Difference between revisions of "CompilingMacOsX"
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= Using MacPorts = | = Using MacPorts = | ||
Revision as of 10:57, 5 January 2022
Using MacPorts
- Download and install MacPorts
- Edit the MacPorts variants config (optional).
Add this line to/opt/local/etc/macports/variants.conf
-x11 +quartz
- In Terminal (Applications>Utilities>Terminal) type
sudo port install \ adwaita-icon-theme \ boehmgc \ boost \ cairo \ ccache \ cmake \ double-conversion \ gdl3 \ gettext \ gsl \ gtkmm3 \ gtk-osx-application-gtk3 \ lcms2 \ libsoup \ libxslt \ ninja \ poppler \ potrace \ py-lxml \ py-numpy \ -x11 +quartz
- In Terminal, get Inkscape
git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
- And build inkscape
# use a clean MacPorts environment (optional) LIBPREFIX="/opt/local" export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin" # where to install PREFIX="$PWD/install-prefix" # where to build mkdir build cd build cmake \ -G Ninja \ -DCMAKE_PREFIX_PATH="$LIBPREFIX" \ -DCMAKE_INSTALL_PREFIX="$PREFIX" \ -DCMAKE_C_COMPILER_LAUNCHER=ccache \ -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \ -DWITH_OPENMP=OFF \ ../inkscape ninja ninja install
Note: Using ccache and ninja is not required, but very common because it speeds up compilation.
- Run Inkscape
$PREFIX/bin/inkscape
Using Homebrew
If you are using Homebrew instead, you can still use the above guidelines with small modifications.
List of packages to install with brew (for Inkscape 1.1):
brew install \
adwaita-icon-theme \
bdw-gc \
boost \
cairomm \
ccache \
cmake \
double-conversion \
gettext \
gsl \
gspell \
gtk-mac-integration \
gtkmm3 \
imagemagick \
intltool \
lcms2 \
libomp \
libsoup \
libxslt \
ninja \
poppler \
potrace
You may substitute imagemagick
with graphicsmagick
.
gtk-mac-integration
is not needed with latest 1.2-dev
.
Some keg-only libraries need to be added to $PKG_CONFIG_PATH
This was tested on an M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev. It only worked for me with the command line tools SDK and required `-isysroot $SDKROOT` and explicit linker flags (see below).
# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
# use command line tools SDK (Xcode SDK didn't work for me)
export SDKROOT="/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk"
# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"
# where to install
PREFIX="$PWD/install-prefix"
mkdir -p build
cd build
cmake \
-G Ninja \
-DCMAKE_CXX_FLAGS="-isysroot $SDKROOT" \
-DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
-DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
-DCMAKE_INSTALL_PREFIX=$PREFIX \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DWITH_DBUS=OFF \
..
ninja
ninja install
See also
- Tracking Dependencies
- Extension requirements
- Compiling Inkscape
- Notes on Packaging for OS X
- https://github.com/valerioa/Inkscape-MacOS-Curated-Build
- ipatch's collection of notes about building Inkscape using Homebrew