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= Compiling and Packaging Inkscape under Mac OS X =
__TOC__


== Before you start ==
<span style="color:darkred;font-weight:bold">THIS PAGE IS OUTDATED AND UNMAINTAINED!</span>
If you want an Official Release, note that from version 0.42 of Inkscape a Mac OS X package (in .dmg form) will be available. In addition, regular Development Versions will be build. Both can be downloaded from Inkscape's downloads page:


:http://www.inkscape.org/download.php
= Using MacPorts =


Inkscape for Mac OS X is an X client: it runs under the [http://en.wikipedia.org/wiki/X_Window_System X Windows System]. You will need an X Windows Server installed for it to work. You can get Apple's X Server (requires Mac OS X 10.3 or above) here:
If you can build successfully with MacPorts, please update this file and remove above comment.


:http://www.apple.com/downloads/macosx/apple/x11formacosx.html
<ol>
<li>Download and install [http://www.macports.org/ MacPorts]
<li>Edit the MacPorts variants config (optional).
<br>Add this line to <code>/opt/local/etc/macports/variants.conf</code>
<pre>-x11 +quartz</pre>
<li>In Terminal (Applications>Utilities>Terminal) type
<syntaxhighlight lang="bash">sudo port install \
    adwaita-icon-theme \
    boehmgc \
    boost \
    cairo \
    ccache \
    cmake \
    double-conversion \
    gdl3 \
    gettext \
    gsl \
    gtkmm3 \
    gtk-osx-application-gtk3 \
    lcms2 \
    libsoup \
    libxslt \
    ninja \
    poppler \
    potrace \
    py-lxml \
    py-numpy \
    -x11 +quartz
</syntaxhighlight>
<li>In Terminal, get Inkscape
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>
<li>And build inkscape
<syntaxhighlight lang="bash">
# use a clean MacPorts environment (optional)
LIBPREFIX="/opt/local"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


----
# where to install
PREFIX="$PWD/install-prefix"


== Compiling How To ==
# where to build
mkdir build
cd build


'''Note''': You could use the [http://fink.sourceforge.net/pdb/package.php/inkscape Inkscape package] from the [http://fink.sourceforge.net Fink project] to install Inkscape from source but this package is usally older that the precompiled Development Versions and even that the Official Release so this does not seem useful.
cmake \
    -G Ninja \
    -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
    -DCMAKE_INSTALL_PREFIX="$PREFIX" \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_OPENMP=OFF \
    ../inkscape


'''Requirements''':
ninja
#Mac OS X 10.3 of higher
ninja install
#A full [http://fink.sourceforge.net/faq/usage-fink.php?phpLang=en#unstable unstable fink] installation
</syntaxhighlight>
#Inkscape's source code. You can get the [http://www.inkscape.org/download.php official release source code], a [http://www.inkscape.org/cvs-snap/ CVS snapshot] or a copy of the [http://sourceforge.net/cvs/?group_id=93438 cvs repository] (the module name is "inkscape")
''Note: Using [https://en.wikipedia.org/wiki/Ccache ccache] and [https://ninja-build.org/ ninja] is not required, but very common because it speeds up compilation.''
<li>Run Inkscape
<syntaxhighlight lang="bash">
$PREFIX/bin/inkscape
</syntaxhighlight>
</ol>


'''Installing dependencies''':
= Using Homebrew =


In a Terminal type:
If you are using [https://brew.sh/ Homebrew] instead, you can still use the above guidelines with small modifications.
<pre>
(Make sure you don't have any MacPorts stuff in your PATH.)
fink install �
        intltool �
        glib2 glib2-dev glib2-shlibs �
        gtk+2 gtk+2-shlibs gtk+2-dev �
        libpng3 libpng3-shlibs �
        libsigc++2 libsigc++2-shlibs �
        gtkmm2.4 gtkmm2.4-dev gtkmm2.4-shlibs �
        libtool14 libtool14-shlibs �
        libxml2 libxml2-shlibs �
        popt popt-shlibs �
        gc gc-shlibs
</pre>


Fink installs many packages from source so this is usually long.
List of '''packages''' to install with brew
(for Inkscape 1.4):


'''Setting the build environment''':
<syntaxhighlight lang="bash">
brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup@2 \
    libxslt \
    ninja \
    pkg-config \
    poppler \
    potrace
</syntaxhighlight>


You need set the following environment variables (taken right out of fink's <code>.info</code> file) for the compilation to work. They are in bash syntax. You can create a file named <code>set_variables.sh</code> for example and copy/paste this inside:
You may substitute <code>imagemagick</code> with <code>graphicsmagick</code>.
<pre>
#!/bin/bash
FINK="/sw"
export LIBRARY_PATH="/usr/X11R6/lib:$FINK/lib"
export CPATH="$FINK/include"
export PATH="/usr/X11R6/bin:$PATH"
export CC="gcc"
export CXX="g++"
export CFLAGS="-I$FINK/include -O3 -Wall"
export LDFLAGS="-L$FINK/lib"
export CXXFLAGS="$CFLAGS"
export CPPFLAGS="$CXXFLAGS"
</pre>


Optionaly, to speed up the compilation a bit you could use <code>ccache</code> if you have it installed:
<code>gtk-mac-integration</code> is not needed with latest <code>1.2-dev</code>.
<pre>
export CC="ccache gcc"
export CXX="ccache g++"
</pre>


Then, open a Terminal and, in the directory where you created the file, type:
Some keg-only libraries need to be added to <code>$PKG_CONFIG_PATH</code>
<pre>
bash
source set_variables.sh
</pre>


'''Building''':
Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with <code>libxslt</code> and <code>libxml2</code>). Adding them to <code>$PKG_CONFIG_PATH</code> should fix this.


Open a Terminal and cd to Inkscape's sources directory. Type:
Check out the source if you haven't already:
<pre>
./configure --prefix=/some/directory/
make
make install
</pre>


You have to put your build products somewhere you have write access to (for example you home directory) in order to be able to package the application from there afterwards. That is what the <code>--prefix</code> option is for.
<syntaxhighlight lang="bash">git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git</syntaxhighlight>


'''Packaging''':
Then <code>cd inkscape</code> and follow the steps below.


The process is fully automatized. You just have to open a Terminal, cd to Inkscape's sources directory and type:
Tested with:
<pre>
* M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev
cd packaging
* M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.
./osx-app.sh /path/to/bin/inkscape ../Info.plist macosx
* M2 Mac Mini with macOS 14.2 and Inkscape 1.4-dev. (After adding pkg-config.)
</pre>


You will end up with two files in current directory: Inkscape.app that you can copy to your Applications directory and Inkscape.dmg for distribution.
<syntaxhighlight lang="bash">
# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"


-- Kees Cook, Michael Wybrow, Jean-Olivier Irisson
# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"


----
# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"


== Interesting links ==
# where to install
PREFIX="$PWD/install-prefix"


Some packaging links:
mkdir -p build
http://freespace.ausgamers.com/2005/02/creating-os-x-application-bundles-step.html
cd build
http://java.sun.com/developer/technicalArticles/JavaLP/JavaToMac3/
 
http://gimp-app.sourceforge.net/gimp.app.howto.txt
cmake \
    -G Ninja \
    -DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_INSTALL_PREFIX=$PREFIX \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_DBUS=OFF \
    ..
 
ninja
ninja install
</syntaxhighlight>
 
=Packaging=
 
If <code>$PREFIX/bin/inkscape</code> works when executed and you want to turn it into an app or a DMG, have a look at the files inside the <code>inkscape/packaging/macos</code> directory. More info can be found on upstream mibap:
 
* https://github.com/dehesselle/mibap
 
Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under <code>/Users/Shared/work/mibap-*/</code> and you will get a DMG file in the same place you ran <code>./build_inkscape.sh</code>.
 
=See also=
* [[Tracking Dependencies]]
* [[Extension requirements]]
*[[Compiling Inkscape]]
*[[Notes on Packaging for OS X]]
* https://github.com/valerioa/Inkscape-MacOS-Curated-Build
* [https://github.com/ipatch/homebrew-us-05/blob/master/inkscape/inkscape-building-for-macOS.md ipatch's collection of notes] about building Inkscape using Homebrew
 
[[Category:Developer Documentation]]

Revision as of 10:10, 9 July 2024

THIS PAGE IS OUTDATED AND UNMAINTAINED!

Using MacPorts

If you can build successfully with MacPorts, please update this file and remove above comment.

  1. Download and install MacPorts
  2. Edit the MacPorts variants config (optional).
    Add this line to /opt/local/etc/macports/variants.conf
    -x11 +quartz
  3. In Terminal (Applications>Utilities>Terminal) type
    sudo port install \
         adwaita-icon-theme \
         boehmgc \
         boost \
         cairo \
         ccache \
         cmake \
         double-conversion \
         gdl3 \
         gettext \
         gsl \
         gtkmm3 \
         gtk-osx-application-gtk3 \
         lcms2 \
         libsoup \
         libxslt \
         ninja \
         poppler \
         potrace \
         py-lxml \
         py-numpy \
         -x11 +quartz
    
  4. In Terminal, get Inkscape
    git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
    
  5. And build inkscape
    # use a clean MacPorts environment (optional)
    LIBPREFIX="/opt/local"
    export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
    
    # where to install
    PREFIX="$PWD/install-prefix"
    
    # where to build
    mkdir build
    cd build
    
    cmake \
        -G Ninja \
        -DCMAKE_PREFIX_PATH="$LIBPREFIX" \
        -DCMAKE_INSTALL_PREFIX="$PREFIX" \
        -DCMAKE_C_COMPILER_LAUNCHER=ccache \
        -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
        -DWITH_OPENMP=OFF \
        ../inkscape
    
    ninja
    ninja install
    

    Note: Using ccache and ninja is not required, but very common because it speeds up compilation.

  6. Run Inkscape
    $PREFIX/bin/inkscape
    

Using Homebrew

If you are using Homebrew instead, you can still use the above guidelines with small modifications. (Make sure you don't have any MacPorts stuff in your PATH.)

List of packages to install with brew (for Inkscape 1.4):

brew install \
    adwaita-icon-theme \
    bdw-gc \
    boost \
    cairomm \
    ccache \
    cmake \
    double-conversion \
    gettext \
    gsl \
    gspell \
    gtk-mac-integration \
    gtkmm3 \
    imagemagick \
    intltool \
    lcms2 \
    libomp \
    libsoup@2 \
    libxslt \
    ninja \
    pkg-config \
    poppler \
    potrace

You may substitute imagemagick with graphicsmagick.

gtk-mac-integration is not needed with latest 1.2-dev.

Some keg-only libraries need to be added to $PKG_CONFIG_PATH

Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with libxslt and libxml2). Adding them to $PKG_CONFIG_PATH should fix this.

Check out the source if you haven't already:

git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git

Then cd inkscape and follow the steps below.

Tested with:

  • M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev
  • M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.
  • M2 Mac Mini with macOS 14.2 and Inkscape 1.4-dev. (After adding pkg-config.)
# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"

# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"

# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"

# where to install
PREFIX="$PWD/install-prefix"

mkdir -p build
cd build

cmake \
    -G Ninja \
    -DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
    -DCMAKE_INSTALL_PREFIX=$PREFIX \
    -DCMAKE_C_COMPILER_LAUNCHER=ccache \
    -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
    -DWITH_DBUS=OFF \
    ..

ninja
ninja install

Packaging

If $PREFIX/bin/inkscape works when executed and you want to turn it into an app or a DMG, have a look at the files inside the inkscape/packaging/macos directory. More info can be found on upstream mibap:

Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under /Users/Shared/work/mibap-*/ and you will get a DMG file in the same place you ran ./build_inkscape.sh.

See also