CompilingMacOsX
THIS PAGE IS OUTDATED AND UNMAINTAINED!
Using MacPorts
If you can build successfully with MacPorts, please update this file and remove above comment.
- Download and install MacPorts
- Edit the MacPorts variants config (optional).
Add this line to/opt/local/etc/macports/variants.conf
-x11 +quartz
- In Terminal (Applications>Utilities>Terminal) type
sudo port install \ adwaita-icon-theme \ boehmgc \ boost \ cairo \ ccache \ cmake \ double-conversion \ gdl3 \ gettext \ gsl \ gtkmm3 \ gtk-osx-application-gtk3 \ lcms2 \ libsoup \ libxslt \ ninja \ poppler \ potrace \ py-lxml \ py-numpy \ -x11 +quartz
- In Terminal, get Inkscape
git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
- And build inkscape
# use a clean MacPorts environment (optional) LIBPREFIX="/opt/local" export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin" # where to install PREFIX="$PWD/install-prefix" # where to build mkdir build cd build cmake \ -G Ninja \ -DCMAKE_PREFIX_PATH="$LIBPREFIX" \ -DCMAKE_INSTALL_PREFIX="$PREFIX" \ -DCMAKE_C_COMPILER_LAUNCHER=ccache \ -DCMAKE_CXX_COMPILER_LAUNCHER=ccache \ -DWITH_OPENMP=OFF \ ../inkscape ninja ninja install
Note: Using ccache and ninja is not required, but very common because it speeds up compilation.
- Run Inkscape
$PREFIX/bin/inkscape
Using Homebrew
If you are using Homebrew instead, you can still use the above guidelines with small modifications. (Make sure you don't have any MacPorts stuff in your PATH.)
List of packages to install with brew (for Inkscape 1.4):
brew install \
adwaita-icon-theme \
bdw-gc \
boost \
cairomm \
ccache \
cmake \
double-conversion \
gettext \
gsl \
gspell \
gtk-mac-integration \
gtkmm3 \
imagemagick \
intltool \
lcms2 \
libomp \
libsoup@2 \
libxslt \
ninja \
pkg-config \
poppler \
potrace
You may substitute imagemagick
with graphicsmagick
.
gtk-mac-integration
is not needed with latest 1.2-dev
.
Some keg-only libraries need to be added to $PKG_CONFIG_PATH
Some libraries can cause trouble if they are picked up from the SDK instead of Homebrew (observed with libxslt
and libxml2
). Adding them to $PKG_CONFIG_PATH
should fix this.
Check out the source if you haven't already:
git clone --recurse-submodules https://gitlab.com/inkscape/inkscape.git
Then cd inkscape
and follow the steps below.
Tested with:
- M1 MacBook Air with macOS 11.6 and Inkscape 1.2-dev
- M2 MacBook Air with macOS 13.0.1 and Inkscape 1.2.1, 1.2.x from git.
- M2 Mac Mini with macOS 14.2 and Inkscape 1.4-dev. (After adding pkg-config.)
# use a clean Homebrew environment (optional)
LIBPREFIX="/opt/homebrew"
export PATH="$LIBPREFIX/bin:/usr/bin:/bin:/usr/sbin:/sbin"
# keg-only libraries
export PKG_CONFIG_PATH="$LIBPREFIX/opt/icu4c/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libsoup@2/lib/pkgconfig"
# prevent picking up libxslt and libxml2 from the (wrong) SDK
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxslt/lib/pkgconfig"
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:$LIBPREFIX/opt/libxml2/lib/pkgconfig"
# where to install
PREFIX="$PWD/install-prefix"
mkdir -p build
cd build
cmake \
-G Ninja \
-DCMAKE_SHARED_LINKER_FLAGS="-L$LIBPREFIX/lib" \
-DCMAKE_EXE_LINKER_FLAGS="-L$LIBPREFIX/lib" \
-DCMAKE_INSTALL_PREFIX=$PREFIX \
-DCMAKE_C_COMPILER_LAUNCHER=ccache \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DWITH_DBUS=OFF \
..
ninja
ninja install
Packaging
If $PREFIX/bin/inkscape
works when executed and you want to turn it into an app or a DMG, have a look at the files inside the inkscape/packaging/macos
directory. More info can be found on upstream mibap:
Follow the steps to install the toolset, package the app, and create a DMG. In case you use upstream mibap, you will get the app under /Users/Shared/work/mibap-*/
and you will get a DMG file in the same place you ran ./build_inkscape.sh
.
See also
- Tracking Dependencies
- Extension requirements
- Compiling Inkscape
- Notes on Packaging for OS X
- https://github.com/valerioa/Inkscape-MacOS-Curated-Build
- ipatch's collection of notes about building Inkscape using Homebrew