Difference between revisions of "PythonEffectTutorial"
(parseLenght removed and complete source code added.) |
(→Effect Extension Script: path added) |
||
Line 11: | Line 11: | ||
</pre> | </pre> | ||
Import ''inkex.py'' file with ''Effect'' base class that will do most of work for us and ''simplestyle.py'' module with support functions for working with CSS styles. We will use just ''formatStyle'' function from this module: | If you're going to put the file somewhere else than into inkscape's installation directory, we need to add a path so that python can find the necessary modules: | ||
<pre> | |||
import sys | |||
sys.path.append('/usr/share/inkscape/extensions') # or another path, as necessary | |||
</pre> | |||
Import ''inkex.py'' file with ''Effect'' base class that will do most of work for us and ''simplestyle.py'' module with support functions for working with CSS styles. We will use just the ''formatStyle'' function from this module.: | |||
<pre> | <pre> |
Revision as of 07:19, 30 July 2008
Effect extensions in Inkscape means a simple programs or scripts that reads input SVG file transforms it somehow and prints it to the standart output.
We will write simple effect extension script in Python that will put "Hello World!" or "Hello <value of --what option>!" string in the center of document and inside a new layer.
Effect Extension Script
First of all create file hello_world.py and make them executable with Python interpreter with well-known directive:
#!/usr/bin/env python
If you're going to put the file somewhere else than into inkscape's installation directory, we need to add a path so that python can find the necessary modules:
import sys sys.path.append('/usr/share/inkscape/extensions') # or another path, as necessary
Import inkex.py file with Effect base class that will do most of work for us and simplestyle.py module with support functions for working with CSS styles. We will use just the formatStyle function from this module.:
import inkex from simplestyle import *
Declare HelloWordEffect class and write a constructor where base class is initialized and script option for opition parser is defined:
class HelloWorldEffect(inkex.Effect): def __init__(self): inkex.Effect.__init__(self) self.OptionParser.add_option('-w', '--what', action = 'store', type = 'string', dest = 'what', default = 'World', help = 'What would you like to greet?')
Complete documentation for OptionParser class can be found at http://docs.python.org/lib/module-optparse.html. Here we just use add_option method which has as first argument short option name, as second argument long option name and then a few other arguments with this meaning:
- action - An action which should be done with option value. In this case we use action store which will store option value in self.options.<destination> attribute.
- type - Type of option value. We use string here.
- dest - Destination of option action specified by action argument. Using what value we say that we want to store option value to self.options.what attribute.
- default - Defalut value for this option if it is not specified.
- help - A help string that will be displayed if script will be given no arguments or some option or argument will have wrong syntax.
Inkscape will create a GUI form with widgets for all specified options and prefill them with specified default values using .inx. file for this extenstion which we will write later.
We need to override only one Effect class method to provide effect functionality:
def effect(self): what = self.options.what
As you can mention we just stored --what option value to what variable.
Now we will finally start to do something. We will work with XML representation of SVG document via self.document attribute. It is of Document class type from xml.dom module. Complete documentation for this module can be found at http://docs.python.org/lib/module-xml.dom.html.
First get SVG document svg element and its dimensions:
svg = self.document.getElementsByTagName('svg')[0] width = inkex.unittouu(svg.getAttribute('width')) height = inkex.unittouu(svg.getAttribute('height'))
Function getElementsByTagName returns list of all found elements of this name so we just use first of them.
Create SVG group element and "convert" it to layer using Inkscape SVG extenstions:
layer = self.document.createElement('g') layer.setAttribute('inkscape:label', 'Hello %s Layer' % (what)) layer.setAttribute('inkscape:groupmode', 'layer')
Create SVG text element and its value containing "Hello World"" string:
text = self.document.createElement('text') value = self.document.createTextNode('Hello %s!' % (what))
Set position of text to center of SVG document:
text.setAttribute('x', str(width / 2)) text.setAttribute('y', str(height / 2))
If we want center text on its position we will define CSS style of SVG text element. Actually use text-anchor SVG extension to CSS styles to do that work:
style = {'text-align' : 'center', 'text-anchor' : 'middle'} text.setAttribute('style', formatStyle(style))
Finally connect all created elements together and put them in SVG document:
text.appendChild(value) layer.appendChild(text) svg.appendChild(layer)
We just defined a class of our effect extension so we have to create an instance of it and execute it in main control flow:
effect = HelloWorldEffect() effect.affect()
Extension Description File
To include script in Inkscape's main menu create hello_world.inx file describing script evokation.
<inkscape-extension> <_name>Hello World!</_name> <id>org.ekips.filter.hello_world</id> <dependency type="executable" location="extensions">hello_world.py</dependency> <dependency type="executable" location="extensions">inkex.py</dependency> <param name="what" type="string" _gui-text="What would you like to greet?">World</param> <effect> <object-type>all</object-type> <effects-menu> <submenu _name="Examples"/> </effects-menu> </effect> <script> <command reldir="extensions" interpreter="python">hello_world.py</command> </script> </inkscape-extension>
Create <param> element for every option of a script and <dependency> for every included module which is not from Python standard library. Inkscape will search for this modules in directory with script. <effect> element and its descendants defines name of menu item evoking our new "Hello World!" extension.
If the inx file isn't well formed or if any of the dependencies wasn't met, the extension won't show up in the menu. If your extension doesn't show up, take a look at extension-errors.log, which may give you a hint why it wasn't loaded.
Installation
To install a new extenstion just put hello_world.py and hello_world.inx files with all dependency modules to <path_to_inkscape>/extensions or ~/.inkscape/extensions directory and start Inkscape. A new menu item Hello World! in Effects->Examples menu should appear.
Complete Source Code
Here is a complete commented source pre of hello_world.py script file:
#!/usr/bin/env python # We will use inex module with predefined effect base class. import inkex # simplestyle module provides functions for style parsing. from simplestyle import * """ Example Inkscape effect extension. Creates a new layer with "Hello World!" text centered in middle of document.""" class HelloWorldEffect(inkex.Effect): """ Constructor. Defines "--what" option of a script.""" def __init__(self): # Call base class construtor. inkex.Effect.__init__(self) # Define string option "--what" with "-w" shortcut and default value "World". self.OptionParser.add_option('-w', '--what', action = 'store', type = 'string', dest = 'what', default = 'World', help = 'What would you like to greet?') """ Effect behaviour. Overrides base class' method and insert "Hello World" text in SVG document. """ def effect(self): # Get script "--what" option value. what = self.options.what # Get access to main SVG document element and get its dimensions. svg = self.document.getElementsByTagName('svg')[0] width = inkex.unittouu(svg.getAttribute('width')) height = inkex.unittouu(svg.getAttribute('height')) # Create a new layer. layer = self.document.createElement('g') layer.setAttribute('inkscape:label', 'Hello %s Layer' % (what)) layer.setAttribute('inkscape:groupmode', 'layer') # Create text element text = self.document.createElement('text') value = self.document.createTextNode('Hello %s!' % (what)) # Set text position to center of document. text.setAttribute('x', str(width / 2)) text.setAttribute('y', str(height / 2)) # Center text horizontally with CSS style. style = {'text-align' : 'center', 'text-anchor': 'middle'} text.setAttribute('style', formatStyle(style)) # Connect elements together. text.appendChild(value) layer.appendChild(text) svg.appendChild(layer) # Create effect instance and apply it. effect = HelloWorldEffect() effect.affect()
Blackhex 11:59, 26 April 2007 (UTC)