Difference between revisions of "Creating a new SPObject"
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Copy sp-skeleton.cpp and sp-skeleton.h to your files, and rename everything from /skeleton/i to your name. | |||
Add your object name to the list in sp-object-repr.cpp's repr_name_entries, and add the new .h file to the include list at the top. This will let your new SPObject have it's functions get called when a Repr appears in the tree. | |||
[[Category:Developer Documentation]] | |||
Revision as of 21:41, 20 June 2006
Copy sp-skeleton.cpp and sp-skeleton.h to your files, and rename everything from /skeleton/i to your name.
Add your object name to the list in sp-object-repr.cpp's repr_name_entries, and add the new .h file to the include list at the top. This will let your new SPObject have it's functions get called when a Repr appears in the tree.