a string.
set_param (gchar * name, [bool, int, gchar *] data)
- This function sets the variable by the name 'name' with the data in 'data'. It can be a boolean, integer or a string. In the case of the string it is copied.
For examples of API functions, see the perl SVG, SVG::DOM, et al modules
Inkscape Extension Archive Network
Initially, distributing extensions with Inkscape itself will be okay but ultimately for them to truly be extensions they should exist external to the core Inkscape project, which means we need some way to receive and manage contributions. Perl's CPAN provides an excellent model for how this type of module-contribution system can be made to work. Some important characteristics of CPAN worth adopting here:
* Indexes of best items are available (e.g. 'best of') * Redundant modules are tolerated * Automate testing of included test suites on various platforms * Naming requirements to be included in indexes * Removal of malicious items * Manual application for user id on the system * Documentation for each module is online and nicely formatted * Integrated bug tracking system * Need to divide 'development' and 'stable' * Need to identify poor style, over-complexity. * Feedback to author should be personal so avoids public ranting * Use of review forms instead of freeform feedback? * Use of per-module discussion forums? * Establish forum for thanks and positive feedback * Like freshmeat/sourceforge, report on # downloads, vitality, etc.