Difference between revisions of "Compiling Inkscape"
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Hopefully, Inkscape will compile right out of the box, according to the 'Getting Started' instructions on https://inkscape.org/develop/getting-started/ . If it doesn't, well that's what this page is for. | <mark>Hopefully, Inkscape will compile right out of the box, according to the 'Getting Started' instructions on https://inkscape.org/develop/getting-started/ . If it doesn't, well that's what this page is for. </mark> | ||
<mark> '''If you've come here without reading the Getting Started page, [https://inkscape.org/develop/getting-started/ please do so first], as it mentions some important things that this page does not.''' | |||
</mark> | |||
Jot down notes, questions, findings, tips, etc. here on things you run into. It's a good idea to make mention of what version of the code you're trying to compile, the distribution you're running, and other such information that might be pertinent. | Jot down notes, questions, findings, tips, etc. here on things you run into. It's a good idea to make mention of what version of the code you're trying to compile, the distribution you're running, and other such information that might be pertinent. | ||
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</pre> | </pre> | ||
See INSTALL for more on that. | See INSTALL.md for more on that. | ||
But if you're going to be doing a lot of development, there's some tricks and techniques you should know, to get best results. | But if you're going to be doing a lot of development, there's some tricks and techniques you should know, to get best results. | ||
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# Use ccache for faster compilation. | # Use ccache for faster compilation. | ||
# Set up a separate build directory (nice for testing both gcc and g++, or cross-compiling). | # Set up a separate build directory (nice for testing both gcc and g++, or cross-compiling). | ||
# Use the -j N flag to increment the number of threads available to make, with N = 1 + number of processors. | # Use ninja or the make -j N flag to increment the number of threads available to make, with N = 1 + number of processors. | ||
Example: Setting up the build environment (in separate tree), and using ccache for faster | Example: Setting up the build environment (in separate tree), and using ccache for faster | ||
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<pre> | <pre> | ||
mkdir build | mkdir build | ||
git clone https://gitlab.com/inkscape/inkscape.git | |||
cd build | |||
cmake ../inkscape -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_BUILD_TYPE=Debug -G Ninja | |||
cd | ninja | ||
../inkscape | |||
</pre> | </pre> | ||
Revision as of 07:57, 20 August 2020
Hopefully, Inkscape will compile right out of the box, according to the 'Getting Started' instructions on https://inkscape.org/develop/getting-started/ . If it doesn't, well that's what this page is for.
If you've come here without reading the Getting Started page, please do so first, as it mentions some important things that this page does not.
Jot down notes, questions, findings, tips, etc. here on things you run into. It's a good idea to make mention of what version of the code you're trying to compile, the distribution you're running, and other such information that might be pertinent.
If legitimate bugs are found or patches developed, please move them to the tracker rather than inlining them here.
Notes
Please use CMake instead of Automake for Inkscape 0.92 onwards.
CMake is a crossplatform makefile generator similar to autotools. It tests dependencies and creates makefiles to be used with make.
Please see the CMake wiki page.
OS & Distribution Specific
Package Config (pkg-config)
If you must compile and install any of these from source, you may find an error like this when trying to compile them or Inkscape itself:
checking for gtk+-2.0 >= 2.0.0 libxml-2.0 >= 2-2.4.24 sigc++-1.2 gtkmm-2.0... Package gtkmm-2.0 was not found in the pkg-config search path. Perhaps you should add the directory containing `gtkmm-2.0.pc' to the PKG_CONFIG_PATH environment variable No package 'gtkmm-2.0' found
A solution is to set the PKG_CONFIG_PATH variable as so:
- for Bash:
export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig:/usr/lib/pkgconfig
- for csh:
setenv PKG_CONFIG_PATH /usr/local/lib/pkgconfig:/usr/lib/pkgconfig
A good place to put this line is in your .bashrc or .cshrc file.
Dependencies
If your distro does not have some packages available (like many don't, ie, Fedora Core 2), you must often download and build source packages and/or install them yourself. See Tracking Dependencies.
Developer Compilation
Plain vanilla compilation is done as documented in INSTALL.
Now, you should use CMake to compile Inkscape:
mkdir build cd build cmake .. make
For old versions of inkscape before 0.92, you can still use autoconf:
./autogen.sh # optionally ./configure make
Then, to run tests and install Inkscape, you may do:
make check sudo make install || su -c "make install"
See INSTALL.md for more on that.
But if you're going to be doing a lot of development, there's some tricks and techniques you should know, to get best results.
- Turn off optimization.
- Use ccache for faster compilation.
- Set up a separate build directory (nice for testing both gcc and g++, or cross-compiling).
- Use ninja or the make -j N flag to increment the number of threads available to make, with N = 1 + number of processors.
Example: Setting up the build environment (in separate tree), and using ccache for faster compilations on a dual-processor machine, with no optimization and full debug symbols, assuming /bin/bash:
mkdir build git clone https://gitlab.com/inkscape/inkscape.git cd build cmake ../inkscape -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_BUILD_TYPE=Debug -G Ninja ninja
See Testing Inkscape for information on building and executing (unit) tests.