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	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91916</id>
		<title>Release notes/0.91/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91916"/>
		<updated>2014-10-15T20:51:24Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Principales nouveautés */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other languages|en=Release_notes/0.91}}&lt;br /&gt;
&lt;br /&gt;
==Inkscape 0.91==&lt;br /&gt;
&lt;br /&gt;
'''(Pas encore sorti - [[AnnouncePlanning091]])'''&lt;br /&gt;
&lt;br /&gt;
== Principales nouveautés ==&lt;br /&gt;
&lt;br /&gt;
Sorti le '''«YYYY-MM-DD»'''.&lt;br /&gt;
&lt;br /&gt;
* Rendu Cairo pour l'affichage et l'export PNG&lt;br /&gt;
* Tous les filtres utilisent le multithread via OpenMP&lt;br /&gt;
* Conversion du code C++&lt;br /&gt;
* Amélioration majeures dans l'outil de texte, extensions typographiques&lt;br /&gt;
* Outil de mesure&lt;br /&gt;
* Fonctionnalités de conception de fonte de caractère&lt;br /&gt;
* Bibliothèque de symboles et support des stencils de Visio&lt;br /&gt;
* Import et export WMF et EMF indépendant de la plate-forme.&lt;br /&gt;
* Support amélioré des documents Corel DRAW, et de importateur Visio&lt;br /&gt;
* Support des documents et unité de taille de page du monde réel, e.g. millimetres&lt;br /&gt;
* Nombreuses amélioration de l’ergonomie&lt;br /&gt;
* binaire natif pour Windows 64-bits&lt;br /&gt;
* binaire natif pour Mac OS X ? (Valerio Aimale ?) [http://inkscape.13.x6.nabble.com/Mac-OS-X-Mountain-Lion-x86-64-packaging-of-0-48-4-td4965851i20.html Discussion sur la liste de diffusion (en anglais)]&lt;br /&gt;
* Voir [[Release_notes/0.91#Notable_bug_fixes|corrections de bugs notables]]&lt;br /&gt;
&lt;br /&gt;
==Rendu et performance==&lt;br /&gt;
&lt;br /&gt;
Inkscape 0.91 inclus un nouveau moteur de rendu basé sur la bibliothèque Cairo. Ce travail à principalement été effectué dans le cadre des projets des « Google Summer of Code » 2010 et 2011.&lt;br /&gt;
&lt;br /&gt;
* '''Performances améliorées.''' Le nouveau moteur de rendu est significativement plus rapide sur la plupart des tracés (Drawing). Les rendus des objets les plus complexes sont automatiquement mis en cache afin d'améliorer la réactivité pendant l'édition.&lt;br /&gt;
* '''Filtres multithread avec OpenMP.''' Les filtres utilisent tous les cœurs de processeur disponible pour leur calcul. Il en résulte une vitesse relativement accélérée  lors d'édition de dessins contenant des objets aux filtres de grande taille, sur les systèmes multicœurs.&lt;br /&gt;
* '''Économies de mémoires substantielles.''' Inkscape utilise moins de mémoire à présent lors de l'ouverture de fichiers de dessins complexes, dans certains cas, il utilise seulement in 25 % de la mémoire qu'il utilisait dans 0.48. Des fichiers plus important peuvent être ouvert à présent.&lt;br /&gt;
* '''Amélioration de la réactivité.''' Le rendu des dessins SVG utilise des caches à présent. Il en résulte une amélioration massive de la réactivité lors du surlignage des chemins, de la sélection et désélection d'objet, et de l'édition de chemin en mode mise à jour différée.&lt;br /&gt;
* '''Correction de bugs de rendus.''' La majorité des défauts de rendu de notre gestionnaire de bugs ont disparu d'Inkscape 0.91. Les choses suivantes sont rendues correctement à présent :&lt;br /&gt;
** Remplissages de motifs (plus d'espacement entre les tuiles, indépendamment de la transformation)&lt;br /&gt;
** Tracés des objets transformés dans les motifs&lt;br /&gt;
** Motifs contenant des objets avec découpe&lt;br /&gt;
** chemins de découpe imbriqués&lt;br /&gt;
** Objet masqués et découpés avec des masque ou chemin de découpe larges, en mode d'affichage par contour&lt;br /&gt;
** Chemins avec des contours larges et des extrémités plus longues.&lt;br /&gt;
** Fontes&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91910</id>
		<title>Release notes/0.91/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91910"/>
		<updated>2014-10-15T20:50:39Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Principales nouveautés */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other languages|en=Release_notes/0.91}}&lt;br /&gt;
&lt;br /&gt;
==Inkscape 0.91==&lt;br /&gt;
&lt;br /&gt;
'''(Pas encore sorti - [[AnnouncePlanning091]])'''&lt;br /&gt;
&lt;br /&gt;
== Principales nouveautés ==&lt;br /&gt;
&lt;br /&gt;
Sorti le '''«YYYY-MM-DD»'''.&lt;br /&gt;
&lt;br /&gt;
* Rendu Cairo pour l'affichage et l'export PNG&lt;br /&gt;
* Tous les filtres utilisent le multithread via OpenMP&lt;br /&gt;
* Conevrsion du code C++&lt;br /&gt;
* Amélioration majeures dans l'outil de texte, extensions typographiques&lt;br /&gt;
* Outil de mesure&lt;br /&gt;
* Fonctionalités de conception de fonte de caractère&lt;br /&gt;
* Bibliothèque de symboles et support des stencils de Visio&lt;br /&gt;
* Import et export WMF et EMF indépendant de la plateforme.&lt;br /&gt;
* Support amélioré des documents Corel DRAW, et de l'importeur Visio&lt;br /&gt;
* Support des documents et unité de taille de page du monde réel, e.g. millimetres&lt;br /&gt;
* Nombreuses amélioration de l'érgonomie&lt;br /&gt;
* binaire natif pour Windows 64-bits&lt;br /&gt;
* binaire natif pour Mac OS X ? (Valerio Aimale ?) [http://inkscape.13.x6.nabble.com/Mac-OS-X-Mountain-Lion-x86-64-packaging-of-0-48-4-td4965851i20.html Discussion sur la liste de diffusion (en anglais)]&lt;br /&gt;
* Voir [[Release_notes/0.91#Notable_bug_fixes|corrections de bugs notables]]&lt;br /&gt;
&lt;br /&gt;
==Rendu et performance==&lt;br /&gt;
&lt;br /&gt;
Inkscape 0.91 inclus un nouveau moteur de rendu basé sur la bibliothèque Cairo. Ce travail à principalement été effectué dans le cadre des projets des « Google Summer of Code » 2010 et 2011.&lt;br /&gt;
&lt;br /&gt;
* '''Performances améliorées.''' Le nouveau moteur de rendu est significativement plus rapide sur la plupart des tracés (Drawing). Les rendus des objets les plus complexes sont automatiquement mis en cache afin d'améliorer la réactivité pendant l'édition.&lt;br /&gt;
* '''Filtres multithread avec OpenMP.''' Les filtres utilisent tous les cœurs de processeur disponible pour leur calcul. Il en résulte une vitesse relativement accélérée  lors d'édition de dessins contenant des objets aux filtres de grande taille, sur les systèmes multicœurs.&lt;br /&gt;
* '''Économies de mémoires substantielles.''' Inkscape utilise moins de mémoire à présent lors de l'ouverture de fichiers de dessins complexes, dans certains cas, il utilise seulement in 25 % de la mémoire qu'il utilisait dans 0.48. Des fichiers plus important peuvent être ouvert à présent.&lt;br /&gt;
* '''Amélioration de la réactivité.''' Le rendu des dessins SVG utilise des caches à présent. Il en résulte une amélioration massive de la réactivité lors du surlignage des chemins, de la sélection et désélection d'objet, et de l'édition de chemin en mode mise à jour différée.&lt;br /&gt;
* '''Correction de bugs de rendus.''' La majorité des défauts de rendu de notre gestionnaire de bugs ont disparu d'Inkscape 0.91. Les choses suivantes sont rendues correctement à présent :&lt;br /&gt;
** Remplissages de motifs (plus d'espacement entre les tuiles, indépendamment de la transformation)&lt;br /&gt;
** Tracés des objets transformés dans les motifs&lt;br /&gt;
** Motifs contenant des objets avec découpe&lt;br /&gt;
** chemins de découpe imbriqués&lt;br /&gt;
** Objet masqués et découpés avec des masque ou chemin de découpe larges, en mode d'affichage par contour&lt;br /&gt;
** Chemins avec des contours larges et des extrémités plus longues.&lt;br /&gt;
** Fontes&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91898</id>
		<title>Release notes/0.91/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91898"/>
		<updated>2014-10-15T20:16:46Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: traduction de Rendering and performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other languages|en=Release_notes/0.91}}&lt;br /&gt;
&lt;br /&gt;
==Inkscape 0.91==&lt;br /&gt;
&lt;br /&gt;
'''(Pas encore sorti - [[AnnouncePlanning091]])'''&lt;br /&gt;
&lt;br /&gt;
== Principales nouveautés ==&lt;br /&gt;
&lt;br /&gt;
Sorti le '''«YYYY-MM-DD»'''.&lt;br /&gt;
&lt;br /&gt;
* Rendu Cairo pour l'affichage et l'export PNG&lt;br /&gt;
* Tous les filtres utilisent le multithread via OpenMP&lt;br /&gt;
* Conevrsion du code C++&lt;br /&gt;
* Amélioration majeures dans l'outil de texte, extensions typographiques&lt;br /&gt;
* Outil de mesure&lt;br /&gt;
* Fonctionalités de conception de fonte de caractère&lt;br /&gt;
* Bibliothèque de symboles et support des stencils de Visio&lt;br /&gt;
* Import et export WMF et EMF indépendant de la plateforme.&lt;br /&gt;
* Support amélioré des documents Corel DRAW, et de l'importeur Visio&lt;br /&gt;
* Support des documents et unité de taille de page du monde réel, e.g. millimetres&lt;br /&gt;
* Nombreuses amélioration de l'érgonomie&lt;br /&gt;
* binaire natif pour Windows 64-bits&lt;br /&gt;
* binaire natif pour Mac OS X ? (Valerio Aimale ?) [http://inkscape.13.x6.nabble.com/Mac-OS-X-Mountain-Lion-x86-64-packaging-of-0-48-4-td4965851i20.html Mailing List discussion]&lt;br /&gt;
* Voir [[Release_notes/0.91#Notable_bug_fixes|corrections de bugs notables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rendu et performance==&lt;br /&gt;
&lt;br /&gt;
Inkscape 0.91 inclus un nouveau moteur de rendu basé sur la bibliothèque Cairo. Ce travail à principalement été effectué dans le cadre des projets des « Google Summer of Code » 2010 et 2011.&lt;br /&gt;
&lt;br /&gt;
* '''Performances améliorées.''' Le nouveau moteur de rendu est significativement plus rapide sur la plupart des tracés (Drawing). Les rendus des objets les plus complexes sont automatiquement mis en cache afin d'améliorer la réactivité pendant l'édition.&lt;br /&gt;
* '''Filtres multithread avec OpenMP.''' Les filtres utilisent tous les cœurs de processeur disponible pour leur calcul. Il en résulte une vitesse relativement accélérée  lors d'édition de dessins contenant des objets aux filtres de grande taille, sur les systèmes multicœurs.&lt;br /&gt;
* '''Économies de mémoires substantielles.''' Inkscape utilise moins de mémoire à présent lors de l'ouverture de fichiers de dessins complexes, dans certains cas, il utilise seulement in 25 % de la mémoire qu'il utilisait dans 0.48. Des fichiers plus important peuvent être ouvert à présent.&lt;br /&gt;
* '''Amélioration de la réactivité.''' Le rendu des dessins SVG utilise des caches à présent. Il en résulte une amélioration massive de la réactivité lors du surlignage des chemins, de la sélection et désélection d'objet, et de l'édition de chemin en mode mise à jour différée.&lt;br /&gt;
* '''Correction de bugs de rendus.''' La majorité des défauts de rendu de notre gestionnaire de bugs ont disparu d'Inkscape 0.91. Les choses suivantes sont rendues correctement à présent :&lt;br /&gt;
** Remplissages de motifs (plus d'espacement entre les tuiles, indépendamment de la transformation)&lt;br /&gt;
** Tracés des objets transformés dans les motifs&lt;br /&gt;
** Motifs contenant des objets avec découpe&lt;br /&gt;
** chemins de découpe imbriqués&lt;br /&gt;
** Objet masqués et découpés avec des masque ou chemin de découpe larges, en mode d'affichage par contour&lt;br /&gt;
** Chemins avec des contours larges et des extrémités plus longues.&lt;br /&gt;
** Fontes&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91850</id>
		<title>Release notes/0.91/fr</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Release_notes/0.91/fr&amp;diff=91850"/>
		<updated>2014-10-10T13:14:13Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: translation of highlight news as starting point stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Other languages|en=Release_notes/0.91}}&lt;br /&gt;
&lt;br /&gt;
==Inkscape 0.91==&lt;br /&gt;
&lt;br /&gt;
'''(Pas encore sorti - [[AnnouncePlanning091]])'''&lt;br /&gt;
&lt;br /&gt;
== Principales nouveautés ==&lt;br /&gt;
&lt;br /&gt;
Sorti le '''«YYYY-MM-DD»'''.&lt;br /&gt;
&lt;br /&gt;
* Rendu Cairo pour l'affichage et l'export PNG&lt;br /&gt;
* Tous les filtres utilisent le multithread via OpenMP&lt;br /&gt;
* Conevrsion du code C++&lt;br /&gt;
* Amélioration majeures dans l'outil de texte, extensions typographiques&lt;br /&gt;
* Outil de mesure&lt;br /&gt;
* Fonctionalités de conception de fonte de caractère&lt;br /&gt;
* Bibliothèque de symboles et support des stencils de Visio&lt;br /&gt;
* Import et export WMF et EMF indépendant de la plateforme.&lt;br /&gt;
* Support amélioré des documents Corel DRAW, et de l'importeur Visio&lt;br /&gt;
* Support des documents et unité de taille de page du monde réel, e.g. millimetres&lt;br /&gt;
* Nombreuses amélioration de l'érgonomie&lt;br /&gt;
* binaire natif pour Windows 64-bits&lt;br /&gt;
* binaire natif pour Mac OS X ? (Valerio Aimale ?) [http://inkscape.13.x6.nabble.com/Mac-OS-X-Mountain-Lion-x86-64-packaging-of-0-48-4-td4965851i20.html Mailing List discussion]&lt;br /&gt;
* Voir [[Release_notes/0.91#Notable_bug_fixes|corrections de bugs notables]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=19574</id>
		<title>WhiteBoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=19574"/>
		<updated>2008-02-05T21:19:01Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pedro is the name of the whiteboard on inkscape, it allow to share the canvas, and work at several people on a same picture.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
Please, if you add test on the status, finish your post with a 4 times ~ (this is a mediawiki signature, with date) for understanding tests chronology&lt;br /&gt;
&lt;br /&gt;
===(05/02/08)===&lt;br /&gt;
* Pedro can be used to register new user&lt;br /&gt;
* chat to another buddy works&lt;br /&gt;
* connection can be established with another inkscape&lt;br /&gt;
* In my case, two computers behind the same NAT router, with two accounts, the connction for sharing drawing works, but any test for drawing on canvas result to a read socket error on other canvas, then write socket error on the userd canvas.&lt;br /&gt;
[[User:Popolon2|Popolon]] 21:17, 5 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
===(10/01/08)===&lt;br /&gt;
Can connect to im.apinc.org. I tried to google.com xmpp server few month ago it worked (but I lost my login informations).(Inkscape SVN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This error was in the SVN version in september 2007  with aping.org too, and was corrected since :&lt;br /&gt;
Tried with jabber.linux.it, it establishes rightly a connection and can see my buddy list; it works for chatting, but I have no-one to try sharing a draw (In parallel I've had a pidgin session, with didn't experience any trouble).&lt;br /&gt;
CANT connect to jabber.org:5222, SASL error.&lt;br /&gt;
&lt;br /&gt;
After the dev, Dale Harvey : When I stopped working on the whiteboard it wasnt stable but was able to share most document changes, but didnt share defs / metadata etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(16/01/06)===&lt;br /&gt;
&amp;lt;p&amp;gt;Can connect to both gristle.org and jabber.org using pedro, on establishing a whiteboard connection the reciever crashes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to have whiteboard enable ==&lt;br /&gt;
You must compile inkscape with the configure option --enable-whiteboard&lt;br /&gt;
&lt;br /&gt;
 ./configure --prefix=/my/installed/inkscape/path/ --enable-whiteboard &amp;amp;&amp;amp;&lt;br /&gt;
 make &amp;amp;&amp;amp; &lt;br /&gt;
 make install&lt;br /&gt;
 # (or 'make install-strip' to remove debug symbols, but we could need it here).&lt;br /&gt;
&lt;br /&gt;
then launch Inkscape.&lt;br /&gt;
&lt;br /&gt;
=== launching Pedro whiteboard ===&lt;br /&gt;
there is a menu '''Whiteboard''' between Effects and Help menues.&lt;br /&gt;
&lt;br /&gt;
Choose '''Whiteboard=&amp;gt;Instant Messaging...'''&lt;br /&gt;
&lt;br /&gt;
A new window pop up called '''Pedro XMPP Client'''.&lt;br /&gt;
&lt;br /&gt;
=== connecting to the server ===&lt;br /&gt;
Use menu '''File=&amp;gt;Connect''' to connect to the server.&lt;br /&gt;
Enter commons jabber parameters (if you have no jabber account you can test the creation of a new one), then connect.&lt;br /&gt;
* If you already have contact with your account, they will be displayed in the Buddies window.&lt;br /&gt;
* If your evereyday jabber IM client is launched, you will see yourself with this client. resource.&lt;br /&gt;
&lt;br /&gt;
Then start the conversation with your friend, or start to share your canvas...&lt;br /&gt;
&lt;br /&gt;
=== Sharing the canvas ===&lt;br /&gt;
'''Click'' on your friend or contact '''buddy''' with '''right mouse button''' and choose from '''contextual menu''': '''share whiteboard'''&lt;br /&gt;
&lt;br /&gt;
A new window will popup requesting you to choose which document to share :&lt;br /&gt;
* The current document (the name of the actual document in the list).&lt;br /&gt;
* A new document (Blank Document on the list).&lt;br /&gt;
&lt;br /&gt;
select it and click on Open. A new window will popup with 'Inkboard session (youruser@server/resource to otheruser@server/resource).&lt;br /&gt;
&lt;br /&gt;
This is the working whiteboard....&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=19564</id>
		<title>WhiteBoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=19564"/>
		<updated>2008-02-05T21:17:18Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pedro is the name of the whiteboard on inkscape, it allow to share the canvas, and work at several people on a same picture.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
===(05/02/08)===&lt;br /&gt;
* Pedro can be used to register new user&lt;br /&gt;
* chat to another buddy works&lt;br /&gt;
* connection can be established with another inkscape&lt;br /&gt;
* In my case, two computers behind the same NAT router, with two accounts, the connction for sharing drawing works, but any test for drawing on canvas result to a read socket error on other canvas, then write socket error on the userd canvas.&lt;br /&gt;
[[User:Popolon2|Popolon]] 21:17, 5 February 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
===(10/01/08)===&lt;br /&gt;
Can connect to im.apinc.org. I tried to google.com xmpp server few month ago it worked (but I lost my login informations).(Inkscape SVN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This error was in the SVN version in september 2007  with aping.org too, and was corrected since :&lt;br /&gt;
Tried with jabber.linux.it, it establishes rightly a connection and can see my buddy list; it works for chatting, but I have no-one to try sharing a draw (In parallel I've had a pidgin session, with didn't experience any trouble).&lt;br /&gt;
CANT connect to jabber.org:5222, SASL error.&lt;br /&gt;
&lt;br /&gt;
After the dev, Dale Harvey : When I stopped working on the whiteboard it wasnt stable but was able to share most document changes, but didnt share defs / metadata etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===(16/01/06)===&lt;br /&gt;
&amp;lt;p&amp;gt;Can connect to both gristle.org and jabber.org using pedro, on establishing a whiteboard connection the reciever crashes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How to have whiteboard enable ==&lt;br /&gt;
You must compile inkscape with the configure option --enable-whiteboard&lt;br /&gt;
&lt;br /&gt;
 ./configure --prefix=/my/installed/inkscape/path/ --enable-whiteboard &amp;amp;&amp;amp;&lt;br /&gt;
 make &amp;amp;&amp;amp; &lt;br /&gt;
 make install&lt;br /&gt;
 # (or 'make install-strip' to remove debug symbols, but we could need it here).&lt;br /&gt;
&lt;br /&gt;
then launch Inkscape.&lt;br /&gt;
&lt;br /&gt;
=== launching Pedro whiteboard ===&lt;br /&gt;
there is a menu '''Whiteboard''' between Effects and Help menues.&lt;br /&gt;
&lt;br /&gt;
Choose '''Whiteboard=&amp;gt;Instant Messaging...'''&lt;br /&gt;
&lt;br /&gt;
A new window pop up called '''Pedro XMPP Client'''.&lt;br /&gt;
&lt;br /&gt;
=== connecting to the server ===&lt;br /&gt;
Use menu '''File=&amp;gt;Connect''' to connect to the server.&lt;br /&gt;
Enter commons jabber parameters (if you have no jabber account you can test the creation of a new one), then connect.&lt;br /&gt;
* If you already have contact with your account, they will be displayed in the Buddies window.&lt;br /&gt;
* If your evereyday jabber IM client is launched, you will see yourself with this client. resource.&lt;br /&gt;
&lt;br /&gt;
Then start the conversation with your friend, or start to share your canvas...&lt;br /&gt;
&lt;br /&gt;
=== Sharing the canvas ===&lt;br /&gt;
'''Click'' on your friend or contact '''buddy''' with '''right mouse button''' and choose from '''contextual menu''': '''share whiteboard'''&lt;br /&gt;
&lt;br /&gt;
A new window will popup requesting you to choose which document to share :&lt;br /&gt;
* The current document (the name of the actual document in the list).&lt;br /&gt;
* A new document (Blank Document on the list).&lt;br /&gt;
&lt;br /&gt;
select it and click on Open. A new window will popup with 'Inkboard session (youruser@server/resource to otheruser@server/resource).&lt;br /&gt;
&lt;br /&gt;
This is the working whiteboard....&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19554</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19554"/>
		<updated>2008-02-05T20:08:20Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: oops fonts was in nonfree&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
* [http://recusantmind.50webs.com/ Inkscape Extension for Linerider]: allows Inkscape to read and write [http://linerider.com/ LineRider] (.sol) files; can draw straight lines, beziers, zooming, erasing, modifying nodes, text, shapes and other drawings.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
==== graphics ====&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== page layout ====&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [http://scribus.net/ Scribus Home Page] (Contacts: irc.freenode.net #scribus )&lt;br /&gt;
&lt;br /&gt;
==== animation ====&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
*[http://www.les-stooges.org/pascal/pencil/ Pencil] free software (GPL) that support SVG import, manage bitmap/vector animation, serveral layers, drawing with tablet pressure, onionskin, export as flash SWF, movie, image sequence.&lt;br /&gt;
&lt;br /&gt;
==== diagrams ====&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
&lt;br /&gt;
==== Graphic notepad ====&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.littlecms.com/ [[LittleCMS]] Home Page] Color Management System&lt;br /&gt;
&lt;br /&gt;
==== Fonts ====&lt;br /&gt;
[[FontForge]] [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
** Vector font editor and converter most bitmap/vector font format (ps,TTF,Type1 OpenType...)&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
==== Conversion ====&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
* [http://thunder.prohosting.com/~rshi/svg/ ps2svg] A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
* [http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
* [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
* [[UniConverter]] [http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Non-free ===&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drawing ====&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
&lt;br /&gt;
==== Digrams ====&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== math ====&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
== Browsers supporting SVG ==&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
== Mobile phones ==&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 4 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
Two for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
* [http://ruby-gnome2.sourceforge.jp/ ruby-gnome2] contain a libRSVG binding for Ruby&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19544</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19544"/>
		<updated>2008-02-05T20:07:22Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: forgott a =&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
* [http://recusantmind.50webs.com/ Inkscape Extension for Linerider]: allows Inkscape to read and write [http://linerider.com/ LineRider] (.sol) files; can draw straight lines, beziers, zooming, erasing, modifying nodes, text, shapes and other drawings.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
==== graphics ====&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== page layout ====&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [http://scribus.net/ Scribus Home Page] (Contacts: irc.freenode.net #scribus )&lt;br /&gt;
&lt;br /&gt;
==== animation ====&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
*[http://www.les-stooges.org/pascal/pencil/ Pencil] free software (GPL) that support SVG import, manage bitmap/vector animation, serveral layers, drawing with tablet pressure, onionskin, export as flash SWF, movie, image sequence.&lt;br /&gt;
&lt;br /&gt;
==== diagrams ====&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
&lt;br /&gt;
==== Graphic notepad ====&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.littlecms.com/ [[LittleCMS]] Home Page] Color Management System&lt;br /&gt;
&lt;br /&gt;
==== Conversion ====&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
* [http://thunder.prohosting.com/~rshi/svg/ ps2svg] A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
* [http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
* [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
* [[UniConverter]] [http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Non-free ===&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drawing ====&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
&lt;br /&gt;
==== Digrams ====&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
&lt;br /&gt;
==== Fonts ====&lt;br /&gt;
[[FontForge]] [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
** Vector font editor and converter most bitmap/vector font format (ps,TTF,Type1 OpenType...)&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== math ====&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
== Browsers supporting SVG ==&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
== Mobile phones ==&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 4 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
Two for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
* [http://ruby-gnome2.sourceforge.jp/ ruby-gnome2] contain a libRSVG binding for Ruby&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19534</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19534"/>
		<updated>2008-02-05T20:06:33Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: regroup softwares by categories in free and non-free big categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
* [http://recusantmind.50webs.com/ Inkscape Extension for Linerider]: allows Inkscape to read and write [http://linerider.com/ LineRider] (.sol) files; can draw straight lines, beziers, zooming, erasing, modifying nodes, text, shapes and other drawings.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
==== graphics ====&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== page layout ====&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [http://scribus.net/ Scribus Home Page] (Contacts: irc.freenode.net #scribus )&lt;br /&gt;
&lt;br /&gt;
==== animation ===&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
*[http://www.les-stooges.org/pascal/pencil/ Pencil] free software (GPL) that support SVG import, manage bitmap/vector animation, serveral layers, drawing with tablet pressure, onionskin, export as flash SWF, movie, image sequence.&lt;br /&gt;
&lt;br /&gt;
==== diagrams ====&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
&lt;br /&gt;
==== Graphic notepad ====&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.littlecms.com/ [[LittleCMS]] Home Page] Color Management System&lt;br /&gt;
&lt;br /&gt;
==== Conversion ====&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
* [http://thunder.prohosting.com/~rshi/svg/ ps2svg] A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
* [http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
* [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
* [[UniConverter]] [http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Non-free ===&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Drawing ====&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
&lt;br /&gt;
==== Digrams ====&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
&lt;br /&gt;
==== Fonts ====&lt;br /&gt;
[[FontForge]] [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
** Vector font editor and converter most bitmap/vector font format (ps,TTF,Type1 OpenType...)&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== math ====&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
== Browsers supporting SVG ==&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
== Mobile phones ==&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 4 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
Two for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
* [http://ruby-gnome2.sourceforge.jp/ ruby-gnome2] contain a libRSVG binding for Ruby&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19524</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19524"/>
		<updated>2008-02-05T19:48:49Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Animation */ +Pencil&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
* [http://recusantmind.50webs.com/ Inkscape Extension for Linerider]: allows Inkscape to read and write [http://linerider.com/ LineRider] (.sol) files; can draw straight lines, beziers, zooming, erasing, modifying nodes, text, shapes and other drawings.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== Drawing ====&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
*[http://www.les-stooges.org/pascal/pencil/ Pencil] free software (GPL) that support SVG import, manage bitmap/vector animation, serveral layers, drawing with tablet pressure, onionskin, export as flash SWF, movie, image sequence.&lt;br /&gt;
&lt;br /&gt;
==== Digrams ====&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
&lt;br /&gt;
==== games ====&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
&lt;br /&gt;
==== Conversion ====&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 4 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
Two for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
* [http://ruby-gnome2.sourceforge.jp/ ruby-gnome2] contain a libRSVG binding for Ruby&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
=== Agave color scheme ===&lt;br /&gt;
Agave is a simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape compatible format. (GNU/GPL License). It can greatly help for the color part of the design.&lt;br /&gt;
* [http://home.gna.org/colorscheme Agave]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19514</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=19514"/>
		<updated>2008-02-05T19:44:55Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Other */ subcategories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
* [http://recusantmind.50webs.com/ Inkscape Extension for Linerider]: allows Inkscape to read and write [http://linerider.com/ LineRider] (.sol) files; can draw straight lines, beziers, zooming, erasing, modifying nodes, text, shapes and other drawings.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
==== Drawing ====&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== Animation ====&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
&lt;br /&gt;
==== Digrams ====&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
&lt;br /&gt;
==== Colors ====&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
&lt;br /&gt;
==== games ====&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
&lt;br /&gt;
==== Conversion ====&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 4 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
Two for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
* [http://ruby-gnome2.sourceforge.jp/ ruby-gnome2] contain a libRSVG binding for Ruby&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
=== Agave color scheme ===&lt;br /&gt;
Agave is a simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape compatible format. (GNU/GPL License). It can greatly help for the color part of the design.&lt;br /&gt;
* [http://home.gna.org/colorscheme Agave]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=18369</id>
		<title>WhiteBoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=18369"/>
		<updated>2008-01-10T21:15:46Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* (10/01/08) */ +what said Dave harvey about the state of the whiteboard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pedro is the name of the whiteboard on inkscape, it allow to share the canvas, and work at several people on a same picture.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
===(16/01/06)===&lt;br /&gt;
&amp;lt;p&amp;gt;Can connect to both gristle.org and jabber.org using pedro, on establishing a whiteboard connection the reciever crashes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===(10/01/08)===&lt;br /&gt;
Can connect to im.apinc.org. I tried to google.com xmpp server few month ago it worked (but I lost my login informations).(Inkscape SVN)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This error was in the SVN version in september 2007  with aping.org too, and was corrected since :&lt;br /&gt;
Tried with jabber.linux.it, it establishes rightly a connection and can see my buddy list; it works for chatting, but I have no-one to try sharing a draw (In parallel I've had a pidgin session, with didn't experience any trouble).&lt;br /&gt;
CANT connect to jabber.org:5222, SASL error.&lt;br /&gt;
&lt;br /&gt;
After the dev, Dale Harvey : When I stopped working on the whiteboard it wasnt stable but was able to share most document changes, but didnt share defs / metadata etc&lt;br /&gt;
&lt;br /&gt;
== How to have whiteboard enable ==&lt;br /&gt;
You must compile inkscape with the configure option --enable-whiteboard&lt;br /&gt;
&lt;br /&gt;
 ./configure --prefix=/my/installed/inkscape/path/ --enable-whiteboard &amp;amp;&amp;amp;&lt;br /&gt;
 make &amp;amp;&amp;amp; &lt;br /&gt;
 make install&lt;br /&gt;
 # (or 'make install-strip' to remove debug symbols, but we could need it here).&lt;br /&gt;
&lt;br /&gt;
then launch Inkscape.&lt;br /&gt;
&lt;br /&gt;
=== launching Pedro whiteboard ===&lt;br /&gt;
there is a menu '''Whiteboard''' between Effects and Help menues.&lt;br /&gt;
&lt;br /&gt;
Choose '''Whiteboard=&amp;gt;Instant Messaging...'''&lt;br /&gt;
&lt;br /&gt;
A new window pop up called '''Pedro XMPP Client'''.&lt;br /&gt;
&lt;br /&gt;
=== connecting to the server ===&lt;br /&gt;
Use menu '''File=&amp;gt;Connect''' to connect to the server.&lt;br /&gt;
Enter commons jabber parameters (if you have no jabber account you can test the creation of a new one), then connect.&lt;br /&gt;
* If you already have contact with your account, they will be displayed in the Buddies window.&lt;br /&gt;
* If your evereyday jabber IM client is launched, you will see yourself with this client. resource.&lt;br /&gt;
&lt;br /&gt;
Then start the conversation with your friend, or start to share your canvas...&lt;br /&gt;
&lt;br /&gt;
=== Sharing the canvas ===&lt;br /&gt;
'''Click'' on your friend or contact '''buddy''' with '''right mouse button''' and choose from '''contextual menu''': '''share whiteboard'''&lt;br /&gt;
&lt;br /&gt;
A new window will popup requesting you to choose which document to share :&lt;br /&gt;
* The current document (the name of the actual document in the list).&lt;br /&gt;
* A new document (Blank Document on the list).&lt;br /&gt;
&lt;br /&gt;
select it and click on Open. A new window will popup with 'Inkboard session (youruser@server/resource to otheruser@server/resource).&lt;br /&gt;
&lt;br /&gt;
This is the working whiteboard....&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=18349</id>
		<title>WhiteBoard</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=WhiteBoard&amp;diff=18349"/>
		<updated>2008-01-10T00:15:42Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: documentation, on how to launch it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pedro is the name of the whiteboard on inkscape, it allow to share the canvas, and work at several people on a same picture.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
===Current Status (16/01/06)===&lt;br /&gt;
&amp;lt;p&amp;gt;Can connect to both gristle.org and jabber.org using pedro, on establishing a whiteboard connection the reciever crashes&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Current Status (10/01/08)===&lt;br /&gt;
Can connect to im.apinc.org. I tried to google.com xmpp server few month ago it worked (but I lost my login informations).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to have whiteboard enable ==&lt;br /&gt;
You must compile inkscape with the configure option --enable-whiteboard&lt;br /&gt;
&lt;br /&gt;
 ./configure --prefix=/my/installed/inkscape/path/ --enable-whiteboard &amp;amp;&amp;amp;&lt;br /&gt;
 make &amp;amp;&amp;amp; &lt;br /&gt;
 make install&lt;br /&gt;
 # (or 'make install-strip' to remove debug symbols, but we could need it here).&lt;br /&gt;
&lt;br /&gt;
then launch Inkscape.&lt;br /&gt;
&lt;br /&gt;
=== launching Pedro whiteboard ===&lt;br /&gt;
there is a menu '''Whiteboard''' between Effects and Help menues.&lt;br /&gt;
&lt;br /&gt;
Choose '''Whiteboard=&amp;gt;Instant Messaging...'''&lt;br /&gt;
&lt;br /&gt;
A new window pop up called '''Pedro XMPP Client'''.&lt;br /&gt;
&lt;br /&gt;
=== connecting to the server ===&lt;br /&gt;
Use menu '''File=&amp;gt;Connect''' to connect to the server.&lt;br /&gt;
Enter commons jabber parameters (if you have no jabber account you can test the creation of a new one), then connect.&lt;br /&gt;
* If you already have contact with your account, they will be displayed in the Buddies window.&lt;br /&gt;
* If your evereyday jabber IM client is launched, you will see yourself with this client. resource.&lt;br /&gt;
&lt;br /&gt;
Then start the conversation with your friend, or start to share your canvas...&lt;br /&gt;
&lt;br /&gt;
=== Sharing the canvas ===&lt;br /&gt;
'''Click'' on your friend or contact '''buddy''' with '''right mouse button''' and choose from '''contextual menu''': '''share whiteboard'''&lt;br /&gt;
&lt;br /&gt;
A new window will popup requesting you to choose which document to share :&lt;br /&gt;
* The current document (the name of the actual document in the list).&lt;br /&gt;
* A new document (Blank Document on the list).&lt;br /&gt;
&lt;br /&gt;
select it and click on Open. A new window will popup with 'Inkboard session (youruser@server/resource to otheruser@server/resource).&lt;br /&gt;
&lt;br /&gt;
This is the working whiteboard....&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17699</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17699"/>
		<updated>2007-12-26T22:08:00Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Ruby */ +libRSVG Ruby binding in Ruby-gnome2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 4 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
Two for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
* [http://ruby-gnome2.sourceforge.jp/ ruby-gnome2] contain a libRSVG binding for Ruby&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
=== Agave color scheme ===&lt;br /&gt;
Agave is a simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape compatible format. (GNU/GPL License). It can greatly help for the color part of the design.&lt;br /&gt;
* [http://home.gna.org/colorscheme Agave]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17569</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17569"/>
		<updated>2007-12-19T11:56:59Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Ruby */ add a agave color scheme section, as it is an important co-project&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 3 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
One for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
=== Agave color scheme ===&lt;br /&gt;
Agave is a simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape compatible format. (GNU/GPL License). It can greatly help for the color part of the design.&lt;br /&gt;
* [http://home.gna.org/colorscheme Agave]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User:Bats&amp;diff=17564</id>
		<title>User:Bats</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User:Bats&amp;diff=17564"/>
		<updated>2007-12-19T11:50:59Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Hardcore wishes */ some other already done things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Hello, I wrote most of this into Kedit shortly after doing a project a few weeks ago; I wanted to capture things while fresh in my mind. I found this wiki much later and so I resolved to post what I had written, somehow. I am not sure where to put it, so I have used this user page for the job. I will advertise this somewhere, just not sure where yet.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:I found your page by chance - hope you don't mind if I add some answers here :) --bb&lt;br /&gt;
:'''No worries, glad to have some input!'''&lt;br /&gt;
::i think you should better post (some of) your ideas to the dev list, to get more input than just me...&lt;br /&gt;
::Could you give me a link to the 'dev' list, there seems to be som many places on this wiki?&lt;br /&gt;
&lt;br /&gt;
Please forgive any missteps on my part, this is my first post to an online wiki.&lt;br /&gt;
&lt;br /&gt;
My intention with this is to express my thoughts as I was working and then to express my '''wishes''' about what the software could do. It's not about flames. '''I really like Inkscape''', it's already better than the last time I tried Corel (version 8, I think) and it's just about at Freehand 7 level which is amazing considering the price!&lt;br /&gt;
&lt;br /&gt;
I also know the whole &amp;quot;If you want it, code it yourself&amp;quot; argument, and this is not about shifting the burden to someone else. Employ these suggestions or don't, I will help where I can. If this list starts some discussion then that will be more than I expected.&lt;br /&gt;
&lt;br /&gt;
I also appreciate that the stuff I experience may be due to the way that Inkscape has been compiled for my Distro. I still have not managed to compile it myself due to the large number of deps. I tried, but Cairo kinda killed my enthusiasm - it's just not gonna happen on Fedora 3.&lt;br /&gt;
&lt;br /&gt;
One last disclaimer - I don't propose to be an expert. I am sure there is loads of stuff that I simply don't know about and by knowing could solve some of these problems!&lt;br /&gt;
&lt;br /&gt;
== My working setup ==&lt;br /&gt;
I use Linux - Fedora Core 3 at the moment. My machine is 10 years old by now, an old AMD 1Ghz and I have 1 gig of RAM and various IDE drives poking out of a very old case. Money is tight, no Apples in sight and never have been ;)&lt;br /&gt;
&lt;br /&gt;
Inkscape (4.3), Gimp and Quanta are my main tools. I will delve into Blender now and again and use sundry tools to get other stuff done.&lt;br /&gt;
&lt;br /&gt;
I've had little success in importing SVG files from Inscape into Blender (not using script)- it seems to be at the Blender end of the process - the imports need to be fairly rudemental to work properly.&lt;br /&gt;
&lt;br /&gt;
== Newly added thoughts ==&lt;br /&gt;
'''Is there a place on this wiki (or elsewhere) that users can go and list tweaks wished for?'''&lt;br /&gt;
:try dev list, after discussing there the rfe tracker&lt;br /&gt;
=== Colour ===&lt;br /&gt;
* A way to store custom colours in a palette.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:joncruz is working on that right now&lt;br /&gt;
* A way to replace colour A with colour B throughout the entire design (or better, range of svg files on disk).&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:not directly, but you can search (ctrl+f) for style e.g. fill=#223344 &lt;br /&gt;
=== Pages ===&lt;br /&gt;
* A way to design with multiple pages in one file. I would like to make a PDF file of many pages but cannot. This forces me to use the (indescribably strange) Scribus!&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:nothing for that in svg 1.1&lt;br /&gt;
:'''What's wrong with a 'holding file'? Perhaps a .ink file that will control the contents of multilple .svg files (each representing your pages) so that you need not extend svg out of standard?'''&lt;br /&gt;
&lt;br /&gt;
== Mixed suggestions and hopeful ideas ==&lt;br /&gt;
Here is the big mixture of observations and ideas:-&lt;br /&gt;
* I would love a way to ''place guides on the four edges of a page automatically''. Those page borders are too bold sometimes, I like to hide them but then I must manually drag guides and place them - a drag (literally)!&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:good idea, could you please file a RFE?&lt;br /&gt;
:'''I will. It could also be a python script in &amp;quot;Effects&amp;quot; I suppose.'''&lt;br /&gt;
::'''I have posted one. I hope it was to the right place. Gulp.'''&lt;br /&gt;
* I worked with a trace from a bitmap that had ~700 nodes. ''Inkscape simply stopped''. The cpu was at 99% everytime I clicked something and it stayed like that for minutes at a time. I suspect that there is some slow code involved with nodes and the like. The rule is keep your nodes below 100 and that means: do not actually use trace. Do not actually create complex images. C'mon.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:current svn is slightly better for this, but the real improvement will come from a new renderer (Xara or Cairo)&lt;br /&gt;
:'''Ah, right.'''&lt;br /&gt;
* Strokes - I needed a way for the stroke to be created ''underneath or above the shape''. I had to convert strokes to shapes (nice that it can do that) and muck about with scaling etc to handle some tweaking on the logo.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:SVG has no other options for stroke placement, so this is indeed the only way.&lt;br /&gt;
:'''A pity that.'''&lt;br /&gt;
* The eye-dropper. I would like it to pick-up the colour ''optionally including'' the alphaness of the colour. Sometimes I actually want to know that exact rgba colour, not the rgb approx that assumes the alpha is ff. (If that makes any sense.)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:that's exactly how it works, did you notice the toggle button in the toolbar?&lt;br /&gt;
:'''Brilliant! I missed that. Thanks :D'''&lt;br /&gt;
* Fills. I love the gradient fills. I love the powerful way that alpha is used (in normal fills as well). I wish there was ''a better way to edit those fills''. The current method is too pokey. Why not lay-out the gradient and have little markers that allow direct control of the fill. Check out how Blender does it. Oh yeah, let me name my blends or - better - just show me a picture of the blend. I can't groove to names like: LinearGradient2182. Ouch.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:looks like you have a very old inkscape - the on-screen editing of gradients as you describe it is there since 0.42&lt;br /&gt;
:'''Well, I have version 0.43 and when you click &amp;quot;edit&amp;quot; you get another dialog which has pulldowns for the gradient stops. It's hard to use that dialog. A simple image of the gradient with little triangles to allow direct manipulation of the colours and stop would be better, this is what I meant.'''&lt;br /&gt;
::that dialog is needed only for gradients with &amp;gt;2 stops, which are not often needed. for commonly used 2-stop gradients everything is doable on canvas: drag handles, or assign color/opacity to them as you would to an object.&lt;br /&gt;
::'''Right, I had not thought to assign colours to the handles. I still think that if the app can do &amp;gt;2 stops then the interface should be able to simply handle that.'''&lt;br /&gt;
:::sure, eventually all stops will be editable on canvas, 2-stop editing is the first step&lt;br /&gt;
* ''Stamping''. I like that it's there. The way it's done is too sensitive. I click and start a drag, I press SPACE and continue the drag, suddenly I have dozens of copies of the shape. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:but when you type text, you don't have problems leaving just one space between words, right? this is no different.&lt;br /&gt;
:'''Well, I am not holding the mouse button down when I type! I find the act of keeping the mouse dead-still while quickly hitting space to be too hard to do. It's too sensitive.'''&lt;br /&gt;
::sorry i still fail to see the problem :) i think it's just a matter of getting used.&lt;br /&gt;
* ''Stamping''. It should be one copy per press of space.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:and it is.&lt;br /&gt;
:'''Not when you hold space down for a millisecond too long and move the mouse some...'''&lt;br /&gt;
* '''Another important thing''': When I drag and then stamp, the original object should be left where the drag began.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:no. it leaves is where you pressed space. sounds logical to me.&lt;br /&gt;
:'''Think about it this way: You have a flower-petal, in the correct position. Now you want to make a copy of it. So you select the petal, you drag it to the new position and hit stamp. The way it is now, the original petal is being dragged, there is a copy at the new position, but the petal is no longer at it's first position. You are forced to go back and drop the dragged petal back where it came from. There already is the concept of &amp;quot;cancelling&amp;quot; a move. This leaves the original object where it started (because this could have been a very careful positioning) when you hit ESC. Likewise, when you hit stamp it should 'know' that you are now stamping and so leave a copy at the original location.'''&lt;br /&gt;
::just press ctrl+d or alt+d before starting to drag :)&lt;br /&gt;
::'''I had a feeling you were gonna say that! :)'''&lt;br /&gt;
* A way to duplicate objects along a path. Perhaps a way to morph them to another shape at the same time. I know there is a plugin for morphing, but not along a path.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:we have an rfe on that, so in due course this will be added.&lt;br /&gt;
:'''Fantastic!'''&lt;br /&gt;
* A way to restore a bitmap (or any imported shape) to it's ''original dimensions'' after successive rotations and deformations.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:open Transform, go to Matrix, &amp;quot;edit current&amp;quot;, Clear.&lt;br /&gt;
:'''Okay, thanks. Might I suggest that those are not intuitive steps and normal joes (like me) get scared by words like &amp;quot;Matrix&amp;quot;! What about an option in context menu (and/or Edit menu) called &amp;quot;Reset Transformations&amp;quot;?'''&lt;br /&gt;
::i think it's too a specialized need to deserve a command of its own. besides it does not always work as the user would expect, because some transforms are embedded and not cancellable - this depends on transform type, object type, and a user setting. so, the matrix clearing at least does exactly what it says it does, not pretending to be something more generic than it is.&lt;br /&gt;
::'''Yes it does what it says it does, but how many users will know what &amp;quot;matrix clearing&amp;quot; means? Not me that's for sure! I still vote for a simple &amp;quot;clear changes&amp;quot; menu somewhere, even if it's sometimes unpredictable. I could always hit undo.'''&lt;br /&gt;
:::a command that is confusingly named and does not always work as expected is worse than no command at all&lt;br /&gt;
* Import - Why can't I drop-in a Gimp XCF file? I have to go and make a special PNG (or jpg) of it (file clutter) just so I can get it into Inkscape. The Gimp can handle SVG...&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think Aaron Spike recently worked on something related to XCF, like an import extension. you may want to ask on the dev list.&lt;br /&gt;
:'''Okay. Glad it's in the pipeline.'''&lt;br /&gt;
==Speed==&lt;br /&gt;
General speed. &lt;br /&gt;
I use the same machine that I used to use for Freehand 8, 9 and 10. Freehand flies. Zap, zap, zap. This machine now has 1 gig of RAM and runs Linux. Inkscape acts like ''a snail on superglue'', well, okay, it's a turn of phrase. I appreciate that this may be due to my distro's (Fedora 3) way of compiling GTK and Inkscape.&lt;br /&gt;
Slow things: &lt;br /&gt;
:#Dragging objects around. &lt;br /&gt;
:#Dragging the canvas around. &lt;br /&gt;
:#Toolboxes: Opening them and when you drag them over the canvas - there is a black flash of redraw.&lt;br /&gt;
:#Using toolboxes: The colour sliders are terrible - they redraw visibly while you are dragging! &lt;br /&gt;
:#Lots of nodes: The superglue hardens and the snail dies. Eek.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:try current svn, it's a bit speedier&lt;br /&gt;
:'''I am forced to wait for RPM's on my distro. This sucks a little. Perhaps I will try climbing Mount Compilation once again, although with Inkscape I never get past the base-camp!'''&lt;br /&gt;
==Paste-inside/Masks/Patterns==&lt;br /&gt;
* A way to &amp;quot;paste inside&amp;quot;. '''This is a &amp;quot;biggy&amp;quot;'''. It's essential to be able to quickly ''clip shapes into other shapes''. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:added in svn.&lt;br /&gt;
:'''Dance Of Joy :-D'''&lt;br /&gt;
* On the subject of &amp;quot;patterns&amp;quot; - it's hard to make a pattern fill &amp;quot;sit&amp;quot; inside a shape properly. It would be great if we could set the spacing between the repeated pattern; sort-of like css padding.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:planned to add.&lt;br /&gt;
:'''And here I thought I was being pushy! :)'''&lt;br /&gt;
* I had trouble converting vector shapes to patterns. Weird stuff, hard to explain. Large vectors (large scale, not complexity) would simply corrupt as a pattern.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:please file a bug with that file attached&lt;br /&gt;
:'''I will try to find the original file.'''&lt;br /&gt;
* When you have a PNG with an alpha channel and you convert it to a pattern, there is a ''visible outline'' where the alpha ends; a kind of ragged edge.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:known problem, maybe a new renderer will be better in this respect&lt;br /&gt;
:'''Cool.'''&lt;br /&gt;
&lt;br /&gt;
==Paths/Outlines==&lt;br /&gt;
* Inkscape really needs an &amp;quot;outline view&amp;quot;. Things like paths that I put text onto usually have no stroke, after some hours of work ''I cannot recall where those paths are''.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
Already done since 0.45.&lt;br /&gt;
* Oh yeah, when you select many objects and move them (or scale them), the paths that you had text put onto ''sort of move in a strange relative way'', not like you would expect. They sort-of lag behind and depending how far you drag, they can be '''waaaaay''' off the page after a bit. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:don't see that, again, please file a bug with example file and detailed steps to reproduce&lt;br /&gt;
:'''I have three bugs to file so far. It will take me some time to reproduce them and then describe it all. I will get onto it as soon as I can.'''&lt;br /&gt;
::ideally you should test with current svn before submitting, but we will also accept bugs against 0.43&lt;br /&gt;
::'''I guess so. When I have two days to rub-together, I'll try compiling Inkscape for myself! Until then I am kinda chained to the yum update.'''&lt;br /&gt;
* Putting text onto paths is great. ''Getting text onto a path in the way you want it to, is hell''. I needed a phrase along the top of a circle and then another few words at the bottom, but those had to be wrapped on the inside of the bottom of the circle, so that they read correctly (not upside-down). The only way I could solve my problem was to cut a curve out of a duplicate of the path and wrap the text to that and then move it around with ALT and F2 (node tool). It was messy.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:None so far.&lt;br /&gt;
:'''Really messy....'''&lt;br /&gt;
&lt;br /&gt;
:Group outline: Creates an outline that encompasses a group of objects/paths that references the shape and transform of the, so that the outline updates as any changes are made to the objects in any way.&lt;br /&gt;
&lt;br /&gt;
==Font dialog==&lt;br /&gt;
*The first thing is that I would love to see previews of the fonts in that list. Not the preview at the bottom which is no good if you happen to have small-sized text, but a pre-rendered, fixed-size (legible) preview in the actual list (like Gimp does it.).&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:just no one coded it yet&lt;br /&gt;
:'''Is there a place on this wiki (or elsewhere) that users can go and add little tweaks wished-for?'''&lt;br /&gt;
*The other thing is kerning. I would love to kern my entire text from the dialog. I love the ALT+arrow keys for tweaking, but en-mass is handy.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:&amp;quot;kern entire text&amp;quot; is called letterspacing, use the alt+&amp;lt;&amp;gt; keys in text tool for that&lt;br /&gt;
:'''Um....'''&lt;br /&gt;
*Would be cool : Is there a way to get Inkscape to re-scan the various system font-folders '''without''' restarting? This way I can install new fonts and have Inkscape pick them up sans closing the whole thing down and re-starting it! That would kick bottom since (last I used them) neither Corel nor Freehand could do it.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:it's pango/freetype area, we just use what they give us&lt;br /&gt;
:'''Okay, brain shutting down now. I can't see why the buffers cannot be flushed, variables reset and pango told to kindly goto line 1, but I don't code C at the best of times!'''&lt;br /&gt;
*A way to &amp;quot;reset&amp;quot; fonts to remove all their distortions, scalings etc.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:see above on removing transform matrix, and for removing kerning there's a special command&lt;br /&gt;
:'''Cool. Please refer to last comments about making a simpler menu entry for this.'''&lt;br /&gt;
&lt;br /&gt;
==Exporting==&lt;br /&gt;
*I was sure that I was able to do this in earlier versions, but: When I select an object (or a group of them, whatever - a &amp;quot;selection&amp;quot;) and I go to export as a PNG and choose the &amp;quot;selection&amp;quot; type, then I expect it to ''only export &amp;lt;u&amp;gt;what I have selected&amp;lt;/u&amp;gt;''.Inkscape is exporting my selection (good) along with a clipped collection of whatever is in the background (bad) - stuff that I have not selected. So - when I have a logo that I want to get into Gimp, I cannot simply select the various bits in-place and export them, I am forced to explode the whole thing into seperate clusters on white-space before I export them. Urgh.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:this was never in the UI. it's only available through the command line currently. we plan to add this option to the UI as well.&lt;br /&gt;
:'''Right. I don't see how the command-line is going to help me export a ''''selection''''' since that implies I am in the UI and have selected something....'''&lt;br /&gt;
::you can select an object to export via its id, using --export-id, see man page&lt;br /&gt;
::''Ah. I better look into that a bit more. Still, when I was doing this project I needed to export a logo (from amongst other graphics) and I was working on many aspects at once, going to and from Gimp. It would have been a drag to close inkscape and then use it as a command-line for one export and then re-open it. See what I mean?'''&lt;br /&gt;
:this is the standard behavior of most vector editors, fwiw&lt;br /&gt;
:'''I can't recall, so I'll take your word for it.'''&lt;br /&gt;
:'''I thought an example would help:&lt;br /&gt;
:'''Scenario: You have a blue square and above it you have a red circle.'''&lt;br /&gt;
:'''When you select ONLY the circle and choose to export it, you get a PNG that has the red circle, but it has a blue background (the square). It should have a transparent background because '''''you only selected the circle.''''' Ne pas?'''&lt;br /&gt;
* When I try to export (save as) to PDF or PS I have found that it ''only works when the page is a portrait'' layout. Anything else exports a clipped portrait version of the document. Most irksome.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think there's a bug on that, search the bug database and add your comments and use cases&lt;br /&gt;
:'''Okay.'''&lt;br /&gt;
* I would love to export to JPG/XCF. Also any other supported format like PDF, EPS etc. Even SVG. '''Why this fixation with Save As?'''&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet :)&lt;br /&gt;
* Why no way to set ''PNG compression'' and other meta info?&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet :)&lt;br /&gt;
:Te maximum compression ratio is now used by default&lt;br /&gt;
* ''Supersampling'' option? Some small images are way chunky.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:export uses the exact same renderer as the screen display, and it should remain so. it's the principle of minimum surprise aka wysiwyg.&lt;br /&gt;
:'''Yeah, but it's a nasty surprise when you open the png in gimp and discover that it's illegible... Surely there is room for wywiwyg - what you WANT is what you get? :)'''&lt;br /&gt;
::no, instead we just need an export preview where you can see what you're getting, and just increase resolution if it's not enough&lt;br /&gt;
::'''Zigactly! Your &amp;quot;export preview&amp;quot; is what I call WyWiWyG.'''&lt;br /&gt;
* A way to export ''each shape in a selection as its own file''. A kind of export-explode if you like.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:Already done&lt;br /&gt;
:'''Again, how to set a selection of shapes from the command line? Not to mention a command-line being non-intuitive for a task like designing graphics.'''&lt;br /&gt;
::it's very powerful and truly unique among vector editors, a major inkscape advantage :)&lt;br /&gt;
::'''Hey, why not have a console ''''within'''' inkscape so we can access these features. Better still, a set of menu-options like, oh I don't know, &amp;quot;export this selection to...&amp;quot; :)'''&lt;br /&gt;
* Add an export '''Only Current Layer''' option. (With a transparent background please!)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:why not hide all other layers and export that?&lt;br /&gt;
:'''It was a suggestion. Sure your idea would work, but it's slow and gets in the way of the flow. Plus, using the current layer panel - that's a horrible idea!'''&lt;br /&gt;
::again, this might be added to the layer dialog when it's done&lt;br /&gt;
::'''Grand!'''&lt;br /&gt;
* I would really like to see a way to ''export slices'' like Fireworks does. Draw stuff, any combination of layers, groups, images, vectors, text. Then drag guides around and have a way to select &amp;quot;slices&amp;quot;, name them and export them.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:easy to do via transparent rects on a layer of their own. Or, we even have an extension for that, try it out.&lt;br /&gt;
:'''I see what you mean about the recs. Cool. I did not see the extension - I will go and look. Thanks.'''&lt;br /&gt;
&lt;br /&gt;
==Layers==&lt;br /&gt;
* I am really happy that they are now there. Really. Could we work on that horrible layer control? I would not mind a layer toolbar at the bottom where I then click around and hide/show/drag to arrange etc. and it goes away when I mouse-out (or re-click the button, or hit esc). &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:sure, just join us and help us code a real layer dialog!&lt;br /&gt;
:'''Again, a suggestion. Perhaps harshly worded.I do not intend to disparage the efforts of the coders - not at all. I would not be useful as a coder, it would take me years to catch-up to your level of knowledge!'''&lt;br /&gt;
* Have a little &amp;quot;export this layer&amp;quot; thingum. (Same as mentioned in Export section. Another way to do the same thing. A shortcut.)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:None as yet.&lt;br /&gt;
&lt;br /&gt;
==Hardcore wishes==&lt;br /&gt;
* '''Mega-wish''': Drop-shadows and other &amp;lt;u&amp;gt;Fireworksification&amp;lt;/u&amp;gt;. Why should Inkscape not blur the line between pixel and vector? I really hate working with the Gimp. It's true. It just plain gets in my way all the time. ''Inkscape has a freedom of movement, a zoom-in zoom-out pan-around rotate-this scale-that paridigm that places foot upon bottom''. Why not go all the way and let me shade edges and glow logos and fill with cool textures?&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
There is already blur since 0.45 and there is a drop shadow script, all the other elements are in SVN&lt;br /&gt;
* '''Super-crazy-OSS-thought''': Transfer Inkscape 100% to Open-GL &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:if we switch to cairo, it has a hardware accelerated backend.&lt;br /&gt;
::Already done for outline mode.&lt;br /&gt;
:'''I can't wait.'''&lt;br /&gt;
*Interact with Blender. I can now have 3D layers with full scenes from a Blender file in them. I can rotate, scale the 3D stuff and then over/underlay that with normal Inkscape stuff. Cmon! Do it! Okay, &amp;lt;nowiki&amp;gt;&amp;lt;/dream&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think blender can import svg now&lt;br /&gt;
:'''Last I tried it kinda munged it, but it was a while back.'''&lt;br /&gt;
::It can import, there are severa tutorials around the web.&lt;br /&gt;
* On the Blender thought-trail: ''I love the way nodes work in Blender''. It's weird, but dig this: You can select two nodes and hit &amp;quot;s&amp;quot; (for scale) and then when you move the mouse (not even a drag) it &amp;quot;scales&amp;quot; the two nodes.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:same in inkscape, just select nodes and press alt+&amp;gt;&amp;lt;, or alt+[] to rotate&lt;br /&gt;
:'''Ah man! I'm in love! Wow. Thanks again :D'''&lt;br /&gt;
* '''Flame idea''': Please start a QT version of Inkscape. I understand that the QT licence has really loosened-up and you can distribute to Windows etc now too. QT is (in my experience of about 4 distros) much snappier than GTK. Whoa! Put down that club. Drop that brick! You know it's so. Deep inside your heart, at midnight, you mutter the secret words; &amp;quot;Damn I wish GTK was as fast as QT.&amp;quot; :) &amp;lt;-- smiley to demonstrate peace and humour. Now let me get back to my KDE desktop! :D :D&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:no, not at all. the toolkit is irrelevant. its effect on speed is negligible. 99% of inkscape slowness is in the renderer, not toolkit.&lt;br /&gt;
:'''I will accept your word. My own experience (on mainly Red-Hat/Fedora) is that Gnome (in my mind that = GTK) is very very very slow. I always switch to KDE and then all is fine and snappy. This has kind-of burned into my head the idea that QT is somehow faster than GTK. This is a mere impression of a user, please ignore.'''&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
I hope this is a good list of suggestions and observations.&lt;br /&gt;
&lt;br /&gt;
I really love the idea of combining Inkscape, Gimp and Scribus and having a mega-design-app that will do anything and everything you can imagine. Heck, let's toss 3D in there too!&lt;br /&gt;
&lt;br /&gt;
Well, the dreams aside, I hope there is some chance of small fixes to an already highly useable and useful application. Way to go Inkscape!&lt;br /&gt;
&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:'''Thanks for all the input so far.'''&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User:Bats&amp;diff=17559</id>
		<title>User:Bats</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User:Bats&amp;diff=17559"/>
		<updated>2007-12-19T11:47:45Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Exporting */ add some of the already done (there are other to write in comments)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Hello, I wrote most of this into Kedit shortly after doing a project a few weeks ago; I wanted to capture things while fresh in my mind. I found this wiki much later and so I resolved to post what I had written, somehow. I am not sure where to put it, so I have used this user page for the job. I will advertise this somewhere, just not sure where yet.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:I found your page by chance - hope you don't mind if I add some answers here :) --bb&lt;br /&gt;
:'''No worries, glad to have some input!'''&lt;br /&gt;
::i think you should better post (some of) your ideas to the dev list, to get more input than just me...&lt;br /&gt;
::Could you give me a link to the 'dev' list, there seems to be som many places on this wiki?&lt;br /&gt;
&lt;br /&gt;
Please forgive any missteps on my part, this is my first post to an online wiki.&lt;br /&gt;
&lt;br /&gt;
My intention with this is to express my thoughts as I was working and then to express my '''wishes''' about what the software could do. It's not about flames. '''I really like Inkscape''', it's already better than the last time I tried Corel (version 8, I think) and it's just about at Freehand 7 level which is amazing considering the price!&lt;br /&gt;
&lt;br /&gt;
I also know the whole &amp;quot;If you want it, code it yourself&amp;quot; argument, and this is not about shifting the burden to someone else. Employ these suggestions or don't, I will help where I can. If this list starts some discussion then that will be more than I expected.&lt;br /&gt;
&lt;br /&gt;
I also appreciate that the stuff I experience may be due to the way that Inkscape has been compiled for my Distro. I still have not managed to compile it myself due to the large number of deps. I tried, but Cairo kinda killed my enthusiasm - it's just not gonna happen on Fedora 3.&lt;br /&gt;
&lt;br /&gt;
One last disclaimer - I don't propose to be an expert. I am sure there is loads of stuff that I simply don't know about and by knowing could solve some of these problems!&lt;br /&gt;
&lt;br /&gt;
== My working setup ==&lt;br /&gt;
I use Linux - Fedora Core 3 at the moment. My machine is 10 years old by now, an old AMD 1Ghz and I have 1 gig of RAM and various IDE drives poking out of a very old case. Money is tight, no Apples in sight and never have been ;)&lt;br /&gt;
&lt;br /&gt;
Inkscape (4.3), Gimp and Quanta are my main tools. I will delve into Blender now and again and use sundry tools to get other stuff done.&lt;br /&gt;
&lt;br /&gt;
I've had little success in importing SVG files from Inscape into Blender (not using script)- it seems to be at the Blender end of the process - the imports need to be fairly rudemental to work properly.&lt;br /&gt;
&lt;br /&gt;
== Newly added thoughts ==&lt;br /&gt;
'''Is there a place on this wiki (or elsewhere) that users can go and list tweaks wished for?'''&lt;br /&gt;
:try dev list, after discussing there the rfe tracker&lt;br /&gt;
=== Colour ===&lt;br /&gt;
* A way to store custom colours in a palette.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:joncruz is working on that right now&lt;br /&gt;
* A way to replace colour A with colour B throughout the entire design (or better, range of svg files on disk).&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:not directly, but you can search (ctrl+f) for style e.g. fill=#223344 &lt;br /&gt;
=== Pages ===&lt;br /&gt;
* A way to design with multiple pages in one file. I would like to make a PDF file of many pages but cannot. This forces me to use the (indescribably strange) Scribus!&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:nothing for that in svg 1.1&lt;br /&gt;
:'''What's wrong with a 'holding file'? Perhaps a .ink file that will control the contents of multilple .svg files (each representing your pages) so that you need not extend svg out of standard?'''&lt;br /&gt;
&lt;br /&gt;
== Mixed suggestions and hopeful ideas ==&lt;br /&gt;
Here is the big mixture of observations and ideas:-&lt;br /&gt;
* I would love a way to ''place guides on the four edges of a page automatically''. Those page borders are too bold sometimes, I like to hide them but then I must manually drag guides and place them - a drag (literally)!&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:good idea, could you please file a RFE?&lt;br /&gt;
:'''I will. It could also be a python script in &amp;quot;Effects&amp;quot; I suppose.'''&lt;br /&gt;
::'''I have posted one. I hope it was to the right place. Gulp.'''&lt;br /&gt;
* I worked with a trace from a bitmap that had ~700 nodes. ''Inkscape simply stopped''. The cpu was at 99% everytime I clicked something and it stayed like that for minutes at a time. I suspect that there is some slow code involved with nodes and the like. The rule is keep your nodes below 100 and that means: do not actually use trace. Do not actually create complex images. C'mon.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:current svn is slightly better for this, but the real improvement will come from a new renderer (Xara or Cairo)&lt;br /&gt;
:'''Ah, right.'''&lt;br /&gt;
* Strokes - I needed a way for the stroke to be created ''underneath or above the shape''. I had to convert strokes to shapes (nice that it can do that) and muck about with scaling etc to handle some tweaking on the logo.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:SVG has no other options for stroke placement, so this is indeed the only way.&lt;br /&gt;
:'''A pity that.'''&lt;br /&gt;
* The eye-dropper. I would like it to pick-up the colour ''optionally including'' the alphaness of the colour. Sometimes I actually want to know that exact rgba colour, not the rgb approx that assumes the alpha is ff. (If that makes any sense.)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:that's exactly how it works, did you notice the toggle button in the toolbar?&lt;br /&gt;
:'''Brilliant! I missed that. Thanks :D'''&lt;br /&gt;
* Fills. I love the gradient fills. I love the powerful way that alpha is used (in normal fills as well). I wish there was ''a better way to edit those fills''. The current method is too pokey. Why not lay-out the gradient and have little markers that allow direct control of the fill. Check out how Blender does it. Oh yeah, let me name my blends or - better - just show me a picture of the blend. I can't groove to names like: LinearGradient2182. Ouch.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:looks like you have a very old inkscape - the on-screen editing of gradients as you describe it is there since 0.42&lt;br /&gt;
:'''Well, I have version 0.43 and when you click &amp;quot;edit&amp;quot; you get another dialog which has pulldowns for the gradient stops. It's hard to use that dialog. A simple image of the gradient with little triangles to allow direct manipulation of the colours and stop would be better, this is what I meant.'''&lt;br /&gt;
::that dialog is needed only for gradients with &amp;gt;2 stops, which are not often needed. for commonly used 2-stop gradients everything is doable on canvas: drag handles, or assign color/opacity to them as you would to an object.&lt;br /&gt;
::'''Right, I had not thought to assign colours to the handles. I still think that if the app can do &amp;gt;2 stops then the interface should be able to simply handle that.'''&lt;br /&gt;
:::sure, eventually all stops will be editable on canvas, 2-stop editing is the first step&lt;br /&gt;
* ''Stamping''. I like that it's there. The way it's done is too sensitive. I click and start a drag, I press SPACE and continue the drag, suddenly I have dozens of copies of the shape. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:but when you type text, you don't have problems leaving just one space between words, right? this is no different.&lt;br /&gt;
:'''Well, I am not holding the mouse button down when I type! I find the act of keeping the mouse dead-still while quickly hitting space to be too hard to do. It's too sensitive.'''&lt;br /&gt;
::sorry i still fail to see the problem :) i think it's just a matter of getting used.&lt;br /&gt;
* ''Stamping''. It should be one copy per press of space.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:and it is.&lt;br /&gt;
:'''Not when you hold space down for a millisecond too long and move the mouse some...'''&lt;br /&gt;
* '''Another important thing''': When I drag and then stamp, the original object should be left where the drag began.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:no. it leaves is where you pressed space. sounds logical to me.&lt;br /&gt;
:'''Think about it this way: You have a flower-petal, in the correct position. Now you want to make a copy of it. So you select the petal, you drag it to the new position and hit stamp. The way it is now, the original petal is being dragged, there is a copy at the new position, but the petal is no longer at it's first position. You are forced to go back and drop the dragged petal back where it came from. There already is the concept of &amp;quot;cancelling&amp;quot; a move. This leaves the original object where it started (because this could have been a very careful positioning) when you hit ESC. Likewise, when you hit stamp it should 'know' that you are now stamping and so leave a copy at the original location.'''&lt;br /&gt;
::just press ctrl+d or alt+d before starting to drag :)&lt;br /&gt;
::'''I had a feeling you were gonna say that! :)'''&lt;br /&gt;
* A way to duplicate objects along a path. Perhaps a way to morph them to another shape at the same time. I know there is a plugin for morphing, but not along a path.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:we have an rfe on that, so in due course this will be added.&lt;br /&gt;
:'''Fantastic!'''&lt;br /&gt;
* A way to restore a bitmap (or any imported shape) to it's ''original dimensions'' after successive rotations and deformations.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:open Transform, go to Matrix, &amp;quot;edit current&amp;quot;, Clear.&lt;br /&gt;
:'''Okay, thanks. Might I suggest that those are not intuitive steps and normal joes (like me) get scared by words like &amp;quot;Matrix&amp;quot;! What about an option in context menu (and/or Edit menu) called &amp;quot;Reset Transformations&amp;quot;?'''&lt;br /&gt;
::i think it's too a specialized need to deserve a command of its own. besides it does not always work as the user would expect, because some transforms are embedded and not cancellable - this depends on transform type, object type, and a user setting. so, the matrix clearing at least does exactly what it says it does, not pretending to be something more generic than it is.&lt;br /&gt;
::'''Yes it does what it says it does, but how many users will know what &amp;quot;matrix clearing&amp;quot; means? Not me that's for sure! I still vote for a simple &amp;quot;clear changes&amp;quot; menu somewhere, even if it's sometimes unpredictable. I could always hit undo.'''&lt;br /&gt;
:::a command that is confusingly named and does not always work as expected is worse than no command at all&lt;br /&gt;
* Import - Why can't I drop-in a Gimp XCF file? I have to go and make a special PNG (or jpg) of it (file clutter) just so I can get it into Inkscape. The Gimp can handle SVG...&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think Aaron Spike recently worked on something related to XCF, like an import extension. you may want to ask on the dev list.&lt;br /&gt;
:'''Okay. Glad it's in the pipeline.'''&lt;br /&gt;
==Speed==&lt;br /&gt;
General speed. &lt;br /&gt;
I use the same machine that I used to use for Freehand 8, 9 and 10. Freehand flies. Zap, zap, zap. This machine now has 1 gig of RAM and runs Linux. Inkscape acts like ''a snail on superglue'', well, okay, it's a turn of phrase. I appreciate that this may be due to my distro's (Fedora 3) way of compiling GTK and Inkscape.&lt;br /&gt;
Slow things: &lt;br /&gt;
:#Dragging objects around. &lt;br /&gt;
:#Dragging the canvas around. &lt;br /&gt;
:#Toolboxes: Opening them and when you drag them over the canvas - there is a black flash of redraw.&lt;br /&gt;
:#Using toolboxes: The colour sliders are terrible - they redraw visibly while you are dragging! &lt;br /&gt;
:#Lots of nodes: The superglue hardens and the snail dies. Eek.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:try current svn, it's a bit speedier&lt;br /&gt;
:'''I am forced to wait for RPM's on my distro. This sucks a little. Perhaps I will try climbing Mount Compilation once again, although with Inkscape I never get past the base-camp!'''&lt;br /&gt;
==Paste-inside/Masks/Patterns==&lt;br /&gt;
* A way to &amp;quot;paste inside&amp;quot;. '''This is a &amp;quot;biggy&amp;quot;'''. It's essential to be able to quickly ''clip shapes into other shapes''. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:added in svn.&lt;br /&gt;
:'''Dance Of Joy :-D'''&lt;br /&gt;
* On the subject of &amp;quot;patterns&amp;quot; - it's hard to make a pattern fill &amp;quot;sit&amp;quot; inside a shape properly. It would be great if we could set the spacing between the repeated pattern; sort-of like css padding.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:planned to add.&lt;br /&gt;
:'''And here I thought I was being pushy! :)'''&lt;br /&gt;
* I had trouble converting vector shapes to patterns. Weird stuff, hard to explain. Large vectors (large scale, not complexity) would simply corrupt as a pattern.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:please file a bug with that file attached&lt;br /&gt;
:'''I will try to find the original file.'''&lt;br /&gt;
* When you have a PNG with an alpha channel and you convert it to a pattern, there is a ''visible outline'' where the alpha ends; a kind of ragged edge.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:known problem, maybe a new renderer will be better in this respect&lt;br /&gt;
:'''Cool.'''&lt;br /&gt;
&lt;br /&gt;
==Paths/Outlines==&lt;br /&gt;
* Inkscape really needs an &amp;quot;outline view&amp;quot;. Things like paths that I put text onto usually have no stroke, after some hours of work ''I cannot recall where those paths are''.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
Already done since 0.45.&lt;br /&gt;
* Oh yeah, when you select many objects and move them (or scale them), the paths that you had text put onto ''sort of move in a strange relative way'', not like you would expect. They sort-of lag behind and depending how far you drag, they can be '''waaaaay''' off the page after a bit. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:don't see that, again, please file a bug with example file and detailed steps to reproduce&lt;br /&gt;
:'''I have three bugs to file so far. It will take me some time to reproduce them and then describe it all. I will get onto it as soon as I can.'''&lt;br /&gt;
::ideally you should test with current svn before submitting, but we will also accept bugs against 0.43&lt;br /&gt;
::'''I guess so. When I have two days to rub-together, I'll try compiling Inkscape for myself! Until then I am kinda chained to the yum update.'''&lt;br /&gt;
* Putting text onto paths is great. ''Getting text onto a path in the way you want it to, is hell''. I needed a phrase along the top of a circle and then another few words at the bottom, but those had to be wrapped on the inside of the bottom of the circle, so that they read correctly (not upside-down). The only way I could solve my problem was to cut a curve out of a duplicate of the path and wrap the text to that and then move it around with ALT and F2 (node tool). It was messy.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:None so far.&lt;br /&gt;
:'''Really messy....'''&lt;br /&gt;
&lt;br /&gt;
:Group outline: Creates an outline that encompasses a group of objects/paths that references the shape and transform of the, so that the outline updates as any changes are made to the objects in any way.&lt;br /&gt;
&lt;br /&gt;
==Font dialog==&lt;br /&gt;
*The first thing is that I would love to see previews of the fonts in that list. Not the preview at the bottom which is no good if you happen to have small-sized text, but a pre-rendered, fixed-size (legible) preview in the actual list (like Gimp does it.).&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:just no one coded it yet&lt;br /&gt;
:'''Is there a place on this wiki (or elsewhere) that users can go and add little tweaks wished-for?'''&lt;br /&gt;
*The other thing is kerning. I would love to kern my entire text from the dialog. I love the ALT+arrow keys for tweaking, but en-mass is handy.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:&amp;quot;kern entire text&amp;quot; is called letterspacing, use the alt+&amp;lt;&amp;gt; keys in text tool for that&lt;br /&gt;
:'''Um....'''&lt;br /&gt;
*Would be cool : Is there a way to get Inkscape to re-scan the various system font-folders '''without''' restarting? This way I can install new fonts and have Inkscape pick them up sans closing the whole thing down and re-starting it! That would kick bottom since (last I used them) neither Corel nor Freehand could do it.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:it's pango/freetype area, we just use what they give us&lt;br /&gt;
:'''Okay, brain shutting down now. I can't see why the buffers cannot be flushed, variables reset and pango told to kindly goto line 1, but I don't code C at the best of times!'''&lt;br /&gt;
*A way to &amp;quot;reset&amp;quot; fonts to remove all their distortions, scalings etc.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:see above on removing transform matrix, and for removing kerning there's a special command&lt;br /&gt;
:'''Cool. Please refer to last comments about making a simpler menu entry for this.'''&lt;br /&gt;
&lt;br /&gt;
==Exporting==&lt;br /&gt;
*I was sure that I was able to do this in earlier versions, but: When I select an object (or a group of them, whatever - a &amp;quot;selection&amp;quot;) and I go to export as a PNG and choose the &amp;quot;selection&amp;quot; type, then I expect it to ''only export &amp;lt;u&amp;gt;what I have selected&amp;lt;/u&amp;gt;''.Inkscape is exporting my selection (good) along with a clipped collection of whatever is in the background (bad) - stuff that I have not selected. So - when I have a logo that I want to get into Gimp, I cannot simply select the various bits in-place and export them, I am forced to explode the whole thing into seperate clusters on white-space before I export them. Urgh.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:this was never in the UI. it's only available through the command line currently. we plan to add this option to the UI as well.&lt;br /&gt;
:'''Right. I don't see how the command-line is going to help me export a ''''selection''''' since that implies I am in the UI and have selected something....'''&lt;br /&gt;
::you can select an object to export via its id, using --export-id, see man page&lt;br /&gt;
::''Ah. I better look into that a bit more. Still, when I was doing this project I needed to export a logo (from amongst other graphics) and I was working on many aspects at once, going to and from Gimp. It would have been a drag to close inkscape and then use it as a command-line for one export and then re-open it. See what I mean?'''&lt;br /&gt;
:this is the standard behavior of most vector editors, fwiw&lt;br /&gt;
:'''I can't recall, so I'll take your word for it.'''&lt;br /&gt;
:'''I thought an example would help:&lt;br /&gt;
:'''Scenario: You have a blue square and above it you have a red circle.'''&lt;br /&gt;
:'''When you select ONLY the circle and choose to export it, you get a PNG that has the red circle, but it has a blue background (the square). It should have a transparent background because '''''you only selected the circle.''''' Ne pas?'''&lt;br /&gt;
* When I try to export (save as) to PDF or PS I have found that it ''only works when the page is a portrait'' layout. Anything else exports a clipped portrait version of the document. Most irksome.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think there's a bug on that, search the bug database and add your comments and use cases&lt;br /&gt;
:'''Okay.'''&lt;br /&gt;
* I would love to export to JPG/XCF. Also any other supported format like PDF, EPS etc. Even SVG. '''Why this fixation with Save As?'''&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet :)&lt;br /&gt;
* Why no way to set ''PNG compression'' and other meta info?&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet :)&lt;br /&gt;
:Te maximum compression ratio is now used by default&lt;br /&gt;
* ''Supersampling'' option? Some small images are way chunky.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:export uses the exact same renderer as the screen display, and it should remain so. it's the principle of minimum surprise aka wysiwyg.&lt;br /&gt;
:'''Yeah, but it's a nasty surprise when you open the png in gimp and discover that it's illegible... Surely there is room for wywiwyg - what you WANT is what you get? :)'''&lt;br /&gt;
::no, instead we just need an export preview where you can see what you're getting, and just increase resolution if it's not enough&lt;br /&gt;
::'''Zigactly! Your &amp;quot;export preview&amp;quot; is what I call WyWiWyG.'''&lt;br /&gt;
* A way to export ''each shape in a selection as its own file''. A kind of export-explode if you like.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:Already done&lt;br /&gt;
:'''Again, how to set a selection of shapes from the command line? Not to mention a command-line being non-intuitive for a task like designing graphics.'''&lt;br /&gt;
::it's very powerful and truly unique among vector editors, a major inkscape advantage :)&lt;br /&gt;
::'''Hey, why not have a console ''''within'''' inkscape so we can access these features. Better still, a set of menu-options like, oh I don't know, &amp;quot;export this selection to...&amp;quot; :)'''&lt;br /&gt;
* Add an export '''Only Current Layer''' option. (With a transparent background please!)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:why not hide all other layers and export that?&lt;br /&gt;
:'''It was a suggestion. Sure your idea would work, but it's slow and gets in the way of the flow. Plus, using the current layer panel - that's a horrible idea!'''&lt;br /&gt;
::again, this might be added to the layer dialog when it's done&lt;br /&gt;
::'''Grand!'''&lt;br /&gt;
* I would really like to see a way to ''export slices'' like Fireworks does. Draw stuff, any combination of layers, groups, images, vectors, text. Then drag guides around and have a way to select &amp;quot;slices&amp;quot;, name them and export them.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:easy to do via transparent rects on a layer of their own. Or, we even have an extension for that, try it out.&lt;br /&gt;
:'''I see what you mean about the recs. Cool. I did not see the extension - I will go and look. Thanks.'''&lt;br /&gt;
&lt;br /&gt;
==Layers==&lt;br /&gt;
* I am really happy that they are now there. Really. Could we work on that horrible layer control? I would not mind a layer toolbar at the bottom where I then click around and hide/show/drag to arrange etc. and it goes away when I mouse-out (or re-click the button, or hit esc). &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:sure, just join us and help us code a real layer dialog!&lt;br /&gt;
:'''Again, a suggestion. Perhaps harshly worded.I do not intend to disparage the efforts of the coders - not at all. I would not be useful as a coder, it would take me years to catch-up to your level of knowledge!'''&lt;br /&gt;
* Have a little &amp;quot;export this layer&amp;quot; thingum. (Same as mentioned in Export section. Another way to do the same thing. A shortcut.)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:None as yet.&lt;br /&gt;
&lt;br /&gt;
==Hardcore wishes==&lt;br /&gt;
* '''Mega-wish''': Drop-shadows and other &amp;lt;u&amp;gt;Fireworksification&amp;lt;/u&amp;gt;. Why should Inkscape not blur the line between pixel and vector? I really hate working with the Gimp. It's true. It just plain gets in my way all the time. ''Inkscape has a freedom of movement, a zoom-in zoom-out pan-around rotate-this scale-that paridigm that places foot upon bottom''. Why not go all the way and let me shade edges and glow logos and fill with cool textures?&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet. but we may have it relatively soon.&lt;br /&gt;
:that's the plan, eventually :)&lt;br /&gt;
:'''Wow - that will be a great day!'''&lt;br /&gt;
* '''Super-crazy-OSS-thought''': Transfer Inkscape 100% to Open-GL &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:if we switch to cairo, it has a hardware accelerated backend.&lt;br /&gt;
:'''I can't wait.'''&lt;br /&gt;
*Interact with Blender. I can now have 3D layers with full scenes from a Blender file in them. I can rotate, scale the 3D stuff and then over/underlay that with normal Inkscape stuff. Cmon! Do it! Okay, &amp;lt;nowiki&amp;gt;&amp;lt;/dream&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think blender can import svg now&lt;br /&gt;
:'''Last I tried it kinda munged it, but it was a while back.'''&lt;br /&gt;
* On the Blender thought-trail: ''I love the way nodes work in Blender''. It's weird, but dig this: You can select two nodes and hit &amp;quot;s&amp;quot; (for scale) and then when you move the mouse (not even a drag) it &amp;quot;scales&amp;quot; the two nodes.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:same in inkscape, just select nodes and press alt+&amp;gt;&amp;lt;, or alt+[] to rotate&lt;br /&gt;
:'''Ah man! I'm in love! Wow. Thanks again :D'''&lt;br /&gt;
* '''Flame idea''': Please start a QT version of Inkscape. I understand that the QT licence has really loosened-up and you can distribute to Windows etc now too. QT is (in my experience of about 4 distros) much snappier than GTK. Whoa! Put down that club. Drop that brick! You know it's so. Deep inside your heart, at midnight, you mutter the secret words; &amp;quot;Damn I wish GTK was as fast as QT.&amp;quot; :) &amp;lt;-- smiley to demonstrate peace and humour. Now let me get back to my KDE desktop! :D :D&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:no, not at all. the toolkit is irrelevant. its effect on speed is negligible. 99% of inkscape slowness is in the renderer, not toolkit.&lt;br /&gt;
:'''I will accept your word. My own experience (on mainly Red-Hat/Fedora) is that Gnome (in my mind that = GTK) is very very very slow. I always switch to KDE and then all is fine and snappy. This has kind-of burned into my head the idea that QT is somehow faster than GTK. This is a mere impression of a user, please ignore.'''&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
I hope this is a good list of suggestions and observations.&lt;br /&gt;
&lt;br /&gt;
I really love the idea of combining Inkscape, Gimp and Scribus and having a mega-design-app that will do anything and everything you can imagine. Heck, let's toss 3D in there too!&lt;br /&gt;
&lt;br /&gt;
Well, the dreams aside, I hope there is some chance of small fixes to an already highly useable and useful application. Way to go Inkscape!&lt;br /&gt;
&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:'''Thanks for all the input so far.'''&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User:Bats&amp;diff=17554</id>
		<title>User:Bats</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User:Bats&amp;diff=17554"/>
		<updated>2007-12-19T11:44:59Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Paths/Outlines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
== Introduction ==&lt;br /&gt;
Hello, I wrote most of this into Kedit shortly after doing a project a few weeks ago; I wanted to capture things while fresh in my mind. I found this wiki much later and so I resolved to post what I had written, somehow. I am not sure where to put it, so I have used this user page for the job. I will advertise this somewhere, just not sure where yet.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:I found your page by chance - hope you don't mind if I add some answers here :) --bb&lt;br /&gt;
:'''No worries, glad to have some input!'''&lt;br /&gt;
::i think you should better post (some of) your ideas to the dev list, to get more input than just me...&lt;br /&gt;
::Could you give me a link to the 'dev' list, there seems to be som many places on this wiki?&lt;br /&gt;
&lt;br /&gt;
Please forgive any missteps on my part, this is my first post to an online wiki.&lt;br /&gt;
&lt;br /&gt;
My intention with this is to express my thoughts as I was working and then to express my '''wishes''' about what the software could do. It's not about flames. '''I really like Inkscape''', it's already better than the last time I tried Corel (version 8, I think) and it's just about at Freehand 7 level which is amazing considering the price!&lt;br /&gt;
&lt;br /&gt;
I also know the whole &amp;quot;If you want it, code it yourself&amp;quot; argument, and this is not about shifting the burden to someone else. Employ these suggestions or don't, I will help where I can. If this list starts some discussion then that will be more than I expected.&lt;br /&gt;
&lt;br /&gt;
I also appreciate that the stuff I experience may be due to the way that Inkscape has been compiled for my Distro. I still have not managed to compile it myself due to the large number of deps. I tried, but Cairo kinda killed my enthusiasm - it's just not gonna happen on Fedora 3.&lt;br /&gt;
&lt;br /&gt;
One last disclaimer - I don't propose to be an expert. I am sure there is loads of stuff that I simply don't know about and by knowing could solve some of these problems!&lt;br /&gt;
&lt;br /&gt;
== My working setup ==&lt;br /&gt;
I use Linux - Fedora Core 3 at the moment. My machine is 10 years old by now, an old AMD 1Ghz and I have 1 gig of RAM and various IDE drives poking out of a very old case. Money is tight, no Apples in sight and never have been ;)&lt;br /&gt;
&lt;br /&gt;
Inkscape (4.3), Gimp and Quanta are my main tools. I will delve into Blender now and again and use sundry tools to get other stuff done.&lt;br /&gt;
&lt;br /&gt;
I've had little success in importing SVG files from Inscape into Blender (not using script)- it seems to be at the Blender end of the process - the imports need to be fairly rudemental to work properly.&lt;br /&gt;
&lt;br /&gt;
== Newly added thoughts ==&lt;br /&gt;
'''Is there a place on this wiki (or elsewhere) that users can go and list tweaks wished for?'''&lt;br /&gt;
:try dev list, after discussing there the rfe tracker&lt;br /&gt;
=== Colour ===&lt;br /&gt;
* A way to store custom colours in a palette.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:joncruz is working on that right now&lt;br /&gt;
* A way to replace colour A with colour B throughout the entire design (or better, range of svg files on disk).&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:not directly, but you can search (ctrl+f) for style e.g. fill=#223344 &lt;br /&gt;
=== Pages ===&lt;br /&gt;
* A way to design with multiple pages in one file. I would like to make a PDF file of many pages but cannot. This forces me to use the (indescribably strange) Scribus!&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:nothing for that in svg 1.1&lt;br /&gt;
:'''What's wrong with a 'holding file'? Perhaps a .ink file that will control the contents of multilple .svg files (each representing your pages) so that you need not extend svg out of standard?'''&lt;br /&gt;
&lt;br /&gt;
== Mixed suggestions and hopeful ideas ==&lt;br /&gt;
Here is the big mixture of observations and ideas:-&lt;br /&gt;
* I would love a way to ''place guides on the four edges of a page automatically''. Those page borders are too bold sometimes, I like to hide them but then I must manually drag guides and place them - a drag (literally)!&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:good idea, could you please file a RFE?&lt;br /&gt;
:'''I will. It could also be a python script in &amp;quot;Effects&amp;quot; I suppose.'''&lt;br /&gt;
::'''I have posted one. I hope it was to the right place. Gulp.'''&lt;br /&gt;
* I worked with a trace from a bitmap that had ~700 nodes. ''Inkscape simply stopped''. The cpu was at 99% everytime I clicked something and it stayed like that for minutes at a time. I suspect that there is some slow code involved with nodes and the like. The rule is keep your nodes below 100 and that means: do not actually use trace. Do not actually create complex images. C'mon.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:current svn is slightly better for this, but the real improvement will come from a new renderer (Xara or Cairo)&lt;br /&gt;
:'''Ah, right.'''&lt;br /&gt;
* Strokes - I needed a way for the stroke to be created ''underneath or above the shape''. I had to convert strokes to shapes (nice that it can do that) and muck about with scaling etc to handle some tweaking on the logo.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:SVG has no other options for stroke placement, so this is indeed the only way.&lt;br /&gt;
:'''A pity that.'''&lt;br /&gt;
* The eye-dropper. I would like it to pick-up the colour ''optionally including'' the alphaness of the colour. Sometimes I actually want to know that exact rgba colour, not the rgb approx that assumes the alpha is ff. (If that makes any sense.)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:that's exactly how it works, did you notice the toggle button in the toolbar?&lt;br /&gt;
:'''Brilliant! I missed that. Thanks :D'''&lt;br /&gt;
* Fills. I love the gradient fills. I love the powerful way that alpha is used (in normal fills as well). I wish there was ''a better way to edit those fills''. The current method is too pokey. Why not lay-out the gradient and have little markers that allow direct control of the fill. Check out how Blender does it. Oh yeah, let me name my blends or - better - just show me a picture of the blend. I can't groove to names like: LinearGradient2182. Ouch.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:looks like you have a very old inkscape - the on-screen editing of gradients as you describe it is there since 0.42&lt;br /&gt;
:'''Well, I have version 0.43 and when you click &amp;quot;edit&amp;quot; you get another dialog which has pulldowns for the gradient stops. It's hard to use that dialog. A simple image of the gradient with little triangles to allow direct manipulation of the colours and stop would be better, this is what I meant.'''&lt;br /&gt;
::that dialog is needed only for gradients with &amp;gt;2 stops, which are not often needed. for commonly used 2-stop gradients everything is doable on canvas: drag handles, or assign color/opacity to them as you would to an object.&lt;br /&gt;
::'''Right, I had not thought to assign colours to the handles. I still think that if the app can do &amp;gt;2 stops then the interface should be able to simply handle that.'''&lt;br /&gt;
:::sure, eventually all stops will be editable on canvas, 2-stop editing is the first step&lt;br /&gt;
* ''Stamping''. I like that it's there. The way it's done is too sensitive. I click and start a drag, I press SPACE and continue the drag, suddenly I have dozens of copies of the shape. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:but when you type text, you don't have problems leaving just one space between words, right? this is no different.&lt;br /&gt;
:'''Well, I am not holding the mouse button down when I type! I find the act of keeping the mouse dead-still while quickly hitting space to be too hard to do. It's too sensitive.'''&lt;br /&gt;
::sorry i still fail to see the problem :) i think it's just a matter of getting used.&lt;br /&gt;
* ''Stamping''. It should be one copy per press of space.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:and it is.&lt;br /&gt;
:'''Not when you hold space down for a millisecond too long and move the mouse some...'''&lt;br /&gt;
* '''Another important thing''': When I drag and then stamp, the original object should be left where the drag began.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:no. it leaves is where you pressed space. sounds logical to me.&lt;br /&gt;
:'''Think about it this way: You have a flower-petal, in the correct position. Now you want to make a copy of it. So you select the petal, you drag it to the new position and hit stamp. The way it is now, the original petal is being dragged, there is a copy at the new position, but the petal is no longer at it's first position. You are forced to go back and drop the dragged petal back where it came from. There already is the concept of &amp;quot;cancelling&amp;quot; a move. This leaves the original object where it started (because this could have been a very careful positioning) when you hit ESC. Likewise, when you hit stamp it should 'know' that you are now stamping and so leave a copy at the original location.'''&lt;br /&gt;
::just press ctrl+d or alt+d before starting to drag :)&lt;br /&gt;
::'''I had a feeling you were gonna say that! :)'''&lt;br /&gt;
* A way to duplicate objects along a path. Perhaps a way to morph them to another shape at the same time. I know there is a plugin for morphing, but not along a path.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:we have an rfe on that, so in due course this will be added.&lt;br /&gt;
:'''Fantastic!'''&lt;br /&gt;
* A way to restore a bitmap (or any imported shape) to it's ''original dimensions'' after successive rotations and deformations.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:open Transform, go to Matrix, &amp;quot;edit current&amp;quot;, Clear.&lt;br /&gt;
:'''Okay, thanks. Might I suggest that those are not intuitive steps and normal joes (like me) get scared by words like &amp;quot;Matrix&amp;quot;! What about an option in context menu (and/or Edit menu) called &amp;quot;Reset Transformations&amp;quot;?'''&lt;br /&gt;
::i think it's too a specialized need to deserve a command of its own. besides it does not always work as the user would expect, because some transforms are embedded and not cancellable - this depends on transform type, object type, and a user setting. so, the matrix clearing at least does exactly what it says it does, not pretending to be something more generic than it is.&lt;br /&gt;
::'''Yes it does what it says it does, but how many users will know what &amp;quot;matrix clearing&amp;quot; means? Not me that's for sure! I still vote for a simple &amp;quot;clear changes&amp;quot; menu somewhere, even if it's sometimes unpredictable. I could always hit undo.'''&lt;br /&gt;
:::a command that is confusingly named and does not always work as expected is worse than no command at all&lt;br /&gt;
* Import - Why can't I drop-in a Gimp XCF file? I have to go and make a special PNG (or jpg) of it (file clutter) just so I can get it into Inkscape. The Gimp can handle SVG...&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think Aaron Spike recently worked on something related to XCF, like an import extension. you may want to ask on the dev list.&lt;br /&gt;
:'''Okay. Glad it's in the pipeline.'''&lt;br /&gt;
==Speed==&lt;br /&gt;
General speed. &lt;br /&gt;
I use the same machine that I used to use for Freehand 8, 9 and 10. Freehand flies. Zap, zap, zap. This machine now has 1 gig of RAM and runs Linux. Inkscape acts like ''a snail on superglue'', well, okay, it's a turn of phrase. I appreciate that this may be due to my distro's (Fedora 3) way of compiling GTK and Inkscape.&lt;br /&gt;
Slow things: &lt;br /&gt;
:#Dragging objects around. &lt;br /&gt;
:#Dragging the canvas around. &lt;br /&gt;
:#Toolboxes: Opening them and when you drag them over the canvas - there is a black flash of redraw.&lt;br /&gt;
:#Using toolboxes: The colour sliders are terrible - they redraw visibly while you are dragging! &lt;br /&gt;
:#Lots of nodes: The superglue hardens and the snail dies. Eek.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:try current svn, it's a bit speedier&lt;br /&gt;
:'''I am forced to wait for RPM's on my distro. This sucks a little. Perhaps I will try climbing Mount Compilation once again, although with Inkscape I never get past the base-camp!'''&lt;br /&gt;
==Paste-inside/Masks/Patterns==&lt;br /&gt;
* A way to &amp;quot;paste inside&amp;quot;. '''This is a &amp;quot;biggy&amp;quot;'''. It's essential to be able to quickly ''clip shapes into other shapes''. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:added in svn.&lt;br /&gt;
:'''Dance Of Joy :-D'''&lt;br /&gt;
* On the subject of &amp;quot;patterns&amp;quot; - it's hard to make a pattern fill &amp;quot;sit&amp;quot; inside a shape properly. It would be great if we could set the spacing between the repeated pattern; sort-of like css padding.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:planned to add.&lt;br /&gt;
:'''And here I thought I was being pushy! :)'''&lt;br /&gt;
* I had trouble converting vector shapes to patterns. Weird stuff, hard to explain. Large vectors (large scale, not complexity) would simply corrupt as a pattern.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:please file a bug with that file attached&lt;br /&gt;
:'''I will try to find the original file.'''&lt;br /&gt;
* When you have a PNG with an alpha channel and you convert it to a pattern, there is a ''visible outline'' where the alpha ends; a kind of ragged edge.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:known problem, maybe a new renderer will be better in this respect&lt;br /&gt;
:'''Cool.'''&lt;br /&gt;
&lt;br /&gt;
==Paths/Outlines==&lt;br /&gt;
* Inkscape really needs an &amp;quot;outline view&amp;quot;. Things like paths that I put text onto usually have no stroke, after some hours of work ''I cannot recall where those paths are''.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
Already done since 0.45.&lt;br /&gt;
* Oh yeah, when you select many objects and move them (or scale them), the paths that you had text put onto ''sort of move in a strange relative way'', not like you would expect. They sort-of lag behind and depending how far you drag, they can be '''waaaaay''' off the page after a bit. &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:don't see that, again, please file a bug with example file and detailed steps to reproduce&lt;br /&gt;
:'''I have three bugs to file so far. It will take me some time to reproduce them and then describe it all. I will get onto it as soon as I can.'''&lt;br /&gt;
::ideally you should test with current svn before submitting, but we will also accept bugs against 0.43&lt;br /&gt;
::'''I guess so. When I have two days to rub-together, I'll try compiling Inkscape for myself! Until then I am kinda chained to the yum update.'''&lt;br /&gt;
* Putting text onto paths is great. ''Getting text onto a path in the way you want it to, is hell''. I needed a phrase along the top of a circle and then another few words at the bottom, but those had to be wrapped on the inside of the bottom of the circle, so that they read correctly (not upside-down). The only way I could solve my problem was to cut a curve out of a duplicate of the path and wrap the text to that and then move it around with ALT and F2 (node tool). It was messy.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:None so far.&lt;br /&gt;
:'''Really messy....'''&lt;br /&gt;
&lt;br /&gt;
:Group outline: Creates an outline that encompasses a group of objects/paths that references the shape and transform of the, so that the outline updates as any changes are made to the objects in any way.&lt;br /&gt;
&lt;br /&gt;
==Font dialog==&lt;br /&gt;
*The first thing is that I would love to see previews of the fonts in that list. Not the preview at the bottom which is no good if you happen to have small-sized text, but a pre-rendered, fixed-size (legible) preview in the actual list (like Gimp does it.).&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:just no one coded it yet&lt;br /&gt;
:'''Is there a place on this wiki (or elsewhere) that users can go and add little tweaks wished-for?'''&lt;br /&gt;
*The other thing is kerning. I would love to kern my entire text from the dialog. I love the ALT+arrow keys for tweaking, but en-mass is handy.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:&amp;quot;kern entire text&amp;quot; is called letterspacing, use the alt+&amp;lt;&amp;gt; keys in text tool for that&lt;br /&gt;
:'''Um....'''&lt;br /&gt;
*Would be cool : Is there a way to get Inkscape to re-scan the various system font-folders '''without''' restarting? This way I can install new fonts and have Inkscape pick them up sans closing the whole thing down and re-starting it! That would kick bottom since (last I used them) neither Corel nor Freehand could do it.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:it's pango/freetype area, we just use what they give us&lt;br /&gt;
:'''Okay, brain shutting down now. I can't see why the buffers cannot be flushed, variables reset and pango told to kindly goto line 1, but I don't code C at the best of times!'''&lt;br /&gt;
*A way to &amp;quot;reset&amp;quot; fonts to remove all their distortions, scalings etc.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:see above on removing transform matrix, and for removing kerning there's a special command&lt;br /&gt;
:'''Cool. Please refer to last comments about making a simpler menu entry for this.'''&lt;br /&gt;
&lt;br /&gt;
==Exporting==&lt;br /&gt;
*I was sure that I was able to do this in earlier versions, but: When I select an object (or a group of them, whatever - a &amp;quot;selection&amp;quot;) and I go to export as a PNG and choose the &amp;quot;selection&amp;quot; type, then I expect it to ''only export &amp;lt;u&amp;gt;what I have selected&amp;lt;/u&amp;gt;''.Inkscape is exporting my selection (good) along with a clipped collection of whatever is in the background (bad) - stuff that I have not selected. So - when I have a logo that I want to get into Gimp, I cannot simply select the various bits in-place and export them, I am forced to explode the whole thing into seperate clusters on white-space before I export them. Urgh.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:this was never in the UI. it's only available through the command line currently. we plan to add this option to the UI as well.&lt;br /&gt;
:'''Right. I don't see how the command-line is going to help me export a ''''selection''''' since that implies I am in the UI and have selected something....'''&lt;br /&gt;
::you can select an object to export via its id, using --export-id, see man page&lt;br /&gt;
::''Ah. I better look into that a bit more. Still, when I was doing this project I needed to export a logo (from amongst other graphics) and I was working on many aspects at once, going to and from Gimp. It would have been a drag to close inkscape and then use it as a command-line for one export and then re-open it. See what I mean?'''&lt;br /&gt;
:this is the standard behavior of most vector editors, fwiw&lt;br /&gt;
:'''I can't recall, so I'll take your word for it.'''&lt;br /&gt;
:'''I thought an example would help:&lt;br /&gt;
:'''Scenario: You have a blue square and above it you have a red circle.'''&lt;br /&gt;
:'''When you select ONLY the circle and choose to export it, you get a PNG that has the red circle, but it has a blue background (the square). It should have a transparent background because '''''you only selected the circle.''''' Ne pas?'''&lt;br /&gt;
* When I try to export (save as) to PDF or PS I have found that it ''only works when the page is a portrait'' layout. Anything else exports a clipped portrait version of the document. Most irksome.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think there's a bug on that, search the bug database and add your comments and use cases&lt;br /&gt;
:'''Okay.'''&lt;br /&gt;
* I would love to export to JPG/XCF. Also any other supported format like PDF, EPS etc. Even SVG. '''Why this fixation with Save As?'''&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet :)&lt;br /&gt;
* Why no way to set ''PNG compression'' and other meta info?&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet :)&lt;br /&gt;
* ''Supersampling'' option? Some small images are way chunky.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:export uses the exact same renderer as the screen display, and it should remain so. it's the principle of minimum surprise aka wysiwyg.&lt;br /&gt;
:'''Yeah, but it's a nasty surprise when you open the png in gimp and discover that it's illegible... Surely there is room for wywiwyg - what you WANT is what you get? :)'''&lt;br /&gt;
::no, instead we just need an export preview where you can see what you're getting, and just increase resolution if it's not enough&lt;br /&gt;
::'''Zigactly! Your &amp;quot;export preview&amp;quot; is what I call WyWiWyG.'''&lt;br /&gt;
* A way to export ''each shape in a selection as its own file''. A kind of export-explode if you like.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:easy to code by a script via command line export&lt;br /&gt;
:'''Again, how to set a selection of shapes from the command line? Not to mention a command-line being non-intuitive for a task like designing graphics.'''&lt;br /&gt;
::it's very powerful and truly unique among vector editors, a major inkscape advantage :)&lt;br /&gt;
::'''Hey, why not have a console ''''within'''' inkscape so we can access these features. Better still, a set of menu-options like, oh I don't know, &amp;quot;export this selection to...&amp;quot; :)'''&lt;br /&gt;
* Add an export '''Only Current Layer''' option. (With a transparent background please!)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:why not hide all other layers and export that?&lt;br /&gt;
:'''It was a suggestion. Sure your idea would work, but it's slow and gets in the way of the flow. Plus, using the current layer panel - that's a horrible idea!'''&lt;br /&gt;
::again, this might be added to the layer dialog when it's done&lt;br /&gt;
::'''Grand!'''&lt;br /&gt;
* I would really like to see a way to ''export slices'' like Fireworks does. Draw stuff, any combination of layers, groups, images, vectors, text. Then drag guides around and have a way to select &amp;quot;slices&amp;quot;, name them and export them.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:easy to do via transparent rects on a layer of their own. Or, we even have an extension for that, try it out.&lt;br /&gt;
:'''I see what you mean about the recs. Cool. I did not see the extension - I will go and look. Thanks.'''&lt;br /&gt;
&lt;br /&gt;
==Layers==&lt;br /&gt;
* I am really happy that they are now there. Really. Could we work on that horrible layer control? I would not mind a layer toolbar at the bottom where I then click around and hide/show/drag to arrange etc. and it goes away when I mouse-out (or re-click the button, or hit esc). &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:sure, just join us and help us code a real layer dialog!&lt;br /&gt;
:'''Again, a suggestion. Perhaps harshly worded.I do not intend to disparage the efforts of the coders - not at all. I would not be useful as a coder, it would take me years to catch-up to your level of knowledge!'''&lt;br /&gt;
* Have a little &amp;quot;export this layer&amp;quot; thingum. (Same as mentioned in Export section. Another way to do the same thing. A shortcut.)&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:None as yet.&lt;br /&gt;
&lt;br /&gt;
==Hardcore wishes==&lt;br /&gt;
* '''Mega-wish''': Drop-shadows and other &amp;lt;u&amp;gt;Fireworksification&amp;lt;/u&amp;gt;. Why should Inkscape not blur the line between pixel and vector? I really hate working with the Gimp. It's true. It just plain gets in my way all the time. ''Inkscape has a freedom of movement, a zoom-in zoom-out pan-around rotate-this scale-that paridigm that places foot upon bottom''. Why not go all the way and let me shade edges and glow logos and fill with cool textures?&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:because no one coded it yet. but we may have it relatively soon.&lt;br /&gt;
:that's the plan, eventually :)&lt;br /&gt;
:'''Wow - that will be a great day!'''&lt;br /&gt;
* '''Super-crazy-OSS-thought''': Transfer Inkscape 100% to Open-GL &lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:if we switch to cairo, it has a hardware accelerated backend.&lt;br /&gt;
:'''I can't wait.'''&lt;br /&gt;
*Interact with Blender. I can now have 3D layers with full scenes from a Blender file in them. I can rotate, scale the 3D stuff and then over/underlay that with normal Inkscape stuff. Cmon! Do it! Okay, &amp;lt;nowiki&amp;gt;&amp;lt;/dream&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:i think blender can import svg now&lt;br /&gt;
:'''Last I tried it kinda munged it, but it was a while back.'''&lt;br /&gt;
* On the Blender thought-trail: ''I love the way nodes work in Blender''. It's weird, but dig this: You can select two nodes and hit &amp;quot;s&amp;quot; (for scale) and then when you move the mouse (not even a drag) it &amp;quot;scales&amp;quot; the two nodes.&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:same in inkscape, just select nodes and press alt+&amp;gt;&amp;lt;, or alt+[] to rotate&lt;br /&gt;
:'''Ah man! I'm in love! Wow. Thanks again :D'''&lt;br /&gt;
* '''Flame idea''': Please start a QT version of Inkscape. I understand that the QT licence has really loosened-up and you can distribute to Windows etc now too. QT is (in my experience of about 4 distros) much snappier than GTK. Whoa! Put down that club. Drop that brick! You know it's so. Deep inside your heart, at midnight, you mutter the secret words; &amp;quot;Damn I wish GTK was as fast as QT.&amp;quot; :) &amp;lt;-- smiley to demonstrate peace and humour. Now let me get back to my KDE desktop! :D :D&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:no, not at all. the toolkit is irrelevant. its effect on speed is negligible. 99% of inkscape slowness is in the renderer, not toolkit.&lt;br /&gt;
:'''I will accept your word. My own experience (on mainly Red-Hat/Fedora) is that Gnome (in my mind that = GTK) is very very very slow. I always switch to KDE and then all is fine and snappy. This has kind-of burned into my head the idea that QT is somehow faster than GTK. This is a mere impression of a user, please ignore.'''&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
I hope this is a good list of suggestions and observations.&lt;br /&gt;
&lt;br /&gt;
I really love the idea of combining Inkscape, Gimp and Scribus and having a mega-design-app that will do anything and everything you can imagine. Heck, let's toss 3D in there too!&lt;br /&gt;
&lt;br /&gt;
Well, the dreams aside, I hope there is some chance of small fixes to an already highly useable and useful application. Way to go Inkscape!&lt;br /&gt;
&lt;br /&gt;
:'''''comments'''''&lt;br /&gt;
:'''Thanks for all the input so far.'''&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17469</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17469"/>
		<updated>2007-12-17T00:29:21Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* XSVG */ no more official site, the source (not changed since 2005 are in cairographics site&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/snapshots/ XSVG Project sources]&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 3 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
One for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17464</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17464"/>
		<updated>2007-12-17T00:24:36Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* GD::SVG perl module */ typo + ruby &amp;amp; svg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
=== Ruby ===&lt;br /&gt;
There is at least 3 libs to manipulate/render SVG in Ruby :&lt;br /&gt;
One for managing SVG generally&lt;br /&gt;
* [http://ruby-svg.sourceforge.jp/ Ruby-SVG]&lt;br /&gt;
And two more specialized in graph :&lt;br /&gt;
* [http://scruffy.rubyforge.org/ Scruffy]&lt;br /&gt;
* [http://www.germane-software.com/software/SVG/SVG::Graph/ SVG::Graph]&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17459</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17459"/>
		<updated>2007-12-17T00:01:28Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* = GD::SVG perl module */ forget a =&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ===&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG]] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17454</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17454"/>
		<updated>2007-12-17T00:00:19Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Libcaca */ +GD::SVG perl module&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
=== GD::SVG perl module ==&lt;br /&gt;
*[http://search.cpan.org/~twh/GD-SVG-0.28/SVG.pm GD::SVG]] allow any perl script using GD API to render graphics to render SVG using cairo instead of traditional GD bitmap by only replacing 'Use GD' by 'Use GD::SVG' and 'GD::Image-&amp;gt;new();' by 'GD::SVG::Image-&amp;gt;new();'&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17449</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17449"/>
		<updated>2007-12-16T23:46:12Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Other */ .gpl is not about the license, but Gimp palette format (that is used by inkscape too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes in the .gpl (Gimp palette format, not the license) Inkscape/Gimp compatible format. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17444</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=17444"/>
		<updated>2007-12-16T23:40:03Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* UniConverter */ +libcaca&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
=== [[Libcaca]] ===&lt;br /&gt;
*[http://libcaca.zoy.org/ libcaca] (Colour AsCii Art library) is a library and a set of tools to convert pictures and video to colored ascii art. It allow to export rendered color ascii art to SVG, PNG, ANSI colored text, HTML and PS.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File_types&amp;diff=17434</id>
		<title>File types</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File_types&amp;diff=17434"/>
		<updated>2007-12-16T22:20:28Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Converter Status */ typo (nativ=&amp;gt;native)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We need EPS, Adobe SVG, and PDF in/out support. We really need to import/export the following formats:&lt;br /&gt;
&lt;br /&gt;
* EPS&lt;br /&gt;
* PDF&lt;br /&gt;
* Adobe SVG (must be interoperable!)&lt;br /&gt;
* Postscript&lt;br /&gt;
* Adobe Illustrator File Formats (Newer ones are PDF 1.4 documents)&lt;br /&gt;
&lt;br /&gt;
To really be considered a successful application, we must take these file formats in and be able to save them out.&lt;br /&gt;
&lt;br /&gt;
Other useful formats might be:&lt;br /&gt;
&lt;br /&gt;
* Enhanced Windows Metafile (emf)&lt;br /&gt;
* Windows Metafile (wmf) (there are a lot of clipart packages in this format)&lt;br /&gt;
* Computer Graphics Metafile (cgm)&lt;br /&gt;
* [http://lprng.sourceforge.net/DISTRIB/RESOURCES/HPGL_short_summary.html HP-GL2 ](plt)&lt;br /&gt;
* [[Embroidery file formats]] (Ksm, Melco, PCS, PES, Tajima,...) ???&lt;br /&gt;
* CorelDRAW files (cdr). Their UI is quite similar to Inkscape's (owing to inspiration of both by Xara's ancient Artworks for the Acorn Archimedes); it suggests a path of least resistance for those seeking to convert.&lt;br /&gt;
* The newer Macromedia Freehand formats: .fh9, .fh10, and .fh11 (by file extension in Windows). At least the ability to read basic vectors, fill color, and stroke width (while possibly ignoring page layout for compatibility). Versions older than Freehand 8 might also be useful to revive those ancient drawings one made using the original Apple Macintoshes (prior to His Steveness' firing and subsequent rehiring).&lt;br /&gt;
&lt;br /&gt;
== Converter Status ==&lt;br /&gt;
&lt;br /&gt;
Please check [http://inkscape.org/wiki/index.php/SVG_Test_Suite_Compliance] and [http://www.w3.org/Graphics/SVG/Test/]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Inkscape export feature matrix&lt;br /&gt;
! Test !! Inkscape !! PDF native !! PDF cairo !! PS native !! PS cairo !! emf&lt;br /&gt;
|-&lt;br /&gt;
! Stroke and Fill&lt;br /&gt;
|-&lt;br /&gt;
! shapes-ellipse-01-t&lt;br /&gt;
| ok || || ok || || crash || ok&lt;br /&gt;
|-&lt;br /&gt;
! shapes-ellipse-02-t&lt;br /&gt;
| ok || || ok || || crash ||&lt;br /&gt;
|-&lt;br /&gt;
! Markers&lt;br /&gt;
|-&lt;br /&gt;
! Text&lt;br /&gt;
|-&lt;br /&gt;
! text-align-01-b&lt;br /&gt;
| ok || || ok || || crash || ok&lt;br /&gt;
|-&lt;br /&gt;
! SVG Filter&lt;br /&gt;
|-&lt;br /&gt;
! basic-filters-gauss-01-b&lt;br /&gt;
| ok || || fail || || crash ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Existing Conversion Tools ==&lt;br /&gt;
&lt;br /&gt;
Scripts and other applications that provide conversions, and might be useful to investigate as solutions to this dilemma.&lt;br /&gt;
&lt;br /&gt;
* [http://www.solidcode.net/pdf2svg/ pdf2svg] (broken link)&lt;br /&gt;
* [http://jeff.cs.mcgill.ca/~luc/PSto.html PS to other formats page] (link broken)&lt;br /&gt;
* [http://www.cenon.info/frame_gb.html Cenon has importers/exporters and source to match]&lt;br /&gt;
* [http://freshmeat.net/projects/epd2svg/ EPD to SVG]&lt;br /&gt;
* [http://freshmeat.net/projects/svg2swf/ SVG to SWF] - for Flash&lt;br /&gt;
* [http://freshmeat.net/projects/font2svg/ font to SVG]&lt;br /&gt;
* [http://freshmeat.net/projects/libsvgtoswf/ libsvgtoswf] - Another Flash converter&lt;br /&gt;
* [http://freshmeat.net/projects/fti2svg.pl/ SGI Irix FTI vector icons to SVG]&lt;br /&gt;
* [http://www.graphviz.org/ Graphviz] - popular text format for describing graphs. Can export SVG.&lt;br /&gt;
* [http://www.pstoedit.net/pstoedit pstoedit] - converts Postscript into SVG (and other editablke formats&lt;br /&gt;
* [http://www.wizards.de/~frank/pstill.html PStill] converts Postscript into PDF&lt;br /&gt;
* [http://homepage.ntlworld.com/r.inglis/PH/Rshi/svg/ ps2svg.ps] converts Postscript into SVG (free) (broken link)&lt;br /&gt;
* [http://www.gnu.org/software/hp2xx/ hp2xx] converts HPGL files into various formats, including SVG&lt;br /&gt;
* [http://sk1project.org/modules.php?name=Products&amp;amp;product=uniconvertor UniConvertor] convert CDR-family, AI,PS, EPS, WMF, CGM, SVG to AI, WMF, CGM, SVG&lt;br /&gt;
&lt;br /&gt;
== OpenOffice OODraw-to-SVG ==&lt;br /&gt;
&lt;br /&gt;
OpenOffice can export '''to''' SVG, and import SVG using the following plug-in&lt;br /&gt;
&lt;br /&gt;
http://www.ipd.uni-karlsruhe.de/~hauma/svg-import/&lt;br /&gt;
  &lt;br /&gt;
Possibly a filter could be created for Inkscape from their code,&lt;br /&gt;
to enable at least being able to load OODraw's SXD file format into&lt;br /&gt;
Inkscape.  &lt;br /&gt;
&lt;br /&gt;
Workaround to use SVG-files created with Inkscape in Openoffice.org.&lt;br /&gt;
Download Skencil from www.skencil.org (formely sketch). It's a &lt;br /&gt;
vector drawing application written in Python. It can import SVG&lt;br /&gt;
and save as Computer Graphics Metafile (CGM). You can use the skconvert&lt;br /&gt;
commandline utility to batchconvert a number of files. Openoffice is&lt;br /&gt;
able to import CGM. Not all object types are supported and you might&lt;br /&gt;
get wrong colors, but the path look ok. I wrote a small article about&lt;br /&gt;
this: http://www.tokonoma.de/software/svg_to_ooo/svg_to_ooo.html&lt;br /&gt;
&lt;br /&gt;
Browsing through OO's sourcecode, this appears to be the parts&lt;br /&gt;
that do the SVG writing:&lt;br /&gt;
&lt;br /&gt;
OpenOffice/filter/source/svg&lt;br /&gt;
&lt;br /&gt;
 SOTranscoder.java  svgfilter.cxx      svgimport.cxx  svgwriter.hxx&lt;br /&gt;
 exports.map        svgfilter.hxx      svgscript.hxx&lt;br /&gt;
 makefile.mk        svgfontexport.cxx  svguno.cxx&lt;br /&gt;
 svgexport.cxx      svgfontexport.hxx  svgwriter.cxx&lt;br /&gt;
&lt;br /&gt;
You can download the OpenOffice sourcecode from one of the OpenOffice&lt;br /&gt;
mirrors.  E.g.:&lt;br /&gt;
&lt;br /&gt;
 http://www.mirror.ac.uk/downloads/sunsite.dk/openoffice/contrib/rc/1.1.4rc/OOo_1.1.4rc_source.tar.gz&lt;br /&gt;
&lt;br /&gt;
There is a webpage with some info about a new SVG exporter, here:&lt;br /&gt;
&lt;br /&gt;
 http://graphics.openoffice.org/svg/svg.htm&lt;br /&gt;
&lt;br /&gt;
This includes a java sample test, that could perhaps be used as a starting point&lt;br /&gt;
for a filter...&lt;br /&gt;
&lt;br /&gt;
 http://graphics.openoffice.org/svg/SVGExportTest.java&lt;br /&gt;
&lt;br /&gt;
Perhaps that could be recast into C++ so that a compiled filter could be&lt;br /&gt;
made of it.&lt;br /&gt;
&lt;br /&gt;
The page also includes a binary svgexport.so package.  Perhaps if this is fairly&lt;br /&gt;
stand-alone, a filter program could be written in C++ based on the above java&lt;br /&gt;
testcode that links against svgexport.so and provides its functionality on the&lt;br /&gt;
commandline as a sxd2svg tool.&lt;br /&gt;
&lt;br /&gt;
nm reports that it provides the following functions:&lt;br /&gt;
&lt;br /&gt;
 00005f9c T component_getFactory&lt;br /&gt;
 00005d28 T component_getImplementationEnvironment&lt;br /&gt;
 00005d44 T component_writeInfo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ldd reports that this .so has the following dependency requirements:&lt;br /&gt;
&lt;br /&gt;
       linux-gate.so.1 =&amp;gt;  (0xffffe000)&lt;br /&gt;
        libsvx645li.so =&amp;gt; not found&lt;br /&gt;
        libxo645li.so =&amp;gt; not found&lt;br /&gt;
        libgo645li.so =&amp;gt; not found&lt;br /&gt;
        libj645li_g.so =&amp;gt; not found&lt;br /&gt;
        libvcl645li.so =&amp;gt; not found&lt;br /&gt;
        libutl645li.so =&amp;gt; not found&lt;br /&gt;
        libtl645li.so =&amp;gt; not found&lt;br /&gt;
        libcomphelp3gcc3.so =&amp;gt; not found&lt;br /&gt;
        libcppuhelpergcc3.so.3 =&amp;gt; not found&lt;br /&gt;
        libcppu.so.3 =&amp;gt; not found&lt;br /&gt;
        libsal.so.3 =&amp;gt; not found&lt;br /&gt;
        libdl.so.2 =&amp;gt; /lib/libdl.so.2 (0x4003d000)&lt;br /&gt;
        libpthread.so.0 =&amp;gt; /lib/libpthread.so.0 (0x40040000)&lt;br /&gt;
        libm.so.6 =&amp;gt; /lib/libm.so.6 (0x40091000)&lt;br /&gt;
        libstlport_gcc.so =&amp;gt; not found&lt;br /&gt;
        libstdc++.so.5 =&amp;gt; /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.4/libstdc++.so.5 (0x400b4000)&lt;br /&gt;
        libc.so.6 =&amp;gt; /lib/libc.so.6 (0x4017d000)&lt;br /&gt;
        /lib/ld-linux.so.2 =&amp;gt; /lib/ld-linux.so.2 (0x80000000)&lt;br /&gt;
        libgcc_s.so.1 =&amp;gt; /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.4/libgcc_s.so.1 (0x40291000)&lt;br /&gt;
&lt;br /&gt;
== Other Conversion Tools ==&lt;br /&gt;
&lt;br /&gt;
When doing prepress work, its better to convert from ps to pdf on the commandline. there are several options available that make the result better fit the job, this is an example ps2pdf command:&lt;br /&gt;
&lt;br /&gt;
        ps2pdf12 -dProcessColorModel=/DeviceCMYK -dPDFSETTINGS=/prepress&lt;br /&gt;
                -dUseFlateCompression=true&lt;br /&gt;
                -dColorConversionStrategy=/UseDeviceDependentColor&lt;br /&gt;
                -dDownsampleColorImages=false&lt;br /&gt;
                -dDownsampleGrayImages=false&lt;br /&gt;
                -dDownsampleMonoImages=false&lt;br /&gt;
                -dAutoFilterColorImages=false&lt;br /&gt;
                -dAutoFilterGrayImages=false&lt;br /&gt;
                -dColorImageFilter=/FlateEncode&lt;br /&gt;
                -dGrayImageFilter=/FlateEncode&lt;br /&gt;
                -dMonoImageFilter=/FlateEncode&lt;br /&gt;
                input.ps output.pdf&lt;br /&gt;
&lt;br /&gt;
PSStill example: convert a grayscale 25x70 cm inkscape exported postscript file to pdf:&lt;br /&gt;
        pstill -i -2 -c -c -c -c -t -B -w 708,66 -h 1984,25 -o output.pdf input.ps&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Discussion]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File_types&amp;diff=17429</id>
		<title>File types</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File_types&amp;diff=17429"/>
		<updated>2007-12-16T22:20:02Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Converter Status */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We need EPS, Adobe SVG, and PDF in/out support. We really need to import/export the following formats:&lt;br /&gt;
&lt;br /&gt;
* EPS&lt;br /&gt;
* PDF&lt;br /&gt;
* Adobe SVG (must be interoperable!)&lt;br /&gt;
* Postscript&lt;br /&gt;
* Adobe Illustrator File Formats (Newer ones are PDF 1.4 documents)&lt;br /&gt;
&lt;br /&gt;
To really be considered a successful application, we must take these file formats in and be able to save them out.&lt;br /&gt;
&lt;br /&gt;
Other useful formats might be:&lt;br /&gt;
&lt;br /&gt;
* Enhanced Windows Metafile (emf)&lt;br /&gt;
* Windows Metafile (wmf) (there are a lot of clipart packages in this format)&lt;br /&gt;
* Computer Graphics Metafile (cgm)&lt;br /&gt;
* [http://lprng.sourceforge.net/DISTRIB/RESOURCES/HPGL_short_summary.html HP-GL2 ](plt)&lt;br /&gt;
* [[Embroidery file formats]] (Ksm, Melco, PCS, PES, Tajima,...) ???&lt;br /&gt;
* CorelDRAW files (cdr). Their UI is quite similar to Inkscape's (owing to inspiration of both by Xara's ancient Artworks for the Acorn Archimedes); it suggests a path of least resistance for those seeking to convert.&lt;br /&gt;
* The newer Macromedia Freehand formats: .fh9, .fh10, and .fh11 (by file extension in Windows). At least the ability to read basic vectors, fill color, and stroke width (while possibly ignoring page layout for compatibility). Versions older than Freehand 8 might also be useful to revive those ancient drawings one made using the original Apple Macintoshes (prior to His Steveness' firing and subsequent rehiring).&lt;br /&gt;
&lt;br /&gt;
== Converter Status ==&lt;br /&gt;
&lt;br /&gt;
Please check [http://inkscape.org/wiki/index.php/SVG_Test_Suite_Compliance] and [http://www.w3.org/Graphics/SVG/Test/]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Inkscape export feature matrix&lt;br /&gt;
! Test !! Inkscape !! PDF nativ !! PDF cairo !! PS nativ !! PS cairo !! emf&lt;br /&gt;
|-&lt;br /&gt;
! Stroke and Fill&lt;br /&gt;
|-&lt;br /&gt;
! shapes-ellipse-01-t&lt;br /&gt;
| ok || || ok || || crash || ok&lt;br /&gt;
|-&lt;br /&gt;
! shapes-ellipse-02-t&lt;br /&gt;
| ok || || ok || || crash ||&lt;br /&gt;
|-&lt;br /&gt;
! Markers&lt;br /&gt;
|-&lt;br /&gt;
! Text&lt;br /&gt;
|-&lt;br /&gt;
! text-align-01-b&lt;br /&gt;
| ok || || ok || || crash || ok&lt;br /&gt;
|-&lt;br /&gt;
! SVG Filter&lt;br /&gt;
|-&lt;br /&gt;
! basic-filters-gauss-01-b&lt;br /&gt;
| ok || || fail || || crash ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Existing Conversion Tools ==&lt;br /&gt;
&lt;br /&gt;
Scripts and other applications that provide conversions, and might be useful to investigate as solutions to this dilemma.&lt;br /&gt;
&lt;br /&gt;
* [http://www.solidcode.net/pdf2svg/ pdf2svg] (broken link)&lt;br /&gt;
* [http://jeff.cs.mcgill.ca/~luc/PSto.html PS to other formats page] (link broken)&lt;br /&gt;
* [http://www.cenon.info/frame_gb.html Cenon has importers/exporters and source to match]&lt;br /&gt;
* [http://freshmeat.net/projects/epd2svg/ EPD to SVG]&lt;br /&gt;
* [http://freshmeat.net/projects/svg2swf/ SVG to SWF] - for Flash&lt;br /&gt;
* [http://freshmeat.net/projects/font2svg/ font to SVG]&lt;br /&gt;
* [http://freshmeat.net/projects/libsvgtoswf/ libsvgtoswf] - Another Flash converter&lt;br /&gt;
* [http://freshmeat.net/projects/fti2svg.pl/ SGI Irix FTI vector icons to SVG]&lt;br /&gt;
* [http://www.graphviz.org/ Graphviz] - popular text format for describing graphs. Can export SVG.&lt;br /&gt;
* [http://www.pstoedit.net/pstoedit pstoedit] - converts Postscript into SVG (and other editablke formats&lt;br /&gt;
* [http://www.wizards.de/~frank/pstill.html PStill] converts Postscript into PDF&lt;br /&gt;
* [http://homepage.ntlworld.com/r.inglis/PH/Rshi/svg/ ps2svg.ps] converts Postscript into SVG (free) (broken link)&lt;br /&gt;
* [http://www.gnu.org/software/hp2xx/ hp2xx] converts HPGL files into various formats, including SVG&lt;br /&gt;
* [http://sk1project.org/modules.php?name=Products&amp;amp;product=uniconvertor UniConvertor] convert CDR-family, AI,PS, EPS, WMF, CGM, SVG to AI, WMF, CGM, SVG&lt;br /&gt;
&lt;br /&gt;
== OpenOffice OODraw-to-SVG ==&lt;br /&gt;
&lt;br /&gt;
OpenOffice can export '''to''' SVG, and import SVG using the following plug-in&lt;br /&gt;
&lt;br /&gt;
http://www.ipd.uni-karlsruhe.de/~hauma/svg-import/&lt;br /&gt;
  &lt;br /&gt;
Possibly a filter could be created for Inkscape from their code,&lt;br /&gt;
to enable at least being able to load OODraw's SXD file format into&lt;br /&gt;
Inkscape.  &lt;br /&gt;
&lt;br /&gt;
Workaround to use SVG-files created with Inkscape in Openoffice.org.&lt;br /&gt;
Download Skencil from www.skencil.org (formely sketch). It's a &lt;br /&gt;
vector drawing application written in Python. It can import SVG&lt;br /&gt;
and save as Computer Graphics Metafile (CGM). You can use the skconvert&lt;br /&gt;
commandline utility to batchconvert a number of files. Openoffice is&lt;br /&gt;
able to import CGM. Not all object types are supported and you might&lt;br /&gt;
get wrong colors, but the path look ok. I wrote a small article about&lt;br /&gt;
this: http://www.tokonoma.de/software/svg_to_ooo/svg_to_ooo.html&lt;br /&gt;
&lt;br /&gt;
Browsing through OO's sourcecode, this appears to be the parts&lt;br /&gt;
that do the SVG writing:&lt;br /&gt;
&lt;br /&gt;
OpenOffice/filter/source/svg&lt;br /&gt;
&lt;br /&gt;
 SOTranscoder.java  svgfilter.cxx      svgimport.cxx  svgwriter.hxx&lt;br /&gt;
 exports.map        svgfilter.hxx      svgscript.hxx&lt;br /&gt;
 makefile.mk        svgfontexport.cxx  svguno.cxx&lt;br /&gt;
 svgexport.cxx      svgfontexport.hxx  svgwriter.cxx&lt;br /&gt;
&lt;br /&gt;
You can download the OpenOffice sourcecode from one of the OpenOffice&lt;br /&gt;
mirrors.  E.g.:&lt;br /&gt;
&lt;br /&gt;
 http://www.mirror.ac.uk/downloads/sunsite.dk/openoffice/contrib/rc/1.1.4rc/OOo_1.1.4rc_source.tar.gz&lt;br /&gt;
&lt;br /&gt;
There is a webpage with some info about a new SVG exporter, here:&lt;br /&gt;
&lt;br /&gt;
 http://graphics.openoffice.org/svg/svg.htm&lt;br /&gt;
&lt;br /&gt;
This includes a java sample test, that could perhaps be used as a starting point&lt;br /&gt;
for a filter...&lt;br /&gt;
&lt;br /&gt;
 http://graphics.openoffice.org/svg/SVGExportTest.java&lt;br /&gt;
&lt;br /&gt;
Perhaps that could be recast into C++ so that a compiled filter could be&lt;br /&gt;
made of it.&lt;br /&gt;
&lt;br /&gt;
The page also includes a binary svgexport.so package.  Perhaps if this is fairly&lt;br /&gt;
stand-alone, a filter program could be written in C++ based on the above java&lt;br /&gt;
testcode that links against svgexport.so and provides its functionality on the&lt;br /&gt;
commandline as a sxd2svg tool.&lt;br /&gt;
&lt;br /&gt;
nm reports that it provides the following functions:&lt;br /&gt;
&lt;br /&gt;
 00005f9c T component_getFactory&lt;br /&gt;
 00005d28 T component_getImplementationEnvironment&lt;br /&gt;
 00005d44 T component_writeInfo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ldd reports that this .so has the following dependency requirements:&lt;br /&gt;
&lt;br /&gt;
       linux-gate.so.1 =&amp;gt;  (0xffffe000)&lt;br /&gt;
        libsvx645li.so =&amp;gt; not found&lt;br /&gt;
        libxo645li.so =&amp;gt; not found&lt;br /&gt;
        libgo645li.so =&amp;gt; not found&lt;br /&gt;
        libj645li_g.so =&amp;gt; not found&lt;br /&gt;
        libvcl645li.so =&amp;gt; not found&lt;br /&gt;
        libutl645li.so =&amp;gt; not found&lt;br /&gt;
        libtl645li.so =&amp;gt; not found&lt;br /&gt;
        libcomphelp3gcc3.so =&amp;gt; not found&lt;br /&gt;
        libcppuhelpergcc3.so.3 =&amp;gt; not found&lt;br /&gt;
        libcppu.so.3 =&amp;gt; not found&lt;br /&gt;
        libsal.so.3 =&amp;gt; not found&lt;br /&gt;
        libdl.so.2 =&amp;gt; /lib/libdl.so.2 (0x4003d000)&lt;br /&gt;
        libpthread.so.0 =&amp;gt; /lib/libpthread.so.0 (0x40040000)&lt;br /&gt;
        libm.so.6 =&amp;gt; /lib/libm.so.6 (0x40091000)&lt;br /&gt;
        libstlport_gcc.so =&amp;gt; not found&lt;br /&gt;
        libstdc++.so.5 =&amp;gt; /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.4/libstdc++.so.5 (0x400b4000)&lt;br /&gt;
        libc.so.6 =&amp;gt; /lib/libc.so.6 (0x4017d000)&lt;br /&gt;
        /lib/ld-linux.so.2 =&amp;gt; /lib/ld-linux.so.2 (0x80000000)&lt;br /&gt;
        libgcc_s.so.1 =&amp;gt; /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.4/libgcc_s.so.1 (0x40291000)&lt;br /&gt;
&lt;br /&gt;
== Other Conversion Tools ==&lt;br /&gt;
&lt;br /&gt;
When doing prepress work, its better to convert from ps to pdf on the commandline. there are several options available that make the result better fit the job, this is an example ps2pdf command:&lt;br /&gt;
&lt;br /&gt;
        ps2pdf12 -dProcessColorModel=/DeviceCMYK -dPDFSETTINGS=/prepress&lt;br /&gt;
                -dUseFlateCompression=true&lt;br /&gt;
                -dColorConversionStrategy=/UseDeviceDependentColor&lt;br /&gt;
                -dDownsampleColorImages=false&lt;br /&gt;
                -dDownsampleGrayImages=false&lt;br /&gt;
                -dDownsampleMonoImages=false&lt;br /&gt;
                -dAutoFilterColorImages=false&lt;br /&gt;
                -dAutoFilterGrayImages=false&lt;br /&gt;
                -dColorImageFilter=/FlateEncode&lt;br /&gt;
                -dGrayImageFilter=/FlateEncode&lt;br /&gt;
                -dMonoImageFilter=/FlateEncode&lt;br /&gt;
                input.ps output.pdf&lt;br /&gt;
&lt;br /&gt;
PSStill example: convert a grayscale 25x70 cm inkscape exported postscript file to pdf:&lt;br /&gt;
        pstill -i -2 -c -c -c -c -t -B -w 708,66 -h 1984,25 -o output.pdf input.ps&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Discussion]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=16735</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=16735"/>
		<updated>2007-11-14T00:54:46Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Free */ +java-notepad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [http://java-notelab.sourceforge.net/ java-notebook] a java graphic and text notepad using SVG as fileformat&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Creating_Live_Path_Effects&amp;diff=16165</id>
		<title>Creating Live Path Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Creating_Live_Path_Effects&amp;diff=16165"/>
		<updated>2007-09-01T12:02:57Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Parameter types: */ You also have to initialise an register them =&amp;gt; You also have to initialise and register them&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Instructions for making Live Path Effects.&lt;br /&gt;
&lt;br /&gt;
=Groundwork:=&lt;br /&gt;
It is best to put your new effect in the /live_effects directory. Copy lpe-skeleton.cpp and lpe-skeleton.h to your files (say lpe-youreffect.cpp and lpe-youreffect.h), and rename everything from &amp;lt;i&amp;gt;skeleton&amp;lt;/i&amp;gt; to your name.&lt;br /&gt;
&lt;br /&gt;
Add your effect to the enumeration in effect.h: &amp;quot;enum EffectType&amp;quot;. This way, Inkscape knows how to refer to your effect.&lt;br /&gt;
&lt;br /&gt;
Add your effect to the &amp;quot;const Util::EnumData&amp;lt;EffectType&amp;gt; LPETypeData[INVALID_LPE]&amp;quot; array in /live_effects/effect.cpp. This way, Inkscape knows how to tell the user what the name of the effect is and also how to write its name to SVG.&lt;br /&gt;
&lt;br /&gt;
One more thing to do: add your files to /live_effects/Makefile_insert. (Be aware of the spaces and tabs in that file!)&lt;br /&gt;
&lt;br /&gt;
That's all! Now your effect should pop up in the LivePathEffect dialog in Inkscape! But your effect won't do anything now, it would just pass along the original path. Time to start writing the main machinery of your cool effect!&lt;br /&gt;
&lt;br /&gt;
=Write your effect:=&lt;br /&gt;
&lt;br /&gt;
The effect code should go into a doEffect function. The doEffect function receives the original path, and should return the path that results from your effect.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;You have to choose between 4 doEffect functions and implement just one of them.&amp;lt;/b&amp;gt; There is a &amp;quot;chain&amp;quot; of these functions. The first doEffect function calls the second, which calls the 3rd, which calls the 4th. The 4th returns its result to the 3rd which returns its result to the 2nd which returns it to the first and finally Inkscape receives the result. But all these standard functions do nothing real, they just change the path from one type to another. You have to determine which type is most convenient for you and &amp;lt;i&amp;gt;overload&amp;lt;/i&amp;gt; that function. This means you put your own doEffect function in the place where normally the standard function would be called.&lt;br /&gt;
&lt;br /&gt;
These are the doEffect functions in the order in which they are called:&lt;br /&gt;
&lt;br /&gt;
1. void doEffect (SPCurve * curve)&amp;lt;br&amp;gt;&lt;br /&gt;
2. NArtBpath * doEffect (NArtBpath * path_in)&amp;lt;br&amp;gt;&lt;br /&gt;
3. std::vector&amp;lt;Geom::Path&amp;gt; doEffect (std::vector&amp;lt;Geom::Path&amp;gt; &amp;amp; path_in)&amp;lt;br&amp;gt;&lt;br /&gt;
4. Geom::Piecewise&amp;lt;Geom::D2&amp;lt;Geom::SBasis&amp;gt; &amp;gt; doEffect (Geom::Piecewise&amp;lt;Geom::D2&amp;lt;Geom::SBasis&amp;gt; &amp;gt; &amp;amp; pwd2_in)&lt;br /&gt;
&lt;br /&gt;
It is easy to replace the standard doEffect function with yours. Let's say you want to create your effect with the path types of the 3rd function. You have to declare that one for your effect in lpe-youreffect.h: they are already writting down in there, you just have to un-comment the one you want, and you can delete the other doEffect functions. You must do the same in lpe-youreffect.cpp. &lt;br /&gt;
&lt;br /&gt;
A &amp;quot;copy&amp;quot; effect has already been put in the .cpp file, you have to spice that up to make it do what you want. It is best to have a look at the doEffect functions of lpe-slant.cpp and lpe-skeleton.cpp to see what is possible and how to implement something!&lt;br /&gt;
&lt;br /&gt;
=Parameter types:=&lt;br /&gt;
&lt;br /&gt;
Your effect can have any number of parameters that you'd like. You have to define them in the .h file. &amp;quot;RealParam number&amp;quot; is already there in the skeleton file; you can delete this if you do not want that kind of parameter ofcourse. That is the location where you can put the parameters that you want.&amp;lt;br&amp;gt;&lt;br /&gt;
You also have to initialise and register them, so Inkscape knows about them. This you should do in the .cpp file: &lt;br /&gt;
&lt;br /&gt;
    // initialise your parameters here:&lt;br /&gt;
    number(_(&amp;quot;Float parameter&amp;quot;), _(&amp;quot;just a real number like 1.4!&amp;quot;), &amp;quot;svgname&amp;quot;, &amp;amp;wr, this, 1.2)&lt;br /&gt;
&lt;br /&gt;
The arguments are respectively, the name of the parameter in the UI, the tooltip text, the name of the parameter in SVG, 2 parameters that you don't have to bother about (they are always the same), and finally the default value. You can also omit the default value.&lt;br /&gt;
&lt;br /&gt;
And these lines register your parameter:&lt;br /&gt;
&lt;br /&gt;
    // register all your parameters here, so Inkscape knows which parameters this effect has:&lt;br /&gt;
    registerParameter( dynamic_cast&amp;lt;Parameter *&amp;gt;(&amp;amp;number) );&lt;br /&gt;
&lt;br /&gt;
==Available parameter types== &lt;br /&gt;
Check the /live_effects/parameter dir for more up-to-date info; perhaps some parameter types were added! You have to include the .h file that belongs to the parameter type in your own .h file to be able to use that parameter type.&lt;br /&gt;
* &amp;lt;b&amp;gt;RealParam&amp;lt;/b&amp;gt;: a number of type 'gdouble'. &amp;lt;br&amp;gt;&lt;br /&gt;
include &amp;quot;live_effects/parameter/parameter.h&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
(see lpe-slant.cpp to learn how to use this type)&lt;br /&gt;
* &amp;lt;b&amp;gt;PointParam&amp;lt;/b&amp;gt;: a parameter that describes a coordinate on the page. &amp;lt;br&amp;gt;&lt;br /&gt;
include &amp;quot;live_effects/parameter/point.h&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(see lpe-skeletal.cpp to learn how to use this type)&lt;br /&gt;
* &amp;lt;b&amp;gt;PathParam&amp;lt;/b&amp;gt;: a parameter that is a path. This is a single path! If the input for this parameter are multiple paths, it is converted to just one path.&amp;lt;br&amp;gt;&lt;br /&gt;
include &amp;quot;live_effects/parameter/path.h&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(see lpe-skeletal.cpp to learn how to use this type)&lt;br /&gt;
* &amp;lt;b&amp;gt;EnumParam&amp;lt;/b&amp;gt;: a parameter that lets the user choose between a number of options from a dropdown box. &amp;lt;br&amp;gt;&lt;br /&gt;
include &amp;quot;live_effects/parameter/enum.h&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
(see lpe-skeletal.cpp to learn how to use this type)&lt;br /&gt;
&lt;br /&gt;
The parameters will automatically appear in the Live Path Effects dialog!&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15967</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15967"/>
		<updated>2007-08-06T23:25:44Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Convert to SVG */ +Kig&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vectorize/trace ==&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
== Convert to SVG ==&lt;br /&gt;
=== [[uniconvertor]] ===&lt;br /&gt;
UniConvertor is an universal vector graphics translator. The project uses sK1 engine to convert one format to another. Project has following import filters: CDR, CMX, AI, CGM, WMF, XFIG, SVG, SK, SK1, AFF and export filters: AI, SVG, SK, SK1, CGM, WMF.&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ Uniconvertor]&lt;br /&gt;
&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
=== Kig ===&lt;br /&gt;
Kig is a geometry educational tool, it can import from most of the free geom softwares format : kig (own format), kigz (own format compresed), kgeo, seg (Kseg), fgeo (Dr Geo) anf fig, and can export them to SVG, xfig, latex, and image. This can be useful to integrate a geometry activity in a more complet document realized in Inkscape for web reading or printing for schools.&lt;br /&gt;
&lt;br /&gt;
*http://edu.kde.org/kig&lt;br /&gt;
&lt;br /&gt;
== Color scheme &amp;amp; palettes ==&lt;br /&gt;
=== Agave ===&lt;br /&gt;
Agave is a color scheme tool allowing to create palettes based on standard color composition rules, it export it's palettes in the format managed by Gimp and Inkscape.&lt;br /&gt;
&lt;br /&gt;
*[http://home.gna.org/colorscheme/ Agave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
== Multipage presentation or book ==&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a command-line unix utility to create a multi-page PDF file from a sequence of SVG files.  This is very helpful for creating slide presentations.  For example, it is excellent for making lectures.  You can make incremental slides very easily (i.e., slides which grow with each step, such as listings).  This is done by marking incremental slides in your inkscape svg document.  A tutorial is available on the web page. &lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
&lt;br /&gt;
Scribus is a publishing software supporting SVG, allowing to organise Inkscape documents as a full featured pre-press tool. It doesn't support SVG filters (blur/blend modes...), but manage most of other features.&lt;br /&gt;
&lt;br /&gt;
*[http://www.scribus.net/ Scribus]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
== Charts &amp;amp; Graphs ==&lt;br /&gt;
=== Gnuplot ===&lt;br /&gt;
Gnuplot, the command line (with several frontends) driven interactive data and function plotting tool has SVG output for graphs &amp;amp; charts.&lt;br /&gt;
* Input can be functions or datasets&lt;br /&gt;
* Output in 2D, 3D...&lt;br /&gt;
* http://www.gnuplot.info/&lt;br /&gt;
&lt;br /&gt;
=== matplotlib ===&lt;br /&gt;
Matplotlib is a python plotting library and can also output SVG.&lt;br /&gt;
* http://matplotlib.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
=== Gnumeric ===&lt;br /&gt;
Gnumeric, the Gnome spreadsheet output a variety of graphs/charts in SVG format.&lt;br /&gt;
* http://www.gnome.org/projects/gnumeric/&lt;br /&gt;
&lt;br /&gt;
=== SVG Charter ===&lt;br /&gt;
SVG charter is a perl script dedicated to generate SVG charts on web servers. &lt;br /&gt;
* http://charter.sourceforge.net/&lt;br /&gt;
&lt;br /&gt;
== Diagrams ==&lt;br /&gt;
=== Graphviz ===&lt;br /&gt;
Graphviz is a tool for automatic graph drawing, it produces structural information as diagrams of abstract graphs and networks in SVG and other vector formats. Several diagrams softwares use this tool or dot file managed by this tool in variety application domains including:&lt;br /&gt;
* UML&lt;br /&gt;
* databases&lt;br /&gt;
* networks&lt;br /&gt;
* source code analysers objects/functions relations&lt;br /&gt;
* code profiling analalysis&lt;br /&gt;
* web server log analyser&lt;br /&gt;
* packages dependencies&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
*[http://www.graphviz.org/ graphviz]&lt;br /&gt;
*[http://freshmeat.net/search/?q=graphviz Some free software using graphviz to output diagrams]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tutorials_and_help&amp;diff=15961</id>
		<title>Tutorials and help</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tutorials_and_help&amp;diff=15961"/>
		<updated>2007-08-04T21:26:39Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* fr */ +caligrammes avec Inkscape&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tutorial targets for future releases==&lt;br /&gt;
[http://wiki.inkscape.org/wiki/index.php/TutorialUpdates-0.46 0.46 dev cycle]&lt;br /&gt;
&lt;br /&gt;
== Unofficial tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=100% style=&amp;quot;text-align:center; background-color:#f3f3f3;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:Quickguide.png]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://www.deviantart.com/deviation/53832833/ Quick Guide to Inkscape]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; This is a great consise quick guide for getting started with inkscape.&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Icons_in_Inkscape.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://www.deviantart.com/view/14703295/ Icon Creation (Mini-Tutorial)] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A quick little tutorial demonstrating the design process in creating an SVG icon in inkscape. The finished product of this tutorial is actually in the [http://openclipart.org Open Clip Art Library ] &lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Orb-tutorial-thumb.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://ryanler.wordpress.com/2007/02/16/simple-bubble-in-inkscape-orb-ball-bubble/ Simple Bubble/Orb in inkscape] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A tutorial that demonstrates the use of the blur filter and clipping to create a simple bubble or orb. &lt;br /&gt;
|-&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Inkscape overview tut thumb.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://members.gamedev.net/trapperzoid/ia/inkscape_introduction.html inkscape interface tutorial] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A detailed tutorial that descibes the inkscape user interface in detail and explains how they can be used for creating cartoony art. &lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:3d-beveltext-thumb.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://ryanler.wordpress.com/2007/02/06/24/ 3d like text effect in inkscape] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A tutorial that demonstrates a technique to create text with a bevelled edge effect.&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:Slime_tutorial_thumnail.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://members.gamedev.net/trapperzoid/ia/tutorial_slime.html slime to start] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A detailed tutorial that shows the reader how to draw a simple cartoony slime creature using inkscape. This tutorial also provides great detail on the thought and development process that is used for basic character development.&lt;br /&gt;
|-&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Starfish_tutorial_thumb.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://www.christianmontoya.com/2007/01/11/tutorial-a-starfish-with-inkscape/ a starfish with inkscape] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; a simple tutorial that shows how to make a simple starfish in inkscape. great for inkscape &amp;quot;newbies&amp;quot; &lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:Starburst_tut_thumb.jpg]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://foreach.awardspace.com/random/inkscape-two.html Sun background with inkscape] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A tutorial that demonstrates the technique of creating the &amp;quot;starburst&amp;quot; effect using inkscape.&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:Eye_tut_thumbnail.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://www.wisetome.com/splat/2007/02/01/11-step-tutorial-to-create-eyeball-vector-art 11 Step Tutorial To Create Eyeball Vector Art] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; A tutorial that shows the process to create an eyeball in inkscape.&lt;br /&gt;
|-&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Ball_tut_thumbnail.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://www.wisetome.com/splat/2006/12/13/10-step-tutorial-to-create-shiny-ball-vector-art/ 10 step tutorial to create shinyball vector art] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; a tutorial that shows you how to create a shiny little ball using inkscape.&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:inkscape_fonts.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://inkscape.teekoo.com/index.php?select=kid Kiddy Font and Tigger Font Tutorial] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; a tutorial on how to create interesting font effects with the help of Inkscape.&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;| &lt;br /&gt;
[[Image:Graph-tut-thumbnail.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://trinifar.wordpress.com/2007/02/21/creating-graphs-with-inkscape/ Graphs in Inkscape] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; a tutorial on how to create accurate line graphs in Inkscape.&lt;br /&gt;
|-&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:spring.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://inkscape.teekoo.com/index.php?select=spring It is spring time] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; a simple tutorial that shows how to make use of &lt;br /&gt;
&amp;quot;tiled clone&amp;quot; with tracing. &lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Furboa_head.png]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://www.glitchnyc.com/cgi-bin/blosxom.cgi/technology/opensource/furboa_tutoria.phblox Furboa-Tutorial]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; Learn how to create a cute little cartoony animal in inkscape. The test subject in this case is a cute little guy named Furboa.&lt;br /&gt;
|width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:Box.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://inkscape.teekoo.com/index.php?select=box 3D Box] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; How to make perspective 3D boxes. &lt;br /&gt;
|-&lt;br /&gt;
| width=33% style=&amp;quot;border: white 2px solid;&amp;quot;|&lt;br /&gt;
[[Image:tc_bar.png]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Name: &amp;lt;/strong&amp;gt;[http://inkscape.teekoo.com/index.php?select=bar How far can a bar go?] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;strong&amp;gt;Overview: &amp;lt;/strong&amp;gt; a tile clone tutorial that shows how to make use of &lt;br /&gt;
Rotation, Shift, and Color. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== English ===&lt;br /&gt;
* [http://70.24.158.31:8080/inktut.php Making Icons] (en)&lt;br /&gt;
* http://programmer-art.org/inkscape currently down video-tutorials planned. (en)&lt;br /&gt;
* [http://www.glitchnyc.com/cgi-bin/blosxom.cgi/technology/opensource/furboa_tutoria.phblox Furboa-Tutorial] (en)&lt;br /&gt;
* [http://www.deviantart.com/view/14703295/ Icon Creation], devianart.com-mini-Tutorial, without text&lt;br /&gt;
* [http://www.artcamilla.dk/vaultage/articles/the6502s/articles-gimp/cartoon-effects-1/article.html Cartoon Effekt]] Inkscape and Gimp (en)&lt;br /&gt;
* [http://linuxcult.com/?m=show&amp;amp;id=272 Glossy Triangle (sodipodi)]&lt;br /&gt;
* [http://www.sitepoint.com/article/create-xp-style-icons article about how to create Icons] (en)&lt;br /&gt;
* [http://www.closing-gaps.org/tutorial-ink1.htm Tutorial for product illustration using Inkscape.] (en)&lt;br /&gt;
* [http://jimmac.musichall.cz/demos/inkscape/key-status.avi Video about Inkscape], avi&lt;br /&gt;
* [http://le-radar.com/?articles/drawinginkscapeEn Beginner tutorial] (en)&lt;br /&gt;
* [http://popolon.org/inkscape/?sub=blogtutorial List of tutorials] (en)&lt;br /&gt;
* [http://members.gamedev.net/trapperzoid/ia/index.html Inkscape Adventures] by Trapper Zoid&lt;br /&gt;
* [http://www.christianmontoya.com/2007/01/11/tutorial-a-starfish-with-inkscape/ A Starfish with Inkscape] (en) in two parts.&lt;br /&gt;
* [http://inkscape.teekoo.com/ Inkscape in Six Steps] by Jingshao Chen&lt;br /&gt;
* [http://choupil.blogspot.com/ Inkscape isometrics and tutorials] by Choupil&lt;br /&gt;
&lt;br /&gt;
=== de ===&lt;br /&gt;
* [http://inkscape-forum.de/comments.php?DiscussionID=3&amp;amp;page=1#Item_0 Silhouette-tutorial] inkscape-forum.de, (de)&lt;br /&gt;
* [http://inkscape-forum.de/comments.php?DiscussionID=6&amp;amp;page=1#Item_0 Glassbutton-tutorial] inkscape-forum.de, (de)&lt;br /&gt;
* [http://shirts.gleichjetzt.de/Vektorisieren_mit_Inkscape Vektorisieren mit Inkscape] shirts.gleichjetzt.de, (de)&lt;br /&gt;
&lt;br /&gt;
=== fr ===&lt;br /&gt;
* [http://popolon.org/gblog2/comment-faire-une-illustration-de-a-a-z-avec-inkscape Comment faire une illustration de A à Z avec inkscape.] (fr), same as above&lt;br /&gt;
*[http://le-radar.com/?articles/drawinginkscape Pour grands débutants] (fr)&lt;br /&gt;
* [http://popolon.org/inkscape/?sub=didacticielblog Liste des didacticiels du blog] de Popolon (fr)&lt;br /&gt;
*[http://www.inkscape-fr.org/spip.php?rubrique2 Liste des didacticiels en français du site inkscape-fr] (fr).&lt;br /&gt;
*[http://ticeblog.ycombe.net/index.php/2007/07/17/98-calligrammes-avec-inkscapev Caligrammes avec Inkscape] (fr)&lt;br /&gt;
&lt;br /&gt;
=== it ===&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/colorare/index.htm Simulare l'uso del secchiello] (it)&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/logo_ati_I/index.htm Il logo ATi con Inkscape - Parte I] (it)&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/logo_ati_II/index.htm Il logo ATi con Inkscape - Parte II] (it)&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/logo_ati_III/index.htm Il logo ATi con Inkscape - Parte III] (it)&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/vettorializzare_I/index.htm Vettorializzare un'immagine (es.pratico)] (it)&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/unire_tracciati/index.htm Unire tracciati differenti] (it)&lt;br /&gt;
*[http://inkscape.altervista.org/tutorials/creare_ingranaggi/index.htm Come creare semplici ingranaggi] (it)&lt;br /&gt;
&lt;br /&gt;
=== pl ===&lt;br /&gt;
*[http://www.inf.sgsp.edu.pl/lab/filmiki/filmiki.php Video tutorials / Filmiki szkoleniowe] (pl)&lt;br /&gt;
&lt;br /&gt;
=== pt_BR ===&lt;br /&gt;
*[http://twiki.softwarelivre.org/bin/view/InkscapeBrasil/Tutoriais Vários Tutoriais da comunidade Inkscape Brasil] (pt_BR)&lt;br /&gt;
*[http://www.imasters.com.br/artigo/3500/livre/inkscape_brilho_luz_e_vida_aos_logos Brilho, Luz e Vida aos logos] (pt_BR)&lt;br /&gt;
*[http://www.rau-tu.unicamp.br/nou-rau/softwarelivre/document/?code=172&amp;amp;tid=6 Criando a logo do Ubuntu] (pt_BR)&lt;br /&gt;
*[http://www.imasters.com.br/artigo/4159/livre/criando_personagens Criando Personagens] (pt_BR)&lt;br /&gt;
*[http://www.rau-tu.unicamp.br/nou-rau/softwarelivre/document/?code=143&amp;amp;tid=6 Manual Desenho Vectorial do Inkscape] (pt_BR)&lt;br /&gt;
*[http://www.rau-tu.unicamp.br/nou-rau/softwarelivre/document/?code=158&amp;amp;tid=6 Manual do inkscape 0.40] (pt_BR)&lt;br /&gt;
*[http://www.rau-tu.unicamp.br/nou-rau/softwarelivre/document/?code=157&amp;amp;tid=6 Utilização de Imagens SVG em Páginas Web] (pt_BR)&lt;br /&gt;
&lt;br /&gt;
=== zh_CN ===&lt;br /&gt;
*[http://popolon.org/inkscape/?sub=blogjiaoyu 一些中文Inkscape教育]&lt;br /&gt;
&lt;br /&gt;
== Outside Tutorials and Tips ==&lt;br /&gt;
* [http://collou.f2o.org/inkspot/ Spotcolors!] Tutorial to create spotcolor separations using Inkscape&lt;br /&gt;
* [http://popolon.org/gblog2/made-business-cards-easily-with-inkscape Make business cards easily with Inkscape] short tutorial and 85×54mm SVGz templates provided [http://popolon.org/gblog2/categorie/didacticiel/didacticiel-graphique/didacticiel-inkscape/ more Inkscape tutorials] are available&lt;br /&gt;
* [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php A Guide to Inkscape] by Tavmjong Bah&lt;br /&gt;
* [http://jimmac.musichall.cz/weblog.php/Inkscape?flav=php Stopped Clock Blog] Has some good Flash tutorials &amp;amp; other Inkscape writings&lt;br /&gt;
* [http://www.deviantart.com/view/14703295/ Icons in Inkscape - mini-tut] by Daj&lt;br /&gt;
* [http://www.glitchnyc.com/cgi-bin/blosxom.cgi/technology/opensource/furboa_tutoria.phblox Tutorial: A Simple Approach to Drawing Complex Characters With Inkscape]&lt;br /&gt;
* [http://www.angelfire.com/mi/kevincharles/inkscape/index.html Unofficial Inkscape Documentation] a great work-in-progress by Kevin Charles&lt;br /&gt;
* [http://www.coofercat.com/wiki/InkScape Some Inkscape Know-How], a beginner's guide to creating complex shapes and flowing text into them&lt;br /&gt;
* [http://blog.vybiral.info/my_files/helps/tutorial.png Text following a circle's curve]&lt;br /&gt;
* [http://www.out-of-order.ca/tutorial/inkscape-tutorial Making Icons With Inkscape] A beginner's guide to creating nice icons in Inkscape by Ben Powers.&lt;br /&gt;
* [http://www.coswellproductions.org/digital_minicomic_scanning_pasteup.php Using Free Software to Do Inexpensive Digital Paste-Up] A guide to using The GIMP and Inkscape to paste up pages for minicomics.&lt;br /&gt;
&lt;br /&gt;
== Help &amp;amp; helpful articles ==&lt;br /&gt;
* [http://le-radar.com/?mm/inkscape Inkscape User manual] (en, fr) or get from user_manual branch of SVN&lt;br /&gt;
* [http://www.linux-magazine.com/issue/56/Inkscape_Vector_Graphics.pdf Inkscape Vector Graphics] pdf, by Peter Kreussel (en)&lt;br /&gt;
* [http://www.linux-user.de/ausgabe/2005/05/053-inkscape/ Inkscape Vector Graphics], by Peter Kreußel (de), same as above&lt;br /&gt;
* [http://ubuntuforums.org/showpost.php?p=2183007&amp;amp;postcount=13 How to draw an arrow or line with marker with Inkscape 0.45] (en)&lt;br /&gt;
* [http://jimmac.musichall.cz/weblog.php/Inkscape?flav=php art-weblog with inkscape-category] (en)&lt;br /&gt;
* [http://blog.die-scheiss-kiste.de/wordpress/index.php?cat=4 Andy's weblog with inkscape-category] (de)&lt;br /&gt;
* [http://popolon.org/gblog2/categorie/didacticiel/didacticiel-graphique/inkscape-tutorial/ Popolongraphical Blog] (fr, en)&lt;br /&gt;
* [http://inkscape.le-radar.com Cours Inkscape, by Cédric GEMY (pygmee)] (fr) &lt;br /&gt;
* [http://www.archive.org/download/Inkscape_Path_Tutorial/inkscapePaths.swf Flashvideo about drawing with the pen-tool and Bezier curves] (en)&lt;br /&gt;
* [http://www.archive.org/download/Inkscape_Gradient_Tutorial/gradient.swf Flashvideo about creating gradients] (en)&lt;br /&gt;
* [http://www.coofercat.com/wiki/InkScape some annotations about &amp;quot;Flowing Text, Portable SVG Files &amp;amp; Producing A4-pdf-files] (en)&lt;br /&gt;
* [http://www.rau-tu.unicamp.br/nou-rau/softwarelivre/document/?down=158 Portugese Inscape Manual] zipped svg (0.40)] (pt)&lt;br /&gt;
* [http://www.linuxplanet.com/linuxplanet/tutorials/5757/5/ Inkscape: Vector Graphics For Linux] Rob, Reilly (en)&lt;br /&gt;
* [http://www.sketchpad.net/drawing2.htm Bezier Curves And The Different Kinds Of Anchor Points] (en)&lt;br /&gt;
* [http://software.newsforge.com/software/05/09/08/1835253.shtml?tid=131&amp;amp;tid=130&amp;amp;tid=132| article about inkscape], Bruce Byfield (en)&lt;br /&gt;
* [http://www.redhat.com/magazine/010aug05/features/inkscape/ Creating vector graphics with Inkscape] by Rosanna Yuen, redhat.com (en)&lt;br /&gt;
&lt;br /&gt;
== Creating New Tutorials ==&lt;br /&gt;
Easy way:  &lt;br /&gt;
# Load up one of the existing tutorials&lt;br /&gt;
# Replace its text and images with your own&lt;br /&gt;
# Upload it to the [http://sourceforge.net/tracker/?func=add&amp;amp;group_id=93438&amp;amp;atid=604308 Patch Tracker].  Make SURE to click the &amp;quot;Upload and Attach a File&amp;quot; checkbox!&lt;br /&gt;
&lt;br /&gt;
Official way:&lt;br /&gt;
# Create a DocBook XML file like the [http://svn.sourceforge.net/viewvc/inkscape/doc-docbook/trunk/basic/tutorial-basic.xml?view=markup Basic Tutorial DocBook]&lt;br /&gt;
# Follow directions in the tutorial directory [http://svn.sourceforge.net/viewvc/inkscape/doc-docbook/trunk/README?view=markup README] for formatting and handling of embedded non-SVG images&lt;br /&gt;
# Create a subdirectory in the [http://svn.sourceforge.net/viewvc/inkscape/doc-docbook/trunk/ doc-docbook] module and place the new tutorial docbook file there&lt;br /&gt;
# Test tutorial generation using the `make-html`, `make-svg`, and `make-all` scripts&lt;br /&gt;
# Announce the availability of the new tutorial&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tutorial Ideas ==&lt;br /&gt;
This section will consist of brainstorming and basic development of new tutorials that will be useful for new/old users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Completed Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [http://home.programmer-art.org/?page=inkscape Daniel Taylor's Web-Based Inkscape Tutorials] - Hopefully he will make SVG tutorials that we can inlude with Inkscape, like our current [[DefaultTutorial]].&lt;br /&gt;
* making shiny marbles... http://inkscape.org/wiki_uploads/marbles_tut.svg&lt;br /&gt;
* also see [http://inkscape.org/cgi-bin/wiki.pl?OtherProjects#outsidetut Outside Tutorials and Tips]&lt;br /&gt;
* [[ElementsPrinciplesOfDesign]] (rejon)&lt;br /&gt;
* [http://kargs.net/docs/easter_egg_tutorial.svg Easter Egg Tutorial]&lt;br /&gt;
&lt;br /&gt;
=== Tutorials in development ===&lt;br /&gt;
&lt;br /&gt;
* [http://homepage.univie.ac.at/reinhard.stepanek/fxos80/metchart.html How to create meteorological charts with Inkscape], Tutorial by Reinhard Stepanek&lt;br /&gt;
* Daniel Pope's Clownfish Tutorial - [http://www.mauveweb.co.uk/misc/tutorials/clownfish.svg Part 1] [http://www.mauveweb.co.uk/misc/tutorials/clownfish2.svg Part 2] - drop me an email at mauve@mauveweb.co.uk to suggest changes.&lt;br /&gt;
* A very small sheet with instructions for doing  [http://www.gimpforum.de/album/file.php?n=4323&amp;amp;w=o isometric transformations] - if anyone has comments or wants to have a look at the original svg, contact me at daniel dot hornung &amp;lt;at&amp;gt; gmx dot de (this is useful for e.g. icon work, see [http://fedoraproject.org/wiki/Artwork/BluecurveIconGuidelines Bluecurve Icon Guidelines])&lt;br /&gt;
* [http://www.coofercat.com/wiki/InkScape Coofer Cat's Inkscape Page] - Some miscellaneous meanderings with Inkscape. There are a few hints and tips that might be of use to the less experienced Inkscape user. There are also a few random bits of clipart too.&lt;br /&gt;
&lt;br /&gt;
=== Planned Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* [[UsingTheCloneTiler]] - Clones&lt;br /&gt;
&lt;br /&gt;
* Text and Typography&lt;br /&gt;
&lt;br /&gt;
* Clippath/Mask/Pattern&lt;br /&gt;
&lt;br /&gt;
* Effects&lt;br /&gt;
&lt;br /&gt;
* SVG Filters&lt;br /&gt;
&lt;br /&gt;
* XML Editor&lt;br /&gt;
&lt;br /&gt;
=== Tutorial Scratchpad ===&lt;br /&gt;
&lt;br /&gt;
* How to create an icon&lt;br /&gt;
* How to build a presentation using Inkview.&lt;br /&gt;
* How to build complex shapes using boolean operations.&lt;br /&gt;
* How to use Inkscape to create graphics for LaTeX / ConTeXt documents.&lt;br /&gt;
* etc&lt;br /&gt;
&lt;br /&gt;
A tutorial in progress of writing by John Griessen&lt;br /&gt;
&lt;br /&gt;
This writing is a journal of how a project to recreate a business card originally &lt;br /&gt;
made with Illutrator 7, after losing the original file, so the comparison to Illustrator is &lt;br /&gt;
much from memory and not to be taken as the last word, but a guide as to how the programs compare.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Attached is a png of the printed business card:&lt;br /&gt;
&lt;br /&gt;
It originally was a collection of paths filled with colors and text objects with grouping to&lt;br /&gt;
make replicating some objects easy.  &lt;br /&gt;
&lt;br /&gt;
The shell command  '$inkscape --version' tells us this is Inkscape 0.39cvs (Jul  2 2004)  .&lt;br /&gt;
&lt;br /&gt;
The logo main element is a pseudo sine wave, and I made it before with grid snap and stretching and replicating, so now I set my units to mm and grid spacing and snap to 1 and remember how it would be nice to have major and minor grids instead of just one, so I want to create some vertical guides evenly spaced and cannot remember and start looking in docs.  In Illustrator 7, clicking on the ruler bar created a guide if I recall...  Once created, it could be moved with grid snap like any object, so getting it on grid or off was easy.  As I read around, I find the usage of guides in &amp;quot;Keys and Mouse&amp;quot;  &amp;quot;drag off a ruler&amp;quot;  is the way...  and a guide is on the page, and I can't snap it to easily make the accurate secondary grid I had wanted....Is there a way to?  I try duplicate on the guide, but alas, it is not a regular object...  it cannot be selected as they are...so I cannot replicate guides to make other grids after all... note for the beginner, to get bezier curves out of the line/bezier tool, you must click-drag.  A click-only will give you only connected straight line segments.   I'll have to use lines as guides, &lt;br /&gt;
http://home.austin.rr.com/jgriessen/ill2ink-tut1.png&lt;br /&gt;
&lt;br /&gt;
[[Category:Help Wanted]]&lt;br /&gt;
&lt;br /&gt;
=== Other SVG Tutorials ===&lt;br /&gt;
&lt;br /&gt;
* http://www.codeproject.com/books/learnsvgchapter07.asp&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=French_Version&amp;diff=15952</id>
		<title>French Version</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=French_Version&amp;diff=15952"/>
		<updated>2007-08-02T21:56:12Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: pour la bonne =&amp;gt; à la bonne&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2&amp;gt;Présentation de cette page&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cette page du Wiki a pour but de rassembler les informations nécessaires à la bonne rédaction du manuel d'Inkscape en français.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Volontaires dans la rédaction du manuel&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Cedric|Cedric Gemy]]''' - main contributor - ''cedric at le-radar.com''&lt;br /&gt;
&lt;br /&gt;
* '''[[User:Elisa-yemanja|Elisa]]''' - contributor in French - ''elisa at ec.yemanja.net''&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Filter_Effects&amp;diff=15910</id>
		<title>Filter Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Filter_Effects&amp;diff=15910"/>
		<updated>2007-07-27T20:06:35Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Status of the filter primitives */ parcial=&amp;gt;partial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Filter effects is a part of [http://www.w3.org/TR/SVG11/filters.html SVG specification] and worked on in Inkscape as part of [[Googles_Summer_Of_Code]] 2006 and [http://www.coss.fi/web/coss/developers/summercode COSS's Kesäkoodi] 2007&lt;br /&gt;
&lt;br /&gt;
For more info on this Kesäkoodi project, see [http://fedev.blogspot.com/ the project blog] or [http://cs.helsinki.fi/u/kiirala/kesakoodi/application.html the project plan].&lt;br /&gt;
&lt;br /&gt;
Also, there is an accepted proposal in GSoC 2007 for implementing the user interface for filter effects.&lt;br /&gt;
&lt;br /&gt;
== What works in Inkscape 0.45 ==&lt;br /&gt;
&lt;br /&gt;
Basic support for filter effects is included in 0.45 release. At the moment only gaussian blur is implemented, so while specifications define a bunch of other effects and some other programs can handle them, Inkscape cannot render them yet. Also, tools for editing other types of filters do not exist yet.&lt;br /&gt;
&lt;br /&gt;
Gaussian blur can be applied to an object by using Blur slider in Fill and stroke dialog.&lt;br /&gt;
&lt;br /&gt;
In Inkscape preferences dialog there is a setting controlling the filter rendering quality. Even low quality often produces good enough rendering quality, but it takes a lot less time to render. When exporting an image from Inkscape, the best quality is always used, regardless of this setting.&lt;br /&gt;
&lt;br /&gt;
== Filter Effect support in trunk ==&lt;br /&gt;
=== Status of the filter primitives===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! primitive&lt;br /&gt;
! renderer&lt;br /&gt;
! user interface&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feBlendElement feBlend]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feColorMatrixElement feColorMatrix]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feComponentTransferElement feComponentTransfer]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feCompositeElement feComposite]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feConvolveMatrixElement feConvolveMatrix]&lt;br /&gt;
|style=&amp;quot;background-color:#ddffbb;&amp;quot;| '''Partial implementation'''&lt;br /&gt;
TODO:&lt;br /&gt;
*edgeMode &amp;amp; preserveAlpha behaviours&lt;br /&gt;
*produce resolution-independent results&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feDiffuseLightingElement feDiffuseLighting]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement feDisplacementMap]&lt;br /&gt;
|style=&amp;quot;background-color:#ffffbb;&amp;quot;| '''Work in progress''' - see [http://article.gmane.org/gmane.comp.graphics.inkscape.devel/21524]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feFloodElement feFlood]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feGaussianBlurElement feGaussianBlur]&lt;br /&gt;
|style=&amp;quot;background-color:#ddffbb;&amp;quot;| '''Implemented''' - bugs: [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1762289&amp;amp;group_id=93438&amp;amp;atid=604306]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feImageElement feImage]&lt;br /&gt;
|style=&amp;quot;background-color:#ffffbb;&amp;quot;| '''Work in progress''' - see [http://article.gmane.org/gmane.comp.graphics.inkscape.devel/21524]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feMergeElement feMerge]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feMorphologyElement feMorphology]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feOffsetElement feOffset]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feSpecularLightingElement feSpecularLighting]&lt;br /&gt;
|style=&amp;quot;background-color:#aaffbb;&amp;quot;| '''Implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feTileElement feTile]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
! [http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement feTurbulence]&lt;br /&gt;
|style=&amp;quot;background-color:#ffffbb;&amp;quot;| '''Work in progress''' - see [http://fedev.blogspot.com/2007/07/i-can-has-turbulence.html],[http://fedev.blogspot.com/2007/07/introducing-fecomposite.html],[http://article.gmane.org/gmane.comp.graphics.inkscape.devel/21525]&lt;br /&gt;
|style=&amp;quot;background-color:#ffbbbb;&amp;quot;| '''Not implemented'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== general bugs ===&lt;br /&gt;
&lt;br /&gt;
== What next? ==&lt;br /&gt;
&lt;br /&gt;
Now that this one filter works, most of the basic framework needed for filtering exists.&lt;br /&gt;
&lt;br /&gt;
These are the basic steps to create a new filter primitive:&lt;br /&gt;
* Write a new document model level class for this filter primitive (see src/sp-gaussian-blur.cpp) - note that while there are basic implementations for  many filter primitives, they do need plenty of changes.&lt;br /&gt;
* Write a renderer for this filter primitive (see src/display/nr-filter-gaussian.cpp)&lt;br /&gt;
* Add a pointer to a function returning an instance of the renderer class to function Filter::_create_constructor_table in file src/display/nr-filter.cpp &lt;br /&gt;
(this is likely not an exhaustive list)&lt;br /&gt;
&lt;br /&gt;
Before new filter primitives can be useful, there has to be an user interface for applying them to shapes. A really good thing would also be an UI for creating filters out of filter primitives.&lt;br /&gt;
&lt;br /&gt;
: See [[http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1628343&amp;amp;group_id=93438&amp;amp;atid=604309 1628343]] for my filter UI suggestion - [[User:Mauve|Mauve]] 01:44, 7 February 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
== NR::Filter initialization ==&lt;br /&gt;
&lt;br /&gt;
This is a brief explanation on how NR::Filter (filter effects renderer) objects are constructed.&lt;br /&gt;
&lt;br /&gt;
SPFilter has a single method sp_filter_build_renderer, which will initialize given renderer object (NR::Filter) to a correct state. Calling this method is all that needs to be done in those three nr-arena-* classes to set the correct filter renderer state. This method takes in the NR::Filter object instead of returning one, because this way that object can be reserved and freed on the same level in code. Also, this makes it easier to re-use the object instead of allocating new objects.&lt;br /&gt;
&lt;br /&gt;
The inside workings of sp_filter_build_renderer are as follows: each filter primitive (SPFilterPrimitive subclasses) has a build_renderer virtual function that will add the correct NR::FilterPrimitive object in the filter renderer. Before doing any filter specific initialization, this function should call sp_filter_primitive_renderer_common, which will do the part of initialization, which is common for all filter primitives.&lt;br /&gt;
&lt;br /&gt;
== Modification signals for filters ==&lt;br /&gt;
&lt;br /&gt;
This is explanation on how different parts of document tree are notified of changes to filter primitives. This is done so that the display can be updated as the filters are modified.&lt;br /&gt;
&lt;br /&gt;
As the underlying XML representation of the drawing is modified, the corresponding document level objects are notified of the change. Let's suppose, that the changed value was stdDeviation in feGaussianBlur. For the SPGaussianBlur object, this will show as call to sp_gaussianBlur_set method, with key=SP_ATTR_STDDEVIATION and 'value' containing the new value.&lt;br /&gt;
&lt;br /&gt;
After modifying its internal state according to new values, the _set method should pass the update notification onwards - this will allow objects using this filter to update their own state. As for now, this happens by calling ::requestModified(SP_OBJECT_MODIFIED_FLAG) on the filter primitive's parent (which should be SPFilter). This may not be the best way to do this, though.&lt;br /&gt;
&lt;br /&gt;
Filters are referenced from object style. When SPStyle object is built, it subscribes for update notifications from SPFilter it references (if any). Now when ::requestModified is called on SPFilter, these update notifications are also called (eventually, as requestModified only schedules modification event, instead of executing the event immediately).&lt;br /&gt;
&lt;br /&gt;
The SPStyle object in turn knows, which object it's part of - these objects are the actual drawable objects, to which the filters are applied to. SPStyle propagates the modification event to that object, which in turn applies the modifications to its internal state and schedules redraw for itself.&lt;br /&gt;
&lt;br /&gt;
== Mockups of Filter editing and related dialogs ==&lt;br /&gt;
&lt;br /&gt;
Presentation of new Fill and Stroke dialog where user can easily access most frequent actions like changing Blend modes, Blurring and Opacity of an object and select filter for an object or group of objects WITHOUT ability of accessing  editing of the same.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fill_and_stroke.png]]&lt;br /&gt;
&lt;br /&gt;
Changing of effect parameters and building sets of same can be done in specialized editor. Maybe next step in pushing ease of effect use further could be loading of contributed sets of effects and their parameters from file user had made himself or downloaded according to his preference from Effect library hosted somewhere on net (inkscape.org?!).&lt;br /&gt;
&lt;br /&gt;
[[Image:Filter_edit_dialog.png]]&lt;br /&gt;
&lt;br /&gt;
Possible benefits of this approach:&lt;br /&gt;
 &lt;br /&gt;
- '''Speed-ups''' - no need to redraw canvas for every single effect parameter tweaking&lt;br /&gt;
&lt;br /&gt;
- '''Effect library''' - like noted above; SVG effects can be very hard to deal with for a designer/illustrator without technical background. This way developers can make a small set of commonly used effects like '''''drop shadow, outer/inner glow, etc'''''. Learning curve for such (I think targeted) user will be shorter because he/she will eventually catch up with internal way of dealing with effects by doing simple changes on occasion.&lt;br /&gt;
&lt;br /&gt;
Another possible mock-up of the filters dialogue: http://wiki.inkscape.org/wiki/images/INKSCAPE_filters_dialogue.svg&lt;br /&gt;
&lt;br /&gt;
-using extra windows to tweak effect parameters (its good for effects with 1 parameter, but most have at least 2. hmm)&lt;br /&gt;
[[Category:Developer_Documentation]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=TutorialUpdates-0.46&amp;diff=15831</id>
		<title>TutorialUpdates-0.46</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=TutorialUpdates-0.46&amp;diff=15831"/>
		<updated>2007-07-23T19:46:24Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Tips &amp;amp; Tricks */ +Element of design&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for users and developers to discuss Tutorial changes. These changes include existing tutorials that need to be updated and also tutorials that need to be created to document new features.&lt;br /&gt;
&lt;br /&gt;
= Translation Related =&lt;br /&gt;
== Translator help needed ==&lt;br /&gt;
&lt;br /&gt;
The conversion to PO format via xml2po is well underway. Translators, please see &lt;br /&gt;
[[DocumentationTranslation#Tutorial_Translation]].&lt;br /&gt;
&lt;br /&gt;
= Tutorial Updates =&lt;br /&gt;
&lt;br /&gt;
In general, don't mention the Alt-Letter shortcuts&lt;br /&gt;
prominently in the tutorials, but the alternate ones. See http://permalink.gmane.org/gmane.comp.graphics.inkscape.user/9023 and http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1540211&amp;amp;group_id=93438&amp;amp;atid=604306 and http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1557729&amp;amp;group_id=93438&amp;amp;atid=604306 etc.&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
*Update &amp;quot;Multiple Selections&amp;quot; to add new select type (w/ Alt)&lt;br /&gt;
*Update &amp;quot;Fill and Stroke&amp;quot; reference to swatches to reflect bar at bottom&lt;br /&gt;
*Update &amp;quot;Fill and Stroke&amp;quot; reference to editing gradients to reflect all-oncanvas (perhaps even break out into new tutorial)&lt;br /&gt;
*We should probably also address the fill/stroke widget in the status bar.&lt;br /&gt;
&lt;br /&gt;
== Shapes ==&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
*In &amp;quot;Node Editing&amp;quot; address mouseover and mousewheel selection&lt;br /&gt;
&lt;br /&gt;
== Tracing ==&lt;br /&gt;
[[tutorialscratchpad_tracing|changes scratchpad]]&lt;br /&gt;
* update the screenshot to the current tracing dialog box&lt;br /&gt;
* add content about multiple scans&lt;br /&gt;
** cover colour, grey and brightness steps multiple scans&lt;br /&gt;
** cover the options for multiple scans - smooth, stack and remove background&lt;br /&gt;
* add content about the options tab&lt;br /&gt;
** supress speckles&lt;br /&gt;
** smooth corners&lt;br /&gt;
** optimise paths&lt;br /&gt;
* add content about foreground selection with SIOX&lt;br /&gt;
&lt;br /&gt;
== Calligraphy ==&lt;br /&gt;
*Rename all &amp;quot;drag&amp;quot; references to &amp;quot;wiggle&amp;quot;&lt;br /&gt;
*Add information about etching, growing, and thinning&lt;br /&gt;
&lt;br /&gt;
== Element of design ==&lt;br /&gt;
Color design :&lt;br /&gt;
* explain what is cold/warm color (with color wheel illustration(s))&lt;br /&gt;
* add some examples of color changes with a simplified color wheel and something like gtk color widget triangle.&lt;br /&gt;
* Speak about agave tool for color design (http://home.gna.org/colorscheme/ ) and/or some online tools. Agave is the best tool to give as it uses inkscape/gimp palette format.&lt;br /&gt;
&lt;br /&gt;
Perspective :&lt;br /&gt;
* Blur and depth of field&lt;br /&gt;
* Add an exemple following the rules given (dark to light, warm to cold and saturated to desaturated) for color perspective representation, and eventually with blur effect.&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Tricks ==&lt;br /&gt;
&lt;br /&gt;
= New Tutorials =&lt;br /&gt;
&lt;br /&gt;
== Inkscape ==&lt;br /&gt;
*Clones &amp;amp; Clone tiler ([[scratchpad_cloningtutorial|tutorial draft]])&lt;br /&gt;
*Clipping, Masks, &amp;amp; Patterns ([[scratchpad_clippingtutorial|tutorial draft]])&lt;br /&gt;
*Paint Bucket Tool ([[scratchpad_paintbuckettutorial|tutorial draft]])&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
* colours ([[scratchpad_colorstutorial|tutorial draft]])&lt;br /&gt;
** cover the basic concept&lt;br /&gt;
** perhaps svgs of a colourwheel that have been altered by each effect&lt;br /&gt;
** introduction into the custom... option and how to use&lt;br /&gt;
&lt;br /&gt;
* interpolation ([http://inkscape.svn.sourceforge.net/viewvc/inkscape/doc-docbook/trunk/interpolate/ now in the SVN])&lt;br /&gt;
&lt;br /&gt;
* pattern on path + extrude + inset outset halo&lt;br /&gt;
&lt;br /&gt;
* modify path menu effects&lt;br /&gt;
&lt;br /&gt;
== Filters ==&lt;br /&gt;
*Gaussian Blur&lt;br /&gt;
*Blend Modes&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Animation-(Timeline)&amp;diff=15813</id>
		<title>Animation-(Timeline)</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Animation-(Timeline)&amp;diff=15813"/>
		<updated>2007-07-19T10:24:33Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Onion Skinning */ +about gimp-GAP onion skin and other useful adding possibilites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation|Back to main page for animation]]&lt;br /&gt;
&lt;br /&gt;
=== User interface for timeline-based animation ===&lt;br /&gt;
&lt;br /&gt;
==== Existing animation programs (Free &amp;amp;amp; non-Free) ====&lt;br /&gt;
&lt;br /&gt;
* [[MacromediaFlash]] is a good non-Free example. &lt;br /&gt;
* Ikivo Animator is a good non-Free example producing SVG Tiny animations (http://www.ikivo.com/animator/index.html)&lt;br /&gt;
* Macromedia Director prior to version MX had a different interface (http://www.rice.edu/fondren/erc/howto/director.html) which I prefer(ed) over Flash&lt;br /&gt;
* QFlash is a FUNCTIONAL free-software mock-up of the Flash 4 interface, which can import SVG files but not edit them. (http://qflash.sourceforge.net)&lt;br /&gt;
* F4l is a non-functional free-software mock-up of the Flash 4 interface.(http://f4l.sf.net/)&lt;br /&gt;
* Anime Studio, formerly known as [[Moho]] (http://www.e-frontier.com/article/articleview/1913/1/793?sbss=793) a non-free example. (Written in Java.) Features skeletal animation and automatic tweening of vector operations, [http://img.osnews.com/img/2547/moho4-rh.png view screenshot].&lt;br /&gt;
* [[LimSee2]] (http://wam.inrialpes.fr/software/limsee2/) is an excellent almost-free basis. (visible-source limited-use license)&lt;br /&gt;
* Spalah Flash (http://spalah.sourceforge.net/?p=10) (not to be confused with Spalah CMS) &amp;quot;is a GTK2[[/GNOME2]] based application for generating Macromedia SWF and [[W3C]] SVG animations.&amp;quot;  The GUI is today minimalist but the author is trying to integrate it with inkscape. See http://spalah.sourceforge.net/?p=19&lt;br /&gt;
* SMIL 2.1 player: http://www.cwi.nl/projects/Ambulant/distPlayer.html (GPL)&lt;br /&gt;
* Bob Sabiston's proprietary animation software http://www.flatblackfilms.com&lt;br /&gt;
* [[Synfig]] &amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;([http://www.synfig.com/ link])&amp;lt;/span&amp;gt; is a film-quality 2D vector animation editor and renderer. It features image morphing between drawings and output animation that is resolution independent both visually and temporally. (GPL)&lt;br /&gt;
* Ktoon (http://ktoon.toonka.com/) is a 2D Animation Toolkit designed by animators for animators, focused to the Cartoon Industry. (GPL)&lt;br /&gt;
* Jahshaka (http://www.jahshaka.org/) multiplatform QT animation program powered mostly by OpenGL (GPL)&lt;br /&gt;
* Powerpoint (http://office.microsoft.com) has an easy but basic interface. No flash killer, but some nice ideas.&lt;br /&gt;
* The Tab (http://www.the-tab.com/) Another non-free example that features elegant systems for parent-child animation and a very interesting feature that is designed for pseudo-3D camera moves.&lt;br /&gt;
* Pencil (http://www.les-stooges.org/pascal/pencil/index.php?id=Home) vector and bitmap free animation package using Qt toolkit run on Win32 (XP and works fine on wine), and MacOSX. Simple but already powerful basic animation. It uses blender like timeline with multiple layers and Author plan to export SVG.&lt;br /&gt;
* SVGDeveloper (http://www.perfectsvg.com/) is a non-free SVG authoring tool with animation support.&lt;br /&gt;
* Blender3D (http://blender.org/) is a 3d (eq. vector) animation program featuring  [http://wiki.blender.org/index.php/Manual/Animation_Basics key frame, motion curve, path animation] using [http://wiki.blender.org/index.php/Manual/Ipo_Curves_and_Keyframes interpolation (IPO) curve editing] combining with [http://wiki.blender.org/index.php/Manual/Shape_Keys shape keys] and  [http://wiki.blender.org/index.php/Manual/Animation/Lattice_Animation deforming by a lattice] (GPL)&lt;br /&gt;
* [http://gimp.org Gimp] the bitmpa editor and it's included animation script for gif is really minimalistic and frame based&lt;br /&gt;
* [http://gimp.org Gimp-GAP] (wich stand for Gimp Animation Plugin) is a gimp plugin has some good interfaces for managing movments of objects (menu video=&amp;gt;movepath), layer management and apply effects along animation. A powerfull onionskin management, and notions of clip/storyboard, but could be slow in complexe case and slow computers.&lt;br /&gt;
&lt;br /&gt;
==== Fantavision example ====&lt;br /&gt;
Back in the '80's there was a program on Apple IIE (Amiga and MS-DOS too) called &amp;quot;Fantavision&amp;quot;. It allowed one to create vector artwork (although I didn't understand at the time that that was what it was called) and animations. It allowed one to create frames of animation where you manually repositioned, recolored, scaled, rotated etc. the objects from one frame to the next. However, it then automatically interpolated frames between the 2 frames (the number of interpolated frames was configurable) such that it create a smooth transition of the object moving from one frame to the other. The effect was very similiar to the &amp;quot;Morphing&amp;quot; effect for raster graphics (popularized in a Michael Jackson video, I believe). That is, the system calculated the trajectory of &amp;quot;Key Points&amp;quot; of the objects from one frame to the next.  This process is often called &amp;quot;Tweening&amp;quot; (a term used by Macromedia Flash).  [[Sketch|Skencil]] (formerly known as [[Sketch]]) supports this functionality and describes it as &amp;quot;Blending&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I guess what I'm saying is that I think a nice interface to create animations would be similiar. So to animate you would do the following:&lt;br /&gt;
&lt;br /&gt;
* Draw the initial SVG Image &lt;br /&gt;
&lt;br /&gt;
* Increment Frame (from say 1 to 20)&lt;br /&gt;
&lt;br /&gt;
* Reposition the elements in frame 20 (including scaling, color changes, adding removing objects, etc, etc, etc)&lt;br /&gt;
&lt;br /&gt;
* System would then calculate a trajectory for each key point from frame 1 to frame 20. Trajectories would be calculated for things like:&lt;br /&gt;
** Each &amp;quot;node&amp;quot; of an object&lt;br /&gt;
** Color &lt;br /&gt;
** Transformation Matrix&lt;br /&gt;
** etc&lt;br /&gt;
&lt;br /&gt;
* You could display/manipulate the trajectories (using the trajectory editor shown above by the original creator of this topic)&lt;br /&gt;
&lt;br /&gt;
* The system would then store the animations using SVG trajectories and the &amp;quot;Key Points&amp;quot; would be the frames you manually created&lt;br /&gt;
&lt;br /&gt;
:So, to create say a 100 frame animation, one might only need to manually create/modify 10 frames and the system would interpolate the additional frames as necessary.&lt;br /&gt;
&lt;br /&gt;
* Also, once the system interpolated frames it would allow you to manually modify the interpolated frames creating further &amp;quot;Key Points&amp;quot; and allow further refinement and interpolation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: 3D apps such as blender also use a technique like this, which I think is most widely known as &amp;quot;keyframe animation&amp;quot; or simply &amp;quot;keyframing&amp;quot;.  However, many such systems tie the keys too closely to actual animation frames, and this creates problems when the frames-per-second rate changes.  Particularly in the case of vector apps which are not so low-level as bitmaps and animation frames, I would suggest that frames should be as abstract as possible.&lt;br /&gt;
&lt;br /&gt;
Having key positions in simple percentages of the total animation time might be a better solution.  This would also need to be a global/local system, of course: animated objects would have their own animation time specified when inserted into a larger document.  A character's walkcycle would end at 100%, but in the larger animation, it would perhaps only be 5% of the total time, yet repeating as the object moves across the screen.&lt;br /&gt;
&lt;br /&gt;
One issue with this abstraction of frames might be that important animation effects do not occur exactly within frames: small things could be mistimed, or simply missed altogether.  If you set the frame rate too low, this would be an obvious side effect, so it's not necessarily a problem&lt;br /&gt;
that Inkscape should try to fix.  On the other hand, a few things could be done to ease this.  For instance, &amp;quot;snapping&amp;quot; animation events to frames when exporting (thereby slightly altering the timing), or perhaps just warning that certain animation events are not visible at such a low frame rate.&lt;br /&gt;
&lt;br /&gt;
Of course, on the web, with SVG and DHTML, where most Inkscape animations will hopefully be used one day, frames are not an issue at all, and we just worry about keys in time :)&lt;br /&gt;
&lt;br /&gt;
ANOTHER NOTE: Interpolation does not necessarily occur along straight lines and linearly in time. Paths are already part of Inkscape, so points could move along paths; also he time-length graph can be something like a path, instead of a straight line.&lt;br /&gt;
&lt;br /&gt;
==== Jahshaka example ====&lt;br /&gt;
&lt;br /&gt;
I have used jahshaka for a small animation. This was my first real experience with animation. Thought rough, jahshaka is all about key frames and setting properties for those key frames.&lt;br /&gt;
&lt;br /&gt;
Things I liked&lt;br /&gt;
&lt;br /&gt;
* Key frames are on a per object basis&lt;br /&gt;
* When an object is selected you can quickly move from one key frame to another&lt;br /&gt;
* properties values for rotation can span beyond 0 and 360, permetting to set three or more complete rotation with too key frame. I think this kind of feature could be used for all bounded values (like color, transparency and so on). Is this compatible with SVG or should it be an artifact ?&lt;br /&gt;
* representation of properties values on a time line graph. This functionnality was still not very usable, but being to interact through that kind of object could be very useful (see below)&lt;br /&gt;
&lt;br /&gt;
Things that lacks (and Inkscape shall have)&lt;br /&gt;
&lt;br /&gt;
* possibility to copy animation properties from one object to another (say copy color animation, or whole animation)&lt;br /&gt;
* possibility to modify a property value for all key frames at once (eg. translation of object for all key frames or a selcted group). I think this could happen through the value = f(time) graph metioned above. You could select points (representing keyframes) and move them up (more), down (less), right (sooner). This graph could be organised by properties set (color, position). I think this kind of graph would be very close to SVG animations tag.&lt;br /&gt;
* macro that helps sets common effects (like blinking for example, or crossing the screen....)&lt;br /&gt;
&lt;br /&gt;
==== Bob Sabiston Example ====&lt;br /&gt;
Bob Sabiston's animation software is an amazing vector-based package that stores line width within the points that make up a line -- derived from a tablet pen. usually in a simple stroke there could be a hundred data points storing width information. Then in the next keyframe, a line from a previous key is selected and re-drawn restricted to the same number of points. The software allow sthe points to be &amp;quot;repositioned&amp;quot; as you watch their previous locations be re-positioned. When you run out, the line ends automatically. This information is interpolated in tweening frames to change shape, width, position, but retains the same number of data-points. See the film &amp;quot;Waking Life&amp;quot; for the making-of video for a demonstration. Also visit his website for examples of it's capabilities converted to flash. http://www.flatblackfilms.com&lt;br /&gt;
&lt;br /&gt;
==== Other thoughts ====&lt;br /&gt;
&lt;br /&gt;
Suggestion from someone else: working like [[CinePaint]] (compared with Gimp), with each frame independently from each svg document (working like this or providing this feature) - providing vectorial edition quality we can't get on apps like Macromedia Flash or any other (maybe [[ToonBoom]] or Moho) - allowing us to make our work fast publish without further lack of quality.&lt;br /&gt;
(One more suggestion about it: being able to convert .swf to .svg sequence (or animated .sgv) and vice versa.)&lt;br /&gt;
&lt;br /&gt;
It is suggested that there be basically two modes: Local (Object) mode and Global mode. Below is a picture showing a very rough design of the local mode:&lt;br /&gt;
&lt;br /&gt;
http://www.inkscape.org/wiki_uploads/anim_gui1.png&lt;br /&gt;
&lt;br /&gt;
In local modes, all properties of the object editing will be shown on a timeline, and one can create and edit frame within the timeline. Then one may assign different value of that properties on different timeline, or make it change linearly, or nonlinearly :)&lt;br /&gt;
&lt;br /&gt;
For an example of a similar model, have a look at:&lt;br /&gt;
&lt;br /&gt;
http://www.uni-bremen.de/~felwert/inkscape/Animation01.html&lt;br /&gt;
&lt;br /&gt;
==== Powerpoint Example ====&lt;br /&gt;
You select an object and add types of animation. These are listed in the custom animation pane. They can be set to occur all at once, one at a time, onclick, with previous or after previous. A number appears next to each object in the editing window when the object has animation applied to it, representing the sequence of the animations. When an object has an Entrance type animation added to it as the first animation, it will not appear on screen until the timeline reaches this point. animations can be linked together to create quite complicated sequences.&lt;br /&gt;
&lt;br /&gt;
==== Onion Skinning ====&lt;br /&gt;
Onion skinning is a standard animator tool, previous or next frames (sometime both) are displayed under the current frame with differrent color, or less contrast, allowing to understand wich drawing the animator is actually working on, and wich frame is 1 step or 2 step before or after the actual frame.&lt;br /&gt;
&lt;br /&gt;
This can easily be implemented using transparency parameter of layer, and automatize selection of layers to be displayed, parameters following a specialized gui entries.&lt;br /&gt;
&lt;br /&gt;
Onionskin in gimp-GAP is a good example of what should be a minimal requirement. that is managin backword, forward and both direction onion skin, with variable visiblity increase decrease. Color changes on onionskinning could be another useful option to increase visiblity of different frames, as generally the onionskinning is done at the sketching animation step (meaning mostly grey  or black &amp;amp; white drawing)&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Onion-skinning Onion skinning on wikipedia].&lt;br /&gt;
&lt;br /&gt;
==== Interactive ====&lt;br /&gt;
I have started using svg to develop interactive displays.  Having used several other svg tools currently on the market, I am interested in a more generic implementation that doesn't have animation effects get in the way of interactive controls.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Playback of Construction Steps ====&lt;br /&gt;
We, at [http://www.classapart.org Class Apart] ( www.classapart.org ), plan to use Inkscape in a manner similar to the classroom whitebord to create taught lectures and record the screen in an mpeg movie. The problem is that raster based formats would take about 50 MB for an hour of content, and does not go very well with our unstated goal of getting a whole course on a cd or all courses of a semester on one dvd. It would be great if we could store the construction steps of the svg keyed against time while recording. Then while playback we can patch the svg dom with the steps as needed, using something similar to smil script. How does one go about implementing this? We could find some members willing to implement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Discussion]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Animation-(Timeline)&amp;diff=15811</id>
		<title>Animation-(Timeline)</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Animation-(Timeline)&amp;diff=15811"/>
		<updated>2007-07-19T10:21:04Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Existing animation programs (Free &amp;amp;amp; non-Free) */ +gimp &amp;amp; gimp-gap&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Animation|Back to main page for animation]]&lt;br /&gt;
&lt;br /&gt;
=== User interface for timeline-based animation ===&lt;br /&gt;
&lt;br /&gt;
==== Existing animation programs (Free &amp;amp;amp; non-Free) ====&lt;br /&gt;
&lt;br /&gt;
* [[MacromediaFlash]] is a good non-Free example. &lt;br /&gt;
* Ikivo Animator is a good non-Free example producing SVG Tiny animations (http://www.ikivo.com/animator/index.html)&lt;br /&gt;
* Macromedia Director prior to version MX had a different interface (http://www.rice.edu/fondren/erc/howto/director.html) which I prefer(ed) over Flash&lt;br /&gt;
* QFlash is a FUNCTIONAL free-software mock-up of the Flash 4 interface, which can import SVG files but not edit them. (http://qflash.sourceforge.net)&lt;br /&gt;
* F4l is a non-functional free-software mock-up of the Flash 4 interface.(http://f4l.sf.net/)&lt;br /&gt;
* Anime Studio, formerly known as [[Moho]] (http://www.e-frontier.com/article/articleview/1913/1/793?sbss=793) a non-free example. (Written in Java.) Features skeletal animation and automatic tweening of vector operations, [http://img.osnews.com/img/2547/moho4-rh.png view screenshot].&lt;br /&gt;
* [[LimSee2]] (http://wam.inrialpes.fr/software/limsee2/) is an excellent almost-free basis. (visible-source limited-use license)&lt;br /&gt;
* Spalah Flash (http://spalah.sourceforge.net/?p=10) (not to be confused with Spalah CMS) &amp;quot;is a GTK2[[/GNOME2]] based application for generating Macromedia SWF and [[W3C]] SVG animations.&amp;quot;  The GUI is today minimalist but the author is trying to integrate it with inkscape. See http://spalah.sourceforge.net/?p=19&lt;br /&gt;
* SMIL 2.1 player: http://www.cwi.nl/projects/Ambulant/distPlayer.html (GPL)&lt;br /&gt;
* Bob Sabiston's proprietary animation software http://www.flatblackfilms.com&lt;br /&gt;
* [[Synfig]] &amp;lt;span style=&amp;quot;font-size:smaller&amp;quot;&amp;gt;([http://www.synfig.com/ link])&amp;lt;/span&amp;gt; is a film-quality 2D vector animation editor and renderer. It features image morphing between drawings and output animation that is resolution independent both visually and temporally. (GPL)&lt;br /&gt;
* Ktoon (http://ktoon.toonka.com/) is a 2D Animation Toolkit designed by animators for animators, focused to the Cartoon Industry. (GPL)&lt;br /&gt;
* Jahshaka (http://www.jahshaka.org/) multiplatform QT animation program powered mostly by OpenGL (GPL)&lt;br /&gt;
* Powerpoint (http://office.microsoft.com) has an easy but basic interface. No flash killer, but some nice ideas.&lt;br /&gt;
* The Tab (http://www.the-tab.com/) Another non-free example that features elegant systems for parent-child animation and a very interesting feature that is designed for pseudo-3D camera moves.&lt;br /&gt;
* Pencil (http://www.les-stooges.org/pascal/pencil/index.php?id=Home) vector and bitmap free animation package using Qt toolkit run on Win32 (XP and works fine on wine), and MacOSX. Simple but already powerful basic animation. It uses blender like timeline with multiple layers and Author plan to export SVG.&lt;br /&gt;
* SVGDeveloper (http://www.perfectsvg.com/) is a non-free SVG authoring tool with animation support.&lt;br /&gt;
* Blender3D (http://blender.org/) is a 3d (eq. vector) animation program featuring  [http://wiki.blender.org/index.php/Manual/Animation_Basics key frame, motion curve, path animation] using [http://wiki.blender.org/index.php/Manual/Ipo_Curves_and_Keyframes interpolation (IPO) curve editing] combining with [http://wiki.blender.org/index.php/Manual/Shape_Keys shape keys] and  [http://wiki.blender.org/index.php/Manual/Animation/Lattice_Animation deforming by a lattice] (GPL)&lt;br /&gt;
* [http://gimp.org Gimp] the bitmpa editor and it's included animation script for gif is really minimalistic and frame based&lt;br /&gt;
* [http://gimp.org Gimp-GAP] (wich stand for Gimp Animation Plugin) is a gimp plugin has some good interfaces for managing movments of objects (menu video=&amp;gt;movepath), layer management and apply effects along animation. A powerfull onionskin management, and notions of clip/storyboard, but could be slow in complexe case and slow computers.&lt;br /&gt;
&lt;br /&gt;
==== Fantavision example ====&lt;br /&gt;
Back in the '80's there was a program on Apple IIE (Amiga and MS-DOS too) called &amp;quot;Fantavision&amp;quot;. It allowed one to create vector artwork (although I didn't understand at the time that that was what it was called) and animations. It allowed one to create frames of animation where you manually repositioned, recolored, scaled, rotated etc. the objects from one frame to the next. However, it then automatically interpolated frames between the 2 frames (the number of interpolated frames was configurable) such that it create a smooth transition of the object moving from one frame to the other. The effect was very similiar to the &amp;quot;Morphing&amp;quot; effect for raster graphics (popularized in a Michael Jackson video, I believe). That is, the system calculated the trajectory of &amp;quot;Key Points&amp;quot; of the objects from one frame to the next.  This process is often called &amp;quot;Tweening&amp;quot; (a term used by Macromedia Flash).  [[Sketch|Skencil]] (formerly known as [[Sketch]]) supports this functionality and describes it as &amp;quot;Blending&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I guess what I'm saying is that I think a nice interface to create animations would be similiar. So to animate you would do the following:&lt;br /&gt;
&lt;br /&gt;
* Draw the initial SVG Image &lt;br /&gt;
&lt;br /&gt;
* Increment Frame (from say 1 to 20)&lt;br /&gt;
&lt;br /&gt;
* Reposition the elements in frame 20 (including scaling, color changes, adding removing objects, etc, etc, etc)&lt;br /&gt;
&lt;br /&gt;
* System would then calculate a trajectory for each key point from frame 1 to frame 20. Trajectories would be calculated for things like:&lt;br /&gt;
** Each &amp;quot;node&amp;quot; of an object&lt;br /&gt;
** Color &lt;br /&gt;
** Transformation Matrix&lt;br /&gt;
** etc&lt;br /&gt;
&lt;br /&gt;
* You could display/manipulate the trajectories (using the trajectory editor shown above by the original creator of this topic)&lt;br /&gt;
&lt;br /&gt;
* The system would then store the animations using SVG trajectories and the &amp;quot;Key Points&amp;quot; would be the frames you manually created&lt;br /&gt;
&lt;br /&gt;
:So, to create say a 100 frame animation, one might only need to manually create/modify 10 frames and the system would interpolate the additional frames as necessary.&lt;br /&gt;
&lt;br /&gt;
* Also, once the system interpolated frames it would allow you to manually modify the interpolated frames creating further &amp;quot;Key Points&amp;quot; and allow further refinement and interpolation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: 3D apps such as blender also use a technique like this, which I think is most widely known as &amp;quot;keyframe animation&amp;quot; or simply &amp;quot;keyframing&amp;quot;.  However, many such systems tie the keys too closely to actual animation frames, and this creates problems when the frames-per-second rate changes.  Particularly in the case of vector apps which are not so low-level as bitmaps and animation frames, I would suggest that frames should be as abstract as possible.&lt;br /&gt;
&lt;br /&gt;
Having key positions in simple percentages of the total animation time might be a better solution.  This would also need to be a global/local system, of course: animated objects would have their own animation time specified when inserted into a larger document.  A character's walkcycle would end at 100%, but in the larger animation, it would perhaps only be 5% of the total time, yet repeating as the object moves across the screen.&lt;br /&gt;
&lt;br /&gt;
One issue with this abstraction of frames might be that important animation effects do not occur exactly within frames: small things could be mistimed, or simply missed altogether.  If you set the frame rate too low, this would be an obvious side effect, so it's not necessarily a problem&lt;br /&gt;
that Inkscape should try to fix.  On the other hand, a few things could be done to ease this.  For instance, &amp;quot;snapping&amp;quot; animation events to frames when exporting (thereby slightly altering the timing), or perhaps just warning that certain animation events are not visible at such a low frame rate.&lt;br /&gt;
&lt;br /&gt;
Of course, on the web, with SVG and DHTML, where most Inkscape animations will hopefully be used one day, frames are not an issue at all, and we just worry about keys in time :)&lt;br /&gt;
&lt;br /&gt;
ANOTHER NOTE: Interpolation does not necessarily occur along straight lines and linearly in time. Paths are already part of Inkscape, so points could move along paths; also he time-length graph can be something like a path, instead of a straight line.&lt;br /&gt;
&lt;br /&gt;
==== Jahshaka example ====&lt;br /&gt;
&lt;br /&gt;
I have used jahshaka for a small animation. This was my first real experience with animation. Thought rough, jahshaka is all about key frames and setting properties for those key frames.&lt;br /&gt;
&lt;br /&gt;
Things I liked&lt;br /&gt;
&lt;br /&gt;
* Key frames are on a per object basis&lt;br /&gt;
* When an object is selected you can quickly move from one key frame to another&lt;br /&gt;
* properties values for rotation can span beyond 0 and 360, permetting to set three or more complete rotation with too key frame. I think this kind of feature could be used for all bounded values (like color, transparency and so on). Is this compatible with SVG or should it be an artifact ?&lt;br /&gt;
* representation of properties values on a time line graph. This functionnality was still not very usable, but being to interact through that kind of object could be very useful (see below)&lt;br /&gt;
&lt;br /&gt;
Things that lacks (and Inkscape shall have)&lt;br /&gt;
&lt;br /&gt;
* possibility to copy animation properties from one object to another (say copy color animation, or whole animation)&lt;br /&gt;
* possibility to modify a property value for all key frames at once (eg. translation of object for all key frames or a selcted group). I think this could happen through the value = f(time) graph metioned above. You could select points (representing keyframes) and move them up (more), down (less), right (sooner). This graph could be organised by properties set (color, position). I think this kind of graph would be very close to SVG animations tag.&lt;br /&gt;
* macro that helps sets common effects (like blinking for example, or crossing the screen....)&lt;br /&gt;
&lt;br /&gt;
==== Bob Sabiston Example ====&lt;br /&gt;
Bob Sabiston's animation software is an amazing vector-based package that stores line width within the points that make up a line -- derived from a tablet pen. usually in a simple stroke there could be a hundred data points storing width information. Then in the next keyframe, a line from a previous key is selected and re-drawn restricted to the same number of points. The software allow sthe points to be &amp;quot;repositioned&amp;quot; as you watch their previous locations be re-positioned. When you run out, the line ends automatically. This information is interpolated in tweening frames to change shape, width, position, but retains the same number of data-points. See the film &amp;quot;Waking Life&amp;quot; for the making-of video for a demonstration. Also visit his website for examples of it's capabilities converted to flash. http://www.flatblackfilms.com&lt;br /&gt;
&lt;br /&gt;
==== Other thoughts ====&lt;br /&gt;
&lt;br /&gt;
Suggestion from someone else: working like [[CinePaint]] (compared with Gimp), with each frame independently from each svg document (working like this or providing this feature) - providing vectorial edition quality we can't get on apps like Macromedia Flash or any other (maybe [[ToonBoom]] or Moho) - allowing us to make our work fast publish without further lack of quality.&lt;br /&gt;
(One more suggestion about it: being able to convert .swf to .svg sequence (or animated .sgv) and vice versa.)&lt;br /&gt;
&lt;br /&gt;
It is suggested that there be basically two modes: Local (Object) mode and Global mode. Below is a picture showing a very rough design of the local mode:&lt;br /&gt;
&lt;br /&gt;
http://www.inkscape.org/wiki_uploads/anim_gui1.png&lt;br /&gt;
&lt;br /&gt;
In local modes, all properties of the object editing will be shown on a timeline, and one can create and edit frame within the timeline. Then one may assign different value of that properties on different timeline, or make it change linearly, or nonlinearly :)&lt;br /&gt;
&lt;br /&gt;
For an example of a similar model, have a look at:&lt;br /&gt;
&lt;br /&gt;
http://www.uni-bremen.de/~felwert/inkscape/Animation01.html&lt;br /&gt;
&lt;br /&gt;
==== Powerpoint Example ====&lt;br /&gt;
You select an object and add types of animation. These are listed in the custom animation pane. They can be set to occur all at once, one at a time, onclick, with previous or after previous. A number appears next to each object in the editing window when the object has animation applied to it, representing the sequence of the animations. When an object has an Entrance type animation added to it as the first animation, it will not appear on screen until the timeline reaches this point. animations can be linked together to create quite complicated sequences.&lt;br /&gt;
&lt;br /&gt;
==== Onion Skinning ====&lt;br /&gt;
Onion skinning is a standard animator tool, previous or next frames (sometime both) are displayed under the current frame with differrent color, or less contrast, allowing to understand wich drawing the animator is actually working on, and wich frame is 1 step or 2 step before or after the actual frame.&lt;br /&gt;
&lt;br /&gt;
This can easily be implemented using transparency parameter of layer, and automatize selection of layers to be displayed, parameters following a specialized gui entries.&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Onion-skinning Onion skinning on wikipedia].&lt;br /&gt;
&lt;br /&gt;
==== Interactive ====&lt;br /&gt;
I have started using svg to develop interactive displays.  Having used several other svg tools currently on the market, I am interested in a more generic implementation that doesn't have animation effects get in the way of interactive controls.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Playback of Construction Steps ====&lt;br /&gt;
We, at [http://www.classapart.org Class Apart] ( www.classapart.org ), plan to use Inkscape in a manner similar to the classroom whitebord to create taught lectures and record the screen in an mpeg movie. The problem is that raster based formats would take about 50 MB for an hour of content, and does not go very well with our unstated goal of getting a whole course on a cd or all courses of a semester on one dvd. It would be great if we could store the construction steps of the svg keyed against time while recording. Then while playback we can patch the svg dom with the steps as needed, using something similar to smil script. How does one go about implementing this? We could find some members willing to implement.&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Discussion]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Uniconvertor&amp;diff=15727</id>
		<title>Uniconvertor</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Uniconvertor&amp;diff=15727"/>
		<updated>2007-07-12T21:43:48Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: basic page to help to spread the word&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Uniconvertor''' is an universal vector graphics translator.&lt;br /&gt;
&lt;br /&gt;
The project uses sK1 engine to convert one format to another.&lt;br /&gt;
&lt;br /&gt;
* Import filters:&lt;br /&gt;
 CDR, CMX, AI, CGM, WMF, XFIG, SVG, SK, SK1, AFF&lt;br /&gt;
* Export filters:&lt;br /&gt;
 AI, SVG, SK, SK1, CGM, WMF.&lt;br /&gt;
&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ Uniconvertor website]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15725</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15725"/>
		<updated>2007-07-12T21:41:23Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Convert to SVG */ +Uniconvertor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vectorize/trace ==&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
== Convert to SVG ==&lt;br /&gt;
=== [[uniconvertor]] ===&lt;br /&gt;
UniConvertor is an universal vector graphics translator. The project uses sK1 engine to convert one format to another. Project has following import filters: CDR, CMX, AI, CGM, WMF, XFIG, SVG, SK, SK1, AFF and export filters: AI, SVG, SK, SK1, CGM, WMF.&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ Uniconvertor]&lt;br /&gt;
&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
== Color scheme &amp;amp; palettes ==&lt;br /&gt;
=== Agave ===&lt;br /&gt;
Agave is a color scheme tool allowing to create palettes based on standard color composition rules, it export it's palettes in the format managed by Gimp and Inkscape.&lt;br /&gt;
&lt;br /&gt;
*[http://home.gna.org/colorscheme/ Agave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
== Multipage presentation or book ==&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
&lt;br /&gt;
Scribus is a publishing software supporting SVG, allowing to organise Inkscape documents as a full featured pre-press tool. It doesn't support SVG filters (blur/blend modes...), but manage most of other features.&lt;br /&gt;
&lt;br /&gt;
*[http://www.scribus.net/ Scribus]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
== Charts &amp;amp; graphs ==&lt;br /&gt;
=== Gnu Plot ===&lt;br /&gt;
GNU plot the gnu command line (with several frontends) driven interactive data and function plotting has an SVG output for graphs &amp;amp; charts.&lt;br /&gt;
* Input can be functions or dataset.&lt;br /&gt;
* Output in 2d, 3d...&lt;br /&gt;
*[http://gnuplot.sourceforge.net GnuPLOT]&lt;br /&gt;
&lt;br /&gt;
=== gnumeric ===&lt;br /&gt;
Gnumeric, the Gnome spreadsheet output a variety of graphs/charts in SVG format.&lt;br /&gt;
*[http://www.gnome.org/projects/gnumeric/  Gnumeric]&lt;br /&gt;
&lt;br /&gt;
=== SVG charter ===&lt;br /&gt;
SVG charter is a perl script dedicated to generate SVG charts on web servers. &lt;br /&gt;
*[http://charter.sourceforge.net/ SVG Charter]&lt;br /&gt;
&lt;br /&gt;
== Diagrams ==&lt;br /&gt;
=== Graphviz ===&lt;br /&gt;
Graphviz is a tool for automatic graph drawing, it produces structural information as diagrams of abstract graphs and networks in SVG and other vector formats. Several diagrams softwares use this tool or dot file managed by this tool in variety application domains including:&lt;br /&gt;
* UML&lt;br /&gt;
* databases&lt;br /&gt;
* networks&lt;br /&gt;
* source code analysers objects/functions relations&lt;br /&gt;
* code profiling analalysis&lt;br /&gt;
* web server log analyser&lt;br /&gt;
* packages dependencies&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
*[http://www.graphviz.org/ graphviz]&lt;br /&gt;
*[http://freshmeat.net/search/?q=graphviz Some free software using graphviz to output diagrams]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15709</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15709"/>
		<updated>2007-07-12T20:00:43Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Graphviz */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vectorize/trace ==&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
== Convert to SVG ==&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color scheme &amp;amp; palettes ==&lt;br /&gt;
=== Agave ===&lt;br /&gt;
Agave is a color scheme tool allowing to create palettes based on standard color composition rules, it export it's palettes in the format managed by Gimp and Inkscape.&lt;br /&gt;
&lt;br /&gt;
*[http://home.gna.org/colorscheme/ Agave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
== Multipage presentation or book ==&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
&lt;br /&gt;
Scribus is a publishing software supporting SVG, allowing to organise Inkscape documents as a full featured pre-press tool. It doesn't support SVG filters (blur/blend modes...), but manage most of other features.&lt;br /&gt;
&lt;br /&gt;
*[http://www.scribus.net/ Scribus]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
== Charts &amp;amp; graphs ==&lt;br /&gt;
=== Gnu Plot ===&lt;br /&gt;
GNU plot the gnu command line (with several frontends) driven interactive data and function plotting has an SVG output for graphs &amp;amp; charts.&lt;br /&gt;
* Input can be functions or dataset.&lt;br /&gt;
* Output in 2d, 3d...&lt;br /&gt;
*[http://gnuplot.sourceforge.net GnuPLOT]&lt;br /&gt;
&lt;br /&gt;
=== gnumeric ===&lt;br /&gt;
Gnumeric, the Gnome spreadsheet output a variety of graphs/charts in SVG format.&lt;br /&gt;
*[http://www.gnome.org/projects/gnumeric/  Gnumeric]&lt;br /&gt;
&lt;br /&gt;
=== SVG charter ===&lt;br /&gt;
SVG charter is a perl script dedicated to generate SVG charts on web servers. &lt;br /&gt;
*[http://charter.sourceforge.net/ SVG Charter]&lt;br /&gt;
&lt;br /&gt;
== Diagrams ==&lt;br /&gt;
=== Graphviz ===&lt;br /&gt;
Graphviz is a tool for automatic graph drawing, it produces structural information as diagrams of abstract graphs and networks in SVG and other vector formats. Several diagrams softwares use this tool or dot file managed by this tool in variety application domains including:&lt;br /&gt;
* UML&lt;br /&gt;
* databases&lt;br /&gt;
* networks&lt;br /&gt;
* source code analysers objects/functions relations&lt;br /&gt;
* code profiling analalysis&lt;br /&gt;
* web server log analyser&lt;br /&gt;
* packages dependencies&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
*[http://www.graphviz.org/ graphviz]&lt;br /&gt;
*[http://freshmeat.net/search/?q=graphviz Some free software using graphviz to output diagrams]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15707</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15707"/>
		<updated>2007-07-12T19:59:06Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Charts &amp;amp; graphs */ +Diagrams =&amp;gt; graphviz  (with SVG output) &amp;amp; several free softwares using it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vectorize/trace ==&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
== Convert to SVG ==&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color scheme &amp;amp; palettes ==&lt;br /&gt;
=== Agave ===&lt;br /&gt;
Agave is a color scheme tool allowing to create palettes based on standard color composition rules, it export it's palettes in the format managed by Gimp and Inkscape.&lt;br /&gt;
&lt;br /&gt;
*[http://home.gna.org/colorscheme/ Agave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
== Multipage presentation or book ==&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
&lt;br /&gt;
Scribus is a publishing software supporting SVG, allowing to organise Inkscape documents as a full featured pre-press tool. It doesn't support SVG filters (blur/blend modes...), but manage most of other features.&lt;br /&gt;
&lt;br /&gt;
*[http://www.scribus.net/ Scribus]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
== Charts &amp;amp; graphs ==&lt;br /&gt;
=== Gnu Plot ===&lt;br /&gt;
GNU plot the gnu command line (with several frontends) driven interactive data and function plotting has an SVG output for graphs &amp;amp; charts.&lt;br /&gt;
* Input can be functions or dataset.&lt;br /&gt;
* Output in 2d, 3d...&lt;br /&gt;
*[http://gnuplot.sourceforge.net GnuPLOT]&lt;br /&gt;
&lt;br /&gt;
=== gnumeric ===&lt;br /&gt;
Gnumeric, the Gnome spreadsheet output a variety of graphs/charts in SVG format.&lt;br /&gt;
*[http://www.gnome.org/projects/gnumeric/  Gnumeric]&lt;br /&gt;
&lt;br /&gt;
=== SVG charter ===&lt;br /&gt;
SVG charter is a perl script dedicated to generate SVG charts on web servers. &lt;br /&gt;
*[http://charter.sourceforge.net/ SVG Charter]&lt;br /&gt;
&lt;br /&gt;
== Diagrams ==&lt;br /&gt;
=== Graphviz ===&lt;br /&gt;
Graphviz is a tool for automatic graph drawing, it produces structural information as diagrams of abstract graphs and networks in SVG and other vector formats. Several diagrams softwares use this tool or dot file managed by this tool in variety application domains including, UML, databases, networks, sourcecode analysers, code profiling analalysis, web server log analyser, packages dependencies...&lt;br /&gt;
*[http://www.graphviz.org/ graphviz]&lt;br /&gt;
*[http://freshmeat.net/search/?q=graphviz Some free software using graphviz to output diagrams]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15705</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15705"/>
		<updated>2007-07-12T19:40:46Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Multipage presentation or book */ + Charts &amp;amp; graphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vectorize/trace ==&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
== Convert to SVG ==&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color scheme &amp;amp; palettes ==&lt;br /&gt;
=== Agave ===&lt;br /&gt;
Agave is a color scheme tool allowing to create palettes based on standard color composition rules, it export it's palettes in the format managed by Gimp and Inkscape.&lt;br /&gt;
&lt;br /&gt;
*[http://home.gna.org/colorscheme/ Agave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
== Multipage presentation or book ==&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
&lt;br /&gt;
Scribus is a publishing software supporting SVG, allowing to organise Inkscape documents as a full featured pre-press tool. It doesn't support SVG filters (blur/blend modes...), but manage most of other features.&lt;br /&gt;
&lt;br /&gt;
*[http://www.scribus.net/ Scribus]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
== Charts &amp;amp; graphs ==&lt;br /&gt;
=== Gnu Plot ===&lt;br /&gt;
GNU plot the gnu command line (with several frontends) driven interactive data and function plotting has an SVG output for graphs &amp;amp; charts.&lt;br /&gt;
* Input can be functions or dataset.&lt;br /&gt;
* Output in 2d, 3d...&lt;br /&gt;
*[http://gnuplot.sourceforge.net GnuPLOT]&lt;br /&gt;
&lt;br /&gt;
=== gnumeric ===&lt;br /&gt;
Gnumeric, the Gnome spreadsheet output a variety of graphs/charts in SVG format.&lt;br /&gt;
*[http://www.gnome.org/projects/gnumeric/  Gnumeric]&lt;br /&gt;
&lt;br /&gt;
=== SVG charter ===&lt;br /&gt;
SVG charter is a perl script dedicated to generate SVG charts on web servers. &lt;br /&gt;
*[http://charter.sourceforge.net/ SVG Charter]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Xfig&amp;diff=15649</id>
		<title>Xfig</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Xfig&amp;diff=15649"/>
		<updated>2007-07-10T20:54:52Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Links */ +fig2vect convert from fig to SVG (and other vector formats)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please post links to screenshots and/or insights of this vector app. We must learn from others.&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&lt;br /&gt;
[http://www.xfig.org/xfigimages/prettyfig.png Official Screenshot]&lt;br /&gt;
&lt;br /&gt;
[http://epb.lbl.gov/xfig/screen_image_map.html Screenshot including explanations]&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.xfig.org/ official site]&lt;br /&gt;
&lt;br /&gt;
[http://epb.lbl.gov/xfig/ Xfig User Manual]&lt;br /&gt;
&lt;br /&gt;
[http://fig2vect.sourceforge.net/ fig2vect] a fig 2 other vectors formats (including SVG) converter&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=15647</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=15647"/>
		<updated>2007-07-10T20:51:49Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* librsvg */ +wxSVG a c++ svg lib for the wx toolkit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
== Outside Tutorials and Tips ==&lt;br /&gt;
* [http://collou.f2o.org/inkspot/ Spotcolors!] Tutorial to create spotcolor separations using Inkscape&lt;br /&gt;
* [http://popolon.org/gblog2/made-business-cards-easily-with-inkscape Make business cards easily with Inkscape] short tutorial and 85×54mm SVGz templates provided [http://popolon.org/gblog2/categorie/didacticiel/didacticiel-graphique/didacticiel-inkscape/ more Inkscape tutorials] are available&lt;br /&gt;
* [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php A Guide to Inkscape] by Tavmjong Bah&lt;br /&gt;
* [http://jimmac.musichall.cz/weblog.php/Inkscape?flav=php Stopped Clock Blog] Has some good Flash tutorials &amp;amp; other Inkscape writings&lt;br /&gt;
* [http://www.deviantart.com/view/14703295/ Icons in Inkscape - mini-tut] by Daj&lt;br /&gt;
* [http://www.glitchnyc.com/cgi-bin/blosxom.cgi/technology/opensource/furboa_tutoria.phblox Tutorial: A Simple Approach to Drawing Complex Characters With Inkscape]&lt;br /&gt;
* [http://www.angelfire.com/mi/kevincharles/inkscape/index.html Unofficial Inkscape Documentation] a great work-in-progress by Kevin Charles&lt;br /&gt;
* [http://www.coofercat.com/wiki/InkScape Some Inkscape Know-How], a beginner's guide to creating complex shapes and flowing text into them&lt;br /&gt;
* [http://blog.vybiral.info/my_files/helps/tutorial.png Text following a circle's curve]&lt;br /&gt;
* [http://www.out-of-order.ca/tutorial/inkscape-tutorial Making Icons With Inkscape] A beginner's guide to creating nice icons in Inkscape by Ben Powers.&lt;br /&gt;
* [http://www.coswellproductions.org/digital_minicomic_scanning_pasteup.php Using Free Software to Do Inexpensive Digital Paste-Up] A guide to using The GIMP and Inkscape to paste up pages for minicomics.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== wxSVG ===&lt;br /&gt;
* Website&lt;br /&gt;
**  [http://wxsvg.sourceforge.net wxSVG]&lt;br /&gt;
* Description&lt;br /&gt;
** A c++ library to create, manipulate and render SVG, for the wx toolkit.&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=15645</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=15645"/>
		<updated>2007-07-10T20:39:09Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* FontForge */ +import svg curves for creating chars, load/save SVG fonts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
== Outside Tutorials and Tips ==&lt;br /&gt;
* [http://collou.f2o.org/inkspot/ Spotcolors!] Tutorial to create spotcolor separations using Inkscape&lt;br /&gt;
* [http://popolon.org/gblog2/made-business-cards-easily-with-inkscape Make business cards easily with Inkscape] short tutorial and 85×54mm SVGz templates provided [http://popolon.org/gblog2/categorie/didacticiel/didacticiel-graphique/didacticiel-inkscape/ more Inkscape tutorials] are available&lt;br /&gt;
* [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php A Guide to Inkscape] by Tavmjong Bah&lt;br /&gt;
* [http://jimmac.musichall.cz/weblog.php/Inkscape?flav=php Stopped Clock Blog] Has some good Flash tutorials &amp;amp; other Inkscape writings&lt;br /&gt;
* [http://www.deviantart.com/view/14703295/ Icons in Inkscape - mini-tut] by Daj&lt;br /&gt;
* [http://www.glitchnyc.com/cgi-bin/blosxom.cgi/technology/opensource/furboa_tutoria.phblox Tutorial: A Simple Approach to Drawing Complex Characters With Inkscape]&lt;br /&gt;
* [http://www.angelfire.com/mi/kevincharles/inkscape/index.html Unofficial Inkscape Documentation] a great work-in-progress by Kevin Charles&lt;br /&gt;
* [http://www.coofercat.com/wiki/InkScape Some Inkscape Know-How], a beginner's guide to creating complex shapes and flowing text into them&lt;br /&gt;
* [http://blog.vybiral.info/my_files/helps/tutorial.png Text following a circle's curve]&lt;br /&gt;
* [http://www.out-of-order.ca/tutorial/inkscape-tutorial Making Icons With Inkscape] A beginner's guide to creating nice icons in Inkscape by Ben Powers.&lt;br /&gt;
* [http://www.coswellproductions.org/digital_minicomic_scanning_pasteup.php Using Free Software to Do Inexpensive Digital Paste-Up] A guide to using The GIMP and Inkscape to paste up pages for minicomics.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Can load/save SVG fonts&lt;br /&gt;
** Can import SVG curves to create characters.&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15561</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15561"/>
		<updated>2007-07-07T15:20:34Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: +more categories + Agave  &amp;amp; scribus as complement tools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vectorize/trace ==&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
== Convert to SVG ==&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Color scheme &amp;amp; palettes ==&lt;br /&gt;
=== Agave ===&lt;br /&gt;
Agave is a color scheme tool allowing to create palettes based on standard color composition rules, it export it's palettes in the format managed by Gimp and Inkscape.&lt;br /&gt;
&lt;br /&gt;
*[http://home.gna.org/colorscheme/ Agave]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
== Multipage presentation or book ==&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
&lt;br /&gt;
Scribus is a publishing software supporting SVG, allowing to organise Inkscape documents as a full featured pre-press tool. It doesn't support SVG filters (blur/blend modes...), but manage most of other features.&lt;br /&gt;
&lt;br /&gt;
*[http://www.scribus.net/ Scribus]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15559</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15559"/>
		<updated>2007-07-07T14:56:11Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: light reorg (video editor subsection)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;br /&gt;
&lt;br /&gt;
== Video editing, for building animation ==&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15557</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15557"/>
		<updated>2007-07-07T14:53:31Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* ai2svg.py */  +fig2vect (convert fig to SVG and other vector formats)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
fig2vector (fig vector format to other vector formats, including SVG) is a converter from 'Fig format' long time used (at least since 1998) unix vector format ([http://epb.lbl.gov/xfig/ Xfig], figurine, jfig, winfig...), large kind of application output on this format in unix, mostly scientific applications.&lt;br /&gt;
&lt;br /&gt;
* [http://fig2vect.sourceforge.net/ fig2vect]&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15555</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15555"/>
		<updated>2007-07-07T14:40:14Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Open Movie Editor */ add link name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net Open Movie Editor]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15553</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tools&amp;diff=15553"/>
		<updated>2007-07-07T14:39:35Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* Linux Video Editing System */ +kdenlive +open movie editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== SVG Validator === &lt;br /&gt;
A [http://jiggles.w3.org/svgvalidator/ validator service] (and downloadable tool) is provided by the [[W3C]].  It will complain about sodipodi or inkscape namespaced items in the document, unless you've exported to plain SVG.&lt;br /&gt;
&lt;br /&gt;
=== SVG::Metadata === &lt;br /&gt;
[http://search.cpan.org/CPAN/authors/id/B/BR/BRYCE/SVG-Metadata-0.10.tar.gz Perl module and set of scripts] to help in adding and processing metadata in SVG files.&lt;br /&gt;
&lt;br /&gt;
=== Potrace === &lt;br /&gt;
[[Potrace]] is now embedded into Inkscape. You don't need to run it separately. &lt;br /&gt;
*[[Potrace|Using Potrace through Inkscape]]&lt;br /&gt;
*[http://potrace.sourceforge.net/ Potrace page at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== Autotrace and Frontline (alternatives to Potrace) === &lt;br /&gt;
'''Autotrace''' an open source vectorization program by Martin Weber. That means you can convert bitmap images (like scans) to vector graphics.  While not optimal for photos, it does good job on line art and poster-like images. Doesn't do too well with color.&lt;br /&gt;
&lt;br /&gt;
Autotrace has some features not available in the embedded [[Potrace]] dialog in Inkscape. For example, there is a ''centerline'' switch that is especially usefull for tracing roads (in maps) or font characters. &lt;br /&gt;
&lt;br /&gt;
'''Frontline''' is GUI frontend to Autotrace by Masatake Yamato. Frontline can be run as standalone aplication, but it can also be directly accessed from Inkscape and GIMP.&lt;br /&gt;
&lt;br /&gt;
If you want to have tracing option, you have to install both Autotrace and  Frontline before compiling Inkscape.  Inkscape automatically detects these programs, and adds inline raster to vector conversion option to image menu.&lt;br /&gt;
&lt;br /&gt;
Both Autotrace and Frontline can be downloaded from [http://autotrace.sourceforge.net/ Sourceforge]. Binaries are  available for windows and linux.&lt;br /&gt;
&lt;br /&gt;
=== Delineate === &lt;br /&gt;
Front end written in java that does interesting things with color images.&lt;br /&gt;
*[http://delineate.sourceforge.net/ Delineate at Sourceforge]&lt;br /&gt;
&lt;br /&gt;
=== ill2svg === &lt;br /&gt;
ill2svg (Illustrator to SVG) is a small script that helps turn Adobe &lt;br /&gt;
Illustrator .ai files into SVG. While it doesn't always do a perfect job,&lt;br /&gt;
it can sometimes be of great help.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;ill2svg.pl [-l &amp;quot;string&amp;quot; -h] infile &amp;amp;gt; outfile.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    -l specify the file's line-ending convention: dos, mac,&lt;br /&gt;
    or unix; the default is unix&lt;br /&gt;
&lt;br /&gt;
    -h print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== ai2svg.py === &lt;br /&gt;
ai2svg (Illustrator to SVG, recoded in python) is as well a small script that helps turn Adobe Illustrator .ai files into SVG. The Python recode aims to help developers more familiar to python than perl, as well fixing some lacks from ill2svg.pl - supports dashes, layers, textboxes (ascii-latin), and joined pathes.&lt;br /&gt;
&lt;br /&gt;
To use the program, just type:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;python ai2svg.py drawing.ai&lt;br /&gt;
&lt;br /&gt;
the result will appear as neighbour, named drawing.ai.svg&lt;br /&gt;
&lt;br /&gt;
options: &lt;br /&gt;
    --help print this message and exit&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
available at http://www15.brinkster.com/nitrofurano/python/ (that .zip file, in the tools folder)&lt;br /&gt;
&lt;br /&gt;
=== gimp2sodipodi === &lt;br /&gt;
Shandy Brown has assembled a somewhat obscure but useful set of tools to get from GIMP to Sodipodi (and thus to Inkscape).  That is, convert raster to vector.&lt;br /&gt;
*[http://sjbrown.users.geeky.net/gimp2sodi/HOWTO.html gimp2sodipodi instructions.]&lt;br /&gt;
&lt;br /&gt;
=== GIMP ===&lt;br /&gt;
GIMP is a bitmap graphics tool in the first place, but:&lt;br /&gt;
* it imports SVG (with help of librsvg) into bitmap or vector path, exports SVG.&lt;br /&gt;
* GIMP's selection can be converted to a vector path, and paths can be exported/imported as SVG.&lt;br /&gt;
&lt;br /&gt;
GIMP can be used to create nice textures to use in Inkscape or shapes that can be vectorized in Inkscape. Importing SVG drawings from Inkscape to GIMP allows you to do several effects by filling and stroking shapes.&lt;br /&gt;
&lt;br /&gt;
There is a limited support for drag'n'drop between GIMP and Inkscape:&lt;br /&gt;
* path, can be drag'n'droped from Gimp path dialog to Inkscape&lt;br /&gt;
* pictures can be drag'n'droped from Gimp document history to Inkscape if it's in a file format that Inkscape understands.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gimp.org gimp.org]&lt;br /&gt;
&lt;br /&gt;
=== Linux Video Editing System === &lt;br /&gt;
LIVES is the Linux Video Editing System that permits editing and&lt;br /&gt;
making video without worries about formats, frame sizes, or frame&lt;br /&gt;
rates.  It doesn't support SVG directly yet, but you can create animated&lt;br /&gt;
works by moving your shapes in Inkscape and exporting as numbered&lt;br /&gt;
png's.&lt;br /&gt;
&lt;br /&gt;
*[http://www.xs4all.nl/%7Esalsaman/lives/ LIVES]&lt;br /&gt;
&lt;br /&gt;
=== Kdenlive ===&lt;br /&gt;
Kdenlive is a non-linear video editor for Linux, that allow editing, mixing several video and audio using several timelines with previews, add audio/video effects using effects stacks, add text for title or subtitle. It support SVG (but not svgz, at least in svn 20070410).&lt;br /&gt;
&lt;br /&gt;
*[http://kdenlive.org/ Kdenlive]&lt;br /&gt;
&lt;br /&gt;
=== Open Movie Editor ===&lt;br /&gt;
Open Movie Editor is a non linear video editor, allowing editing, mixing several audio and vido, don't know if it supports svg, but as LIVES it can be used for work with png frames to build animation&lt;br /&gt;
&lt;br /&gt;
*[http://openmovieeditor.sourceforge.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:About Inkscape]]&lt;br /&gt;
&lt;br /&gt;
=== slides ===&lt;br /&gt;
&lt;br /&gt;
Slides is a utility to create a multi-page PDF file from a sequence of SVG files.  This is helpful for creating slide presentations.&lt;br /&gt;
&lt;br /&gt;
The tool is currently (July 2007) being improved and a new version should be available soon.&lt;br /&gt;
&lt;br /&gt;
*[http://volition.uwe.ac.uk/slides/ Slides]&lt;br /&gt;
&lt;br /&gt;
=== ConversionSVG ===&lt;br /&gt;
&lt;br /&gt;
ConversionSVG is a GUI that send command line to Inkscape to export in batch SVG to PNG, PS, PDF or EPS.  It features a Wizard to help novice to use it.  You can choose a size in pixels for your export and give some others parameters.&lt;br /&gt;
&lt;br /&gt;
*http://sourceforge.net/projects/conversionsvg/&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=15551</id>
		<title>Related programs</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Related_programs&amp;diff=15551"/>
		<updated>2007-07-07T10:54:13Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* fig2vect */ +fti2svg (sgi irix vector icons)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape Plugins, Scripts, and Templates ==&lt;br /&gt;
* [http://sourceforge.net/projects/inkboard Inkboard] plans to add a shared whiteboard function to Inkscape via XMPP (used by Jabber).  With Inkboard, a local copy of a diagram can be edited &amp;quot;live&amp;quot; by other users you are chatting with.&lt;br /&gt;
* [http://www.digitalunleashed.com/giving.php SVGSlice] allows a high-quality SVG image to be directly sliced into bitmap graphics.&lt;br /&gt;
&lt;br /&gt;
== Outside Tutorials and Tips ==&lt;br /&gt;
* [http://collou.f2o.org/inkspot/ Spotcolors!] Tutorial to create spotcolor separations using Inkscape&lt;br /&gt;
* [http://popolon.org/gblog2/made-business-cards-easily-with-inkscape Make business cards easily with Inkscape] short tutorial and 85×54mm SVGz templates provided [http://popolon.org/gblog2/categorie/didacticiel/didacticiel-graphique/didacticiel-inkscape/ more Inkscape tutorials] are available&lt;br /&gt;
* [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php A Guide to Inkscape] by Tavmjong Bah&lt;br /&gt;
* [http://jimmac.musichall.cz/weblog.php/Inkscape?flav=php Stopped Clock Blog] Has some good Flash tutorials &amp;amp; other Inkscape writings&lt;br /&gt;
* [http://www.deviantart.com/view/14703295/ Icons in Inkscape - mini-tut] by Daj&lt;br /&gt;
* [http://www.glitchnyc.com/cgi-bin/blosxom.cgi/technology/opensource/furboa_tutoria.phblox Tutorial: A Simple Approach to Drawing Complex Characters With Inkscape]&lt;br /&gt;
* [http://www.angelfire.com/mi/kevincharles/inkscape/index.html Unofficial Inkscape Documentation] a great work-in-progress by Kevin Charles&lt;br /&gt;
* [http://www.coofercat.com/wiki/InkScape Some Inkscape Know-How], a beginner's guide to creating complex shapes and flowing text into them&lt;br /&gt;
* [http://blog.vybiral.info/my_files/helps/tutorial.png Text following a circle's curve]&lt;br /&gt;
* [http://www.out-of-order.ca/tutorial/inkscape-tutorial Making Icons With Inkscape] A beginner's guide to creating nice icons in Inkscape by Ben Powers.&lt;br /&gt;
* [http://www.coswellproductions.org/digital_minicomic_scanning_pasteup.php Using Free Software to Do Inexpensive Digital Paste-Up] A guide to using The GIMP and Inkscape to paste up pages for minicomics.&lt;br /&gt;
&lt;br /&gt;
== Similar Applications ==&lt;br /&gt;
&lt;br /&gt;
=== Free ===&lt;br /&gt;
* [[Abiword]] support SVG import/export with [[librsvg]].&lt;br /&gt;
* [[SodiPodi]]&lt;br /&gt;
* [[Beez]] SVG animation software for Win32, written in Delphi. &amp;quot;As of 2004-09-30 07:29, this project is no longer under active development.&amp;quot;&lt;br /&gt;
* [[Cenon]]&lt;br /&gt;
* [[Dia]] (more for diagrams, less for illustrations)&lt;br /&gt;
* [[Gestalter]]&lt;br /&gt;
* [[The Gimp gfig]]&lt;br /&gt;
* [http://www.adebenham.com/gournal/ Gournal] a gnome2-perl graphic and text notepad using SVG as fileformat.&lt;br /&gt;
* [[Karbon14]] (Koffice)&lt;br /&gt;
* [http://glipssvgeditor.sourceforge.net/ GLIPS Graffiti]&lt;br /&gt;
* [[mvComicsMaker]] vector + bitmap animation (not maintened since several years).&lt;br /&gt;
* [[OpenDraw]]&lt;br /&gt;
* [[Sketch|Skencil (formerly known as Sketch)]]&lt;br /&gt;
* [http://software.newsforge.com/article.pl?sid=06/01/17/2056255&amp;amp;from=rss Synfig] Synfig is a two-dimensional vector animation studio, similar to the commercial product [[Moho]].&lt;br /&gt;
* [[Tgif]]&lt;br /&gt;
* [[Xfig]]&lt;br /&gt;
* [[Kivio]] (Koffice)&lt;br /&gt;
* [[KToon]]&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[AdobeIllustrator]]&lt;br /&gt;
* [[CorelDraw]]&lt;br /&gt;
* [[MacromediaFreehand]]&lt;br /&gt;
* [[JascWebDraw]]&lt;br /&gt;
* [[Xara X]]&lt;br /&gt;
* [[MicrosoftVisio]]&lt;br /&gt;
* [[Expression]]&lt;br /&gt;
* [[MacromediaFlash]]&lt;br /&gt;
* [[Moho]] Moho is a 2D vector-based cartoon animation application.&lt;br /&gt;
* [[theTAB]] The TAB 2.2 Lite is an entry level animation application, intended for creating cartoons.&lt;br /&gt;
* [[XStudio]]&lt;br /&gt;
* [[Sketsa]]&lt;br /&gt;
* [http://www.macromedia.com/software/fireworks/ Macromedia Fireworks] Raster graphics for the web; infrastructure shared with other Macromedia software means it works very much like a Vector Graphics program.  More comparable to Adobe [[ImageReady]], but Fireworks is very specifically designed for effecient creation of web graphics.  &lt;br /&gt;
* [[Beatware Mobile Designer]]&lt;br /&gt;
* [[Real Draw Pro]]&lt;br /&gt;
* [[Ikivo Animator]] from [[Ikivo]] is an application that enables designing animated content for mobile devices. Most impressive is the integrated device pro-viewing for guaranteed content accuracy.&lt;br /&gt;
* [http://home.gna.org/colorscheme/ Agave] A simple GNOME application for generating colorschemes. (GNU/GPL License) &lt;br /&gt;
* [http://www.colorschemer.com/online.html Color Schemer] A specialized tool for working with colors (for creating color schemes, finding harmonious colors, etc). The link is to an online version of the software.&lt;br /&gt;
* [http://www.maa.org/editorial/mathgames/mathgames_08_01_05.html  Vector vs Raster] A comprehensive list of 67 Vector-based programs. 32 of the drawing programs support SVG.&lt;br /&gt;
* [http://www.imagemagick.org/script/magick-vector-graphics.php Magick Vector Graphics] An interesting suite of programs which handle SVG and have the flavour of Image Magick. (GNU/GPL License)&lt;br /&gt;
* [http://www.tuxpaint.org/ Tuxpaint] A child bitmap painting tool supporting SVG stamps and graphics. (GNU/GPL License)&lt;br /&gt;
&lt;br /&gt;
== Viewers ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe SVG Viewer ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.adobe.com/svg/viewer/install/main.html Download Page] updated to v3.03 04/2005&lt;br /&gt;
&lt;br /&gt;
=== Konqueror web browser ===&lt;br /&gt;
&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.konqueror.org/] The Konqueror KDE web browser support SVG via librsvg plugin (see below).&lt;br /&gt;
&lt;br /&gt;
=== Mozilla/Firefox SVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.mozilla.org/projects/svg/ Official Mozilla SVG Project]&lt;br /&gt;
** [http://www.croczilla.com/svg/ http://www.croczilla.com/svg/]&lt;br /&gt;
* As of 26 April 2005, [http://weblogs.mozillazine.org/chase/archives/2005/04/svg_here_we_com.html SVG is now enabled in the Firefox trunk nightlies] (read comments on activation).  To get a Firefox-SVG version, you can:&lt;br /&gt;
** [http://kb.mozillazine.org/Get_and_compile_the_source Build directly from CVS source]&lt;br /&gt;
** [http://www.mozilla.org/developer/#builds Download automated builds]&lt;br /&gt;
** [http://forums.mozillazine.org/viewforum.php?f=42 Download &amp;quot;Third Party/Unofficial&amp;quot; builds]&lt;br /&gt;
* Cairo will [http://weblogs.mozillazine.org/mt/mt-search.cgi?IncludeBlogs=36&amp;amp;search=cairo replace the graphics engine] in 1.9+.&lt;br /&gt;
* &lt;br /&gt;
* Contact&lt;br /&gt;
** irc.mozilla.org #svg&lt;br /&gt;
&lt;br /&gt;
=== Opera Webbrowser SVG Support ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.opera.com/docs/specs/#graphics &amp;quot;Opera 8 supports an extension of SVG 1.1 Tiny that includes opacity, font handling, and animation.&amp;quot;]&lt;br /&gt;
** [http://www.opera.com/support/search/supsearch.dml?index=466 Opera KB:Installing the Adobe SVG Viewer plugin]&lt;br /&gt;
** [http://my.opera.com/forums/showthread.php?s=680b539088b7de23ad238c32a4303e39&amp;amp;threadid=88098&amp;amp;highlight=svg &amp;quot;[[AdobeSVGViewer]] not working in Version 8&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* Contact&lt;br /&gt;
** http://my.opera.com/forums/&lt;br /&gt;
&lt;br /&gt;
=== Mobile phones ===&lt;br /&gt;
There are millions of phones sold with SVGt 1.1 support and the SVGt 1.2 phones will soon hit the market. &lt;br /&gt;
&lt;br /&gt;
* Websites&lt;br /&gt;
** [http://www.svg.org/special/svg_phones A growing list at svg.org]&lt;br /&gt;
** [http://www.ikivo.com/02player_phones.html Phones with the Ikivo Player]&lt;br /&gt;
** [http://developer.sonyericsson.com/site/global/docstools/multimedia/p_multimedia.jsp Sony Ericsson developer site] include SVG guidelines (Inkscape is in the list of recommended tools).&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
&lt;br /&gt;
[http://www.w3.org/Graphics/SVG/SVG-Implementations.htm8 SVG Implementations] at the [[W3C]] - Inkscape is not on their list, but Sodipodi is.&lt;br /&gt;
&lt;br /&gt;
[[SVGGeneralInformation]] on a separate page.&lt;br /&gt;
&lt;br /&gt;
== Transcribers[[/Platform]] Optimizers ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.plazmic.com./en/products/index.shtml plazmic] ([[BlackBerry]])&lt;br /&gt;
&lt;br /&gt;
== Co-Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Open Clip Art Library ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://www.openclipart.org/ SVG clipart library]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #openclipart&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cairo ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://cairographics.org/ Official Cairo Project]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #cairo&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== XSVG ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://xsvg.org/ Official XSVG Project]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== librsvg ===&lt;br /&gt;
&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://librsvg.sourceforge.net/ Official librsvg Project]&lt;br /&gt;
 (version &amp;gt;= 2.8 include a good mozilla SVG plugin)&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.gnome.org #librsvg or irc.gimp.org #librsvg&lt;br /&gt;
&lt;br /&gt;
=== Scribus ===&lt;br /&gt;
* Website(s)&lt;br /&gt;
** [http://scribus.net/ Scribus Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** irc.freenode.net #scribus &lt;br /&gt;
&lt;br /&gt;
=== [[LittleCMS]] (Color Management System) ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://www.littlecms.com/ [[LittleCMS]] Home Page]&lt;br /&gt;
* Contact&lt;br /&gt;
** mailing list on sourceforge.net&lt;br /&gt;
&lt;br /&gt;
=== ps2svg ===&lt;br /&gt;
&lt;br /&gt;
A nice ps to svg converter written in postscript. Cannot handle text.&lt;br /&gt;
http://thunder.prohosting.com/~rshi/svg/&lt;br /&gt;
&lt;br /&gt;
=== libwmf ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://wvware.sourceforge.net/libwmf.html Libwmf]  provide the wmf2svg script we use for the extension.&lt;br /&gt;
=== fig2vect ===&lt;br /&gt;
* Website&lt;br /&gt;
**[http://fig2vect.sourceforge.net fig2vect] convert from fig format (used by Xfig) to several formats including SVG (BSD license).&lt;br /&gt;
&lt;br /&gt;
=== fti2svg ===&lt;br /&gt;
* Script&lt;br /&gt;
** [http://freshmeat.net/projects/fti2svg.pl fti2svg.pl] A perl script to convert SGI Irix .fti vector-based icons to SVG. (License : proprietary with sources)&lt;br /&gt;
&lt;br /&gt;
=== [[FontForge]] ===&lt;br /&gt;
* Website&lt;br /&gt;
** [http://fontforge.sourceforge.net FontForge Home Page]&lt;br /&gt;
* Description:&lt;br /&gt;
** Vector font editor and converter (ps,TTF, ...).&lt;br /&gt;
** Interesting feature that could be imported in inkscape: allow to modify curves by draging the curve itself.&lt;br /&gt;
**(feature needed - an utility can be distributed with [[FontForge]] - an open .ttf viewer and printer like [[KeyTypeBook]] for MacOS Classic (7.0 to 9.6) )&lt;br /&gt;
**(w32 [[MinGW]] version (instead of Cygwin) of [[FontForge]] is missing)&lt;br /&gt;
&lt;br /&gt;
=== [[UberConverter|Uber converter / Vectorsection]] ===&lt;br /&gt;
*[http://scratchcomputing.com/projects/vectorsection/ Vectorstation] is an open-source collection of programs which form a universal vector-graphics translation system&lt;br /&gt;
&lt;br /&gt;
=== [[UniConverter]] ===&lt;br /&gt;
*[http://sourceforge.net/projects/uniconvertor/ UniConverter] is in some way a substitution to Vectorsection. Currently it's based on [http://sk1.sourceforge.net sK1] code, but soon will be separated so that other applications could easier reuse it.&lt;br /&gt;
&lt;br /&gt;
== Note ==&lt;br /&gt;
(BEN) This page is now rather long, it should be split up ...&amp;lt;br&amp;gt;&lt;br /&gt;
(TomB) agreed; some of the bullet points can be condensed (blank lines removed), &amp;amp; links directly about Inkscape can be put in a new page&amp;lt;br&amp;gt;&lt;br /&gt;
(BEN) Please remove references to Uberconverter soonest&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Current_PDF_Support&amp;diff=15549</id>
		<title>Current PDF Support</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Current_PDF_Support&amp;diff=15549"/>
		<updated>2007-07-07T10:48:26Z</updated>

		<summary type="html">&lt;p&gt;Popolon2: /* PS Export */ add direct link to bugs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Current PDF support ==&lt;br /&gt;
&lt;br /&gt;
=== PDF Import ===&lt;br /&gt;
&lt;br /&gt;
There is currently no support to automatically import PDF files in Inkscape.&lt;br /&gt;
&lt;br /&gt;
==== Use of Gnulibplot ====&lt;br /&gt;
&lt;br /&gt;
A short way for converting files to import in Inkscape is to use &lt;br /&gt;
gsview and the command &amp;quot;edit/convert to vector format&amp;quot; to convert any pdf to svg. Easy and fast to use.&lt;br /&gt;
Incidentally, gsview invokes a command similar to &amp;quot;pstoedit -f plot-svg ''input-file'' ''output-file''&amp;quot; and, after downloading and installing pstoedit, this command can be run on the command line without opening gsview.&lt;br /&gt;
&lt;br /&gt;
=== PDF Export ===&lt;br /&gt;
&lt;br /&gt;
PDF export is now supported by main porgram, using cairo backend (choose Cairo PDF in the save as file requester).&lt;br /&gt;
&lt;br /&gt;
Before there was the need from external program :&lt;br /&gt;
&amp;lt;code&amp;gt;pdf_output.inx&amp;lt;/code&amp;gt; exports PDF files by first saving them as Postscript and use an external converter to creat PDFs, requiring &amp;lt;code&amp;gt;ps2pdf&amp;lt;/code&amp;gt; (Installed separately, included in ghostscript)&lt;br /&gt;
&lt;br /&gt;
Strengths: Depend of Cairo version.&lt;br /&gt;
&lt;br /&gt;
Weaknesses: Depend of Cairo version.&lt;br /&gt;
&lt;br /&gt;
== Current Postscript support ==&lt;br /&gt;
&lt;br /&gt;
=== PS Import ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ps_input.inx&amp;lt;/code&amp;gt; imports Postscript files by using two external conversion scripts:&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* &amp;lt;code&amp;gt;[http://www.pstoedit.net/pstoedit pstoedit]&amp;lt;/code&amp;gt; (Installed separately), this tool need a [http://www.pstoedit.net/pstoedit sharware plugin] to support SVG.&lt;br /&gt;
* &amp;lt;code&amp;gt;[http://www.skencil.org skconvert]&amp;lt;/code&amp;gt; (Installed separately)&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
&lt;br /&gt;
Weaknesses:&lt;br /&gt;
&lt;br /&gt;
=== PS Export ===&lt;br /&gt;
&lt;br /&gt;
Inkscape has built-in support to write Postscript files.&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
* Outputs nice readable Postscript&lt;br /&gt;
&lt;br /&gt;
Weaknesses: &lt;br /&gt;
* Doesn't support fill patterns and clipping, see bugs [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1208874&amp;amp;group_id=93438&amp;amp;atid=604306 1208874] and [http://sourceforge.net/tracker/index.php?func=detail&amp;amp;aid=1170322&amp;amp;group_id=93438&amp;amp;atid=604306 1170322]&lt;br /&gt;
* Postscript doesn't support transparency and Inkscape doesn't emulate this, so they are just ignored, that is you get the color you would get with opacity:1&lt;br /&gt;
&lt;br /&gt;
== Current Adobe Illustrator support ==&lt;br /&gt;
&lt;br /&gt;
The files used by [[AdobeIllustrator]] were earlier postscript files but are now Pdf files.&lt;br /&gt;
&lt;br /&gt;
=== AI Import ===&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* &amp;lt;code&amp;gt;ill2svg.pl&amp;lt;/code&amp;gt; requires perl&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
&lt;br /&gt;
Weaknesses:&lt;br /&gt;
* Only works on the old Postscript-based Adobe format&lt;br /&gt;
* Code is sort of a hack&lt;br /&gt;
* No maintainer exists for this code&lt;br /&gt;
&lt;br /&gt;
=== AI Export ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;ai_output.inx&amp;lt;/code&amp;gt; exports Illustrator files by first saving them as Postscript and use an external converter to creat AIs.&lt;br /&gt;
&lt;br /&gt;
Requirements:&lt;br /&gt;
* &amp;lt;code&amp;gt;ps2ai.ps&amp;lt;/code&amp;gt; (requires gs)&lt;br /&gt;
&lt;br /&gt;
Strengths:&lt;br /&gt;
&lt;br /&gt;
Weaknesses:&lt;/div&gt;</summary>
		<author><name>Popolon2</name></author>
	</entry>
</feed>