<?xml version="1.0"?>
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	<id>https://wiki.inkscape.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legio+noctis</id>
	<title>Inkscape Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.inkscape.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Legio+noctis"/>
	<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/Special:Contributions/Legio_noctis"/>
	<updated>2026-04-28T21:07:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.36.1</generator>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:Kris&amp;diff=74804</id>
		<title>User talk:Kris</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:Kris&amp;diff=74804"/>
		<updated>2011-12-14T20:38:21Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* New spam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wiki maintenance ==&lt;br /&gt;
Kris, I've noticed that you're spending an inordinate amount of effort blocking accounts of spammers and deleting their handiwork.  Most of them are, no doubt, new accounts, and it's a good bet that many of them are perpetrated by the same bad actors who are logging in with temporary IP addresses that change every time they reboot their ADSL modem.  I recently encountered an interesting technique to cut down on this type of activity at the OpenOffice.org wiki.  (Sorry, you'll need to find the URL yourself, because a half-baked script on this wiki puked when I tried to save this message with a link to the relevant page.)  They've implemented a &amp;quot;cooling-off period&amp;quot; for new accounts and have completely blocked editing by anonymous users.  Anyone can create an account, but one must wait '''four days''' before making the first edit.  If someone has a legitimate reason to be here, they'll make a note of it and come back when the waiting time has expired, but it may be a significant deterrent to hit-and-run spammers. [[User:User8192|User8192]] 07:36, 2 December 2011 (UTC)&lt;br /&gt;
:Hi User8192, We are aware of this extension which allows to allows to hinder inappropriate behaviour at various levels. It should be enabled now or very soon (I do not know its status though). Regards, [[User:Kris|Kris]] 08:20, 3 December 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New spam ==&lt;br /&gt;
I've been editing the wiki in the last couple of days and noticed new user accounts that have been used for the sole purpose of spamming.  The accounts and their IP addresses should be blocked and all pages created by them should be deleted.  Since I don't have administrator privileges on this wiki, I replaced the content in pages that I found with the word &amp;quot;SPAM&amp;quot; and put &amp;quot;SPAM&amp;quot; in the edit summary. [[User:User8192|User8192]] 19:24, 13 December 2011 (UTC)&lt;br /&gt;
*[[Special:Contributions/Gitukaff]]&lt;br /&gt;
*[[Special:Contributions/Colecris]]&lt;br /&gt;
*[[Special:Contributions/Restinve]]&lt;br /&gt;
*[[Special:Contributions/Betgclub9]]&lt;br /&gt;
*[[Special:Contributions/Fesulri]]&lt;br /&gt;
*[[Special:Contributions/Fidedian]]&lt;br /&gt;
&lt;br /&gt;
*[[Special:Contributions/Annavict]] hasn't done anything yet, but it looks suspicious, as it was created at the same time as Colecris and Restinve.&lt;br /&gt;
*[[Special:Contributions/Holidaygclub]] also looks suspicious, but hasn't posted anything yet.&lt;br /&gt;
*[[Special:Contributions/Moonpav]] (added after initial post)&lt;br /&gt;
Unfortunately I can't give you admin permissions myself, but I have blocked most of those users for you. [[User:Legio noctis|Legio noctis]] 20:38, 14 December 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=ExportPDFCMYK&amp;diff=70615</id>
		<title>ExportPDFCMYK</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=ExportPDFCMYK&amp;diff=70615"/>
		<updated>2011-06-22T19:15:29Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Instalation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Extensions]]&lt;br /&gt;
= Extension &amp;quot;Export to PDF in CMYK&amp;quot; =&lt;br /&gt;
&lt;br /&gt;
The Extension &amp;quot;Export to PDF in CMYK&amp;quot; generates a vectorial file in PDF format using the CMYK color system. The resulting elements of the PDF file maintain the exact values applied in the art on Inkscape, different of the default export made by Inkscape that uses Cairo and applyes just RGB values to the elements. The extension uses the software UniConvertor to generate the PDF file. The extension can be inproved, but it already gives acceptable results.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
Before you install the extension, install the last version of ''Uniconvertor'' software and ''ImageMagick'' on your system.&lt;br /&gt;
&lt;br /&gt;
* '''If you use Windows''', wait some time. This extension doesn't yet run on Windows.&lt;br /&gt;
&lt;br /&gt;
* '''If you use Linux''':&lt;br /&gt;
&lt;br /&gt;
Download the following files:&lt;br /&gt;
[http://jonata.org/inkscape/export-pdf-cmyk.py export-pdf-cmyk.py]&lt;br /&gt;
[http://jonata.org/inkscape/export-pdf-cmyk.inx export-pdf-cmyk.inx]&lt;br /&gt;
&lt;br /&gt;
Copy the two files to the folder&lt;br /&gt;
&lt;br /&gt;
'''/usr/share/inkscape/extensions'''&lt;br /&gt;
&lt;br /&gt;
== Use ==&lt;br /&gt;
&lt;br /&gt;
Before generates PDF files, you need to convert every element on path (or curve). A shortkey to it is _Ctrl+A_ and _Ctrl+Shift+C_. Ungroup all objects of the page.&lt;br /&gt;
&lt;br /&gt;
Click  '''''&amp;quot;File&amp;quot;''''' - '''''&amp;quot;Save as...&amp;quot;''''' and choice the kind of file '''''&amp;quot;PDF CMYK (*.pdf)&amp;quot;'''''. The following window will appear:&lt;br /&gt;
&lt;br /&gt;
[[Image:Export_pdf.png]]&lt;br /&gt;
&lt;br /&gt;
Look the details of the options:&lt;br /&gt;
&lt;br /&gt;
=== Rasterize filter effects ===&lt;br /&gt;
Define if you want to convert the marked objects into bitmap.&lt;br /&gt;
&lt;br /&gt;
=== Export just selected ===&lt;br /&gt;
This option make the extension generate a bitmap of just &amp;quot;background&amp;quot; layer. If this option is not marked, the PDF will have every appearing elements shown on the bitmap.&lt;br /&gt;
&lt;br /&gt;
=== Resolution for rasterization (dpi) ===&lt;br /&gt;
This is the DPI value that you want on bitmaps of the final PDF file. As much DPIs much more quality amd major size of file. To graphic printing, 300 DPIs is enough.&lt;br /&gt;
&lt;br /&gt;
=== Keep black ===&lt;br /&gt;
If this option is enabled, the CMYK colors on bitmaps will disrespect the existence of pure black (100%K). This way, the result will be the CMYK colors without the black &amp;quot;leaked&amp;quot;. Very useful option to graphic printing.&lt;br /&gt;
&lt;br /&gt;
=== ICC Profile ===&lt;br /&gt;
Applyes the selected profile in Color Management of Inkscape in the image.&lt;br /&gt;
&lt;br /&gt;
== FAQ ==&lt;br /&gt;
&lt;br /&gt;
=== What profile does this extension uses? ===&lt;br /&gt;
The defined profile on &amp;quot;Color Management&amp;quot;, at the settings window of Inkscape.&lt;br /&gt;
&lt;br /&gt;
=== Why does the extension take so many time to generate the image? ===&lt;br /&gt;
It uses external process to generate the files. Speaking in a simple way, it opens another Inkscape, export images in PNG format, uses another software, ImageMagick to convert the images from PNG to JPEG and the UniConvertor to generate the PDF.&lt;br /&gt;
&lt;br /&gt;
=== I've found an error, what could I do? ===&lt;br /&gt;
Contact the author at: jbopen@gmail.com&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:~suv&amp;diff=70009</id>
		<title>User talk:~suv</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:~suv&amp;diff=70009"/>
		<updated>2011-05-05T17:35:41Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open&lt;br /&gt;
&lt;br /&gt;
I didn't mean to mark anything inappropriate, it just seemed like a stub. Now that I know it's common in discussions, and that may be a problem in the future, I will try to remember to take a look at discussions before continuing to mark things as spam. What about the Abiword article? Was that okay to mark?&amp;amp;nbsp;—[[User:Airhogs777]] ([[User talk:Airhogs777|talk]] • [[Special:Contributions/Airhogs777|contribs]]) 00:24, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Seems that I was wrong: my initial reaction to marking the page as spam was triggered by the sentence &amp;quot;The reason given was: irrelevant to the wiki.&amp;quot; - I didn't actually investigate the history of the page. After looking at the older versions and the contributions of its original author, it seems that your assessment was correct: the page was initially created for marketing a custom CAD solution, and only later turned into a stub for AutoCAD. &lt;br /&gt;
: I'm not sure where to go from here: on the one hand, AutoCAD does have some relevancy to Inkscape users (mainly those who use Inkscape for technical drawing, and is often cited when asking for new features (internal command line input) or technical drawing aids (crop/extend, fillet/chamfer, drawing on scale, libraries for parts, etc.). On the other hand, since the page doesn't provide more information, I'm not sure it's needed in the wiki (unless content or links get added).&lt;br /&gt;
&lt;br /&gt;
: About Abiword: maybe talk to [[User:Legio_noctis]] - afaik there have been a number of stubs/keyword pages added lately. I don't know the plans / motivations for it.&lt;br /&gt;
&lt;br /&gt;
: Also - are you aware that currently a rewrite of Inkscape's main site is [http://dev.inkscape.org in progress]? The future of the wiki is still unclear to me (I'm not part of the team developing the new django-based site) - but any help to migrate content from the wiki to the main site, as well as cleaning up the current wiki content are highly appreciated. Some of the discussions about the new website can be followed in the [http://old.nabble.com/Inkscape---Dev-f1926.html archives] of the [http://inkscape.org/mailing_lists.php inkscape-devel mailing list] (I can dig for the most relevant topics if helpful). --[[User:~suv|~suv]] 08:20, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I see that a new site is on the cards, but in the meantime is there any chance of implementing any of these on the wiki?&lt;br /&gt;
&lt;br /&gt;
http://www.mediawiki.org/wiki/Extension:AkismetKlik&lt;br /&gt;
&lt;br /&gt;
http://www.mediawiki.org/wiki/Manual:Combating_spam&lt;br /&gt;
[[User:Legio noctis|Legio noctis]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:~suv&amp;diff=70003</id>
		<title>User talk:~suv</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:~suv&amp;diff=70003"/>
		<updated>2011-05-05T17:35:30Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open&lt;br /&gt;
&lt;br /&gt;
I didn't mean to mark anything inappropriate, it just seemed like a stub. Now that I know it's common in discussions, and that may be a problem in the future, I will try to remember to take a look at discussions before continuing to mark things as spam. What about the Abiword article? Was that okay to mark?&amp;amp;nbsp;—[[User:Airhogs777]] ([[User talk:Airhogs777|talk]] • [[Special:Contributions/Airhogs777|contribs]]) 00:24, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Seems that I was wrong: my initial reaction to marking the page as spam was triggered by the sentence &amp;quot;The reason given was: irrelevant to the wiki.&amp;quot; - I didn't actually investigate the history of the page. After looking at the older versions and the contributions of its original author, it seems that your assessment was correct: the page was initially created for marketing a custom CAD solution, and only later turned into a stub for AutoCAD. &lt;br /&gt;
: I'm not sure where to go from here: on the one hand, AutoCAD does have some relevancy to Inkscape users (mainly those who use Inkscape for technical drawing, and is often cited when asking for new features (internal command line input) or technical drawing aids (crop/extend, fillet/chamfer, drawing on scale, libraries for parts, etc.). On the other hand, since the page doesn't provide more information, I'm not sure it's needed in the wiki (unless content or links get added).&lt;br /&gt;
&lt;br /&gt;
: About Abiword: maybe talk to [[User:Legio_noctis]] - afaik there have been a number of stubs/keyword pages added lately. I don't know the plans / motivations for it.&lt;br /&gt;
&lt;br /&gt;
: Also - are you aware that currently a rewrite of Inkscape's main site is [http://dev.inkscape.org in progress]? The future of the wiki is still unclear to me (I'm not part of the team developing the new django-based site) - but any help to migrate content from the wiki to the main site, as well as cleaning up the current wiki content are highly appreciated. Some of the discussions about the new website can be followed in the [http://old.nabble.com/Inkscape---Dev-f1926.html archives] of the [http://inkscape.org/mailing_lists.php inkscape-devel mailing list] (I can dig for the most relevant topics if helpful). --[[User:~suv|~suv]] 08:20, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I see that a new site is on the cards, but in the meantime is there any chance of implementing any of these on the wiki?&lt;br /&gt;
http://www.mediawiki.org/wiki/Extension:AkismetKlik&lt;br /&gt;
&lt;br /&gt;
http://www.mediawiki.org/wiki/Manual:Combating_spam&lt;br /&gt;
[[User:Legio noctis|Legio noctis]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:~suv&amp;diff=69997</id>
		<title>User talk:~suv</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:~suv&amp;diff=69997"/>
		<updated>2011-05-05T17:35:19Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;open&lt;br /&gt;
&lt;br /&gt;
I didn't mean to mark anything inappropriate, it just seemed like a stub. Now that I know it's common in discussions, and that may be a problem in the future, I will try to remember to take a look at discussions before continuing to mark things as spam. What about the Abiword article? Was that okay to mark?&amp;amp;nbsp;—[[User:Airhogs777]] ([[User talk:Airhogs777|talk]] • [[Special:Contributions/Airhogs777|contribs]]) 00:24, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Seems that I was wrong: my initial reaction to marking the page as spam was triggered by the sentence &amp;quot;The reason given was: irrelevant to the wiki.&amp;quot; - I didn't actually investigate the history of the page. After looking at the older versions and the contributions of its original author, it seems that your assessment was correct: the page was initially created for marketing a custom CAD solution, and only later turned into a stub for AutoCAD. &lt;br /&gt;
: I'm not sure where to go from here: on the one hand, AutoCAD does have some relevancy to Inkscape users (mainly those who use Inkscape for technical drawing, and is often cited when asking for new features (internal command line input) or technical drawing aids (crop/extend, fillet/chamfer, drawing on scale, libraries for parts, etc.). On the other hand, since the page doesn't provide more information, I'm not sure it's needed in the wiki (unless content or links get added).&lt;br /&gt;
&lt;br /&gt;
: About Abiword: maybe talk to [[User:Legio_noctis]] - afaik there have been a number of stubs/keyword pages added lately. I don't know the plans / motivations for it.&lt;br /&gt;
&lt;br /&gt;
: Also - are you aware that currently a rewrite of Inkscape's main site is [http://dev.inkscape.org in progress]? The future of the wiki is still unclear to me (I'm not part of the team developing the new django-based site) - but any help to migrate content from the wiki to the main site, as well as cleaning up the current wiki content are highly appreciated. Some of the discussions about the new website can be followed in the [http://old.nabble.com/Inkscape---Dev-f1926.html archives] of the [http://inkscape.org/mailing_lists.php inkscape-devel mailing list] (I can dig for the most relevant topics if helpful). --[[User:~suv|~suv]] 08:20, 17 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
I see that a new site is on the cards, but in the meantime is there any chance of implementing any of these on the wiki?&lt;br /&gt;
http://www.mediawiki.org/wiki/Extension:AkismetKlik&lt;br /&gt;
http://www.mediawiki.org/wiki/Manual:Combating_spam&lt;br /&gt;
[[User:Legio noctis|Legio noctis]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Inkscape_Wiki_talk:Community_Portal&amp;diff=69367</id>
		<title>Inkscape Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Inkscape_Wiki_talk:Community_Portal&amp;diff=69367"/>
		<updated>2011-04-22T13:24:10Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Question on users that are off topic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SVG Polygon/Polyline ==&lt;br /&gt;
&lt;br /&gt;
Greetings:&lt;br /&gt;
&lt;br /&gt;
New to Inkscape.&lt;br /&gt;
&lt;br /&gt;
How do you or will Inkscape support native SVG polygon/polyline elements?&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Port 8080 parsed in URLs ==&lt;br /&gt;
&lt;br /&gt;
I have been seeing a lot of places on the site where port 8080 is part of the URL.&lt;br /&gt;
&lt;br /&gt;
I just joined and so got a confirmation mail which directed me to: http://www.inkscape.org:'''8080'''/wiki/index.php/Special:Confirmemail/XXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
which obviously didn't work till I removed the 8080&lt;br /&gt;
&lt;br /&gt;
== Feature request ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I am new to this forum, so don't shoot me if I sound stupid.&lt;br /&gt;
I am also not sure if this message is going to be read by anyone... hell, I'll try anyway.&lt;br /&gt;
&lt;br /&gt;
Firstly, I would like to congratulate you guys for this wonderful project.  I am using inkscape for one year in my professional life (scientific research on semiconductor and bio-electronics).  I use it mainly for schematics and technical drawings.  I prefer inkscape above other applications because it's lightweight, it 's not packed with tons of useless features,  but still you can do beautiful things.&lt;br /&gt;
&lt;br /&gt;
So, I can give feedback on my personal experience in the usage of Inkscape.&lt;br /&gt;
&lt;br /&gt;
(1) the first frustration I ofen have is the usage of grids.  For technical drawings (like schematics), a grid is very, very, very important.  Anything you do, should always stay perfectly aligned to the grid.  I give you an example:&lt;br /&gt;
  1. make a grid, set switches: &amp;quot;enable snap&amp;quot; and &amp;quot;snap to nodes&amp;quot;&lt;br /&gt;
  2. draw a rectangle with a relatively thick border.  Observe that the rectangle is nicely aligned on the grid as it shoud.&lt;br /&gt;
  3. scale the rectangle.  Observe that the rectangle is NOT ALIGNED to the grid any more!  And then the trouble begins...&lt;br /&gt;
&lt;br /&gt;
(2) perhaps related to (1). for technical drawings, I always turn off the switches &amp;quot;Scale stroke&amp;quot;.  However, if I scale a rectangle, while dragging with the mouse, it seems that the stroke is scaled anyway, until you release the mouse button, the stroke is normal again.  This is unwanted.&lt;br /&gt;
&lt;br /&gt;
(3) There should be a method to move objects with a reference point.  This way, an object which is aligned to a grid will always stay aligned.  Remind that alignment of objects to grids is often not required, ususally a reference point is enough.  &lt;br /&gt;
It could be done the same way as you do with rotation: the reference point is a little cross you can position, and the position of this cross is stored in memory.&lt;br /&gt;
The &amp;quot;move by reference point&amp;quot; is especially useful for irregular items, like text or multiple selections.  In the case of text, the default reference point could be e.g. the baseline.&lt;br /&gt;
&lt;br /&gt;
(4) What I really, really miss is multiple pages :-)  But, it seems to be on your todo list.&lt;br /&gt;
&lt;br /&gt;
(5) What I also really miss is an easy way to create template objects, like symbols.  &lt;br /&gt;
 * Symbols should be easily selectable from a gallery&lt;br /&gt;
 * The symbol gallery should be stored WITHIN the same file.  Perhaps SVG supports embedding other SVG?  Would be perfect.&lt;br /&gt;
 * Instantiations of the symbols should (in XML terms) a simple line with some parameters.  This way, it can be easily parsed by scripts.&lt;br /&gt;
 * It should be easy to create your own symbols, and import/export them from other SVG.  &lt;br /&gt;
 * Logically, the symbols should be clones: if you change the original in the gallery, you change them all.  &lt;br /&gt;
 * Also, it could be nice to have the objects have some custom text properties which a user can enter or alter when instantiating an object.  Example: an electronic schematic contains resistors, and a resistor has a value, which can be altered independently.   Of course, other items can be added, depending on the application.  Items don't always need to be visible, they can be used for some kind of database purposes.   I can write my own XML parser to extract the netlist!  Very nice!!  &lt;br /&gt;
 * Suggestion: these symbols also allow us to make hierarchical drawings.  For example: you can open a drawing within a drawing.  &lt;br /&gt;
 * I think this is not a very complicated feature to implement, but it would increase the power of the application!&lt;br /&gt;
&lt;br /&gt;
(6) Another interesting feature would be a style gallery, like default fills, default arrows, default text styles, etc... which you can (of course) add, edit, etc...   Today, I often have the feeling I have to do too much the same clicking all the time. &lt;br /&gt;
Mind point (5).  If an object is drawn with styles, you could change the styles, and change all symbols and related objects automatically.  Very nice!&lt;br /&gt;
&lt;br /&gt;
(7) The arrowheads could be improved.  &lt;br /&gt;
   * The color of the arrows should be by default the same as the color of the line&lt;br /&gt;
   * Make a &amp;quot;SWAP ARROWS&amp;quot; button.  This simply swaps the END with START arrows.  I need it very often.&lt;br /&gt;
   * Sometimes, it's hard to find the right arrow, due to the linewidth.  Right now, we have to choose from a very long list of arrowheads, with different sizes.  Better would be to have a shorter list, but a scale factor.  This way, we always have the right arrow for the right line.&lt;br /&gt;
&lt;br /&gt;
I think that's about it.   If these features could be added, you would make me a very, very happy man!&lt;br /&gt;
&lt;br /&gt;
Please send me an email so I know anybody received these questions.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance,&lt;br /&gt;
&lt;br /&gt;
Roeland.&lt;br /&gt;
&lt;br /&gt;
== More Feature request ==&lt;br /&gt;
&lt;br /&gt;
 - A window of objects/group objects (like the layers's window), or inside the layers's window. The window should must be dockable in the 'right side' and allow the visible and blocked options per object&lt;br /&gt;
 - A dockable object's properties window (now is a floating window)&lt;br /&gt;
 - Autoclean empty 'text' elements and unused or empty 'flowRoot' elements in the document (is very usual have too much empty elements because you click here, and now there with text tool for write in the correctly position (really, it's an user mistake, but very common).&lt;br /&gt;
 - Don't set font styles where are not needed (i see with a text editor the svg file and contains too much font-styles in path elements -after a text-to-path conversion-)&lt;br /&gt;
 - To can remove the patterns created (that i decide remove, after changes in the document). This is a problem when the patterns are created from images, because this is automatically (and without ask me) inserted into the document, whose size increment too much, but if i decide don't use never more a pattern, this will exist forever (and the large image too) into the document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hi all. I have a suggestion.  What is really needed for Inkscape - it is tabbed user interface, like in Firefox browser'''&lt;br /&gt;
&lt;br /&gt;
== bug? ==&lt;br /&gt;
&lt;br /&gt;
Hi im using leopard.&lt;br /&gt;
screen &amp;quot;inkscape freferences&amp;quot; will drop dead and make inkscape sleep when i click on rectangle&amp;gt; fill. Some error screen will show up but too short to read. Have to restart inkscape.&lt;br /&gt;
&lt;br /&gt;
== EPS files etc. ==&lt;br /&gt;
&lt;br /&gt;
New to Inkscape - as of today really.&lt;br /&gt;
I have been using Illustrator for quite awhile but I want to use as many open source programs as possible.&lt;br /&gt;
I notice you can open ai files but what about eps files?&lt;br /&gt;
I have a ton of eps files saved and I'd hate to have to go back and somehow resave them.&lt;br /&gt;
&lt;br /&gt;
*no really simple answer other than inkscape relies on other programs to do the converting, and they may not be available. See here for details: [http://www.inkscapeforum.com/viewtopic.php?f=5&amp;amp;t=797]&lt;br /&gt;
&lt;br /&gt;
Is Inkscape strictly RBG?  I do digital printing in CMYK but I have been able to print RGB files.&lt;br /&gt;
&lt;br /&gt;
*Yes, at the moment. Some work has been done on color management and spot color's but it's still quite basic. Have not used it myself, so can't really comment on if it will work for you.&lt;br /&gt;
&lt;br /&gt;
Also, as part of the printer requirements, I need to assign a specific colour to indicate a cut line for the plotter.  Does Inkscape have a &amp;quot;swatch&amp;quot; section where I can add/create this?&lt;br /&gt;
&lt;br /&gt;
*There is the pallet bar at the bottom of the screen, however there is no  in inkscape way of editing it yet, see [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/Customize-Files.html#Customize-Files-Swatches] for current details. Has recently been changed (improved) in development builds, but work still ongoing.&lt;br /&gt;
&lt;br /&gt;
As I come across aspects of Illustrator and digital printing, I'll post them.  Hopefully that info will help.  I checked a printing forum and Inkscape came up so I imagine if more of these specific items are addressed, you can get more printers using the software.&lt;br /&gt;
&lt;br /&gt;
* yes, it's certainly something that is on the radar after talks with the Scribus (open source DTP program) team, but I can't really comment on when as I'm not an active developer. [[User:Tom|Tom]] 12:17, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
-mike-&lt;br /&gt;
&lt;br /&gt;
== Shadow Rotations ==&lt;br /&gt;
Create an object and then Filter-&amp;gt;Shadows and Glows-&amp;gt;Drop Shadow. It looks good so far. But when the object is rotated, the drop shadow rotates with the object. This is an error, a visual improbability. If all the objects on the canvas drop shadows down and to the right, rotating an object should not move the shadow up and to the left. [[User:AngleWyrm|AngleWyrm]] 20:50, 5 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lignes de cote ==&lt;br /&gt;
&lt;br /&gt;
Bonjour&lt;br /&gt;
&lt;br /&gt;
Dans le WIKI il y a plusieurs fois &amp;quot;ligne de cote&amp;quot; écrit &amp;quot;ligne de côte&amp;quot; (avec un accent circonflexe). &amp;quot;Cote&amp;quot; (o ouvert) est une dimension et &amp;quot;côte&amp;quot; (o fermé) est une pente.&lt;br /&gt;
&lt;br /&gt;
Je voulais corriger gentiment mais je n'ais pas trouvé comment on fait.&lt;br /&gt;
&lt;br /&gt;
== MS XP sp3/InkScape .47/HP 7000 Printer problem ==&lt;br /&gt;
&lt;br /&gt;
I have a considerable amount of artwork that I created in Inkscape (MS XP sp3).   My ancient HP 1700D died and Inkscape 0.46 worked fined.  I got a new HP OfficeJet 7000 and - nothing worked, I upgraded to .47 still - Nothing will print.  either it just ejects paper or it prints a 1&amp;quot; column of the graphic and nothing else.    I've tried changing the print processor from &amp;quot;hpfpp091&amp;quot; to &amp;quot;WinPrint&amp;quot;, spooling, not spooling..... making sure the paper size matches, oddly, once in a while it works....then stops....&lt;br /&gt;
&lt;br /&gt;
I get the same behavior whether I use the Network or USB connection.    I tried printing to &amp;quot;bitmap&amp;quot; - doesn't work either...... I have a year and half of work I can't print anymore......I've resorted to exporting to .png and importing back into CorelDraw to print.   CorelDraw and MS Word and all other programs print just fine....its only Inkscape......I've been on the phone liteally 10hrs with HP support....once they see its only Inkscape its over.&lt;br /&gt;
&lt;br /&gt;
Are there some setting(s) in Inkscape or HP print setup I've overlooked? any other suggestions would be greatly appreciated.....&lt;br /&gt;
&lt;br /&gt;
== Question on users that are off topic ==&lt;br /&gt;
&lt;br /&gt;
I seem to be noticing a pattern of &amp;quot;kaylaxxxx&amp;quot; and the newest of the ilk &amp;quot;creditfix...&amp;quot;. Is there a way to put the user post into a moderator quarantine for the first posting? Are the kaylas from the same IP? Are they embedding &amp;quot;nasties&amp;quot;? Please excuse me if the questions are silly but these spurious edits seems to be a waste of everyone's time.&lt;br /&gt;
Thank you everyone for Inkscape and for taking the time to make it available to Windows OS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I've removed everything I can see. If you come across a spam page/user, just replace its contents with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{Template:Spam}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt; and an admin will remove it sooner or later. &lt;br /&gt;
&lt;br /&gt;
Unfortunately there's not much anyone can do about preventing spam: most of these don't seem to come from bots but actual humans (hired through MTurk-esque services), so CAPTCHAs have no effect. Moderating everyone's first post would probably take even longer to implement/maintain, but if someone with actual server access wants to investigate why the whole site hangs for several minutes when blocking users that might speed things along quite a bit. [[User:Legio noctis|Legio noctis]] 13:24, 22 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Help_wanted&amp;diff=69361</id>
		<title>Help wanted</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Help_wanted&amp;diff=69361"/>
		<updated>2011-04-22T13:23:48Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Help Wanted ==&lt;br /&gt;
&lt;br /&gt;
This page lists easy, entry-level type tasks where help is needed.&lt;br /&gt;
These tasks focus on non-coding, or light-coding activities that are &lt;br /&gt;
desperately needed right now.&lt;br /&gt;
&lt;br /&gt;
If you complete one of these tasks, please mark it (DONE) with your&lt;br /&gt;
name (so we know who to give thanks to!)  If you discover other tasks&lt;br /&gt;
that you think others could do, please list them here.&lt;br /&gt;
&lt;br /&gt;
=== Inkscape Planning ===&lt;br /&gt;
&lt;br /&gt;
One of Inkscape's secrets to success is that we plan our work out, track tasks carefully, and work to keep all the todo lists trim and under control.  Obviously, no coding experience is needed here.  You'll need to have an eye for order, and it helps to know a bit about what's going on with Inkscape development but that isn't required.&lt;br /&gt;
&lt;br /&gt;
* Update the Inkscape [[Roadmap]] - Compare what's listed there with what's been recently added to the [[Release Notes|release notes]], and to recently closed Feature Requests and Bugs in the Inkscape Tracker.  Mark things done in the roadmap as appropriate (and indicate who did them).&lt;br /&gt;
* Find more tasks to add to [[HelpWanted]]&lt;br /&gt;
* [[UpdatingTrackerItems|Update Tracker Items]]  - See that page for details.  Inkscape prides itself in keeping good track of bugs, features, and patches.  No coding ability is required.  This is an excellent way to help keep Inkscape chugging along.  In particular:&lt;br /&gt;
** The low priority bugs (level 3) should be reviewed.  Some may be fixed by now, others may be out of date or irrelevant.&lt;br /&gt;
** Try recreating the new bugs (those at level 5).  Add a comment whether you can or cannot recreate them.&lt;br /&gt;
** Search for duplicate or redundant feature requests, and mark the dupes.&lt;br /&gt;
* Go through [[NewFeatureProposals]] and pull in ideas from the Feature Request task tracker.  Add more details (be creative!) to expand and unify the ideas.  Sketch out some mockups if you so desire.  Add a comment to the Feature Request with a pointer to the wiki page that discusses it.&lt;br /&gt;
&lt;br /&gt;
=== Wiki Updating ===&lt;br /&gt;
&lt;br /&gt;
The Inkscape Wiki is always in need of editing and maintenance.  Inkscape depends on its community (that's you!) to keep the wiki organized and useful.&lt;br /&gt;
&lt;br /&gt;
Items in need of updating:&lt;br /&gt;
* Ensure the '''formatting''' of different wiki pages is consistent.  Make sure each page has a title, uses wiki syntax, etc.&lt;br /&gt;
* Search for '''spam'''.  This is easy, take a look at [[Special:Recentchanges|Recent Changes]], review what people have posted, delete any spam and replace it with &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;{{Template:Spam}}&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. It is easy for admins to find and delete pages with this template: they are in [[:Category:For deletion]].&lt;br /&gt;
* '''Remove useless pages'''.  There are a few too many links on the main wiki page, so trimming will help reduce the clutter.  Move pages to [[WikiAttic]] or move their contents into more useful sections.&lt;br /&gt;
** [[InkscapePopularity]] - appears abandoned and unfinished—maybe combine with another page?&lt;br /&gt;
** [[Free Desktop Graphic Suite]] - seems abandoned and unfinished&lt;br /&gt;
** [[AccessibleGraphics]]&lt;br /&gt;
** [[ModalInterfaces]] - maybe fold the basic ideas into [[DeveloperManual]]?&lt;br /&gt;
** [[TextUsability]] - maybe should be moved into the [[Roadmap]]?&lt;br /&gt;
** [[KeyboardShortcuts]] / [[KeyboardShortcutsToDo]] / [[KeyboardProfiles]] - maybe combine all of these?  Docco seems to have been moved elsewhere&lt;br /&gt;
* Create a nicely laid out Inkscape Developer Wiki area&lt;br /&gt;
** Move the items that are extremely specific to Inkscape development into it.  Don't move everything in the Developer Documentation section, though, as some of that is useful to users that are simply trying to troubleshoot problems.  Items to move:&lt;br /&gt;
*** [[DeveloperManual]]&lt;br /&gt;
*** [[WorkingWithCVS]]&lt;br /&gt;
*** [[HandlingPreferences]]&lt;br /&gt;
*** [[AddSPObject]]&lt;br /&gt;
*** [[ReprListeners]]&lt;br /&gt;
*** [[InkscapeJanitors]]&lt;br /&gt;
*** Coding Style Discussion&lt;br /&gt;
*** [[FileTypes]]&lt;br /&gt;
*** Icons&lt;br /&gt;
*** [[InkscapeColor]]&lt;br /&gt;
*** [[PrintingSubsystem]]&lt;br /&gt;
*** SVG Tiny Compliance&lt;br /&gt;
*** CSS Support&lt;br /&gt;
*** [[TranslationInformation]]&lt;br /&gt;
*** [[ObjectManager]]&lt;br /&gt;
*** [[DialogsReorganization]]&lt;br /&gt;
*** Statusbar API&lt;br /&gt;
*** [[SubsystemRearchitecture]]&lt;br /&gt;
*** [[GtkMMification]]&lt;br /&gt;
*** [[PathRepresentaiton]]&lt;br /&gt;
*** Cairoification&lt;br /&gt;
*** [[ScribusInteroperability]]&lt;br /&gt;
*** Animation-(Timeline)&lt;br /&gt;
*** [[NewFeatureProposals]]&lt;br /&gt;
*** [[ExtensionArchitectureProposals]]&lt;br /&gt;
** Distinguish between development ideas/proposals, plans/specs, and documentation/techniques&lt;br /&gt;
** Add other useful links for reference documentation on topics of relevance to Inkscape development&lt;br /&gt;
*** [[OpenVG]]&lt;br /&gt;
*** [[OpenDocument]]&lt;br /&gt;
* Flesh out the [[DeveloperManual]] - we want to expand this into something that will provide a useful reference for new (and old!) developers.  &lt;br /&gt;
** Pull in [[ErrorsAndWarnings]], [[DebuggingTips]], [[HandlingPreferences]], [[AddSPObject]], [[ReprListeners]]&lt;br /&gt;
** Look through other wiki pages for docs that really should be included in the [[DeveloperManual]] and move them there.&lt;br /&gt;
** Browse through the Inkscape-devel mailing list for development tips/tricks/suggestions to add&lt;br /&gt;
** '''Draw some diagrams''' or relevant pictures to include in the manual, to help break things up&lt;br /&gt;
** Create a Table of Contents&lt;br /&gt;
** '''Review and update''' the docs to more accurately match the state of the codebase&lt;br /&gt;
** Skim through the Inkscape codebase for comments worth adding to the [[DeveloperManual]]&lt;br /&gt;
&lt;br /&gt;
Completed items: (historical record)&lt;br /&gt;
* Merge [[ApplicationIcons]] and [[Icons]].  Also looks like these need editing and update in general. Merge Done —[[User:GigaClon|GigaClon]] 09:35, 21 June 2006 (PDT)&lt;br /&gt;
* Remove useless pages.  There's a bit too many links on the main wiki page, so trimming will help reduce the clutter.  Move pages to [[WikiAttic]] or move their contents into more useful sections.&lt;br /&gt;
** [[CPlusPlus]] / [[Pangoification]] - these are both done, the pages aren't really useful anymore. Done —[[User:GigaClon|GigaClon]] 07:45, 18 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
=== Inkscape Promotion ===&lt;br /&gt;
&lt;br /&gt;
Believe it or not, there are still people in the world who don't know about Inkscape.  Your job is to fix this!  Here are some ideas for helping to spread the word about Inkscape:&lt;br /&gt;
&lt;br /&gt;
* Update [[InkscapeFeatures]] - Review recent changes to [[Release Notes|Release notes]] and make sure [[InkscapeFeatures]] capture all the major features we've got.&lt;br /&gt;
* Contact magazine publishers and ask that they include Inkscape coverage and/or copies of Inkscape in their magazine CDs&lt;br /&gt;
&lt;br /&gt;
=== Inkscape Documentation ===&lt;br /&gt;
&lt;br /&gt;
Inkscape users love having new tutorials, guides, and references.&lt;br /&gt;
&lt;br /&gt;
* Help author, edit, translate, and review tutorials&lt;br /&gt;
* Join the Inkscape Manual team.  This aims to compile a complete reference, so if writing Wikipedia articles appeals to you, you'll love this!&lt;br /&gt;
* Write more content for the website or wiki&lt;br /&gt;
* Get articles published about Inkscape on FootNotes, DeviantArt, FreshMeat, or other community sites&lt;br /&gt;
&lt;br /&gt;
=== Determining Dependencies ===&lt;br /&gt;
&lt;br /&gt;
Some of our core dependencies such as glib and GTK+ do not have explicit listings of minimum versions needed. Going through the API docs and code looking for what we do require might not require much coding expertise, but can help benefit many users.&lt;br /&gt;
&lt;br /&gt;
Lend a hand with [[Tracking Dependencies]]&lt;br /&gt;
&lt;br /&gt;
=== Making Screenshots ===&lt;br /&gt;
&lt;br /&gt;
For a user, screenshots are perhaps the most important resource at inkscape.org. It's what most people look at first: they want pretty pictures.&lt;br /&gt;
&lt;br /&gt;
Please see the [[MakingScreenshots]] page for fuller explanation of this topic and instructions on how to make screenshots and submit them to the [http://inkscape.org/screenshots/index.php gallery].&lt;br /&gt;
&lt;br /&gt;
=== Inkscape Janitors ===&lt;br /&gt;
&lt;br /&gt;
If you can code (even if you're new to coding), check out [[InkscapeJanitors]] for specific coding requests.  Code it up, create a patch, and upload it to the patch tracker.  Easy!&lt;br /&gt;
&lt;br /&gt;
=== About Screen Submissions ===&lt;br /&gt;
&lt;br /&gt;
Occasionally Inkscape asks talented artists to submit their art to the project to be used in the upcoming release's ''About'' screen.   Some excellent artwork has been contributed for past versions.  See [[AboutScreen]] for more information.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=MediaWiki:Filedelete-reason-dropdown&amp;diff=68893</id>
		<title>MediaWiki:Filedelete-reason-dropdown</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=MediaWiki:Filedelete-reason-dropdown&amp;diff=68893"/>
		<updated>2011-04-14T16:29:28Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Created page with '*Common delete reasons ** Copyright violation ** Duplicated file ** Irrelevant to wiki content'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Common delete reasons&lt;br /&gt;
** Copyright violation&lt;br /&gt;
** Duplicated file&lt;br /&gt;
** Irrelevant to wiki content&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:Airhogs777&amp;diff=68005</id>
		<title>User talk:Airhogs777</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:Airhogs777&amp;diff=68005"/>
		<updated>2011-03-15T19:15:13Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Created page with 'Thanks for marking that spam. ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for marking that spam. [[User:Legio noctis|Legio noctis]] 19:15, 15 March 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Layer_Dialog&amp;diff=64159</id>
		<title>Layer Dialog</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Layer_Dialog&amp;diff=64159"/>
		<updated>2010-08-24T13:24:51Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Suggestions for improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Using the Layers dialog ==&lt;br /&gt;
&lt;br /&gt;
The Layers dialog controls all layer functions: adding new layers, renaming, deleting, arranging, toggling visibility and edit-locking and setting Blend mode and opacity.&lt;br /&gt;
&lt;br /&gt;
[[File:Layer_Dialog.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
The Layers dialog can be opened by going to &amp;lt;tt&amp;gt;Layer &amp;gt; Layers...&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Most of the Layer functions are already available in this menu, including:&lt;br /&gt;
*add, duplicate, rename&lt;br /&gt;
*view one layer up/down&lt;br /&gt;
*move selection to layer up/down&lt;br /&gt;
*changing order of layers &lt;br /&gt;
*delete layer&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;lt;tt&amp;gt;View Layers&amp;lt;/tt&amp;gt; shortcut button on the Commands Bar toolbar.&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
&lt;br /&gt;
== Suggestions for improvements ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe Illustrator sublayers ===&lt;br /&gt;
It would be good to consider using sublayers like in Illustartor: http://upload.wikimedia.org/wikipedia/en/8/88/Adobe_illustrator_10.png --Host-216-229-237-115.public.southern.edu 15:27, 3 October 2005 &lt;br /&gt;
&lt;br /&gt;
=== drag&amp;amp;drop functionality with opened Layer Dialog ===&lt;br /&gt;
simply make a selection, open the layer dialog, drag the desired Layer on the selection and drop -&amp;gt; the selection is added to the desired Layer--[[User:Touringlonewulf|Touringlonewulf]] 11:28, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== additional item in Layers menu ===&lt;br /&gt;
under &amp;quot;move selection up/down&amp;quot; the point: &amp;quot;move selection to layer&amp;quot; -&amp;gt; a new drop down opens, which shows all layers and another point &amp;quot;create new&amp;quot;. Now simply clicking in the drop down list on one layer will move the selection to that layer--[[User:Touringlonewulf|Touringlonewulf]] 11:28, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== additional button in Layer Dialog Box ===&lt;br /&gt;
&amp;quot;import bitmap/svg into current layer&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[DocumentLayers]]&lt;br /&gt;
* [http://en.flossmanuals.net/Inkscape/Layers Floss Manuals User guide article on Layers in 0.47]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Layer_Dialog&amp;diff=64153</id>
		<title>Layer Dialog</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Layer_Dialog&amp;diff=64153"/>
		<updated>2010-08-24T13:24:37Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Using the Layers dialog ==&lt;br /&gt;
&lt;br /&gt;
The Layers dialog controls all layer functions: adding new layers, renaming, deleting, arranging, toggling visibility and edit-locking and setting Blend mode and opacity.&lt;br /&gt;
&lt;br /&gt;
[[File:Layer_Dialog.png|200px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
The Layers dialog can be opened by going to &amp;lt;tt&amp;gt;Layer &amp;gt; Layers...&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Most of the Layer functions are already available in this menu, including:&lt;br /&gt;
*add, duplicate, rename&lt;br /&gt;
*view one layer up/down&lt;br /&gt;
*move selection to layer up/down&lt;br /&gt;
*changing order of layers &lt;br /&gt;
*delete layer&lt;br /&gt;
&lt;br /&gt;
There is also a &amp;lt;tt&amp;gt;View Layers&amp;lt;/tt&amp;gt; shortcut button on the Commands Bar toolbar.&lt;br /&gt;
&lt;br /&gt;
== Work in progress ==&lt;br /&gt;
&lt;br /&gt;
== Suggestions for improvements ==&lt;br /&gt;
&lt;br /&gt;
=== Adobe Illustrator sublayers ===&lt;br /&gt;
It would be good to consider using sublayers like in Illustartor: http://upload.wikimedia.org/wikipedia/en/8/88/Adobe_illustrator_10.png --Host-216-229-237-115.public.southern.edu 15:27, 3 October 2005 &lt;br /&gt;
&lt;br /&gt;
=== drag&amp;amp;drop functionality with opened Layer Dialog ===&lt;br /&gt;
simply make a selection, open the layer dialog, drag the desired Layer on the selection and drop -&amp;gt; the selection is added to the desired Layer--[[User:Touringlonewulf|Touringlonewulf]] 11:28, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
=== additional item in Layers menu ===&lt;br /&gt;
under &amp;quot;move selection up/down&amp;quot; the point: &amp;quot;move selection to layer&amp;quot; -&amp;gt; a new drop down opens, which shows all layers and another point &amp;quot;create new&amp;quot;. Now simply clicking in the drop down list on one layer will move the selection to that layer--[[User:Touringlonewulf|Touringlonewulf]] 11:28, 23 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== additional button in Layer Dialog Box ===&lt;br /&gt;
&amp;quot;import bitmap/svg into current layer&amp;quot; &lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&lt;br /&gt;
*[[DocumentLayers]]&lt;br /&gt;
* [http://en.flossmanuals.net/Inkscape/Layers Floss Manuals User guide article on Layers in 0.47]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Inkscape_Wiki_talk:Community_Portal&amp;diff=64027</id>
		<title>Inkscape Wiki talk:Community Portal</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Inkscape_Wiki_talk:Community_Portal&amp;diff=64027"/>
		<updated>2010-08-19T17:34:46Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Reverted edits by Demver5 (Talk) to last version by Mcguerty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SVG Polygon/Polyline ==&lt;br /&gt;
&lt;br /&gt;
Greetings:&lt;br /&gt;
&lt;br /&gt;
New to Inkscape.&lt;br /&gt;
&lt;br /&gt;
How do you or will Inkscape support native SVG polygon/polyline elements?&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Port 8080 parsed in URLs ==&lt;br /&gt;
&lt;br /&gt;
I have been seeing a lot of places on the site where port 8080 is part of the URL.&lt;br /&gt;
&lt;br /&gt;
I just joined and so got a confirmation mail which directed me to: http://www.inkscape.org:'''8080'''/wiki/index.php/Special:Confirmemail/XXXXXXXXXXXXXXXXXXXXXXXXXXX&lt;br /&gt;
which obviously didn't work till I removed the 8080&lt;br /&gt;
&lt;br /&gt;
== Feature request ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
I am new to this forum, so don't shoot me if I sound stupid.&lt;br /&gt;
I am also not sure if this message is going to be read by anyone... hell, I'll try anyway.&lt;br /&gt;
&lt;br /&gt;
Firstly, I would like to congratulate you guys for this wonderful project.  I am using inkscape for one year in my professional life (scientific research on semiconductor and bio-electronics).  I use it mainly for schematics and technical drawings.  I prefer inkscape above other applications because it's lightweight, it 's not packed with tons of useless features,  but still you can do beautiful things.&lt;br /&gt;
&lt;br /&gt;
So, I can give feedback on my personal experience in the usage of Inkscape.&lt;br /&gt;
&lt;br /&gt;
(1) the first frustration I ofen have is the usage of grids.  For technical drawings (like schematics), a grid is very, very, very important.  Anything you do, should always stay perfectly aligned to the grid.  I give you an example:&lt;br /&gt;
  1. make a grid, set switches: &amp;quot;enable snap&amp;quot; and &amp;quot;snap to nodes&amp;quot;&lt;br /&gt;
  2. draw a rectangle with a relatively thick border.  Observe that the rectangle is nicely aligned on the grid as it shoud.&lt;br /&gt;
  3. scale the rectangle.  Observe that the rectangle is NOT ALIGNED to the grid any more!  And then the trouble begins...&lt;br /&gt;
&lt;br /&gt;
(2) perhaps related to (1). for technical drawings, I always turn off the switches &amp;quot;Scale stroke&amp;quot;.  However, if I scale a rectangle, while dragging with the mouse, it seems that the stroke is scaled anyway, until you release the mouse button, the stroke is normal again.  This is unwanted.&lt;br /&gt;
&lt;br /&gt;
(3) There should be a method to move objects with a reference point.  This way, an object which is aligned to a grid will always stay aligned.  Remind that alignment of objects to grids is often not required, ususally a reference point is enough.  &lt;br /&gt;
It could be done the same way as you do with rotation: the reference point is a little cross you can position, and the position of this cross is stored in memory.&lt;br /&gt;
The &amp;quot;move by reference point&amp;quot; is especially useful for irregular items, like text or multiple selections.  In the case of text, the default reference point could be e.g. the baseline.&lt;br /&gt;
&lt;br /&gt;
(4) What I really, really miss is multiple pages :-)  But, it seems to be on your todo list.&lt;br /&gt;
&lt;br /&gt;
(5) What I also really miss is an easy way to create template objects, like symbols.  &lt;br /&gt;
 * Symbols should be easily selectable from a gallery&lt;br /&gt;
 * The symbol gallery should be stored WITHIN the same file.  Perhaps SVG supports embedding other SVG?  Would be perfect.&lt;br /&gt;
 * Instantiations of the symbols should (in XML terms) a simple line with some parameters.  This way, it can be easily parsed by scripts.&lt;br /&gt;
 * It should be easy to create your own symbols, and import/export them from other SVG.  &lt;br /&gt;
 * Logically, the symbols should be clones: if you change the original in the gallery, you change them all.  &lt;br /&gt;
 * Also, it could be nice to have the objects have some custom text properties which a user can enter or alter when instantiating an object.  Example: an electronic schematic contains resistors, and a resistor has a value, which can be altered independently.   Of course, other items can be added, depending on the application.  Items don't always need to be visible, they can be used for some kind of database purposes.   I can write my own XML parser to extract the netlist!  Very nice!!  &lt;br /&gt;
 * Suggestion: these symbols also allow us to make hierarchical drawings.  For example: you can open a drawing within a drawing.  &lt;br /&gt;
 * I think this is not a very complicated feature to implement, but it would increase the power of the application!&lt;br /&gt;
&lt;br /&gt;
(6) Another interesting feature would be a style gallery, like default fills, default arrows, default text styles, etc... which you can (of course) add, edit, etc...   Today, I often have the feeling I have to do too much the same clicking all the time. &lt;br /&gt;
Mind point (5).  If an object is drawn with styles, you could change the styles, and change all symbols and related objects automatically.  Very nice!&lt;br /&gt;
&lt;br /&gt;
(7) The arrowheads could be improved.  &lt;br /&gt;
   * The color of the arrows should be by default the same as the color of the line&lt;br /&gt;
   * Make a &amp;quot;SWAP ARROWS&amp;quot; button.  This simply swaps the END with START arrows.  I need it very often.&lt;br /&gt;
   * Sometimes, it's hard to find the right arrow, due to the linewidth.  Right now, we have to choose from a very long list of arrowheads, with different sizes.  Better would be to have a shorter list, but a scale factor.  This way, we always have the right arrow for the right line.&lt;br /&gt;
&lt;br /&gt;
I think that's about it.   If these features could be added, you would make me a very, very happy man!&lt;br /&gt;
&lt;br /&gt;
Please send me an email so I know anybody received these questions.&lt;br /&gt;
&lt;br /&gt;
Thanks in advance,&lt;br /&gt;
&lt;br /&gt;
Roeland.&lt;br /&gt;
&lt;br /&gt;
== More Feature request ==&lt;br /&gt;
&lt;br /&gt;
 - A window of objects/group objects (like the layers's window), or inside the layers's window. The window should must be dockable in the 'right side' and allow the visible and blocked options per object&lt;br /&gt;
 - A dockable object's properties window (now is a floating window)&lt;br /&gt;
 - Autoclean empty 'text' elements and unused or empty 'flowRoot' elements in the document (is very usual have too much empty elements because you click here, and now there with text tool for write in the correctly position (really, it's an user mistake, but very common).&lt;br /&gt;
 - Don't set font styles where are not needed (i see with a text editor the svg file and contains too much font-styles in path elements -after a text-to-path conversion-)&lt;br /&gt;
 - To can remove the patterns created (that i decide remove, after changes in the document). This is a problem when the patterns are created from images, because this is automatically (and without ask me) inserted into the document, whose size increment too much, but if i decide don't use never more a pattern, this will exist forever (and the large image too) into the document.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hi all. I have a suggestion.  What is really needed for Inkscape - it is tabbed user interface, like in Firefox browser'''&lt;br /&gt;
&lt;br /&gt;
== bug? ==&lt;br /&gt;
&lt;br /&gt;
Hi im using leopard.&lt;br /&gt;
screen &amp;quot;inkscape freferences&amp;quot; will drop dead and make inkscape sleep when i click on rectangle&amp;gt; fill. Some error screen will show up but too short to read. Have to restart inkscape.&lt;br /&gt;
&lt;br /&gt;
== EPS files etc. ==&lt;br /&gt;
&lt;br /&gt;
New to Inkscape - as of today really.&lt;br /&gt;
I have been using Illustrator for quite awhile but I want to use as many open source programs as possible.&lt;br /&gt;
I notice you can open ai files but what about eps files?&lt;br /&gt;
I have a ton of eps files saved and I'd hate to have to go back and somehow resave them.&lt;br /&gt;
&lt;br /&gt;
*no really simple answer other than inkscape relies on other programs to do the converting, and they may not be available. See here for details: [http://www.inkscapeforum.com/viewtopic.php?f=5&amp;amp;t=797]&lt;br /&gt;
&lt;br /&gt;
Is Inkscape strictly RBG?  I do digital printing in CMYK but I have been able to print RGB files.&lt;br /&gt;
&lt;br /&gt;
*Yes, at the moment. Some work has been done on color management and spot color's but it's still quite basic. Have not used it myself, so can't really comment on if it will work for you.&lt;br /&gt;
&lt;br /&gt;
Also, as part of the printer requirements, I need to assign a specific colour to indicate a cut line for the plotter.  Does Inkscape have a &amp;quot;swatch&amp;quot; section where I can add/create this?&lt;br /&gt;
&lt;br /&gt;
*There is the pallet bar at the bottom of the screen, however there is no  in inkscape way of editing it yet, see [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/Customize-Files.html#Customize-Files-Swatches] for current details. Has recently been changed (improved) in development builds, but work still ongoing.&lt;br /&gt;
&lt;br /&gt;
As I come across aspects of Illustrator and digital printing, I'll post them.  Hopefully that info will help.  I checked a printing forum and Inkscape came up so I imagine if more of these specific items are addressed, you can get more printers using the software.&lt;br /&gt;
&lt;br /&gt;
* yes, it's certainly something that is on the radar after talks with the Scribus (open source DTP program) team, but I can't really comment on when as I'm not an active developer. [[User:Tom|Tom]] 12:17, 28 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Thanks&lt;br /&gt;
&lt;br /&gt;
-mike-&lt;br /&gt;
&lt;br /&gt;
== Shadow Rotations ==&lt;br /&gt;
Create an object and then Filter-&amp;gt;Shadows and Glows-&amp;gt;Drop Shadow. It looks good so far. But when the object is rotated, the drop shadow rotates with the object. This is an error, a visual improbability. If all the objects on the canvas drop shadows down and to the right, rotating an object should not move the shadow up and to the left. [[User:AngleWyrm|AngleWyrm]] 20:50, 5 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Lignes de cote ==&lt;br /&gt;
&lt;br /&gt;
Bonjour&lt;br /&gt;
&lt;br /&gt;
Dans le WIKI il y a plusieurs fois &amp;quot;ligne de cote&amp;quot; écrit &amp;quot;ligne de côte&amp;quot; (avec un accent circonflexe). &amp;quot;Cote&amp;quot; (o ouvert) est une dimension et &amp;quot;côte&amp;quot; (o fermé) est une pente.&lt;br /&gt;
&lt;br /&gt;
Je voulais corriger gentiment mais je n'ais pas trouvé comment on fait.&lt;br /&gt;
&lt;br /&gt;
== MS XP sp3/InkScape .47/HP 7000 Printer problem ==&lt;br /&gt;
&lt;br /&gt;
I have a considerable amount of artwork that I created in Inkscape (MS XP sp3).   My ancient HP 1700D died and Inkscape 0.46 worked fined.  I got a new HP OfficeJet 7000 and - nothing worked, I upgraded to .47 still - Nothing will print.  either it just ejects paper or it prints a 1&amp;quot; column of the graphic and nothing else.    I've tried changing the print processor from &amp;quot;hpfpp091&amp;quot; to &amp;quot;WinPrint&amp;quot;, spooling, not spooling..... making sure the paper size matches, oddly, once in a while it works....then stops....&lt;br /&gt;
&lt;br /&gt;
I get the same behavior whether I use the Network or USB connection.    I tried printing to &amp;quot;bitmap&amp;quot; - doesn't work either...... I have a year and half of work I can't print anymore......I've resorted to exporting to .png and importing back into CorelDraw to print.   CorelDraw and MS Word and all other programs print just fine....its only Inkscape......I've been on the phone liteally 10hrs with HP support....once they see its only Inkscape its over.&lt;br /&gt;
&lt;br /&gt;
Are there some setting(s) in Inkscape or HP print setup I've overlooked? any other suggestions would be greatly appreciated.....&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=MicrosoftVisio&amp;diff=63883</id>
		<title>MicrosoftVisio</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=MicrosoftVisio&amp;diff=63883"/>
		<updated>2010-08-13T20:01:36Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please post links to screenshots and/or insights of this vector app. We must learn from others.&lt;br /&gt;
&lt;br /&gt;
Visio is a vector graphics program for creating diagrams and technical drawings.  &lt;br /&gt;
&lt;br /&gt;
Many users have a need for techincal drawing tools and are not well catered for by other Open Source software.  &lt;br /&gt;
Whether you like it or not there is a demand for features from technical drawing software in Inkscape.  &lt;br /&gt;
&lt;br /&gt;
When drawing a shape Visio includes a diagonal line and other hints to make it easier to draw symmetrically.  Also, Visio has configurable snap-to-points on each corner and middle of lines (configurable) to aid with quickly connecting links and shapes together.&lt;br /&gt;
&lt;br /&gt;
Visio has an extensive set of Stencil Sheets and when it comes to implementing Library functionality and ways to manage predefined styles and objects it may serve as a useful reference.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seen from a regular user of Visio, the following features are missing from Inkscape:&lt;br /&gt;
* Powerful Connection Tool: Makes it very easy to create all sorts of diagrams with connecting lines, arrows etc. that re-route automatically.&lt;br /&gt;
** Connector styles: Right Angle or Straight. &lt;br /&gt;
** User definable Connection Points on objects&lt;br /&gt;
** Line Jumps may be added to crossing lines: Arc, Gap, Square.&lt;br /&gt;
** The auto-routed connections are easily adjusted manually.&lt;br /&gt;
* Text Annotation: All objects are easily annotated with a text box whose properties (position, size, rotation etc.) follows those of the annotated object. &lt;br /&gt;
* Drawing scale: Scaling between paper size and drawing size is necessary for CAD-like drawings with real world dimensions. Measurement Objects available as a stencil make it easy to annotate drawings with true to scale measurements.&lt;br /&gt;
* Multipage Drawings: A drawing may consist of multiple pages. The pages are made available with tabs below the current page.&lt;br /&gt;
* Stencil Sheets: Visio includes all sorts of stencil objects. Stencil sheets with user objects are easily created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&lt;br /&gt;
[http://www.netsoc.tcd.ie/~horkana/dia/visio/screenshots/ ahorkana's screenshots]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.microsoft.com/office/visio/default.asp Official site]&lt;br /&gt;
* [http://vdxtosvg.sourceforge.net/ VDXtoSVG]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=MicrosoftVisio&amp;diff=63877</id>
		<title>MicrosoftVisio</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=MicrosoftVisio&amp;diff=63877"/>
		<updated>2010-08-13T20:00:22Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please post links to screenshots and/or insights of this vector app. We must learn from others.&lt;br /&gt;
&lt;br /&gt;
Visio is a vector graphics program for creating diagrams and technical drawings.  &lt;br /&gt;
&lt;br /&gt;
Many users have a need for techincal drawing tools and are not well catered for by other Open Source software.  &lt;br /&gt;
Whether you like it or not there is a demand for features from technical drawing software in Inkscape.  &lt;br /&gt;
&lt;br /&gt;
When drawing a shape Visio includes a diagonal line and other hints to make it easier to draw symmetrically.  Also, Visio has configurable snap-to-points on each corner and middle of lines (configurable) to aid with quickly connecting links and shapes together.&lt;br /&gt;
&lt;br /&gt;
Visio has an extensive set of Stencil Sheets and when it comes to implementing Library functionality and ways to manage predefined styles and objects it may serve as a useful reference.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seen from a regular user of Visio, the following features are missing from Inkscape:&lt;br /&gt;
* Powerful Connection Tool: Makes it very easy to create all sorts of diagrams with connecting lines, arrows etc. that re-route automatically.&lt;br /&gt;
** Connector styles: Right Angle or Straight. &lt;br /&gt;
** User definable Connection Points on objects&lt;br /&gt;
** Line Jumps may be added to crossing lines: Arc, Gap, Square.&lt;br /&gt;
** The auto-routed connections are easily adjusted manually.&lt;br /&gt;
* Text Annotation: All objects are easily annotated with a text box whose properties (position, size, rotation etc.) follows those of the annotated object. &lt;br /&gt;
* Drawing scale: Scaling between paper size and drawing size is necessary for CAD-like drawings with real world dimensions. Measurement Objects available as a stencil make it easy to annotate drawings with true to scale measurements.&lt;br /&gt;
* Multipage Drawings: A drawing may consist of multiple pages. The pages are made available with tabs below the current page.&lt;br /&gt;
* Stencil Sheets: Visio includes all sorts of stencil objects. Stencil sheets with user objects are easily created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&lt;br /&gt;
[http://www.netsoc.tcd.ie/~horkana/dia/visio/screenshots/ ahorkana's screenshots]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.microsoft.com/office/visio/default.asp Official site]&lt;br /&gt;
[http://vdxtosvg.sourceforge.net/ VDXtoSVG]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=MicrosoftVisio&amp;diff=63871</id>
		<title>MicrosoftVisio</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=MicrosoftVisio&amp;diff=63871"/>
		<updated>2010-08-13T19:57:30Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Links */  spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please post links to screenshots and/or insights of this vector app. We must learn from others.&lt;br /&gt;
&lt;br /&gt;
Visio is a vector graphics program for creating diagrams and technical drawings.  &lt;br /&gt;
&lt;br /&gt;
Many users have a need for techincal drawing tools and are not well catered for by other Open Source software.  &lt;br /&gt;
Whether you like it or not there is a demand for features from technical drawing software in Inkscape.  &lt;br /&gt;
&lt;br /&gt;
When drawing a shape Visio includes a diagonal line and other hints to make it easier to draw symmetrically.  Also, Visio has configurable snap-to-points on each corner and middle of lines (configurable) to aid with quickly connecting links and shapes together.&lt;br /&gt;
&lt;br /&gt;
Visio has an extensive set of Stencil Sheets and when it comes to implementing Library functionality and ways to manage predefined styles and objects it may serve as a useful reference.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seen from a regular user of Visio, the following features are missing from Inkscape:&lt;br /&gt;
* Powerful Connection Tool: Makes it very easy to create all sorts of diagrams with connecting lines, arrows etc. that re-route automatically.&lt;br /&gt;
** Connector styles: Right Angle or Straight. &lt;br /&gt;
** User definable Connection Points on objects&lt;br /&gt;
** Line Jumps may be added to crossing lines: Arc, Gap, Square.&lt;br /&gt;
** The auto-routed connections are easily adjusted manually.&lt;br /&gt;
* Text Annotation: All objects are easily annotated with a text box whose properties (position, size, rotation etc.) follows those of the annotated object. &lt;br /&gt;
* Drawing scale: Scaling between paper size and drawing size is necessary for CAD-like drawings with real world dimensions. Measurement Objects available as a stencil make it easy to annotate drawings with true to scale measurements.&lt;br /&gt;
* Multipage Drawings: A drawing may consist of multiple pages. The pages are made available with tabs below the current page.&lt;br /&gt;
* Stencil Sheets: Visio includes all sorts of stencil objects. Stencil sheets with user objects are easily created.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Screenshots ===&lt;br /&gt;
&lt;br /&gt;
[http://www.netsoc.tcd.ie/~horkana/dia/visio/screenshots/ ahorkana's screenshots]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[http://www.microsoft.com/office/visio/default.asp Official site]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=UI_improvements&amp;diff=63607</id>
		<title>UI improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=UI_improvements&amp;diff=63607"/>
		<updated>2010-07-26T20:00:05Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Improvements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UI Improvement Effort ==&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
&lt;br /&gt;
Inkscape provides the user with a graphically and feature rich environment for creating visual artwork. Why should we care about investing effort to UI improvement?&lt;br /&gt;
&lt;br /&gt;
First of all, of course, because we like Inkscape and are passionate about the project, hence it deserves our attention and energy by definition.&lt;br /&gt;
&lt;br /&gt;
But there are also a few more rational points to make about how the user could benefit from UI improvements.&lt;br /&gt;
&lt;br /&gt;
In general, a user interface is crudely seperable into its ''visual'' and its ''interactive'' features.&lt;br /&gt;
&lt;br /&gt;
Most modern user interfaces are comprised of several (mostly) rectangular logical elements (Widgets, Windows, Textboxes, ScrollBars, etc ...).&lt;br /&gt;
Those elements provide basic interactivity, while being ''styleable'' in size, color, texture and sometimes shape.&lt;br /&gt;
&lt;br /&gt;
This separation of concerns at the level of development is coherent with the idea of arguing about ''interactivity'' and ''visual style'' separately.&lt;br /&gt;
As such, both groups deserve special attention and we will categorize our specific improvement propositions accordingly.&lt;br /&gt;
&lt;br /&gt;
'''Note: Every improvement proposition on this page is required to be acompanied with a more or less elaborate, rational explanation.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
&lt;br /&gt;
==== Visual Improvements ====&lt;br /&gt;
&lt;br /&gt;
=====Simplify Icons + Theme=====&lt;br /&gt;
&lt;br /&gt;
======Proposal:======&lt;br /&gt;
Simlify both shape and color of current default icon set.&lt;br /&gt;
Also, make Inkscape load a custom, default gtk theme.&lt;br /&gt;
Make icons and theme s/w (grayscale) and low in contrast with a neutral base ( meaning the base color is 50% gray ).&lt;br /&gt;
&lt;br /&gt;
======Explanation:======&lt;br /&gt;
&lt;br /&gt;
Since Inkscape is a tool for creating rich visual content, its own visual      appearance should not compete with that content.&lt;br /&gt;
The users attention should be focused on his/her own artwork, but the human eye is known to focus on high contrasts, both color and value contrasts.&lt;br /&gt;
Therefore, after eliminating saturation and contrast from the UI, it is reasonable to assume that a user can devote his attention more easily to the  task at hand.&lt;br /&gt;
It is worth noting that it is technically possible for each user to implement both of these improvements on his own by modifing certain files in his specific Inkscape installation.&lt;br /&gt;
However, most users will probably not even be aware of such subtle and unconscious effects and, more importantly, it is unreasonable to expect the user know about such technicalities. The user's problem domain is ''visual content''. Every problem he or she has to solve that is not directly part of that domain is to be considered a waste of time.&lt;br /&gt;
Therefore Inkscape's default state should be one that intuitively aids in that problem domain.&lt;br /&gt;
&lt;br /&gt;
A [http://farm5.static.flickr.com/4137/4828395519_5a9263c22a_b_d.jpg screenshot] of how this might look.&lt;br /&gt;
&lt;br /&gt;
=====Maximize Working Area=====&lt;br /&gt;
&lt;br /&gt;
======Proposal:======&lt;br /&gt;
&lt;br /&gt;
Hide/group most unessential tools, buttons and panels in default state.&lt;br /&gt;
Automatically minimize or show panels based on mouse position or context.&lt;br /&gt;
User-configurable panels (drag'n'drop).&lt;br /&gt;
&lt;br /&gt;
======Explanation:======&lt;br /&gt;
&lt;br /&gt;
Inkscape provides many beautifully specialized features and tools for creating vector art. But in the domain of vector drawing applications its real strength lies rather in the generality of its tools, allowing the artist to explore and create what could not be anticipated by the creators of Inkscape. This approach towards general features instead of highly specific ones has its roots in the SVG specification itself and the developers of Inkscape agree with it. The benefits of this approach is nicely illustrated by Inkscape's rich filter system.&lt;br /&gt;
&lt;br /&gt;
In the same spirit, a user should be able to configure his interface by means of creating custom panels, naming them and dragging and dropping tools, menu items and other buttons into and out of them.&lt;br /&gt;
While this approach would allow the user to create highly customized and arbitrarily complex user interfaces, Inkscapes default UI state should nonetheless adhere to the concept of most simplicity and generality.&lt;br /&gt;
Here is a [http://farm5.static.flickr.com/4092/4830923751_59d76a41f4_b.jpg screenshot] of how the UI could be reduced.&lt;br /&gt;
&lt;br /&gt;
Also, Inkscape's working area is the most important area of the UI (compared, for example, to panels, buttons and the status bar) because the user's problem domain (his/her content) is represented mostly in that area. As a result it deserves special attention and a higher priority.&lt;br /&gt;
&lt;br /&gt;
This could be achieved by automatically hiding bars and panels, thereby maximizing the working area, and only blend them in in special circumstances, such as mouse movement towards the screen edge or some other context.&lt;br /&gt;
&lt;br /&gt;
This would contribute to the concept of simplicity and generality, because all of Inkscape's UI would be accessible and explorable to the user, while being as clean and simple as possible during his or her tasks.&lt;br /&gt;
&lt;br /&gt;
==== Interactivity Improvements ====&lt;br /&gt;
&lt;br /&gt;
=====Self-documenting UI=====&lt;br /&gt;
&lt;br /&gt;
======Proposal:======&lt;br /&gt;
&lt;br /&gt;
Every tool, button, panel and menu item should have an extensive tooltip popup showing the associated shortkey, links to the documentation and an optional short description.&lt;br /&gt;
''Note: This assumes/implicates, that every item has its own shortkey assigned.''&lt;br /&gt;
&lt;br /&gt;
======Explanation:======&lt;br /&gt;
&lt;br /&gt;
Exploration and experimentation are a big part of the Inkscape user experience. It's not only fun, but tremendously important to become able to use Inkscape as a creative tool.&lt;br /&gt;
&lt;br /&gt;
Therefore, every feature that eases and encourages the user to gain experience can be considered very valuable.&lt;br /&gt;
&lt;br /&gt;
The notion of a 'tooltip' has become very intuitive for the average PC user and it also lends itself well to the idea of simplicity and generality explained above, because it's only visible if the user wishes for it and otherwise does not complicate the UI.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=UI_improvements&amp;diff=63601</id>
		<title>UI improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=UI_improvements&amp;diff=63601"/>
		<updated>2010-07-26T19:48:47Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Abstract */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== UI Improvement Effort ==&lt;br /&gt;
&lt;br /&gt;
=== Abstract ===&lt;br /&gt;
&lt;br /&gt;
Inkscape provides the user with a graphically and feature rich environment for creating visual artwork. Why should we care about investing effort to UI improvement?&lt;br /&gt;
&lt;br /&gt;
First of all, of course, because we like Inkscape and are passionate about the project, hence it deserves our attention and energy by definition.&lt;br /&gt;
&lt;br /&gt;
But there are also a few more rational points to make about how the user could benefit from UI improvements.&lt;br /&gt;
&lt;br /&gt;
In general, a user interface is crudely seperable into its ''visual'' and its ''interactive'' features.&lt;br /&gt;
&lt;br /&gt;
Most modern user interfaces are comprised of several (mostly) rectangular logical elements (Widgets, Windows, Textboxes, ScrollBars, etc ...).&lt;br /&gt;
Those elements provide basic interactivity, while being ''styleable'' in size, color, texture and sometimes shape.&lt;br /&gt;
&lt;br /&gt;
This separation of concerns at the level of development is coherent with the idea of arguing about ''interactivity'' and ''visual style'' separately.&lt;br /&gt;
As such, both groups deserve special attention and we will categorize our specific improvement propositions accordingly.&lt;br /&gt;
&lt;br /&gt;
'''Note: Every improvement proposition on this page is required to be acompanied with a more or less elaborate, rational explanation.&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
=== Improvements ===&lt;br /&gt;
&lt;br /&gt;
==== Visual Improvements ====&lt;br /&gt;
&lt;br /&gt;
'''Simplify Icons + Theme'''&lt;br /&gt;
&lt;br /&gt;
Proposal:&lt;br /&gt;
Simlify both shape and color of current default icon set.&lt;br /&gt;
Also, make Inkscape load a custom, default gtk theme.&lt;br /&gt;
Make icons and theme s/w ( grayscale ) ,low in contrast with a neutral base ( meaning the base color is 50% gray ).&lt;br /&gt;
&lt;br /&gt;
Explanation:&lt;br /&gt;
Since Inkscape is a tool for creating rich visual content, its own visual      appearance should not compete with that content.&lt;br /&gt;
The users attention should be focused on his/hers own artwork, but the human eye is known to focus on high contrasts, both color and value contrasts.&lt;br /&gt;
Therefore, by eliminating saturation and contrast from the UI, it is reasonable to assume, that a user can devote his attention more easily to the  ask at hand.&lt;br /&gt;
It is worth noting, that both these improvements are technically possible for each user to implement on his own by modifing certain files in his specific Inkscape installation.&lt;br /&gt;
But, most users might not even be aware of such subtle and unconcious effects and more importantly, it is unreasonable to expect the user know about such technicalities. The users problem domain is ''visual content''. Every problem he or she has to solve, that is not directly part of that domain is to be considered a waste of time.&lt;br /&gt;
Therefore Inkscapes default state should be one, that intuitivly aids in that problem domain.&lt;br /&gt;
&lt;br /&gt;
Here is a [http://farm5.static.flickr.com/4137/4828395519_5a9263c22a_b_d.jpg screenshot] of how this could possible look like .&lt;br /&gt;
&lt;br /&gt;
''' Maximize Working Area '''&lt;br /&gt;
&lt;br /&gt;
Proposal:&lt;br /&gt;
Hide/group most unessential tools, buttons and panels in default state.&lt;br /&gt;
Automatically minimize or show panels based on mouse position or context.&lt;br /&gt;
User-configurable panels ( drag'n'drop ).&lt;br /&gt;
&lt;br /&gt;
Explanation:&lt;br /&gt;
Inkscape provides many beautifully specialized features and tools for creating vector art. But in the domain of vector drawing applications its real strength lies rather in the generality of its tools, allowing the artist to explore and create what could not be anticipated by the creators of Inkscape. This concept towards general features instead of highly specific ones has its roots in the SVG specification itself and infused the developers of Inkscape. The benefits of this approach is nicely illustrated by Inkscapes rich filter system.&lt;br /&gt;
In the same spirit, a user should be able to configure his interface by means of creating custom panels, naming them and dragging and dropping tools, menu items and other buttons into and out of them.&lt;br /&gt;
While this approach would allow the user to create highly customized and arbitrarily complex user interfaces, Inkscapes default UI state should nonetheless adhere to the concept of most simplicity and generality.&lt;br /&gt;
Here is a [http://farm5.static.flickr.com/4092/4830923751_59d76a41f4_b.jpg screenshot] of how the UI could possibly be reduced.&lt;br /&gt;
&lt;br /&gt;
Also, since the working area of Inkscape compared to other parts of the UI ( panels, button bars, status bar ) is of most importance, because the users content, his/hers problem domain, is most stringly represented in that area, it should deserve special attention, higher priority.&lt;br /&gt;
This could be achieved by automatically hiding bars and panels, thereby maximizing the working area, and only blend them in in special circumstances, such as mouse movement towards the screen edge, or some other context.&lt;br /&gt;
This would contribute to the concept of simplicity and generality, because all of Inkscapes UI would be accessible and explorable to the user, while being as clean and simple as possible during his or her tasks.&lt;br /&gt;
&lt;br /&gt;
==== Interactivity Improvements ====&lt;br /&gt;
&lt;br /&gt;
''' Self-documenting UI '''&lt;br /&gt;
&lt;br /&gt;
Proposal:&lt;br /&gt;
&lt;br /&gt;
Every tool, button, panel and menu item should have an extensive tooltip popup showing the associated shortkey, links to the documentation and an optional short description.&lt;br /&gt;
''Note: This assumes/implicates, that every item has its own shortkey assigned.''&lt;br /&gt;
&lt;br /&gt;
Explanation:&lt;br /&gt;
&lt;br /&gt;
Exploration and experimentation are a big part of the Inkscape user experience. Its not only fun, but tremendously important to become able to use Inkscape as an creative tool.&lt;br /&gt;
Therefore, every feature, that eases and encourages these experiences can be considered very valuable to the user.&lt;br /&gt;
The notion of a 'tooltip' has become very intuitive for the average PC user and it also lends itself well to the idea of simplicity and generality explained above, because its only visible if the user wishes for it, and otherwise does not complicate the UI.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Talk:User_manual_information&amp;diff=63337</id>
		<title>Talk:User manual information</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Talk:User_manual_information&amp;diff=63337"/>
		<updated>2010-07-06T17:25:15Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: moved Talk:User manual infromation to Talk:User manual information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official User Manual ==&lt;br /&gt;
&lt;br /&gt;
In this article someone wrote « Why not write the manual here? ». I agree because as a beginner I find it hard to get help. The Wiki could be used as a help center to document the whole software. I found it hard to believe that there wasn't even a Help document in the software, only tutorials. Tavmjong Bah is working on [http://tavmjong.free.fr/INKSCAPE/MANUAL/html/index.php A Guide to Inkscape], Kevin Wixson on [http://www.angelfire.com/mi/kevincharles/inkscape/index.html Inkscape User Manual : Un-official manual]... What about working together and make that Official User Manual happen ? [[User:Goa103|goa103]] 16:36, 8 June 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_manual_information&amp;diff=63325</id>
		<title>User manual information</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_manual_information&amp;diff=63325"/>
		<updated>2010-07-06T17:23:14Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: moved User manual infromation to User manual information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Read ==&lt;br /&gt;
&lt;br /&gt;
There exist a number of comprehensive manuals for Inkscape:&lt;br /&gt;
*[http://tavmjong.free.fr/INKSCAPE/MANUAL/html/ Inkscape: Guide to a Vector Drawing Program] by Tavmjong Bah&lt;br /&gt;
*A [http://en.flossmanuals.net/Inkscape/ FLOSS Manuals guide]&lt;br /&gt;
&lt;br /&gt;
A larger list is available at [http://www.inkscape.org/doc/index.php the main Inkscape website].&lt;br /&gt;
&lt;br /&gt;
== Contribute ==&lt;br /&gt;
&lt;br /&gt;
# [http://lists.sourceforge.net/mailman/listinfo/inkscape-docs Subscribe] to the inkscape-docs mailing list&lt;br /&gt;
# Read the manual&lt;br /&gt;
# [http://wiki.inkscape.org/wiki/index.php/User_Manual_Work_in_Progress Read what needs to be done]&lt;br /&gt;
# Introduce yourself in the list and tell us what you want to do so that no work is duplicated&lt;br /&gt;
# Read [http://en.flossmanuals.net/bin/view/Inkscape/WritingConventions writing conventions]&lt;br /&gt;
# [http://en.flossmanuals.net/bin/view/Inkscape/WebHome Start contributing].&lt;br /&gt;
&lt;br /&gt;
Here is is a hint: we try to use as much content from release notes as possible, since last 5-6 ones were written in a very much verbose way.&lt;br /&gt;
&lt;br /&gt;
== Translate ==&lt;br /&gt;
&lt;br /&gt;
We very much welcome translations of the manual. Please [http://lists.sourceforge.net/mailman/listinfo/inkscape-docs join] the inkscape-docs mailing list and tell us about yourself.&lt;br /&gt;
&lt;br /&gt;
So far we have established the following translations &amp;quot;zones&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_br/WebHome Brazilian]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_ca/WebHome Catalan]&lt;br /&gt;
* [http://fr.flossmanuals.net/ French]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_de/WebHome German]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_es/WebHome Spanish]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_pl/WebHome Polish]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_pt/WebHome Portuguese]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_ru/WebHome Russian]&lt;br /&gt;
&lt;br /&gt;
Here is how you translate:&lt;br /&gt;
&lt;br /&gt;
# In your translation zone you will see contents of the book. For each chapter there are &amp;quot;Edit&amp;quot; and &amp;quot;Translate&amp;quot; links and a status combobox that reveals various options. Start with those chapters which are marked as &amp;quot;Untranslated&amp;quot;.&lt;br /&gt;
# Click &amp;quot;Translate&amp;quot;&lt;br /&gt;
# In the newly opened copy'n'paste contents of the most recent revision of chapter fromthe left editing field to the right one. A sequence of Ctrl+C and Ctrl+C should do the trick&lt;br /&gt;
# Translate&lt;br /&gt;
# Choose a new status of the newly created translation. '''Untranslated''' — if you just copy'n'pasted original text in English. '''Unpublished''' — if you translated the text, but want to review and improve it before it goes live.  '''Published''' — if your translation is '''really''' ready to go live and visible for everybody else.&lt;br /&gt;
# Click 'Save'&lt;br /&gt;
&lt;br /&gt;
You can still do further revision of that chapter anytime by clicking 'Edit' from the Contents table.&lt;br /&gt;
&lt;br /&gt;
Reading [http://en.flossmanuals.net/bin/view/Inkscape/WritingConventions writing conventions] is strictly recommended for better understanding of markup rules and use of styles.&lt;br /&gt;
&lt;br /&gt;
You can also track revisions in the translation zone by clicking &amp;quot;Subscribe&amp;quot; link in the translation zone index page. This will enable mailing you list of changes (to the address with which you registered in the system).&lt;br /&gt;
&lt;br /&gt;
It's best to team up with several people and coordinate your efforts.&lt;br /&gt;
&lt;br /&gt;
German contributors might like to reuse some text from [http://wiki.inkscape-forum.de/handbuch German] translation started by [[User:FZap]] in the DocBook/XML days of the manual.&lt;br /&gt;
&lt;br /&gt;
We still haven't decided how to provide source SVG files in most comfortable way to make localization of illustrations easy. Ideas are welcome.&lt;br /&gt;
&lt;br /&gt;
Note that French translation is placed in a different zone, because it's mostly ready. As soon as each translation is close to completeness, it is moved to its own subdomain too.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* '''[[User:Relsi.ramone|Relsi Ramone]]''' - Contributor for Brazilian Portuguese - ''relsi.ramone at gmail.com''&lt;br /&gt;
* '''[[User:Cedric|Cedric Gemy]]''' - main contributor - ''cedric at le-radar.com''&lt;br /&gt;
* '''[[User:Elisa-yemanja|Elisa]]''' - contributor in French - ''elisa at ec.yemanja.net''&lt;br /&gt;
* '''John''' - Author and French/British translation &lt;br /&gt;
* '''Ernesto''' - Spanish translation - ''celise at prodigy.net.mx''&lt;br /&gt;
* '''Antonio''' - Italian translation - ''antonio.angelo at poste.it''&lt;br /&gt;
* '''Bryce''' - English translation/editing - ''bryce at bryceharrington.com''&lt;br /&gt;
* '''Kevin''' - English translation/editing - ''inkscape.docs at wixsonit.com''&lt;br /&gt;
* '''[[User:Colin Marquardt|Colin Marquardt]]''' - volunteer for a German translation from English, help with xml2po if needed. Especially interested in [[Embedded_Help]].&lt;br /&gt;
* '''[[User:vonHalenbach|vonHalenbach-de]]''' - volunteer for a translation of pygmees manual from English to German&lt;br /&gt;
* '''[[User:Prokoudine|Alexandre Prokoudine]]''' - volunteer for a translation into Russian&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* automated screenshot taking: maybe via [http://people.redhat.com/zcerza/dogtail/ Dogtail] (see [http://www.redhat.com/magazine/020jun06/features/dogtail/] and [http://www.redhat.com/magazine/021jul06/features/dogtail/]) or [http://ldtp.freedesktop.org/ LDTP]?&lt;br /&gt;
* see http://live.gnome.org/autoshot, http://osdir.com/ml/gnome.documentation/2006-08/msg00045.html&lt;br /&gt;
&lt;br /&gt;
* the [http://inkscape.org/doc/inkscape-man.html Inscape &amp;quot;man page&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* [[VectorAndBitmap]]&lt;br /&gt;
* [[Inkscape for Adobe Illustrator users]]&lt;br /&gt;
* [[TricksAndTips]]&lt;br /&gt;
* [[KeyboardShortcuts]]&lt;br /&gt;
* [[InkscapeColor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_manual_information&amp;diff=63319</id>
		<title>User manual information</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_manual_information&amp;diff=63319"/>
		<updated>2010-07-06T17:18:45Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Merged User_manual_information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Read ==&lt;br /&gt;
&lt;br /&gt;
There exist a number of comprehensive manuals for Inkscape:&lt;br /&gt;
*[http://tavmjong.free.fr/INKSCAPE/MANUAL/html/ Inkscape: Guide to a Vector Drawing Program] by Tavmjong Bah&lt;br /&gt;
*A [http://en.flossmanuals.net/Inkscape/ FLOSS Manuals guide]&lt;br /&gt;
&lt;br /&gt;
A larger list is available at [http://www.inkscape.org/doc/index.php the main Inkscape website].&lt;br /&gt;
&lt;br /&gt;
== Contribute ==&lt;br /&gt;
&lt;br /&gt;
# [http://lists.sourceforge.net/mailman/listinfo/inkscape-docs Subscribe] to the inkscape-docs mailing list&lt;br /&gt;
# Read the manual&lt;br /&gt;
# [http://wiki.inkscape.org/wiki/index.php/User_Manual_Work_in_Progress Read what needs to be done]&lt;br /&gt;
# Introduce yourself in the list and tell us what you want to do so that no work is duplicated&lt;br /&gt;
# Read [http://en.flossmanuals.net/bin/view/Inkscape/WritingConventions writing conventions]&lt;br /&gt;
# [http://en.flossmanuals.net/bin/view/Inkscape/WebHome Start contributing].&lt;br /&gt;
&lt;br /&gt;
Here is is a hint: we try to use as much content from release notes as possible, since last 5-6 ones were written in a very much verbose way.&lt;br /&gt;
&lt;br /&gt;
== Translate ==&lt;br /&gt;
&lt;br /&gt;
We very much welcome translations of the manual. Please [http://lists.sourceforge.net/mailman/listinfo/inkscape-docs join] the inkscape-docs mailing list and tell us about yourself.&lt;br /&gt;
&lt;br /&gt;
So far we have established the following translations &amp;quot;zones&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_br/WebHome Brazilian]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_ca/WebHome Catalan]&lt;br /&gt;
* [http://fr.flossmanuals.net/ French]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_de/WebHome German]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_es/WebHome Spanish]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_pl/WebHome Polish]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_pt/WebHome Portuguese]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_ru/WebHome Russian]&lt;br /&gt;
&lt;br /&gt;
Here is how you translate:&lt;br /&gt;
&lt;br /&gt;
# In your translation zone you will see contents of the book. For each chapter there are &amp;quot;Edit&amp;quot; and &amp;quot;Translate&amp;quot; links and a status combobox that reveals various options. Start with those chapters which are marked as &amp;quot;Untranslated&amp;quot;.&lt;br /&gt;
# Click &amp;quot;Translate&amp;quot;&lt;br /&gt;
# In the newly opened copy'n'paste contents of the most recent revision of chapter fromthe left editing field to the right one. A sequence of Ctrl+C and Ctrl+C should do the trick&lt;br /&gt;
# Translate&lt;br /&gt;
# Choose a new status of the newly created translation. '''Untranslated''' — if you just copy'n'pasted original text in English. '''Unpublished''' — if you translated the text, but want to review and improve it before it goes live.  '''Published''' — if your translation is '''really''' ready to go live and visible for everybody else.&lt;br /&gt;
# Click 'Save'&lt;br /&gt;
&lt;br /&gt;
You can still do further revision of that chapter anytime by clicking 'Edit' from the Contents table.&lt;br /&gt;
&lt;br /&gt;
Reading [http://en.flossmanuals.net/bin/view/Inkscape/WritingConventions writing conventions] is strictly recommended for better understanding of markup rules and use of styles.&lt;br /&gt;
&lt;br /&gt;
You can also track revisions in the translation zone by clicking &amp;quot;Subscribe&amp;quot; link in the translation zone index page. This will enable mailing you list of changes (to the address with which you registered in the system).&lt;br /&gt;
&lt;br /&gt;
It's best to team up with several people and coordinate your efforts.&lt;br /&gt;
&lt;br /&gt;
German contributors might like to reuse some text from [http://wiki.inkscape-forum.de/handbuch German] translation started by [[User:FZap]] in the DocBook/XML days of the manual.&lt;br /&gt;
&lt;br /&gt;
We still haven't decided how to provide source SVG files in most comfortable way to make localization of illustrations easy. Ideas are welcome.&lt;br /&gt;
&lt;br /&gt;
Note that French translation is placed in a different zone, because it's mostly ready. As soon as each translation is close to completeness, it is moved to its own subdomain too.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* '''[[User:Relsi.ramone|Relsi Ramone]]''' - Contributor for Brazilian Portuguese - ''relsi.ramone at gmail.com''&lt;br /&gt;
* '''[[User:Cedric|Cedric Gemy]]''' - main contributor - ''cedric at le-radar.com''&lt;br /&gt;
* '''[[User:Elisa-yemanja|Elisa]]''' - contributor in French - ''elisa at ec.yemanja.net''&lt;br /&gt;
* '''John''' - Author and French/British translation &lt;br /&gt;
* '''Ernesto''' - Spanish translation - ''celise at prodigy.net.mx''&lt;br /&gt;
* '''Antonio''' - Italian translation - ''antonio.angelo at poste.it''&lt;br /&gt;
* '''Bryce''' - English translation/editing - ''bryce at bryceharrington.com''&lt;br /&gt;
* '''Kevin''' - English translation/editing - ''inkscape.docs at wixsonit.com''&lt;br /&gt;
* '''[[User:Colin Marquardt|Colin Marquardt]]''' - volunteer for a German translation from English, help with xml2po if needed. Especially interested in [[Embedded_Help]].&lt;br /&gt;
* '''[[User:vonHalenbach|vonHalenbach-de]]''' - volunteer for a translation of pygmees manual from English to German&lt;br /&gt;
* '''[[User:Prokoudine|Alexandre Prokoudine]]''' - volunteer for a translation into Russian&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* automated screenshot taking: maybe via [http://people.redhat.com/zcerza/dogtail/ Dogtail] (see [http://www.redhat.com/magazine/020jun06/features/dogtail/] and [http://www.redhat.com/magazine/021jul06/features/dogtail/]) or [http://ldtp.freedesktop.org/ LDTP]?&lt;br /&gt;
* see http://live.gnome.org/autoshot, http://osdir.com/ml/gnome.documentation/2006-08/msg00045.html&lt;br /&gt;
&lt;br /&gt;
* the [http://inkscape.org/doc/inkscape-man.html Inscape &amp;quot;man page&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* [[VectorAndBitmap]]&lt;br /&gt;
* [[Inkscape for Adobe Illustrator users]]&lt;br /&gt;
* [[TricksAndTips]]&lt;br /&gt;
* [[KeyboardShortcuts]]&lt;br /&gt;
* [[InkscapeColor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_manual_information&amp;diff=63313</id>
		<title>User manual information</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_manual_information&amp;diff=63313"/>
		<updated>2010-07-06T17:16:37Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Reverted edits by Homy (Talk) to last version by Tweenk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Read ==&lt;br /&gt;
&lt;br /&gt;
http://en.flossmanuals.net/inkscape — this is where you read the manual.&lt;br /&gt;
&lt;br /&gt;
== Contribute ==&lt;br /&gt;
&lt;br /&gt;
# [http://lists.sourceforge.net/mailman/listinfo/inkscape-docs Subscribe] to the inkscape-docs mailing list&lt;br /&gt;
# Read the manual&lt;br /&gt;
# [http://wiki.inkscape.org/wiki/index.php/User_Manual_Work_in_Progress Read what needs to be done]&lt;br /&gt;
# Introduce yourself in the list and tell us what you want to do so that no work is duplicated&lt;br /&gt;
# Read [http://en.flossmanuals.net/bin/view/Inkscape/WritingConventions writing conventions]&lt;br /&gt;
# [http://en.flossmanuals.net/bin/view/Inkscape/WebHome Start contributing].&lt;br /&gt;
&lt;br /&gt;
Here is is a hint: we try to use as much content from release notes as possible, since last 5-6 ones were written in a very much verbose way.&lt;br /&gt;
&lt;br /&gt;
== Translate ==&lt;br /&gt;
&lt;br /&gt;
We very much welcome translations of the manual. Please [http://lists.sourceforge.net/mailman/listinfo/inkscape-docs join] the inkscape-docs mailing list and tell us about yourself.&lt;br /&gt;
&lt;br /&gt;
So far we have established the following translations &amp;quot;zones&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_br/WebHome Brazilian]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_ca/WebHome Catalan]&lt;br /&gt;
* [http://fr.flossmanuals.net/ French]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_de/WebHome German]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_es/WebHome Spanish]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_pl/WebHome Polish]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_pt/WebHome Portuguese]&lt;br /&gt;
* [http://translate.flossmanuals.net/bin/view/Inkscape_ru/WebHome Russian]&lt;br /&gt;
&lt;br /&gt;
Here is how you translate:&lt;br /&gt;
&lt;br /&gt;
# In your translation zone you will see contents of the book. For each chapter there are &amp;quot;Edit&amp;quot; and &amp;quot;Translate&amp;quot; links and a status combobox that reveals various options. Start with those chapters which are marked as &amp;quot;Untranslated&amp;quot;.&lt;br /&gt;
# Click &amp;quot;Translate&amp;quot;&lt;br /&gt;
# In the newly opened copy'n'paste contents of the most recent revision of chapter fromthe left editing field to the right one. A sequence of Ctrl+C and Ctrl+C should do the trick&lt;br /&gt;
# Translate&lt;br /&gt;
# Choose a new status of the newly created translation. '''Untranslated''' — if you just copy'n'pasted original text in English. '''Unpublished''' — if you translated the text, but want to review and improve it before it goes live.  '''Published''' — if your translation is '''really''' ready to go live and visible for everybody else.&lt;br /&gt;
# Click 'Save'&lt;br /&gt;
&lt;br /&gt;
You can still do further revision of that chapter anytime by clicking 'Edit' from the Contents table.&lt;br /&gt;
&lt;br /&gt;
Reading [http://en.flossmanuals.net/bin/view/Inkscape/WritingConventions writing conventions] is strictly recommended for better understanding of markup rules and use of styles.&lt;br /&gt;
&lt;br /&gt;
You can also track revisions in the translation zone by clicking &amp;quot;Subscribe&amp;quot; link in the translation zone index page. This will enable mailing you list of changes (to the address with which you registered in the system).&lt;br /&gt;
&lt;br /&gt;
It's best to team up with several people and coordinate your efforts.&lt;br /&gt;
&lt;br /&gt;
German contributors might like to reuse some text from [http://wiki.inkscape-forum.de/handbuch German] translation started by [[User:FZap]] in the DocBook/XML days of the manual.&lt;br /&gt;
&lt;br /&gt;
We still haven't decided how to provide source SVG files in most comfortable way to make localization of illustrations easy. Ideas are welcome.&lt;br /&gt;
&lt;br /&gt;
Note that French translation is placed in a different zone, because it's mostly ready. As soon as each translation is close to completeness, it is moved to its own subdomain too.&lt;br /&gt;
&lt;br /&gt;
== People ==&lt;br /&gt;
* '''[[User:Relsi.ramone|Relsi Ramone]]''' - Contributor for Brazilian Portuguese - ''relsi.ramone at gmail.com''&lt;br /&gt;
* '''[[User:Cedric|Cedric Gemy]]''' - main contributor - ''cedric at le-radar.com''&lt;br /&gt;
* '''[[User:Elisa-yemanja|Elisa]]''' - contributor in French - ''elisa at ec.yemanja.net''&lt;br /&gt;
* '''John''' - Author and French/British translation &lt;br /&gt;
* '''Ernesto''' - Spanish translation - ''celise at prodigy.net.mx''&lt;br /&gt;
* '''Antonio''' - Italian translation - ''antonio.angelo at poste.it''&lt;br /&gt;
* '''Bryce''' - English translation/editing - ''bryce at bryceharrington.com''&lt;br /&gt;
* '''Kevin''' - English translation/editing - ''inkscape.docs at wixsonit.com''&lt;br /&gt;
* '''[[User:Colin Marquardt|Colin Marquardt]]''' - volunteer for a German translation from English, help with xml2po if needed. Especially interested in [[Embedded_Help]].&lt;br /&gt;
* '''[[User:vonHalenbach|vonHalenbach-de]]''' - volunteer for a translation of pygmees manual from English to German&lt;br /&gt;
* '''[[User:Prokoudine|Alexandre Prokoudine]]''' - volunteer for a translation into Russian&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
* automated screenshot taking: maybe via [http://people.redhat.com/zcerza/dogtail/ Dogtail] (see [http://www.redhat.com/magazine/020jun06/features/dogtail/] and [http://www.redhat.com/magazine/021jul06/features/dogtail/]) or [http://ldtp.freedesktop.org/ LDTP]?&lt;br /&gt;
* see http://live.gnome.org/autoshot, http://osdir.com/ml/gnome.documentation/2006-08/msg00045.html&lt;br /&gt;
&lt;br /&gt;
* the [http://inkscape.org/doc/inkscape-man.html Inscape &amp;quot;man page&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
* [[VectorAndBitmap]]&lt;br /&gt;
* [[Inkscape for Adobe Illustrator users]]&lt;br /&gt;
* [[TricksAndTips]]&lt;br /&gt;
* [[KeyboardShortcuts]]&lt;br /&gt;
* [[InkscapeColor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
[[Category:Needs Work]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:Ali19971987&amp;diff=63025</id>
		<title>User talk:Ali19971987</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:Ali19971987&amp;diff=63025"/>
		<updated>2010-06-19T19:47:15Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Created page with 'The best place to ask about this is on the [http://www.inkscapeforum.com/ Inkscape Forum]. ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The best place to ask about this is on the [http://www.inkscapeforum.com/ Inkscape Forum]. [[User:Legio noctis|Legio noctis]] 19:47, 19 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=62263</id>
		<title>Extension repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=62263"/>
		<updated>2010-05-23T10:19:18Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Extension repository mockups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would be very useful to have a central Internet repository for Inkscape extensions, similarly as Firefox has. This way, Inkscape could update installed extensions from the web site, with no need for the user to know if an extension is updated.&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
'''What extensions are there? We can start listing them here:'''&lt;br /&gt;
===[http://www.ekips.org/comp/inkscape/ Inkscape Effects]=== &lt;br /&gt;
Aaron Spikes' set of extensions is now included in Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[[ExtrudeEffect]]===&lt;br /&gt;
Extrude polygons to &amp;quot;3d&amp;quot;, also make &amp;quot;string art&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeCalendarShellScript InkscapeCalendarShellScript]===&lt;br /&gt;
Creating calendars sucks or is impractical if you do not have something that automates the process of putting the days organized in blocks of months for you. To format manually is easy, but this extension can help you on this too Bash script, works for Win32 with Cygwin.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeAreaCuter InkscapeAreaCutter]===&lt;br /&gt;
For web designers. Slice your site design into .png images. (pt_BR)&lt;br /&gt;
&lt;br /&gt;
===[http://www.julienvitard.eu/ EQTeXSVG]===&lt;br /&gt;
Convert an inline LATEX equation into SVG path using Python.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kono.cis.iwate-u.ac.jp/~arakit/inkscape/inklatex.html InkLaTeX]===&lt;br /&gt;
Insert LaTeX text or equations into Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[http://www.iki.fi/pav/software/textext/ TexText]===&lt;br /&gt;
Embed re-editable LaTeX objects into SVG drawings.&lt;br /&gt;
&lt;br /&gt;
===[http://math.univ-lille1.fr/~barraud/Inkscape/pathdeform/ PathDeform]===&lt;br /&gt;
Bend a path according to another one. &lt;br /&gt;
N.B. This extension was added to Inkscape 0.45 as &amp;quot;Pattern along Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.inkbar.lineaire.net/ InkBar]===&lt;br /&gt;
Create EAN13 bar codes.&lt;br /&gt;
&lt;br /&gt;
===[http://technoargia.free.fr/swftools/ SWF output]===&lt;br /&gt;
Save drawings as SWF.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/Puff Puff]===&lt;br /&gt;
Fluffs elements! :D&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkSudoku Sudoku Generator]===&lt;br /&gt;
Generates a Sudoku square with its solution (''in a small square if you want'').&lt;br /&gt;
&lt;br /&gt;
===[[CalligraphedOutlineFill]]===&lt;br /&gt;
Helps to fill in the inside area of shapes drawn with the Calligraphy tool.&lt;br /&gt;
&lt;br /&gt;
===[http://edlab.die.unipd.it/Site4.html SlotStar]===&lt;br /&gt;
Helps to draw the star of slot of a winding of an electrical machine&lt;br /&gt;
&lt;br /&gt;
===[http://richard.henwood.googlepages.com/inkscapelatexextension inkscapeLatexExtension]===&lt;br /&gt;
Extract text in an SVG drawing to a LaTeX picture environment.&lt;br /&gt;
&lt;br /&gt;
===[http://saws.googlecode.com s.a.w.s]===&lt;br /&gt;
Export an SVG as valid XHTML/CSS files.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkscapeGenerator Generator]===&lt;br /&gt;
Replace text and data to automatically generate files (as PDF, PS, JPG, etc...), based on an SVG template and a data file.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape2tikz/ TikZ exporter]===&lt;br /&gt;
Export SVG paths as TikZ/PGF code for use with LaTeX.  &lt;br /&gt;
&lt;br /&gt;
===[[FindMatch]]===&lt;br /&gt;
Looks for paths that match the selected path and places all matches on the same layer.&lt;br /&gt;
&lt;br /&gt;
===[http://xico.freeshell.org InkSyntax]===&lt;br /&gt;
A source code syntax highlighter plugin for Inkscape (wrapping [http://www.pygments.org pygments] and [http://www.andre-simon.de/doku/highlight/en/highlight.html highlight]).&lt;br /&gt;
&lt;br /&gt;
===[http://sites.google.com/site/placeonpath/ Place Objects on Path]===&lt;br /&gt;
Places objects on a curve. The curve is the object that has the lowest z-order (and which must be a path). Distances between objects remain the same as they were before placing. If objects can't be placed on the curve because of their distances they are left in place. Objects will not be modified; clones are allowed. Arrange distances between your objects manually first as curve position and direction.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/jessyink/ JessyInk]===&lt;br /&gt;
A collection of Javascripts that can be embedded into an SVG file to produce slide shows on opening in a browser. Current releases of JessyInk include a number of inkscape extensions to assign effects, transitions and other aspects of the presentations.&lt;br /&gt;
&lt;br /&gt;
===[http://svg2dxf.googlecode.com/files/svg2dxf_inkscape.zip svg2dxf]===&lt;br /&gt;
Updated version of [http://www.bobcookdev.com/inkscape/inkscape-dxf.html Better Better DXF output] which adds support for polylines and does not overwrite the default inkscape simpletransform.py. See README if getting lxml xpath errors.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/pixelsnap/ PixelSnap]===&lt;br /&gt;
Tool for aligning object/paths onto the pixel grid for bitmap export.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape-guides-creator/ Guide creator]===&lt;br /&gt;
Creates multiple guides at once, at set intervals. &lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscapescalegenerator/ Scale Generator]===&lt;br /&gt;
Create ruler scales / map scales.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/scott-inkscape/wiki/SevenSegmentDigits Seven Segment Digits]===&lt;br /&gt;
Create calculator style digits.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;t=37&amp;amp;p=92 Close curves]===&lt;br /&gt;
Closes all open paths in the selection.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;p=101 Gcode tools]===&lt;br /&gt;
Generates Gcode program (used in CNC machinery) from given paths.&lt;br /&gt;
&lt;br /&gt;
===[http://dp48069596.lolipop.jp/inkscape_script.html Closeoff, Scatterpath, Selection, Zigzag and Netting]===&lt;br /&gt;
See [http://dp48069596.lolipop.jp/inkscape_video.html] for how to use Zigzag and scater extensions.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.xmoto.tuxfamily.org/index.php?title=How_to_create_smooth_levels_using_Inkscape Inksmoto]===&lt;br /&gt;
Level editor for the Xmoto game.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=33&amp;amp;t=37 Close Curves]===&lt;br /&gt;
Extension to close the paths in the selection, useful for importing filled paths into openoffice.&lt;br /&gt;
&lt;br /&gt;
===[http://kalyaev.com/2010/20100423/gcodetools.html gcodetools]===&lt;br /&gt;
Gcodetools is a plug-in for Inkscape. It prepares and converts paths from Inkscape to Gcode, using biarc interpolation. for use with CNC milling machines.&lt;br /&gt;
&lt;br /&gt;
==Extensions for Programmers:==&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/RubyInk RubyInk]===&lt;br /&gt;
Inkscape extension with Ruby&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkBash Ink-Bash]===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;ShellScript&amp;lt;/nowiki&amp;gt; Forever!&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkMoz InkMoz]===&lt;br /&gt;
The Bridge from Inkscape to Mozilla (Inkscape extension with Javascript and more)&lt;br /&gt;
&lt;br /&gt;
== The Repository Specification ==&lt;br /&gt;
&lt;br /&gt;
A website where programmers can publish their extensions, users can search by that, and an update program can access this updates.&lt;br /&gt;
&lt;br /&gt;
=== The Website ===&lt;br /&gt;
&lt;br /&gt;
Must Have:&lt;br /&gt;
* '''User Registration''': to allow upload, votes and comments&lt;br /&gt;
* '''Extension Validation''': when published, it is public, but the user must be notified that was not validated (the code must be viewed by an validator user). The software updater do not update non-validated versions.&lt;br /&gt;
** '''Validation Feedback''': the validator user must write why the extension was not validated.&lt;br /&gt;
** '''Extension Deletion''': the validator user can delete an extension or version when he found a malicious code. The upload user must be marked as a malicious user and the account must be blocked.&lt;br /&gt;
* '''Extension Search''': with filter, by any available data.&lt;br /&gt;
* '''User Votes and Comments for Extensions''': The user can vote and/or comment an extension version.&lt;br /&gt;
* '''Extension Bug-Tracker''': today, third part extensions are in simple web-pages. The site may have a Bug-Traker to help all little scripts.&lt;br /&gt;
* '''User Extensions Requests''': a lot of users have ideas. Here is a good place for programmers see and make that alive.&lt;br /&gt;
* '''Host a cool page for the extension''': allow introduction text, documenbtation, screenshots, examples, and '''i18n'''!&lt;br /&gt;
* '''Help the l10n of this extensions''': with a web interface, like pootle and provide the l10n file for the updater program.&lt;br /&gt;
* '''Provide Version Control''': A SVN account will be cool, but web uploads (by web-forms) can be transparently SVN commits.&lt;br /&gt;
&lt;br /&gt;
=== The Extension Meta-Data ===&lt;br /&gt;
&lt;br /&gt;
''The data in INX file and more some, like the OS and Inkscape version compatibility...''&lt;br /&gt;
&lt;br /&gt;
The INX file will define the meta-data settable by that. If some extension uses multiples INX files to have more than one option in the menu, all INX files must be read to set the meta-data. The meta-data will be cached in a database to help the search. The DB only need the meta-data of the last validated version and the last non-validated (if that is newer).&lt;br /&gt;
&lt;br /&gt;
=== The Update Program ===&lt;br /&gt;
&lt;br /&gt;
* '''Search for New Extensions''': when the user request&lt;br /&gt;
* '''Update Extensions''': search for updates and install that&lt;br /&gt;
* '''Help the Code Validation''': for advanced users. Show the extension code and the diff if is that an update.&lt;br /&gt;
* '''Help the User Bug-Reporting''': that is not working! The user must say now! ''(When the Update Program be part of the Inkscape, the error window can have a button to submit a bug-report)''&lt;br /&gt;
* '''Must test the extension dependencies''': the user must know what is needed to install before try to use.&lt;br /&gt;
&lt;br /&gt;
== Name Proposal ==&lt;br /&gt;
&lt;br /&gt;
Propose a name for the Inkscape Extension Repository:&lt;br /&gt;
&lt;br /&gt;
* '''The Factory'''&lt;br /&gt;
* '''Extension Factory'''&lt;br /&gt;
* '''INX Factory'''&lt;br /&gt;
&lt;br /&gt;
''Why Factory? Because it is not only a repository. ;-)''&lt;br /&gt;
&lt;br /&gt;
* '''The Furnace'''&lt;br /&gt;
''Because Fire &amp;amp; Coal (Passion &amp;amp; Knowledge) are your tools for creating the extensions''&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Extensions]]&lt;br /&gt;
&lt;br /&gt;
== Mockups ==&lt;br /&gt;
&lt;br /&gt;
Here are some suggestions for what an extension repository might look like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Extension_repository_-_homepage.png|The home page.&lt;br /&gt;
File:Extension_repository_-_extension_page.png|The page for an individual extension.&lt;br /&gt;
File:Extension_repository_-_request_page.png|The page for an individual request.&lt;br /&gt;
File:Extension_repository_-_search_page.png|The search form page.&lt;br /&gt;
File:Extension_repository_-_search_results.png|The search results page.&lt;br /&gt;
File:Extension_repository_-_submit_extension.png|The extension submission page.&lt;br /&gt;
File:Extension_repository_-_submit_request.png|The request submission page.&lt;br /&gt;
File:Extension_repository_-_requests.png|The main requests page.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I have no idea of the detail of this project; I don't currently have the skills necessary to try implementing it. I'm also not sure whether it's a good idea for Inkscape to offer hosted repositories (using [http://www.redmine.org/projects/redmine Redmine] or [http://trac.edgewall.org/ Trac]?) or whether it would be better to just leave it to the developer to use somewhere like [http://github.com/ GitHub] or [http://bitbucket.org/ BitBucket] and then use their APIs to pull some basic data onto the site. [[User:Legio noctis|Legio noctis]] 10:19, 23 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_request_page.png&amp;diff=62257</id>
		<title>File:Extension repository - request page.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_request_page.png&amp;diff=62257"/>
		<updated>2010-05-23T10:15:11Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_requests.png&amp;diff=62251</id>
		<title>File:Extension repository - requests.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_requests.png&amp;diff=62251"/>
		<updated>2010-05-23T10:14:38Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_submit_request.png&amp;diff=62245</id>
		<title>File:Extension repository - submit request.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_submit_request.png&amp;diff=62245"/>
		<updated>2010-05-23T10:13:28Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_submit_extension.png&amp;diff=62239</id>
		<title>File:Extension repository - submit extension.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_submit_extension.png&amp;diff=62239"/>
		<updated>2010-05-23T10:12:39Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_search_results.png&amp;diff=62233</id>
		<title>File:Extension repository - search results.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_search_results.png&amp;diff=62233"/>
		<updated>2010-05-23T10:11:26Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_search_page.png&amp;diff=62227</id>
		<title>File:Extension repository - search page.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_search_page.png&amp;diff=62227"/>
		<updated>2010-05-23T10:10:25Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_extension_page.png&amp;diff=62215</id>
		<title>File:Extension repository - extension page.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_extension_page.png&amp;diff=62215"/>
		<updated>2010-05-23T10:08:37Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_homepage.png&amp;diff=62209</id>
		<title>File:Extension repository - homepage.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=File:Extension_repository_-_homepage.png&amp;diff=62209"/>
		<updated>2010-05-23T10:06:05Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: A mockup of an extension repository for Inkscape.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mockup of an extension repository for Inkscape.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=62203</id>
		<title>Extension repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=62203"/>
		<updated>2010-05-23T09:58:12Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* The Website */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would be very useful to have a central Internet repository for Inkscape extensions, similarly as Firefox has. This way, Inkscape could update installed extensions from the web site, with no need for the user to know if an extension is updated.&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
'''What extensions are there? We can start listing them here:'''&lt;br /&gt;
===[http://www.ekips.org/comp/inkscape/ Inkscape Effects]=== &lt;br /&gt;
Aaron Spikes' set of extensions is now included in Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[[ExtrudeEffect]]===&lt;br /&gt;
Extrude polygons to &amp;quot;3d&amp;quot;, also make &amp;quot;string art&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeCalendarShellScript InkscapeCalendarShellScript]===&lt;br /&gt;
Creating calendars sucks or is impractical if you do not have something that automates the process of putting the days organized in blocks of months for you. To format manually is easy, but this extension can help you on this too Bash script, works for Win32 with Cygwin.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeAreaCuter InkscapeAreaCutter]===&lt;br /&gt;
For web designers. Slice your site design into .png images. (pt_BR)&lt;br /&gt;
&lt;br /&gt;
===[http://www.julienvitard.eu/ EQTeXSVG]===&lt;br /&gt;
Convert an inline LATEX equation into SVG path using Python.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kono.cis.iwate-u.ac.jp/~arakit/inkscape/inklatex.html InkLaTeX]===&lt;br /&gt;
Insert LaTeX text or equations into Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[http://www.iki.fi/pav/software/textext/ TexText]===&lt;br /&gt;
Embed re-editable LaTeX objects into SVG drawings.&lt;br /&gt;
&lt;br /&gt;
===[http://math.univ-lille1.fr/~barraud/Inkscape/pathdeform/ PathDeform]===&lt;br /&gt;
Bend a path according to another one. &lt;br /&gt;
N.B. This extension was added to Inkscape 0.45 as &amp;quot;Pattern along Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.inkbar.lineaire.net/ InkBar]===&lt;br /&gt;
Create EAN13 bar codes.&lt;br /&gt;
&lt;br /&gt;
===[http://technoargia.free.fr/swftools/ SWF output]===&lt;br /&gt;
Save drawings as SWF.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/Puff Puff]===&lt;br /&gt;
Fluffs elements! :D&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkSudoku Sudoku Generator]===&lt;br /&gt;
Generates a Sudoku square with its solution (''in a small square if you want'').&lt;br /&gt;
&lt;br /&gt;
===[[CalligraphedOutlineFill]]===&lt;br /&gt;
Helps to fill in the inside area of shapes drawn with the Calligraphy tool.&lt;br /&gt;
&lt;br /&gt;
===[http://edlab.die.unipd.it/Site4.html SlotStar]===&lt;br /&gt;
Helps to draw the star of slot of a winding of an electrical machine&lt;br /&gt;
&lt;br /&gt;
===[http://richard.henwood.googlepages.com/inkscapelatexextension inkscapeLatexExtension]===&lt;br /&gt;
Extract text in an SVG drawing to a LaTeX picture environment.&lt;br /&gt;
&lt;br /&gt;
===[http://saws.googlecode.com s.a.w.s]===&lt;br /&gt;
Export an SVG as valid XHTML/CSS files.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkscapeGenerator Generator]===&lt;br /&gt;
Replace text and data to automatically generate files (as PDF, PS, JPG, etc...), based on an SVG template and a data file.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape2tikz/ TikZ exporter]===&lt;br /&gt;
Export SVG paths as TikZ/PGF code for use with LaTeX.  &lt;br /&gt;
&lt;br /&gt;
===[[FindMatch]]===&lt;br /&gt;
Looks for paths that match the selected path and places all matches on the same layer.&lt;br /&gt;
&lt;br /&gt;
===[http://xico.freeshell.org InkSyntax]===&lt;br /&gt;
A source code syntax highlighter plugin for Inkscape (wrapping [http://www.pygments.org pygments] and [http://www.andre-simon.de/doku/highlight/en/highlight.html highlight]).&lt;br /&gt;
&lt;br /&gt;
===[http://sites.google.com/site/placeonpath/ Place Objects on Path]===&lt;br /&gt;
Places objects on a curve. The curve is the object that has the lowest z-order (and which must be a path). Distances between objects remain the same as they were before placing. If objects can't be placed on the curve because of their distances they are left in place. Objects will not be modified; clones are allowed. Arrange distances between your objects manually first as curve position and direction.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/jessyink/ JessyInk]===&lt;br /&gt;
A collection of Javascripts that can be embedded into an SVG file to produce slide shows on opening in a browser. Current releases of JessyInk include a number of inkscape extensions to assign effects, transitions and other aspects of the presentations.&lt;br /&gt;
&lt;br /&gt;
===[http://svg2dxf.googlecode.com/files/svg2dxf_inkscape.zip svg2dxf]===&lt;br /&gt;
Updated version of [http://www.bobcookdev.com/inkscape/inkscape-dxf.html Better Better DXF output] which adds support for polylines and does not overwrite the default inkscape simpletransform.py. See README if getting lxml xpath errors.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/pixelsnap/ PixelSnap]===&lt;br /&gt;
Tool for aligning object/paths onto the pixel grid for bitmap export.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape-guides-creator/ Guide creator]===&lt;br /&gt;
Creates multiple guides at once, at set intervals. &lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscapescalegenerator/ Scale Generator]===&lt;br /&gt;
Create ruler scales / map scales.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/scott-inkscape/wiki/SevenSegmentDigits Seven Segment Digits]===&lt;br /&gt;
Create calculator style digits.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;t=37&amp;amp;p=92 Close curves]===&lt;br /&gt;
Closes all open paths in the selection.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;p=101 Gcode tools]===&lt;br /&gt;
Generates Gcode program (used in CNC machinery) from given paths.&lt;br /&gt;
&lt;br /&gt;
===[http://dp48069596.lolipop.jp/inkscape_script.html Closeoff, Scatterpath, Selection, Zigzag and Netting]===&lt;br /&gt;
See [http://dp48069596.lolipop.jp/inkscape_video.html] for how to use Zigzag and scater extensions.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.xmoto.tuxfamily.org/index.php?title=How_to_create_smooth_levels_using_Inkscape Inksmoto]===&lt;br /&gt;
Level editor for the Xmoto game.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=33&amp;amp;t=37 Close Curves]===&lt;br /&gt;
Extension to close the paths in the selection, useful for importing filled paths into openoffice.&lt;br /&gt;
&lt;br /&gt;
===[http://kalyaev.com/2010/20100423/gcodetools.html gcodetools]===&lt;br /&gt;
Gcodetools is a plug-in for Inkscape. It prepares and converts paths from Inkscape to Gcode, using biarc interpolation. for use with CNC milling machines.&lt;br /&gt;
&lt;br /&gt;
==Extensions for Programmers:==&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/RubyInk RubyInk]===&lt;br /&gt;
Inkscape extension with Ruby&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkBash Ink-Bash]===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;ShellScript&amp;lt;/nowiki&amp;gt; Forever!&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkMoz InkMoz]===&lt;br /&gt;
The Bridge from Inkscape to Mozilla (Inkscape extension with Javascript and more)&lt;br /&gt;
&lt;br /&gt;
== The Repository Specification ==&lt;br /&gt;
&lt;br /&gt;
A website where programmers can publish their extensions, users can search by that, and an update program can access this updates.&lt;br /&gt;
&lt;br /&gt;
=== The Website ===&lt;br /&gt;
&lt;br /&gt;
Must Have:&lt;br /&gt;
* '''User Registration''': to allow upload, votes and comments&lt;br /&gt;
* '''Extension Validation''': when published, it is public, but the user must be notified that was not validated (the code must be viewed by an validator user). The software updater do not update non-validated versions.&lt;br /&gt;
** '''Validation Feedback''': the validator user must write why the extension was not validated.&lt;br /&gt;
** '''Extension Deletion''': the validator user can delete an extension or version when he found a malicious code. The upload user must be marked as a malicious user and the account must be blocked.&lt;br /&gt;
* '''Extension Search''': with filter, by any available data.&lt;br /&gt;
* '''User Votes and Comments for Extensions''': The user can vote and/or comment an extension version.&lt;br /&gt;
* '''Extension Bug-Tracker''': today, third part extensions are in simple web-pages. The site may have a Bug-Traker to help all little scripts.&lt;br /&gt;
* '''User Extensions Requests''': a lot of users have ideas. Here is a good place for programmers see and make that alive.&lt;br /&gt;
* '''Host a cool page for the extension''': allow introduction text, documenbtation, screenshots, examples, and '''i18n'''!&lt;br /&gt;
* '''Help the l10n of this extensions''': with a web interface, like pootle and provide the l10n file for the updater program.&lt;br /&gt;
* '''Provide Version Control''': A SVN account will be cool, but web uploads (by web-forms) can be transparently SVN commits.&lt;br /&gt;
&lt;br /&gt;
=== The Extension Meta-Data ===&lt;br /&gt;
&lt;br /&gt;
''The data in INX file and more some, like the OS and Inkscape version compatibility...''&lt;br /&gt;
&lt;br /&gt;
The INX file will define the meta-data settable by that. If some extension uses multiples INX files to have more than one option in the menu, all INX files must be read to set the meta-data. The meta-data will be cached in a database to help the search. The DB only need the meta-data of the last validated version and the last non-validated (if that is newer).&lt;br /&gt;
&lt;br /&gt;
=== The Update Program ===&lt;br /&gt;
&lt;br /&gt;
* '''Search for New Extensions''': when the user request&lt;br /&gt;
* '''Update Extensions''': search for updates and install that&lt;br /&gt;
* '''Help the Code Validation''': for advanced users. Show the extension code and the diff if is that an update.&lt;br /&gt;
* '''Help the User Bug-Reporting''': that is not working! The user must say now! ''(When the Update Program be part of the Inkscape, the error window can have a button to submit a bug-report)''&lt;br /&gt;
* '''Must test the extension dependencies''': the user must know what is needed to install before try to use.&lt;br /&gt;
&lt;br /&gt;
== Name Proposal ==&lt;br /&gt;
&lt;br /&gt;
Propose a name for the Inkscape Extension Repository:&lt;br /&gt;
&lt;br /&gt;
* '''The Factory'''&lt;br /&gt;
* '''Extension Factory'''&lt;br /&gt;
* '''INX Factory'''&lt;br /&gt;
&lt;br /&gt;
''Why Factory? Because it is not only a repository. ;-)''&lt;br /&gt;
&lt;br /&gt;
* '''The Furnace'''&lt;br /&gt;
''Because Fire &amp;amp; Coal (Passion &amp;amp; Knowledge) are your tools for creating the extensions''&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Extensions]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62197</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62197"/>
		<updated>2010-05-22T13:28:07Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.45 Contest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.42 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/5542352/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://anarres.deviantart.com/art/Inkscape-About-Screen-1-19683871 Annares' entry] won the contest, but [http://andremarcel.deviantart.com/art/Inkscape-About-Screen-Contest-19286311 andremarcel's runner-up entry] was used instead because Annares' SVG source could not be obtained in time.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/11071733/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/journal/16001755/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
#Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
#Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
##Best creative concept&lt;br /&gt;
##Best optimized SVG file&lt;br /&gt;
##Best use of the new Inkscape features&lt;br /&gt;
#Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
#Require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/24582792/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62191</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62191"/>
		<updated>2010-05-22T13:23:22Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.45 Contest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/11071733/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/journal/16001755/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
#Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
#Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
##Best creative concept&lt;br /&gt;
##Best optimized SVG file&lt;br /&gt;
##Best use of the new Inkscape features&lt;br /&gt;
#Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
#Require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/24582792/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62185</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62185"/>
		<updated>2010-05-22T13:22:13Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.46 Contest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/journal/16001755/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
#Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
#Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
##Best creative concept&lt;br /&gt;
##Best optimized SVG file&lt;br /&gt;
##Best use of the new Inkscape features&lt;br /&gt;
#Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
#Require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/24582792/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62179</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62179"/>
		<updated>2010-05-22T13:20:52Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
See http://inkscapers.deviantart.com/journal/16001755/&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
#Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
#Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
##Best creative concept&lt;br /&gt;
##Best optimized SVG file&lt;br /&gt;
##Best use of the new Inkscape features&lt;br /&gt;
#Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
#Require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/24582792/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62173</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62173"/>
		<updated>2010-05-22T13:19:45Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.47 Contest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
See http://inkscapers.deviantart.com/journal/16001755/&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
#Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
&lt;br /&gt;
#Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
&lt;br /&gt;
* Best creative concept&lt;br /&gt;
* Best optimized SVG file&lt;br /&gt;
* Best use of the new Inkscape features&lt;br /&gt;
&lt;br /&gt;
#Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
&lt;br /&gt;
#Require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/24582792/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62167</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62167"/>
		<updated>2010-05-22T13:18:18Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.48 Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
See http://inkscapers.deviantart.com/journal/16001755/&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
&lt;br /&gt;
1.  Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
&lt;br /&gt;
2.  Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
&lt;br /&gt;
* Best creative concept&lt;br /&gt;
* Best optimized SVG file&lt;br /&gt;
* Best use of the new Inkscape features&lt;br /&gt;
&lt;br /&gt;
3.  Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
&lt;br /&gt;
4. require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62161</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62161"/>
		<updated>2010-05-22T13:18:10Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.48 Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
See http://inkscapers.deviantart.com/journal/16001755/&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
&lt;br /&gt;
1.  Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
&lt;br /&gt;
2.  Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
&lt;br /&gt;
* Best creative concept&lt;br /&gt;
* Best optimized SVG file&lt;br /&gt;
* Best use of the new Inkscape features&lt;br /&gt;
&lt;br /&gt;
3.  Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
&lt;br /&gt;
4. require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
=== Announcement ===&lt;br /&gt;
&lt;br /&gt;
[http://inkscapers.deviantart.com/blog/30919607/ #Inkscapers blog entry].&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62155</id>
		<title>About-Screen contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=About-Screen_contest&amp;diff=62155"/>
		<updated>2010-05-22T13:16:33Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inkscape 0.48 Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Inkscape 0.45 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://molumen.deviantart.com/art/Inkscape-0-45-splash-screen-45363866 Molumen's entry] was the winner for Inkscape 0.45.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.46 Contest ==&lt;br /&gt;
&lt;br /&gt;
See http://inkscapers.deviantart.com/journal/16001755/&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://needcoffee.deviantart.com/ needcoffee] was the winner for Inkscape 0.46, but the entry is no longer available.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.47 Contest ==&lt;br /&gt;
&lt;br /&gt;
=== Ideas ===&lt;br /&gt;
&lt;br /&gt;
1.  Operate the contest in two phases, to promote the idea of collaboration.  Phase 1 is a contest for the &amp;quot;Top 5 Concepts&amp;quot;; entry rules are fairly freeform.  For Phase 2, everyone selects one of the five winners of the previous phase and creates their own derivation.  The ultimate winner is selected from this set to be the about screen.  Winners from phase 1 can participate in phase 2, but must select someone else's work to derive from (not their own).&lt;br /&gt;
&lt;br /&gt;
2.  Award a small number of honorable mentions for things we value, e.g.:&lt;br /&gt;
&lt;br /&gt;
* Best creative concept&lt;br /&gt;
* Best optimized SVG file&lt;br /&gt;
* Best use of the new Inkscape features&lt;br /&gt;
&lt;br /&gt;
3.  Include an &amp;quot;about the artist&amp;quot; tab in the about screen&lt;br /&gt;
&lt;br /&gt;
4. require open content licensing&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://sko.deviantart.com/art/Inkscape-0-47-contest-entry-122430398 Sko's entry] was the winner for Inkscape 0.47.&lt;br /&gt;
&lt;br /&gt;
== Inkscape 0.48 Content ==&lt;br /&gt;
&lt;br /&gt;
Currently in progress. Read the announcement at [http://inkscapers.deviantart.com/blog/30919607/ http://inkscapers.deviantart.com/blog/30919607/]&lt;br /&gt;
&lt;br /&gt;
=== Winner ===&lt;br /&gt;
&lt;br /&gt;
[http://theartcontinuum.deviantart.com/art/Unimount-Uniscape-159892099 TheArtContinuum's entry] was the winner for 0.48.&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61873</id>
		<title>Tricks and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61873"/>
		<updated>2010-05-06T16:44:32Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Reverted edits by Farah14 (Talk) to last version by Legio noctis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generic tricks and tips ==&lt;br /&gt;
&lt;br /&gt;
The tips and tricks are collected to share/tutorials/tipsandtricks.svg and made apart of the release. If you want to contribute further, please add your tips and tricks to the SVN copy of the aforementioned. Also, you can add them below and they will be collected from time to time as a part of that tutorial.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== New Tips and Tricks Scratchpad ==&lt;br /&gt;
&lt;br /&gt;
Please enter your new tips and tricks here...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PDF/EPS bounding boxes ===&lt;br /&gt;
&lt;br /&gt;
As of version 0.45:  when you export an object to PDF or EPS, the figure's bounding box is the canvas (probably the page) rather than a tight box around the object.  If you want a tight box, select your object (with the rubber band selector) and use &amp;quot;Fit Page to Selection&amp;quot; in the &amp;quot;Document Properties&amp;quot; dialog to crop the canvas tightly around the object.  Then, you can export to PDF or EPS and get the bounding box you want.  There isn't really a way to automate this process by using Inkscape's command-line options.&lt;br /&gt;
&lt;br /&gt;
==Changing languages==&lt;br /&gt;
&lt;br /&gt;
Remember when you first installed Inkscape, and there were a bunch of language options?&lt;br /&gt;
To switch to Espanol, select Espanol when installing.&lt;br /&gt;
&lt;br /&gt;
== Adjusting the Canvas Size to Fit Your Image ==&lt;br /&gt;
&lt;br /&gt;
So, you've done a bunch of drawing, and now the canvas is too big/small.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;File &amp;gt; Document Preferences&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Check &amp;quot;Show canvas border&amp;quot; if not already checked, just to get some feedback.&lt;br /&gt;
&lt;br /&gt;
:* Set Canvas size to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window drop-down select box to the right of the height/width boxes, set the units to the same units as shown in the Document Preferences window.&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Select All in All Layers&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Copy the Width and Height now shown in the Document window into the Width and Height of the Document Preferences window.  Press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window change the X and Y coordinates, both, to 0.  Again, press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Clean up after yourself:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Deselect&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Close Document Preferences window&lt;br /&gt;
&lt;br /&gt;
Note: Starting with version 0.44, you can use instead the button &amp;quot;Fit Page to Selection&amp;quot; under &amp;lt;tt&amp;gt;File &amp;gt; Document Properties&amp;lt;/tt&amp;gt;. If nothing is selected then the page is adjusted to the whole drawing.&lt;br /&gt;
&lt;br /&gt;
==Scaling images to fit in webpages/HTML==&lt;br /&gt;
When using the object tag to embed SVG images inside of webpages, it is useful to set the size in the object tag.&lt;br /&gt;
&lt;br /&gt;
To do this you need to add a &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute.&lt;br /&gt;
&lt;br /&gt;
*Using the XML editor, select the SVG root element (the first item in the list on the left)&lt;br /&gt;
*Next, add the &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute. In the one line text-box on the right hand side, type &amp;quot;viewBox&amp;quot;. Underneath this type &amp;quot;0 0 100 100&amp;quot;, then click set.&lt;br /&gt;
*Change the width and height attributes to 100%.&lt;br /&gt;
*Re-use process above to set the canvas size to the drawing's size.&lt;br /&gt;
&lt;br /&gt;
You may also want to add &amp;lt;tt&amp;gt;preserveAspectRatio=&amp;quot;none&amp;quot;&amp;lt;/tt&amp;gt; to the SVG root element if you want to change the width/height disproportionately.&lt;br /&gt;
&lt;br /&gt;
Alternatively, use the extensions attached to [https://bugs.launchpad.net/inkscape/+bug/169966 'Saving Plain SVG with viewBox extension' bug].&lt;br /&gt;
&lt;br /&gt;
In the next release (0.48) it will be possible to do this using the &amp;quot;optimised SVG&amp;quot; output filetype. Go to &amp;lt;tt&amp;gt;File &amp;gt; Save as... &amp;gt; Optimised SVG&amp;lt;/tt&amp;gt; , then check &amp;quot;Enable ViewBoxing&amp;quot; to do the same thing.&lt;br /&gt;
&lt;br /&gt;
== Position guides ==&lt;br /&gt;
Position a guide roughly, then double click it to bring up a dialog box in which you can enter the desired position. --[[User:Pbhj|Pbhj]] 13:00, 1 July 2006 (PDT)&lt;br /&gt;
* ''AFAIK you can't do this any other way ... I've been using Inkscape since not long after the split from sodipodi and I just today (1st July 06) found this out! Super! This was in the AI users tips.''&lt;br /&gt;
&lt;br /&gt;
==Adding fill to Shapes drawn with the Calligraphic Pen tool ==&lt;br /&gt;
&lt;br /&gt;
Quick tut on how to add fill to shapes you've drawn with the calligraphic pen.&lt;br /&gt;
Please reupload tut on this topic --[[User:GigaClon|GigaClon]] 20:42, 19 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== How to rotate and duplicate == &lt;br /&gt;
&lt;br /&gt;
Need more appropriate name, like: how to make a swatch.&lt;br /&gt;
&lt;br /&gt;
Not finished yet.&lt;br /&gt;
&lt;br /&gt;
[[Khiraly]] - Feel free to comment on tips, if its not clear. Any comment are useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
&lt;br /&gt;
== Text on circle ==&lt;br /&gt;
&lt;br /&gt;
If you want to put text on a circle, you can do the following:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* create a text object with the text you want to put on the circle&lt;br /&gt;
* select both&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
So far so good, nothing special. Anyway, you'll notice that the text is always put on the outside of the circle - what if you want to put the text '''inside''' the circle? I've found this trick:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* select it and go to Path | Object to Path&lt;br /&gt;
* go to Path | Reverse&lt;br /&gt;
* create a text object with the text you want to put on the circle's internal&lt;br /&gt;
* select both the text and the circle&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
That's it!&lt;br /&gt;
&lt;br /&gt;
==Created punched-out text==&lt;br /&gt;
&lt;br /&gt;
This will create a punched-out text with shadow effect that looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext8.png]]&lt;br /&gt;
&lt;br /&gt;
First, create the object you want to cut the text out from. Here I use a red rectangle:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext1.png]]&lt;br /&gt;
&lt;br /&gt;
Then, create the text.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext2.png]]&lt;br /&gt;
&lt;br /&gt;
Duplicate the text (&amp;lt;tt&amp;gt;Ctrl+D&amp;lt;/tt&amp;gt;) so you have two copies of it in exactly the same place, then select one of the copies of the text and the object at the same time by holding &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; and clicking on both of them. Now either open the &amp;lt;tt&amp;gt;Path&amp;lt;/tt&amp;gt; menu and click &amp;lt;tt&amp;gt;Difference&amp;lt;/tt&amp;gt;, or press &amp;lt;tt&amp;gt;Ctrl+Shift+-&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext3.png]]&lt;br /&gt;
&lt;br /&gt;
You will now (although it will be hidden behind the remaining piece of text, so you won't be able to see it) have an object with the text as a hole in the middle and the second (duplicate) piece of text. To create the shadow, create another rectangle&amp;amp;mdash;which must cover the area of the text&amp;amp;mdash;in the color of the shadow you want, like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext4.png]]&lt;br /&gt;
&lt;br /&gt;
Now repeat the previous process. First, send the new rectangle/object behind the remaining text (you can use &amp;lt;tt&amp;gt;PgDn&amp;lt;/tt&amp;gt;) and select both of them, then do a difference between them.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext5.png]]&lt;br /&gt;
&lt;br /&gt;
To make this object look like a shadow, you can add some blur to it. Open the Fill &amp;amp; Stroke sidebar and change 'blur' to whatever you want. I've chosen 2.0 here.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext6.png]]&lt;br /&gt;
&lt;br /&gt;
Finally, send this object behind the other object. You will see this kind of effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext7.png]]&lt;br /&gt;
&lt;br /&gt;
To make it look more like a shadow/better, feel free to change the colour, amount of blur and position. I, for example, ended up with this:&lt;br /&gt;
&lt;br /&gt;
[[File:PunchtextFinal.png]]&lt;br /&gt;
&lt;br /&gt;
See the [[Media:PunchtextFinal.svg|source of the final result]].&lt;br /&gt;
&lt;br /&gt;
==Old tips==&lt;br /&gt;
The tips here are out of date / incomplete or the issue they addreess has been worked around&lt;br /&gt;
&lt;br /&gt;
=== Export to PDF Workaround===&lt;br /&gt;
As of version 0.45 saving as pdf results in unclipped images. &lt;br /&gt;
&lt;br /&gt;
The following is a good workaround (On Windows):&lt;br /&gt;
&lt;br /&gt;
Install [http://sourceforge.net/projects/pdfcreator/ PDF Creator].&lt;br /&gt;
Print to the PDFCreator device.&lt;br /&gt;
&lt;br /&gt;
=== Printing or Producing PDFs in ISO A4 rather than US Specific Letter Paper ===&lt;br /&gt;
&lt;br /&gt;
I've been messing with this for ages, and as it turns out it's got a very simple solution (much easier than emailing your SVG to a friend with Illustrator ;-).&lt;br /&gt;
&lt;br /&gt;
With Inkscape 0.42, if you create an A4 canvas and print it, it will quite happily print properly on an A4 printer. It'll even produce suitable PostScript too. However, if you produce a PDF (either by Save As... or by using the command line ps2pdf or by using Adobe Acrobat) you'll always get a US Letter PDF. I think this is because the PostScript doesn't mandate A4 or suggests Letter, after all, most .ps files will convert perfectly like this. However, you can force ps2pdf to use A4, although sadly not in Inkscape. Do it on the command line after printing PostScript to a file:&lt;br /&gt;
&lt;br /&gt;
ps2pdf -sPAPERSIZE=a4 myfile.ps&lt;br /&gt;
&lt;br /&gt;
(it'll produce myfile.pdf, which should be an A4 PDF rather than the default Letter).&lt;br /&gt;
&lt;br /&gt;
Hopefully one day, Inkscape will have a dialogue asking you what paper size you'd like when it produced PDFs (much like saving .eps asks you a couple of things). After all, Inkscape just uses ps2pdf to produce PDFs anyway, so it ought to be able to pass in the paper size specification when it does so.&lt;br /&gt;
&lt;br /&gt;
[http://www.coofercat.com/wiki/InkScape ...Coofer Cat]&lt;br /&gt;
&lt;br /&gt;
==Broken links ;-(==&lt;br /&gt;
=== Mirror modelling ===&lt;br /&gt;
&lt;br /&gt;
Inkscape is a drawing application, not CAD, so maybe the word &amp;quot;modelling&amp;quot; is not appropriate.&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/mirrorModellingDone.png&lt;br /&gt;
&lt;br /&gt;
If you want to play with the image, the inkscape source available [http://khiraly.4242.hu/tmp/mirrorModelling.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
=== How to make an edge ===&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/joinTwoNodes.png&lt;br /&gt;
&lt;br /&gt;
Source is [http://khiraly.4242.hu/tmp/joinTwoNodes.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
Comment : &lt;br /&gt;
# This doesn't explain anything to me. HOW do you break apart a node? HOW do you join two nodes? I see steps I through III, but those little graphics don't explain how to do it.&lt;br /&gt;
# I think this is trying  to explain how to [apparently] join something to a closed loop; I'd like to see n-way nodes for this (is that in the spec?). What they are doing is taking a node on that loop and making it in to two nodes in the same place using -0-0- (that's my ASCII art for the node duplicate icon! it's on the menu bar when you are using the node edit tool on a path). Then we split using -0 0-. Then join one of the coincidental nodes to the other shape. It now looks like you have a spur off from your closed loop. But you don't. Is that it, do I get a cookie?? --[[User:Pbhj|Pbhj]] 15:08, 7 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=SpecSimpleFiltersUi&amp;diff=61867</id>
		<title>SpecSimpleFiltersUi</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=SpecSimpleFiltersUi&amp;diff=61867"/>
		<updated>2010-05-06T16:43:55Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Reverted edits by Mikhail09 (Talk) to last version by Prokoudine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Launchpad Entry:&lt;br /&gt;
https://blueprints.launchpad.net/inkscape/+spec/non-advanced-filters-ui&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
== Release Note ==&lt;br /&gt;
&lt;br /&gt;
== Rationale ==&lt;br /&gt;
&lt;br /&gt;
== Design ==&lt;br /&gt;
&lt;br /&gt;
=== Basic filter dialog mock-up ===&lt;br /&gt;
[[Image:Basic_dialog.png|755 px|center]]&lt;br /&gt;
&lt;br /&gt;
=== Custom (advanced) filter dialog mock-up ===&lt;br /&gt;
[[Image:Custom_filter_dialog.png|760 px|center]]&lt;br /&gt;
&lt;br /&gt;
=== Proposed menu structure and built-in filters ===&lt;br /&gt;
Add:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Recent&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;- - -List of last 10 used filters - - -&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Artistic&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Ink bleed&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Oil painting&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Oil slick&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Blur&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Blur&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Gaussian blur&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Motion&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Radial blur&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Zoom blur&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Color&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Black and white&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Saturize&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Sepia&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Render&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Blue cheese&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Barbed wire&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Brushed metal&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Clouds&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Fire&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Leopard fur&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Metal&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Organic&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Snow&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Swiss cheese&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Zebra&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Noise and deformation&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Ridged border&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Ripple&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Roughen&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Scratched&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Speckle&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Smudge&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Waves&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Edge detection&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Edge detect&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Pencil&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Blueprint&amp;lt;/li&amp;gt; &lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Stylize&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Age&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Apparition&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Button&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Drop shadow&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Inset&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Crystal&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Splat&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Rubber stamp&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Bloom&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Jigsaw piece&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Jelly bean&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;custom&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;ul&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;Create &amp;amp; manage custom filters...&amp;lt;li&amp;gt;&lt;br /&gt;
   &amp;lt;li&amp;gt;- - - List of custom filters - - -&amp;lt;/li&amp;gt;&lt;br /&gt;
   &amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Workflow ==&lt;br /&gt;
=== 1. Open &amp;quot;Filter effects&amp;quot; dialog ===&lt;br /&gt;
[[Image:Filter-workflow1.png|501px|center]]&lt;br /&gt;
=== 2. Select object to which you want to add filter ===&lt;br /&gt;
[[Image:Filter-workflow2.png|501px|center]]&lt;br /&gt;
=== 3. Click on &amp;quot;Add&amp;quot; button and select one of the built-in filters ===&lt;br /&gt;
[[Image:Filter-workflow3.png|501|center]]&lt;br /&gt;
=== 4. Selected filter is now applied, tweak it by changing amount of Gaussian blur ===&lt;br /&gt;
[[Image:Filter-workflow4.png|500|center]]&lt;br /&gt;
=== 5. Click on &amp;quot;Crop&amp;quot; icon to resize (on canvas) visible area of filter ===&lt;br /&gt;
[[Image:Filter-workflow5.png|500x439|center]]&lt;br /&gt;
=== 6. Add more filters by repeating previous steps, note that &amp;quot;Configure selected filter&amp;quot; box changes its content according to type of selected filter ===&lt;br /&gt;
[[Image:Filter-workflow6.png|500|center]]&lt;br /&gt;
=== 7. If you can't find a built-in filter which would meet your needs - create your own one by going to &amp;quot;Add -&amp;gt; Custom -&amp;gt; Create &amp;amp; manage custom filters&amp;quot; ===&lt;br /&gt;
[[Image:Filter-workflow7.png|500|center]]&lt;br /&gt;
=== 8. &amp;quot;Custom filters&amp;quot; dialog shows up. Click on &amp;quot;New filter&amp;quot; icon on the left side - new filter is added to the list of custom filters ===&lt;br /&gt;
[[Image:Filter-workflow8.png|500|center]]&lt;br /&gt;
=== 9. Add some effects to your filter and customise them. When you are done - simply close &amp;quot;Custom filters&amp;quot; window===&lt;br /&gt;
[[Image:Filter-workflow9.png|500|center]]&lt;br /&gt;
&lt;br /&gt;
=== 10. New filter is now accesible from &amp;quot;Filter effects&amp;quot; dialog under: &amp;quot;Add -&amp;gt; Custom -&amp;gt;&amp;quot; ===&lt;br /&gt;
[[Image:Filter-workflow10.png|500|center]]&lt;br /&gt;
=== 11. ===&lt;br /&gt;
[[Image:Filter-workflow11.png|500|center]]&lt;br /&gt;
&lt;br /&gt;
== TODO ==&lt;br /&gt;
&lt;br /&gt;
 * Flesh this specification out in more detail&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
I like this, but don't like the Path effects to be on a tab on the Effects dialog. I think LPE has to be separated from the filters, as it is now.&lt;br /&gt;
--[[User:Pajarico|Pajarico]] 11:26, 24 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Yes, this probably wasn't a good idea - mock-ups have been updated. But both dialogs should have similar look &amp;amp; feel. Although LPEs and filters don't share to much code under the hood, they have the same purpose from users point of view (do magic things on paths and objects in non-destructive way). Current mock-ups seem to be consistent with planned LPE dialog   [http://www.nabble.com/LPE-dropdown-box-(was-%3A-NEW%3A-LPE-Interpolate)-td18695687.html discussed on mailing list]. --[[User:Jarek|Jarek]] 21:58, 24 August 2008 (UTC)&lt;br /&gt;
&lt;br /&gt;
Make sure you've seen http://wiki.inkscape.org/wiki/index.php/SpecFilterEffectDialog :) --[[User:Prokoudine|Prokoudine]] 11:21, 26 August 2008 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61699</id>
		<title>Extension repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61699"/>
		<updated>2010-05-01T10:43:34Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* The Repository Specification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would be very useful to have a central Internet repository for Inkscape extensions, similarly as Firefox has. This way, Inkscape could update installed extensions from the web site, with no need for the user to know if an extension is updated.&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
'''What extensions are there? We can start listing them here:'''&lt;br /&gt;
===[http://www.ekips.org/comp/inkscape/ Inkscape Effects]=== &lt;br /&gt;
Aaron Spikes' set of extensions is now included in Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[[ExtrudeEffect]]===&lt;br /&gt;
Extrude polygons to &amp;quot;3d&amp;quot;, also make &amp;quot;string art&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeCalendarShellScript InkscapeCalendarShellScript]===&lt;br /&gt;
Creating calendars sucks or is impractical if you do not have something that automates the process of putting the days organized in blocks of months for you. To format manually is easy, but this extension can help you on this too Bash script, works for Win32 with Cygwin.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeAreaCuter InkscapeAreaCutter]===&lt;br /&gt;
For web designers. Slice your site design into .png images. (pt_BR)&lt;br /&gt;
&lt;br /&gt;
===[http://www.julienvitard.eu/ EQTeXSVG]===&lt;br /&gt;
Convert an inline LATEX equation into SVG path using Python.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kono.cis.iwate-u.ac.jp/~arakit/inkscape/inklatex.html InkLaTeX]===&lt;br /&gt;
Insert LaTeX text or equations into Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[http://www.iki.fi/pav/software/textext/ TexText]===&lt;br /&gt;
Embed re-editable LaTeX objects into SVG drawings.&lt;br /&gt;
&lt;br /&gt;
===[http://math.univ-lille1.fr/~barraud/Inkscape/pathdeform/ PathDeform]===&lt;br /&gt;
Bend a path according to another one. &lt;br /&gt;
N.B. This extension was added to Inkscape 0.45 as &amp;quot;Pattern along Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.inkbar.lineaire.net/ InkBar]===&lt;br /&gt;
Create EAN13 bar codes.&lt;br /&gt;
&lt;br /&gt;
===[http://technoargia.free.fr/swftools/ SWF output]===&lt;br /&gt;
Save drawings as SWF.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/Puff Puff]===&lt;br /&gt;
Fluffs elements! :D&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkSudoku Sudoku Generator]===&lt;br /&gt;
Generates a Sudoku square with its solution (''in a small square if you want'').&lt;br /&gt;
&lt;br /&gt;
===[[CalligraphedOutlineFill]]===&lt;br /&gt;
Helps to fill in the inside area of shapes drawn with the Calligraphy tool.&lt;br /&gt;
&lt;br /&gt;
===[http://edlab.die.unipd.it/Site4.html SlotStar]===&lt;br /&gt;
Helps to draw the star of slot of a winding of an electrical machine&lt;br /&gt;
&lt;br /&gt;
===[http://richard.henwood.googlepages.com/inkscapelatexextension inkscapeLatexExtension]===&lt;br /&gt;
Extract text in an SVG drawing to a LaTeX picture environment.&lt;br /&gt;
&lt;br /&gt;
===[http://saws.googlecode.com s.a.w.s]===&lt;br /&gt;
Export an SVG as valid XHTML/CSS files.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkscapeGenerator Generator]===&lt;br /&gt;
Replace text and data to automatically generate files (as PDF, PS, JPG, etc...), based on an SVG template and a data file.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape2tikz/ TikZ exporter]===&lt;br /&gt;
Export SVG paths as TikZ/PGF code for use with LaTeX.  &lt;br /&gt;
&lt;br /&gt;
===[[FindMatch]]===&lt;br /&gt;
Looks for paths that match the selected path and places all matches on the same layer.&lt;br /&gt;
&lt;br /&gt;
===[http://xico.freeshell.org InkSyntax]===&lt;br /&gt;
A source code syntax highlighter plugin for Inkscape (wrapping [http://www.pygments.org pygments] and [http://www.andre-simon.de/doku/highlight/en/highlight.html highlight]).&lt;br /&gt;
&lt;br /&gt;
===[http://sites.google.com/site/placeonpath/ Place Objects on Path]===&lt;br /&gt;
Places objects on a curve. The curve is the object that has the lowest z-order (and which must be a path). Distances between objects remain the same as they were before placing. If objects can't be placed on the curve because of their distances they are left in place. Objects will not be modified; clones are allowed. Arrange distances between your objects manually first as curve position and direction.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/jessyink/ JessyInk]===&lt;br /&gt;
A collection of Javascripts that can be embedded into an SVG file to produce slide shows on opening in a browser. Current releases of JessyInk include a number of inkscape extensions to assign effects, transitions and other aspects of the presentations.&lt;br /&gt;
&lt;br /&gt;
===[http://svg2dxf.googlecode.com/files/svg2dxf_inkscape.zip svg2dxf]===&lt;br /&gt;
Updated version of [http://www.bobcookdev.com/inkscape/inkscape-dxf.html Better Better DXF output] which adds support for polylines and does not overwrite the default inkscape simpletransform.py. See README if getting lxml xpath errors.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/pixelsnap/ PixelSnap]===&lt;br /&gt;
Tool for aligning object/paths onto the pixel grid for bitmap export.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape-guides-creator/ Guide creator]===&lt;br /&gt;
Creates multiple guides at once, at set intervals. &lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscapescalegenerator/ Scale Generator]===&lt;br /&gt;
Create ruler scales / map scales.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/scott-inkscape/wiki/SevenSegmentDigits Seven Segment Digits]===&lt;br /&gt;
Create calculator style digits.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;t=37&amp;amp;p=92 Close curves]===&lt;br /&gt;
Closes all open paths in the selection.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;p=101 Gcode tools]===&lt;br /&gt;
Generates Gcode program (used in CNC machinery) from given paths.&lt;br /&gt;
&lt;br /&gt;
===[http://dp48069596.lolipop.jp/inkscape_script.html Closeoff, Scatterpath, Selection, Zigzag and Netting]===&lt;br /&gt;
See [http://dp48069596.lolipop.jp/inkscape_video.html] for how to use Zigzag and scater extensions.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.xmoto.tuxfamily.org/index.php?title=How_to_create_smooth_levels_using_Inkscape Inksmoto]===&lt;br /&gt;
Level editor for the Xmoto game.&lt;br /&gt;
&lt;br /&gt;
==Extensions for Programmers:==&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/RubyInk RubyInk]===&lt;br /&gt;
Inkscape extension with Ruby&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkBash Ink-Bash]===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;ShellScript&amp;lt;/nowiki&amp;gt; Forever!&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkMoz InkMoz]===&lt;br /&gt;
The Bridge from Inkscape to Mozilla (Inkscape extension with Javascript and more)&lt;br /&gt;
&lt;br /&gt;
== The Repository Specification ==&lt;br /&gt;
&lt;br /&gt;
A website where programmers can publish their extensions, users can search by that, and an update program can access this updates.&lt;br /&gt;
&lt;br /&gt;
=== The Website ===&lt;br /&gt;
&lt;br /&gt;
Must Have:&lt;br /&gt;
* '''User Registration''': to allow upload, votes and comments&lt;br /&gt;
* '''Extension Validation''': when published, it is public, but the user must be notified that was not validated (the code must be viewed by an validator user). The software updater do not update non-validated versions.&lt;br /&gt;
** '''Validation Feedback''': the validator user must write why the extension was not validated.&lt;br /&gt;
** '''Extension Deletion''': the validator user can delete an extension or version when he found a malicious code. The upload user must be marked as a malicious user and the account must be blocked.&lt;br /&gt;
* '''Extension Search''': with filter, by any available data.&lt;br /&gt;
* '''User Votes and Comments for Extensions''': The user can vote and/or comment an extension version.&lt;br /&gt;
* '''Extension Bug-Tracker''': today, third part extensions are in simple web-pages. The site may have a Bug-Traker to help all little scripts.&lt;br /&gt;
* '''User Extensions Requests''': a lot of users have ideas. Here is a good place for programers see and make that alive.&lt;br /&gt;
* '''Host a cool page for the extension''': allow introduction text, documenbtation, screenshots, examples, and '''i18n'''!&lt;br /&gt;
* '''Help the l10n of this extensions''': with a web interface, like pootle and provide the l10n file for the updater program.&lt;br /&gt;
* '''Provide Version Control''': A SVN account will be cool, but web uploads (by web-forms) can be transparently SVN commits.&lt;br /&gt;
&lt;br /&gt;
=== The Extension Meta-Data ===&lt;br /&gt;
&lt;br /&gt;
''The data in INX file and more some, like the OS and Inkscape version compatibility...''&lt;br /&gt;
&lt;br /&gt;
The INX file will define the meta-data settable by that. If some extension uses multiples INX files to have more than one option in the menu, all INX files must be read to set the meta-data. The meta-data will be cached in a database to help the search. The DB only need the meta-data of the last validated version and the last non-validated (if that is newer).&lt;br /&gt;
&lt;br /&gt;
=== The Update Program ===&lt;br /&gt;
&lt;br /&gt;
* '''Search for New Extensions''': when the user request&lt;br /&gt;
* '''Update Extensions''': search for updates and install that&lt;br /&gt;
* '''Help the Code Validation''': for advanced users. Show the extension code and the diff if is that an update.&lt;br /&gt;
* '''Help the User Bug-Reporting''': that is not working! The user must say now! ''(When the Update Program be part of the Inkscape, the error window can have a button to submit a bug-report)''&lt;br /&gt;
* '''Must test the extension dependencies''': the user must know what is needed to install before try to use.&lt;br /&gt;
&lt;br /&gt;
== Name Proposal ==&lt;br /&gt;
&lt;br /&gt;
Propose a name for the Inkscape Extension Repository:&lt;br /&gt;
&lt;br /&gt;
* '''The Factory'''&lt;br /&gt;
* '''Extension Factory'''&lt;br /&gt;
* '''INX Factory'''&lt;br /&gt;
&lt;br /&gt;
''Why Factory? Because it is not only a repository. ;-)''&lt;br /&gt;
&lt;br /&gt;
* '''The Furnace'''&lt;br /&gt;
''Because Fire &amp;amp; Coal (Passion &amp;amp; Knowledge) are your tools for creating the extensions''&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Extensions]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61693</id>
		<title>Extension repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61693"/>
		<updated>2010-05-01T10:42:32Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Inksmoto */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would be very useful to have a central Internet repository for Inkscape extensions, similarly as Firefox has. This way, Inkscape could update installed extensions from the web site, with no need for the user to know if an extension is updated.&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
'''What extensions are there? We can start listing them here:'''&lt;br /&gt;
===[http://www.ekips.org/comp/inkscape/ Inkscape Effects]=== &lt;br /&gt;
Aaron Spikes' set of extensions is now included in Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[[ExtrudeEffect]]===&lt;br /&gt;
Extrude polygons to &amp;quot;3d&amp;quot;, also make &amp;quot;string art&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeCalendarShellScript InkscapeCalendarShellScript]===&lt;br /&gt;
Creating calendars sucks or is impractical if you do not have something that automates the process of putting the days organized in blocks of months for you. To format manually is easy, but this extension can help you on this too Bash script, works for Win32 with Cygwin.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeAreaCuter InkscapeAreaCutter]===&lt;br /&gt;
For web designers. Slice your site design into .png images. (pt_BR)&lt;br /&gt;
&lt;br /&gt;
===[http://www.julienvitard.eu/ EQTeXSVG]===&lt;br /&gt;
Convert an inline LATEX equation into SVG path using Python.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kono.cis.iwate-u.ac.jp/~arakit/inkscape/inklatex.html InkLaTeX]===&lt;br /&gt;
Insert LaTeX text or equations into Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[http://www.iki.fi/pav/software/textext/ TexText]===&lt;br /&gt;
Embed re-editable LaTeX objects into SVG drawings.&lt;br /&gt;
&lt;br /&gt;
===[http://math.univ-lille1.fr/~barraud/Inkscape/pathdeform/ PathDeform]===&lt;br /&gt;
Bend a path according to another one. &lt;br /&gt;
N.B. This extension was added to Inkscape 0.45 as &amp;quot;Pattern along Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.inkbar.lineaire.net/ InkBar]===&lt;br /&gt;
Create EAN13 bar codes.&lt;br /&gt;
&lt;br /&gt;
===[http://technoargia.free.fr/swftools/ SWF output]===&lt;br /&gt;
Save drawings as SWF.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/Puff Puff]===&lt;br /&gt;
Fluffs elements! :D&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkSudoku Sudoku Generator]===&lt;br /&gt;
Generates a Sudoku square with its solution (''in a small square if you want'').&lt;br /&gt;
&lt;br /&gt;
===[[CalligraphedOutlineFill]]===&lt;br /&gt;
Helps to fill in the inside area of shapes drawn with the Calligraphy tool.&lt;br /&gt;
&lt;br /&gt;
===[http://edlab.die.unipd.it/Site4.html SlotStar]===&lt;br /&gt;
Helps to draw the star of slot of a winding of an electrical machine&lt;br /&gt;
&lt;br /&gt;
===[http://richard.henwood.googlepages.com/inkscapelatexextension inkscapeLatexExtension]===&lt;br /&gt;
Extract text in an SVG drawing to a LaTeX picture environment.&lt;br /&gt;
&lt;br /&gt;
===[http://saws.googlecode.com s.a.w.s]===&lt;br /&gt;
Export an SVG as valid XHTML/CSS files.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkscapeGenerator Generator]===&lt;br /&gt;
Replace text and data to automatically generate files (as PDF, PS, JPG, etc...), based on an SVG template and a data file.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape2tikz/ TikZ exporter]===&lt;br /&gt;
Export SVG paths as TikZ/PGF code for use with LaTeX.  &lt;br /&gt;
&lt;br /&gt;
===[[FindMatch]]===&lt;br /&gt;
Looks for paths that match the selected path and places all matches on the same layer.&lt;br /&gt;
&lt;br /&gt;
===[http://xico.freeshell.org InkSyntax]===&lt;br /&gt;
A source code syntax highlighter plugin for Inkscape (wrapping [http://www.pygments.org pygments] and [http://www.andre-simon.de/doku/highlight/en/highlight.html highlight]).&lt;br /&gt;
&lt;br /&gt;
===[http://sites.google.com/site/placeonpath/ Place Objects on Path]===&lt;br /&gt;
Places objects on a curve. The curve is the object that has the lowest z-order (and which must be a path). Distances between objects remain the same as they were before placing. If objects can't be placed on the curve because of their distances they are left in place. Objects will not be modified; clones are allowed. Arrange distances between your objects manually first as curve position and direction.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/jessyink/ JessyInk]===&lt;br /&gt;
A collection of Javascripts that can be embedded into an SVG file to produce slide shows on opening in a browser. Current releases of JessyInk include a number of inkscape extensions to assign effects, transitions and other aspects of the presentations.&lt;br /&gt;
&lt;br /&gt;
===[http://svg2dxf.googlecode.com/files/svg2dxf_inkscape.zip svg2dxf]===&lt;br /&gt;
Updated version of [http://www.bobcookdev.com/inkscape/inkscape-dxf.html Better Better DXF output] which adds support for polylines and does not overwrite the default inkscape simpletransform.py. See README if getting lxml xpath errors.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/pixelsnap/ PixelSnap]===&lt;br /&gt;
Tool for aligning object/paths onto the pixel grid for bitmap export.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape-guides-creator/ Guide creator]===&lt;br /&gt;
Creates multiple guides at once, at set intervals. &lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscapescalegenerator/ Scale Generator]===&lt;br /&gt;
Create ruler scales / map scales.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/scott-inkscape/wiki/SevenSegmentDigits Seven Segment Digits]===&lt;br /&gt;
Create calculator style digits.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;t=37&amp;amp;p=92 Close curves]===&lt;br /&gt;
Closes all open paths in the selection.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;p=101 Gcode tools]===&lt;br /&gt;
Generates Gcode program (used in CNC machinery) from given paths.&lt;br /&gt;
&lt;br /&gt;
===[http://dp48069596.lolipop.jp/inkscape_script.html Closeoff, Scatterpath, Selection, Zigzag and Netting]===&lt;br /&gt;
See [http://dp48069596.lolipop.jp/inkscape_video.html] for how to use Zigzag and scater extensions.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.xmoto.tuxfamily.org/index.php?title=How_to_create_smooth_levels_using_Inkscape Inksmoto]===&lt;br /&gt;
Level editor for the Xmoto game.&lt;br /&gt;
&lt;br /&gt;
==Extensions for Programmers:==&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/RubyInk RubyInk]===&lt;br /&gt;
Inkscape extension with Ruby&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkBash Ink-Bash]===&lt;br /&gt;
&amp;lt;nowiki&amp;gt;ShellScript&amp;lt;/nowiki&amp;gt; Forever!&lt;br /&gt;
===[http://www.colivre.coop.br/bin/view/Aurium/InkMoz InkMoz]===&lt;br /&gt;
The Bridge from Inkscape to Mozilla (Inkscape extension with Javascript and more)&lt;br /&gt;
&lt;br /&gt;
== The Repository Specification ==&lt;br /&gt;
&lt;br /&gt;
A website where programmers can publish their extensions, users can search by that, and an update program can access this updates.&lt;br /&gt;
&lt;br /&gt;
=== The Website ===&lt;br /&gt;
&lt;br /&gt;
Must Have:&lt;br /&gt;
* '''User Registration''': to allow upload, votes and comments&lt;br /&gt;
* '''Extension Validation''': when published, it is public, but the user must be notified that was not validated (the code must be viewed by an validator user). The software updater do not update non-validated versions.&lt;br /&gt;
** '''Validation Feedback''': the validator user must write why the extension was not validated.&lt;br /&gt;
** '''Extension Deletion''': the validator user can delete an extension or version when he found a malicious code. The upload user must be marked as a malicious user and the account must be blocked.&lt;br /&gt;
* '''Extension Search''': with filter, by any available data.&lt;br /&gt;
* '''User Votes and Comments for Extensions''': The user can vote and/or comment an extension version.&lt;br /&gt;
* '''Extension Bug-Traker''': today, third part extensions are in simple web-pages. The site may have a Bug-Traker to help all little scripts.&lt;br /&gt;
* '''User Extensions Requests''': a lot of users have ideas. Here is a good place for programers see and make that alive.&lt;br /&gt;
* '''Host a cool page for the extension''': allow introduction text, documenbtation, screenshots, examples, and '''i18n'''!&lt;br /&gt;
* '''Help the l10n of this extensions''': with a web interface, like pootle and provide the l10n file for the updater program.&lt;br /&gt;
* '''Provide Version Control''': A SVN account will be cool, but web uploads (by web-forms) can be transparently SVN commits.&lt;br /&gt;
&lt;br /&gt;
=== The Extension Meta-Data ===&lt;br /&gt;
&lt;br /&gt;
''The data in INX file and more some, like the O.S. and Inkscape version compatibility...''&lt;br /&gt;
&lt;br /&gt;
The INX file will define the meta-data settable by that. If some extension uses multiples INX files to have more than one option in the menu, all INX files must be read to set the meta-data. The meta-data will be cached in a database to help the search. The DB only need the meta-data of the last validated version and the last non-validated (if that is newer).&lt;br /&gt;
&lt;br /&gt;
=== The Update Program ===&lt;br /&gt;
&lt;br /&gt;
* '''Search for New Extensions''': when the user request&lt;br /&gt;
* '''Update Extensions''': search for updates and install that&lt;br /&gt;
* '''Help the Code Validation''': for advanced users. Show the extension code and the diff if is that an update.&lt;br /&gt;
* '''Help the User Bug-Reporting''': that is not working! The user must say now! ''(When the Update Program be part of the Inkscape, the error window can have a button to submit a bug-report)''&lt;br /&gt;
* '''Must test the extension dependencies''': the user must know what is needed to install before try to use.&lt;br /&gt;
&lt;br /&gt;
== Name Proposal ==&lt;br /&gt;
&lt;br /&gt;
Propose a name for the Inkscape Extension Repository:&lt;br /&gt;
&lt;br /&gt;
* '''The Factory'''&lt;br /&gt;
* '''Extension Factory'''&lt;br /&gt;
* '''INX Factory'''&lt;br /&gt;
&lt;br /&gt;
''Why Factory? Because it is not only a repository. ;-)''&lt;br /&gt;
&lt;br /&gt;
* '''The Furnace'''&lt;br /&gt;
''Because Fire &amp;amp; Coal (Passion &amp;amp; Knowledge) are your tools for creating the extensions''&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Extensions]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61687</id>
		<title>Extension repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61687"/>
		<updated>2010-04-30T17:17:53Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* s.a.w.s= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would be very useful to have a central Internet repository for Inkscape extensions, similarly as Firefox has. This way, Inkscape could update installed extensions from the web site, with no need for the user to know if an extension is updated.&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
'''What extensions are there? We can start listing them here:'''&lt;br /&gt;
===[http://www.ekips.org/comp/inkscape/ Inkscape Effects]=== &lt;br /&gt;
Aaron Spikes' set of extensions is now included in Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[[ExtrudeEffect]]===&lt;br /&gt;
Extrude polygons to &amp;quot;3d&amp;quot;, also make &amp;quot;string art&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeCalendarShellScript InkscapeCalendarShellScript]===&lt;br /&gt;
Creating calendars sucks or is impractical if you do not have something that automates the process of putting the days organized in blocks of months for you. To format manually is easy, but this extension can help you on this too Bash script, works for Win32 with Cygwin.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeAreaCuter InkscapeAreaCutter]===&lt;br /&gt;
For web designers. Slice your site design into .png images. (pt_BR)&lt;br /&gt;
&lt;br /&gt;
===[http://www.julienvitard.eu/ EQTeXSVG]===&lt;br /&gt;
Convert an inline LATEX equation into SVG path using Python.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kono.cis.iwate-u.ac.jp/~arakit/inkscape/inklatex.html InkLaTeX]===&lt;br /&gt;
Insert LaTeX text or equations into Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[http://www.iki.fi/pav/software/textext/ TexText]===&lt;br /&gt;
Embed re-editable LaTeX objects into SVG drawings.&lt;br /&gt;
&lt;br /&gt;
===[http://math.univ-lille1.fr/~barraud/Inkscape/pathdeform/ PathDeform]===&lt;br /&gt;
Bend a path according to another one. &lt;br /&gt;
N.B. This extension was added to Inkscape 0.45 as &amp;quot;Pattern along Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.inkbar.lineaire.net/ InkBar]===&lt;br /&gt;
Create EAN13 bar codes.&lt;br /&gt;
&lt;br /&gt;
===[http://technoargia.free.fr/swftools/ SWF output]===&lt;br /&gt;
Save drawings as SWF.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/Puff Puff]===&lt;br /&gt;
Fluffs elements! :D&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkSudoku Sudoku Generator]===&lt;br /&gt;
Generates a Sudoku square with its solution (''in a small square if you want'').&lt;br /&gt;
&lt;br /&gt;
===[[CalligraphedOutlineFill]]===&lt;br /&gt;
Helps to fill in the inside area of shapes drawn with the Calligraphy tool.&lt;br /&gt;
&lt;br /&gt;
===[http://edlab.die.unipd.it/Site4.html SlotStar]===&lt;br /&gt;
Helps to draw the star of slot of a winding of an electrical machine&lt;br /&gt;
&lt;br /&gt;
===[http://richard.henwood.googlepages.com/inkscapelatexextension inkscapeLatexExtension]===&lt;br /&gt;
Extract text in an SVG drawing to a LaTeX picture environment.&lt;br /&gt;
&lt;br /&gt;
===[http://saws.googlecode.com s.a.w.s]===&lt;br /&gt;
Export an SVG as valid XHTML/CSS files.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkscapeGenerator Generator]===&lt;br /&gt;
Replace text and data to automatically generate files (as PDF, PS, JPG, etc...), based on an SVG template and a data file.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape2tikz/ TikZ exporter]===&lt;br /&gt;
Export SVG paths as TikZ/PGF code for use with LaTeX.  &lt;br /&gt;
&lt;br /&gt;
===[[FindMatch]]===&lt;br /&gt;
Looks for paths that match the selected path and places all matches on the same layer.&lt;br /&gt;
&lt;br /&gt;
===[http://xico.freeshell.org InkSyntax]===&lt;br /&gt;
A source code syntax highlighter plugin for Inkscape (wrapping [http://www.pygments.org pygments] and [http://www.andre-simon.de/doku/highlight/en/highlight.html highlight]).&lt;br /&gt;
&lt;br /&gt;
===[http://sites.google.com/site/placeonpath/ Place Objects on Path]===&lt;br /&gt;
Places objects on a curve. The curve is the object that has the lowest z-order (and which must be a path). Distances between objects remain the same as they were before placing. If objects can't be placed on the curve because of their distances they are left in place. Objects will not be modified; clones are allowed. Arrange distances between your objects manually first as curve position and direction.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/jessyink/ JessyInk]===&lt;br /&gt;
A collection of Javascripts that can be embedded into an SVG file to produce slide shows on opening in a browser. Current releases of JessyInk include a number of inkscape extensions to assign effects, transitions and other aspects of the presentations.&lt;br /&gt;
&lt;br /&gt;
===[http://svg2dxf.googlecode.com/files/svg2dxf_inkscape.zip svg2dxf]===&lt;br /&gt;
Updated version of [http://www.bobcookdev.com/inkscape/inkscape-dxf.html Better Better DXF output] which adds support for polylines and does not overwrite the default inkscape simpletransform.py. See README if getting lxml xpath errors.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/pixelsnap/ PixelSnap]===&lt;br /&gt;
Tool for aligning object/paths onto the pixel grid for bitmap export.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape-guides-creator/ Guide creator]===&lt;br /&gt;
Creates multiple guides at once, at set intervals. &lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscapescalegenerator/ Scale Generator]===&lt;br /&gt;
Create ruler scales / map scales.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/scott-inkscape/wiki/SevenSegmentDigits Seven Segment Digits]===&lt;br /&gt;
Create calculator style digits.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;t=37&amp;amp;p=92 Close curves]===&lt;br /&gt;
Closes all open paths in the selection.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;p=101 Gcode tools]===&lt;br /&gt;
Generates Gcode program (used in CNC machinery) from given paths.&lt;br /&gt;
&lt;br /&gt;
===[http://dp48069596.lolipop.jp/inkscape_script.html Closeoff, Scatterpath, Selection, Zigzag and Netting]===&lt;br /&gt;
See [http://dp48069596.lolipop.jp/inkscape_video.html] for how to use Zigzag and scater extensions.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.xmoto.tuxfamily.org/index.php?title=How_to_create_smooth_levels_using_Inkscape Inksmoto]===&lt;br /&gt;
Level editor for the Xmoto game   &lt;br /&gt;
&lt;br /&gt;
'''For Programmers:'''&lt;br /&gt;
* [http://www.colivre.coop.br/bin/view/Aurium/RubyInk RubyInk] - Inkscape extension with Ruby&lt;br /&gt;
* [http://www.colivre.coop.br/bin/view/Aurium/InkBash Ink-Bash] - &amp;lt;nowiki&amp;gt;ShellScript&amp;lt;/nowiki&amp;gt; Forever!&lt;br /&gt;
* [http://www.colivre.coop.br/bin/view/Aurium/InkMoz InkMoz] - the Bridge from Inkscape to Mozilla (Inkscape extension with Javascript and more)&lt;br /&gt;
&lt;br /&gt;
== The Repository Specification ==&lt;br /&gt;
&lt;br /&gt;
A website where programmers can publish their extensions, users can search by that, and an update program can access this updates.&lt;br /&gt;
&lt;br /&gt;
=== The Website ===&lt;br /&gt;
&lt;br /&gt;
Must Have:&lt;br /&gt;
* '''User Registration''': to allow upload, votes and comments&lt;br /&gt;
* '''Extension Validation''': when published, it is public, but the user must be notified that was not validated (the code must be viewed by an validator user). The software updater do not update non-validated versions.&lt;br /&gt;
** '''Validation Feedback''': the validator user must write why the extension was not validated.&lt;br /&gt;
** '''Extension Deletion''': the validator user can delete an extension or version when he found a malicious code. The upload user must be marked as a malicious user and the account must be blocked.&lt;br /&gt;
* '''Extension Search''': with filter, by any available data.&lt;br /&gt;
* '''User Votes and Comments for Extensions''': The user can vote and/or comment an extension version.&lt;br /&gt;
* '''Extension Bug-Traker''': today, third part extensions are in simple web-pages. The site may have a Bug-Traker to help all little scripts.&lt;br /&gt;
* '''User Extensions Requests''': a lot of users have ideas. Here is a good place for programers see and make that alive.&lt;br /&gt;
* '''Host a cool page for the extension''': allow introduction text, documenbtation, screenshots, examples, and '''i18n'''!&lt;br /&gt;
* '''Help the l10n of this extensions''': with a web interface, like pootle and provide the l10n file for the updater program.&lt;br /&gt;
* '''Provide Version Control''': A SVN account will be cool, but web uploads (by web-forms) can be transparently SVN commits.&lt;br /&gt;
&lt;br /&gt;
=== The Extension Meta-Data ===&lt;br /&gt;
&lt;br /&gt;
''The data in INX file and more some, like the O.S. and Inkscape version compatibility...''&lt;br /&gt;
&lt;br /&gt;
The INX file will define the meta-data settable by that. If some extension uses multiples INX files to have more than one option in the menu, all INX files must be read to set the meta-data. The meta-data will be cached in a database to help the search. The DB only need the meta-data of the last validated version and the last non-validated (if that is newer).&lt;br /&gt;
&lt;br /&gt;
=== The Update Program ===&lt;br /&gt;
&lt;br /&gt;
* '''Search for New Extensions''': when the user request&lt;br /&gt;
* '''Update Extensions''': search for updates and install that&lt;br /&gt;
* '''Help the Code Validation''': for advanced users. Show the extension code and the diff if is that an update.&lt;br /&gt;
* '''Help the User Bug-Reporting''': that is not working! The user must say now! ''(When the Update Program be part of the Inkscape, the error window can have a button to submit a bug-report)''&lt;br /&gt;
* '''Must test the extension dependencies''': the user must know what is needed to install before try to use.&lt;br /&gt;
&lt;br /&gt;
== Name Proposal ==&lt;br /&gt;
&lt;br /&gt;
Propose a name for the Inkscape Extension Repository:&lt;br /&gt;
&lt;br /&gt;
* '''The Factory'''&lt;br /&gt;
* '''Extension Factory'''&lt;br /&gt;
* '''INX Factory'''&lt;br /&gt;
&lt;br /&gt;
''Why Factory? Because it is not only a repository. ;-)''&lt;br /&gt;
&lt;br /&gt;
* '''The Furnace'''&lt;br /&gt;
''Because Fire &amp;amp; Coal (Passion &amp;amp; Knowledge) are your tools for creating the extensions''&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Extensions]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61681</id>
		<title>Extension repository</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Extension_repository&amp;diff=61681"/>
		<updated>2010-04-30T17:09:36Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Extensions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It would be very useful to have a central Internet repository for Inkscape extensions, similarly as Firefox has. This way, Inkscape could update installed extensions from the web site, with no need for the user to know if an extension is updated.&lt;br /&gt;
&lt;br /&gt;
== Extensions ==&lt;br /&gt;
&lt;br /&gt;
'''What extensions are there? We can start listing them here:'''&lt;br /&gt;
===[http://www.ekips.org/comp/inkscape/ Inkscape Effects]=== &lt;br /&gt;
Aaron Spikes' set of extensions is now included in Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[[ExtrudeEffect]]===&lt;br /&gt;
Extrude polygons to &amp;quot;3d&amp;quot;, also make &amp;quot;string art&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeCalendarShellScript InkscapeCalendarShellScript]===&lt;br /&gt;
Creating calendars sucks or is impractical if you do not have something that automates the process of putting the days organized in blocks of months for you. To format manually is easy, but this extension can help you on this too Bash script, works for Win32 with Cygwin.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colibre.com.br/bin/view/Aurium/InkscapeAreaCuter InkscapeAreaCutter]===&lt;br /&gt;
For web designers. Slice your site design into .png images. (pt_BR)&lt;br /&gt;
&lt;br /&gt;
===[http://www.julienvitard.eu/ EQTeXSVG]===&lt;br /&gt;
Convert an inline LATEX equation into SVG path using Python.&lt;br /&gt;
&lt;br /&gt;
===[http://www.kono.cis.iwate-u.ac.jp/~arakit/inkscape/inklatex.html InkLaTeX]===&lt;br /&gt;
Insert LaTeX text or equations into Inkscape.&lt;br /&gt;
&lt;br /&gt;
===[http://www.iki.fi/pav/software/textext/ TexText]===&lt;br /&gt;
Embed re-editable LaTeX objects into SVG drawings.&lt;br /&gt;
&lt;br /&gt;
===[http://math.univ-lille1.fr/~barraud/Inkscape/pathdeform/ PathDeform]===&lt;br /&gt;
Bend a path according to another one. &lt;br /&gt;
N.B. This extension was added to Inkscape 0.45 as &amp;quot;Pattern along Path&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===[http://www.inkbar.lineaire.net/ InkBar]===&lt;br /&gt;
Create EAN13 bar codes.&lt;br /&gt;
&lt;br /&gt;
===[http://technoargia.free.fr/swftools/ SWF output]===&lt;br /&gt;
Save drawings as SWF.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/Puff Puff]===&lt;br /&gt;
Fluffs elements! :D&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkSudoku Sudoku Generator]===&lt;br /&gt;
Generates a Sudoku square with its solution (''in a small square if you want'').&lt;br /&gt;
&lt;br /&gt;
===[[CalligraphedOutlineFill]]===&lt;br /&gt;
Helps to fill in the inside area of shapes drawn with the Calligraphy tool.&lt;br /&gt;
&lt;br /&gt;
===[http://edlab.die.unipd.it/Site4.html SlotStar]===&lt;br /&gt;
Helps to draw the star of slot of a winding of an electrical machine&lt;br /&gt;
&lt;br /&gt;
===[http://richard.henwood.googlepages.com/inkscapelatexextension inkscapeLatexExtension]===&lt;br /&gt;
Extract text in an SVG drawing to a LaTeX picture environment.&lt;br /&gt;
&lt;br /&gt;
===[http://saws.googlecode.com s.a.w.s]====&lt;br /&gt;
Export an SVG as valid XHTML/CSS files.&lt;br /&gt;
&lt;br /&gt;
===[http://www.colivre.coop.br/Aurium/InkscapeGenerator Generator]===&lt;br /&gt;
Replace text and data to automatically generate files (as PDF, PS, JPG, etc...), based on an SVG template and a data file.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape2tikz/ TikZ exporter]===&lt;br /&gt;
Export SVG paths as TikZ/PGF code for use with LaTeX.  &lt;br /&gt;
&lt;br /&gt;
===[[FindMatch]]===&lt;br /&gt;
Looks for paths that match the selected path and places all matches on the same layer.&lt;br /&gt;
&lt;br /&gt;
===[http://xico.freeshell.org InkSyntax]===&lt;br /&gt;
A source code syntax highlighter plugin for Inkscape (wrapping [http://www.pygments.org pygments] and [http://www.andre-simon.de/doku/highlight/en/highlight.html highlight]).&lt;br /&gt;
&lt;br /&gt;
===[http://sites.google.com/site/placeonpath/ Place Objects on Path]===&lt;br /&gt;
Places objects on a curve. The curve is the object that has the lowest z-order (and which must be a path). Distances between objects remain the same as they were before placing. If objects can't be placed on the curve because of their distances they are left in place. Objects will not be modified; clones are allowed. Arrange distances between your objects manually first as curve position and direction.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/jessyink/ JessyInk]===&lt;br /&gt;
A collection of Javascripts that can be embedded into an SVG file to produce slide shows on opening in a browser. Current releases of JessyInk include a number of inkscape extensions to assign effects, transitions and other aspects of the presentations.&lt;br /&gt;
&lt;br /&gt;
===[http://svg2dxf.googlecode.com/files/svg2dxf_inkscape.zip svg2dxf]===&lt;br /&gt;
Updated version of [http://www.bobcookdev.com/inkscape/inkscape-dxf.html Better Better DXF output] which adds support for polylines and does not overwrite the default inkscape simpletransform.py. See README if getting lxml xpath errors.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/pixelsnap/ PixelSnap]===&lt;br /&gt;
Tool for aligning object/paths onto the pixel grid for bitmap export.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscape-guides-creator/ Guide creator]===&lt;br /&gt;
Creates multiple guides at once, at set intervals. &lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/inkscapescalegenerator/ Scale Generator]===&lt;br /&gt;
Create ruler scales / map scales.&lt;br /&gt;
&lt;br /&gt;
===[http://code.google.com/p/scott-inkscape/wiki/SevenSegmentDigits Seven Segment Digits]===&lt;br /&gt;
Create calculator style digits.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;t=37&amp;amp;p=92 Close curves]===&lt;br /&gt;
Closes all open paths in the selection.&lt;br /&gt;
&lt;br /&gt;
===[http://www.cnc-club.ru/forum/viewtopic.php?f=15&amp;amp;p=101 Gcode tools]===&lt;br /&gt;
Generates Gcode program (used in CNC machinery) from given paths.&lt;br /&gt;
&lt;br /&gt;
===[http://dp48069596.lolipop.jp/inkscape_script.html Closeoff, Scatterpath, Selection, Zigzag and Netting]===&lt;br /&gt;
See [http://dp48069596.lolipop.jp/inkscape_video.html] for how to use Zigzag and scater extensions.&lt;br /&gt;
&lt;br /&gt;
===[http://wiki.xmoto.tuxfamily.org/index.php?title=How_to_create_smooth_levels_using_Inkscape Inksmoto]===&lt;br /&gt;
Level editor for the Xmoto game   &lt;br /&gt;
&lt;br /&gt;
'''For Programmers:'''&lt;br /&gt;
* [http://www.colivre.coop.br/bin/view/Aurium/RubyInk RubyInk] - Inkscape extension with Ruby&lt;br /&gt;
* [http://www.colivre.coop.br/bin/view/Aurium/InkBash Ink-Bash] - &amp;lt;nowiki&amp;gt;ShellScript&amp;lt;/nowiki&amp;gt; Forever!&lt;br /&gt;
* [http://www.colivre.coop.br/bin/view/Aurium/InkMoz InkMoz] - the Bridge from Inkscape to Mozilla (Inkscape extension with Javascript and more)&lt;br /&gt;
&lt;br /&gt;
== The Repository Specification ==&lt;br /&gt;
&lt;br /&gt;
A website where programmers can publish their extensions, users can search by that, and an update program can access this updates.&lt;br /&gt;
&lt;br /&gt;
=== The Website ===&lt;br /&gt;
&lt;br /&gt;
Must Have:&lt;br /&gt;
* '''User Registration''': to allow upload, votes and comments&lt;br /&gt;
* '''Extension Validation''': when published, it is public, but the user must be notified that was not validated (the code must be viewed by an validator user). The software updater do not update non-validated versions.&lt;br /&gt;
** '''Validation Feedback''': the validator user must write why the extension was not validated.&lt;br /&gt;
** '''Extension Deletion''': the validator user can delete an extension or version when he found a malicious code. The upload user must be marked as a malicious user and the account must be blocked.&lt;br /&gt;
* '''Extension Search''': with filter, by any available data.&lt;br /&gt;
* '''User Votes and Comments for Extensions''': The user can vote and/or comment an extension version.&lt;br /&gt;
* '''Extension Bug-Traker''': today, third part extensions are in simple web-pages. The site may have a Bug-Traker to help all little scripts.&lt;br /&gt;
* '''User Extensions Requests''': a lot of users have ideas. Here is a good place for programers see and make that alive.&lt;br /&gt;
* '''Host a cool page for the extension''': allow introduction text, documenbtation, screenshots, examples, and '''i18n'''!&lt;br /&gt;
* '''Help the l10n of this extensions''': with a web interface, like pootle and provide the l10n file for the updater program.&lt;br /&gt;
* '''Provide Version Control''': A SVN account will be cool, but web uploads (by web-forms) can be transparently SVN commits.&lt;br /&gt;
&lt;br /&gt;
=== The Extension Meta-Data ===&lt;br /&gt;
&lt;br /&gt;
''The data in INX file and more some, like the O.S. and Inkscape version compatibility...''&lt;br /&gt;
&lt;br /&gt;
The INX file will define the meta-data settable by that. If some extension uses multiples INX files to have more than one option in the menu, all INX files must be read to set the meta-data. The meta-data will be cached in a database to help the search. The DB only need the meta-data of the last validated version and the last non-validated (if that is newer).&lt;br /&gt;
&lt;br /&gt;
=== The Update Program ===&lt;br /&gt;
&lt;br /&gt;
* '''Search for New Extensions''': when the user request&lt;br /&gt;
* '''Update Extensions''': search for updates and install that&lt;br /&gt;
* '''Help the Code Validation''': for advanced users. Show the extension code and the diff if is that an update.&lt;br /&gt;
* '''Help the User Bug-Reporting''': that is not working! The user must say now! ''(When the Update Program be part of the Inkscape, the error window can have a button to submit a bug-report)''&lt;br /&gt;
* '''Must test the extension dependencies''': the user must know what is needed to install before try to use.&lt;br /&gt;
&lt;br /&gt;
== Name Proposal ==&lt;br /&gt;
&lt;br /&gt;
Propose a name for the Inkscape Extension Repository:&lt;br /&gt;
&lt;br /&gt;
* '''The Factory'''&lt;br /&gt;
* '''Extension Factory'''&lt;br /&gt;
* '''INX Factory'''&lt;br /&gt;
&lt;br /&gt;
''Why Factory? Because it is not only a repository. ;-)''&lt;br /&gt;
&lt;br /&gt;
* '''The Furnace'''&lt;br /&gt;
''Because Fire &amp;amp; Coal (Passion &amp;amp; Knowledge) are your tools for creating the extensions''&lt;br /&gt;
&lt;br /&gt;
[[Category:Developer Documentation]]&lt;br /&gt;
[[Category:Extensions]]&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61429</id>
		<title>Tricks and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61429"/>
		<updated>2010-04-20T18:52:03Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Brocken links ;-( */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generic tricks and tips ==&lt;br /&gt;
&lt;br /&gt;
The tips and tricks are collected to share/tutorials/tipsandtricks.svg and made apart of the release. If you want to contribute further, please add your tips and tricks to the SVN copy of the aforementioned. Also, you can add them below and they will be collected from time to time as a part of that tutorial.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== New Tips and Tricks Scratchpad ==&lt;br /&gt;
&lt;br /&gt;
Please enter your new tips and tricks here...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PDF/EPS bounding boxes ===&lt;br /&gt;
&lt;br /&gt;
As of version 0.45:  when you export an object to PDF or EPS, the figure's bounding box is the canvas (probably the page) rather than a tight box around the object.  If you want a tight box, select your object (with the rubber band selector) and use &amp;quot;Fit Page to Selection&amp;quot; in the &amp;quot;Document Properties&amp;quot; dialog to crop the canvas tightly around the object.  Then, you can export to PDF or EPS and get the bounding box you want.  There isn't really a way to automate this process by using Inkscape's command-line options.&lt;br /&gt;
&lt;br /&gt;
==Changing languages==&lt;br /&gt;
&lt;br /&gt;
Remember when you first installed Inkscape, and there were a bunch of language options?&lt;br /&gt;
To switch to Espanol, select Espanol when installing.&lt;br /&gt;
&lt;br /&gt;
== Adjusting the Canvas Size to Fit Your Image ==&lt;br /&gt;
&lt;br /&gt;
So, you've done a bunch of drawing, and now the canvas is too big/small.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;File &amp;gt; Document Preferences&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Check &amp;quot;Show canvas border&amp;quot; if not already checked, just to get some feedback.&lt;br /&gt;
&lt;br /&gt;
:* Set Canvas size to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window drop-down select box to the right of the height/width boxes, set the units to the same units as shown in the Document Preferences window.&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Select All in All Layers&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Copy the Width and Height now shown in the Document window into the Width and Height of the Document Preferences window.  Press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window change the X and Y coordinates, both, to 0.  Again, press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Clean up after yourself:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Deselect&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Close Document Preferences window&lt;br /&gt;
&lt;br /&gt;
Note: Starting with version 0.44, you can use instead the button &amp;quot;Fit Page to Selection&amp;quot; under &amp;lt;tt&amp;gt;File &amp;gt; Document Properties&amp;lt;/tt&amp;gt;. If nothing is selected then the page is adjusted to the whole drawing.&lt;br /&gt;
&lt;br /&gt;
==Scaling images to fit in webpages/HTML==&lt;br /&gt;
When using the object tag to embed SVG images inside of webpages, it is useful to set the size in the object tag.&lt;br /&gt;
&lt;br /&gt;
To do this you need to add a &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute.&lt;br /&gt;
&lt;br /&gt;
*Using the XML editor, select the SVG root element (the first item in the list on the left)&lt;br /&gt;
*Next, add the &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute. In the one line text-box on the right hand side, type &amp;quot;viewBox&amp;quot;. Underneath this type &amp;quot;0 0 100 100&amp;quot;, then click set.&lt;br /&gt;
*Change the width and height attributes to 100%.&lt;br /&gt;
*Re-use process above to set the canvas size to the drawing's size.&lt;br /&gt;
&lt;br /&gt;
You may also want to add &amp;lt;tt&amp;gt;preserveAspectRatio=&amp;quot;none&amp;quot;&amp;lt;/tt&amp;gt; to the SVG root element if you want to change the width/height disproportionately.&lt;br /&gt;
&lt;br /&gt;
Alternatively, use the extensions attached to [https://bugs.launchpad.net/inkscape/+bug/169966 'Saving Plain SVG with viewBox extension' bug].&lt;br /&gt;
&lt;br /&gt;
In the next release (0.48) it will be possible to do this using the &amp;quot;optimised SVG&amp;quot; output filetype. Go to &amp;lt;tt&amp;gt;File &amp;gt; Save as... &amp;gt; Optimised SVG&amp;lt;/tt&amp;gt; , then check &amp;quot;Enable ViewBoxing&amp;quot; to do the same thing.&lt;br /&gt;
&lt;br /&gt;
== Position guides ==&lt;br /&gt;
Position a guide roughly, then double click it to bring up a dialog box in which you can enter the desired position. --[[User:Pbhj|Pbhj]] 13:00, 1 July 2006 (PDT)&lt;br /&gt;
* ''AFAIK you can't do this any other way ... I've been using Inkscape since not long after the split from sodipodi and I just today (1st July 06) found this out! Super! This was in the AI users tips.''&lt;br /&gt;
&lt;br /&gt;
==Adding fill to Shapes drawn with the Calligraphic Pen tool ==&lt;br /&gt;
&lt;br /&gt;
Quick tut on how to add fill to shapes you've drawn with the calligraphic pen.&lt;br /&gt;
Please reupload tut on this topic --[[User:GigaClon|GigaClon]] 20:42, 19 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== How to rotate and duplicate == &lt;br /&gt;
&lt;br /&gt;
Need more appropriate name, like: how to make a swatch.&lt;br /&gt;
&lt;br /&gt;
Not finished yet.&lt;br /&gt;
&lt;br /&gt;
[[Khiraly]] - Feel free to comment on tips, if its not clear. Any comment are useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
&lt;br /&gt;
== Text on circle ==&lt;br /&gt;
&lt;br /&gt;
If you want to put text on a circle, you can do the following:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* create a text object with the text you want to put on the circle&lt;br /&gt;
* select both&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
So far so good, nothing special. Anyway, you'll notice that the text is always put on the outside of the circle - what if you want to put the text '''inside''' the circle? I've found this trick:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* select it and go to Path | Object to Path&lt;br /&gt;
* go to Path | Reverse&lt;br /&gt;
* create a text object with the text you want to put on the circle's internal&lt;br /&gt;
* select both the text and the circle&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
That's it!&lt;br /&gt;
&lt;br /&gt;
==Created punched-out text==&lt;br /&gt;
&lt;br /&gt;
This will create a punched-out text with shadow effect that looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext8.png]]&lt;br /&gt;
&lt;br /&gt;
First, create the object you want to cut the text out from. Here I use a red rectangle:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext1.png]]&lt;br /&gt;
&lt;br /&gt;
Then, create the text.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext2.png]]&lt;br /&gt;
&lt;br /&gt;
Duplicate the text (&amp;lt;tt&amp;gt;Ctrl+D&amp;lt;/tt&amp;gt;) so you have two copies of it in exactly the same place, then select one of the copies of the text and the object at the same time by holding &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; and clicking on both of them. Now either open the &amp;lt;tt&amp;gt;Path&amp;lt;/tt&amp;gt; menu and click &amp;lt;tt&amp;gt;Difference&amp;lt;/tt&amp;gt;, or press &amp;lt;tt&amp;gt;Ctrl+Shift+-&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext3.png]]&lt;br /&gt;
&lt;br /&gt;
You will now (although it will be hidden behind the remaining piece of text, so you won't be able to see it) have an object with the text as a hole in the middle and the second (duplicate) piece of text. To create the shadow, create another rectangle&amp;amp;mdash;which must cover the area of the text&amp;amp;mdash;in the color of the shadow you want, like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext4.png]]&lt;br /&gt;
&lt;br /&gt;
Now repeat the previous process. First, send the new rectangle/object behind the remaining text (you can use &amp;lt;tt&amp;gt;PgDn&amp;lt;/tt&amp;gt;) and select both of them, then do a difference between them.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext5.png]]&lt;br /&gt;
&lt;br /&gt;
To make this object look like a shadow, you can add some blur to it. Open the Fill &amp;amp; Stroke sidebar and change 'blur' to whatever you want. I've chosen 2.0 here.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext6.png]]&lt;br /&gt;
&lt;br /&gt;
Finally, send this object behind the other object. You will see this kind of effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext7.png]]&lt;br /&gt;
&lt;br /&gt;
To make it look more like a shadow/better, feel free to change the colour, amount of blur and position. I, for example, ended up with this:&lt;br /&gt;
&lt;br /&gt;
[[File:PunchtextFinal.png]]&lt;br /&gt;
&lt;br /&gt;
See the [[Media:PunchtextFinal.svg|source of the final result]].&lt;br /&gt;
&lt;br /&gt;
==Old tips==&lt;br /&gt;
The tips here are out of date / incomplete or the issue they addreess has been worked around&lt;br /&gt;
&lt;br /&gt;
=== Export to PDF Workaround===&lt;br /&gt;
As of version 0.45 saving as pdf results in unclipped images. &lt;br /&gt;
&lt;br /&gt;
The following is a good workaround (On Windows):&lt;br /&gt;
&lt;br /&gt;
Install [http://sourceforge.net/projects/pdfcreator/ PDF Creator].&lt;br /&gt;
Print to the PDFCreator device.&lt;br /&gt;
&lt;br /&gt;
=== Printing or Producing PDFs in ISO A4 rather than US Specific Letter Paper ===&lt;br /&gt;
&lt;br /&gt;
I've been messing with this for ages, and as it turns out it's got a very simple solution (much easier than emailing your SVG to a friend with Illustrator ;-).&lt;br /&gt;
&lt;br /&gt;
With Inkscape 0.42, if you create an A4 canvas and print it, it will quite happily print properly on an A4 printer. It'll even produce suitable PostScript too. However, if you produce a PDF (either by Save As... or by using the command line ps2pdf or by using Adobe Acrobat) you'll always get a US Letter PDF. I think this is because the PostScript doesn't mandate A4 or suggests Letter, after all, most .ps files will convert perfectly like this. However, you can force ps2pdf to use A4, although sadly not in Inkscape. Do it on the command line after printing PostScript to a file:&lt;br /&gt;
&lt;br /&gt;
ps2pdf -sPAPERSIZE=a4 myfile.ps&lt;br /&gt;
&lt;br /&gt;
(it'll produce myfile.pdf, which should be an A4 PDF rather than the default Letter).&lt;br /&gt;
&lt;br /&gt;
Hopefully one day, Inkscape will have a dialogue asking you what paper size you'd like when it produced PDFs (much like saving .eps asks you a couple of things). After all, Inkscape just uses ps2pdf to produce PDFs anyway, so it ought to be able to pass in the paper size specification when it does so.&lt;br /&gt;
&lt;br /&gt;
[http://www.coofercat.com/wiki/InkScape ...Coofer Cat]&lt;br /&gt;
&lt;br /&gt;
==Broken links ;-(==&lt;br /&gt;
=== Mirror modelling ===&lt;br /&gt;
&lt;br /&gt;
Inkscape is a drawing application, not CAD, so maybe the word &amp;quot;modelling&amp;quot; is not appropriate.&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/mirrorModellingDone.png&lt;br /&gt;
&lt;br /&gt;
If you want to play with the image, the inkscape source available [http://khiraly.4242.hu/tmp/mirrorModelling.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
=== How to make an edge ===&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/joinTwoNodes.png&lt;br /&gt;
&lt;br /&gt;
Source is [http://khiraly.4242.hu/tmp/joinTwoNodes.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
Comment : &lt;br /&gt;
# This doesn't explain anything to me. HOW do you break apart a node? HOW do you join two nodes? I see steps I through III, but those little graphics don't explain how to do it.&lt;br /&gt;
# I think this is trying  to explain how to [apparently] join something to a closed loop; I'd like to see n-way nodes for this (is that in the spec?). What they are doing is taking a node on that loop and making it in to two nodes in the same place using -0-0- (that's my ASCII art for the node duplicate icon! it's on the menu bar when you are using the node edit tool on a path). Then we split using -0 0-. Then join one of the coincidental nodes to the other shape. It now looks like you have a spur off from your closed loop. But you don't. Is that it, do I get a cookie?? --[[User:Pbhj|Pbhj]] 15:08, 7 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61423</id>
		<title>Tricks and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61423"/>
		<updated>2010-04-20T18:51:20Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: /* Adding fill to Shapes drawn with the Calligraphic Pen tool */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generic tricks and tips ==&lt;br /&gt;
&lt;br /&gt;
The tips and tricks are collected to share/tutorials/tipsandtricks.svg and made apart of the release. If you want to contribute further, please add your tips and tricks to the SVN copy of the aforementioned. Also, you can add them below and they will be collected from time to time as a part of that tutorial.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== New Tips and Tricks Scratchpad ==&lt;br /&gt;
&lt;br /&gt;
Please enter your new tips and tricks here...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PDF/EPS bounding boxes ===&lt;br /&gt;
&lt;br /&gt;
As of version 0.45:  when you export an object to PDF or EPS, the figure's bounding box is the canvas (probably the page) rather than a tight box around the object.  If you want a tight box, select your object (with the rubber band selector) and use &amp;quot;Fit Page to Selection&amp;quot; in the &amp;quot;Document Properties&amp;quot; dialog to crop the canvas tightly around the object.  Then, you can export to PDF or EPS and get the bounding box you want.  There isn't really a way to automate this process by using Inkscape's command-line options.&lt;br /&gt;
&lt;br /&gt;
==Changing languages==&lt;br /&gt;
&lt;br /&gt;
Remember when you first installed Inkscape, and there were a bunch of language options?&lt;br /&gt;
To switch to Espanol, select Espanol when installing.&lt;br /&gt;
&lt;br /&gt;
== Adjusting the Canvas Size to Fit Your Image ==&lt;br /&gt;
&lt;br /&gt;
So, you've done a bunch of drawing, and now the canvas is too big/small.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;File &amp;gt; Document Preferences&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Check &amp;quot;Show canvas border&amp;quot; if not already checked, just to get some feedback.&lt;br /&gt;
&lt;br /&gt;
:* Set Canvas size to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window drop-down select box to the right of the height/width boxes, set the units to the same units as shown in the Document Preferences window.&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Select All in All Layers&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Copy the Width and Height now shown in the Document window into the Width and Height of the Document Preferences window.  Press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window change the X and Y coordinates, both, to 0.  Again, press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Clean up after yourself:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Deselect&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Close Document Preferences window&lt;br /&gt;
&lt;br /&gt;
Note: Starting with version 0.44, you can use instead the button &amp;quot;Fit Page to Selection&amp;quot; under &amp;lt;tt&amp;gt;File &amp;gt; Document Properties&amp;lt;/tt&amp;gt;. If nothing is selected then the page is adjusted to the whole drawing.&lt;br /&gt;
&lt;br /&gt;
==Scaling images to fit in webpages/HTML==&lt;br /&gt;
When using the object tag to embed SVG images inside of webpages, it is useful to set the size in the object tag.&lt;br /&gt;
&lt;br /&gt;
To do this you need to add a &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute.&lt;br /&gt;
&lt;br /&gt;
*Using the XML editor, select the SVG root element (the first item in the list on the left)&lt;br /&gt;
*Next, add the &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute. In the one line text-box on the right hand side, type &amp;quot;viewBox&amp;quot;. Underneath this type &amp;quot;0 0 100 100&amp;quot;, then click set.&lt;br /&gt;
*Change the width and height attributes to 100%.&lt;br /&gt;
*Re-use process above to set the canvas size to the drawing's size.&lt;br /&gt;
&lt;br /&gt;
You may also want to add &amp;lt;tt&amp;gt;preserveAspectRatio=&amp;quot;none&amp;quot;&amp;lt;/tt&amp;gt; to the SVG root element if you want to change the width/height disproportionately.&lt;br /&gt;
&lt;br /&gt;
Alternatively, use the extensions attached to [https://bugs.launchpad.net/inkscape/+bug/169966 'Saving Plain SVG with viewBox extension' bug].&lt;br /&gt;
&lt;br /&gt;
In the next release (0.48) it will be possible to do this using the &amp;quot;optimised SVG&amp;quot; output filetype. Go to &amp;lt;tt&amp;gt;File &amp;gt; Save as... &amp;gt; Optimised SVG&amp;lt;/tt&amp;gt; , then check &amp;quot;Enable ViewBoxing&amp;quot; to do the same thing.&lt;br /&gt;
&lt;br /&gt;
== Position guides ==&lt;br /&gt;
Position a guide roughly, then double click it to bring up a dialog box in which you can enter the desired position. --[[User:Pbhj|Pbhj]] 13:00, 1 July 2006 (PDT)&lt;br /&gt;
* ''AFAIK you can't do this any other way ... I've been using Inkscape since not long after the split from sodipodi and I just today (1st July 06) found this out! Super! This was in the AI users tips.''&lt;br /&gt;
&lt;br /&gt;
==Adding fill to Shapes drawn with the Calligraphic Pen tool ==&lt;br /&gt;
&lt;br /&gt;
Quick tut on how to add fill to shapes you've drawn with the calligraphic pen.&lt;br /&gt;
Please reupload tut on this topic --[[User:GigaClon|GigaClon]] 20:42, 19 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== How to rotate and duplicate == &lt;br /&gt;
&lt;br /&gt;
Need more appropriate name, like: how to make a swatch.&lt;br /&gt;
&lt;br /&gt;
Not finished yet.&lt;br /&gt;
&lt;br /&gt;
[[Khiraly]] - Feel free to comment on tips, if its not clear. Any comment are useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
&lt;br /&gt;
== Text on circle ==&lt;br /&gt;
&lt;br /&gt;
If you want to put text on a circle, you can do the following:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* create a text object with the text you want to put on the circle&lt;br /&gt;
* select both&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
So far so good, nothing special. Anyway, you'll notice that the text is always put on the outside of the circle - what if you want to put the text '''inside''' the circle? I've found this trick:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* select it and go to Path | Object to Path&lt;br /&gt;
* go to Path | Reverse&lt;br /&gt;
* create a text object with the text you want to put on the circle's internal&lt;br /&gt;
* select both the text and the circle&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
That's it!&lt;br /&gt;
&lt;br /&gt;
==Created punched-out text==&lt;br /&gt;
&lt;br /&gt;
This will create a punched-out text with shadow effect that looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext8.png]]&lt;br /&gt;
&lt;br /&gt;
First, create the object you want to cut the text out from. Here I use a red rectangle:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext1.png]]&lt;br /&gt;
&lt;br /&gt;
Then, create the text.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext2.png]]&lt;br /&gt;
&lt;br /&gt;
Duplicate the text (&amp;lt;tt&amp;gt;Ctrl+D&amp;lt;/tt&amp;gt;) so you have two copies of it in exactly the same place, then select one of the copies of the text and the object at the same time by holding &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; and clicking on both of them. Now either open the &amp;lt;tt&amp;gt;Path&amp;lt;/tt&amp;gt; menu and click &amp;lt;tt&amp;gt;Difference&amp;lt;/tt&amp;gt;, or press &amp;lt;tt&amp;gt;Ctrl+Shift+-&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext3.png]]&lt;br /&gt;
&lt;br /&gt;
You will now (although it will be hidden behind the remaining piece of text, so you won't be able to see it) have an object with the text as a hole in the middle and the second (duplicate) piece of text. To create the shadow, create another rectangle&amp;amp;mdash;which must cover the area of the text&amp;amp;mdash;in the color of the shadow you want, like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext4.png]]&lt;br /&gt;
&lt;br /&gt;
Now repeat the previous process. First, send the new rectangle/object behind the remaining text (you can use &amp;lt;tt&amp;gt;PgDn&amp;lt;/tt&amp;gt;) and select both of them, then do a difference between them.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext5.png]]&lt;br /&gt;
&lt;br /&gt;
To make this object look like a shadow, you can add some blur to it. Open the Fill &amp;amp; Stroke sidebar and change 'blur' to whatever you want. I've chosen 2.0 here.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext6.png]]&lt;br /&gt;
&lt;br /&gt;
Finally, send this object behind the other object. You will see this kind of effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext7.png]]&lt;br /&gt;
&lt;br /&gt;
To make it look more like a shadow/better, feel free to change the colour, amount of blur and position. I, for example, ended up with this:&lt;br /&gt;
&lt;br /&gt;
[[File:PunchtextFinal.png]]&lt;br /&gt;
&lt;br /&gt;
See the [[Media:PunchtextFinal.svg|source of the final result]].&lt;br /&gt;
&lt;br /&gt;
==Old tips==&lt;br /&gt;
The tips here are out of date / incomplete or the issue they addreess has been worked around&lt;br /&gt;
&lt;br /&gt;
=== Export to PDF Workaround===&lt;br /&gt;
As of version 0.45 saving as pdf results in unclipped images. &lt;br /&gt;
&lt;br /&gt;
The following is a good workaround (On Windows):&lt;br /&gt;
&lt;br /&gt;
Install [http://sourceforge.net/projects/pdfcreator/ PDF Creator].&lt;br /&gt;
Print to the PDFCreator device.&lt;br /&gt;
&lt;br /&gt;
=== Printing or Producing PDFs in ISO A4 rather than US Specific Letter Paper ===&lt;br /&gt;
&lt;br /&gt;
I've been messing with this for ages, and as it turns out it's got a very simple solution (much easier than emailing your SVG to a friend with Illustrator ;-).&lt;br /&gt;
&lt;br /&gt;
With Inkscape 0.42, if you create an A4 canvas and print it, it will quite happily print properly on an A4 printer. It'll even produce suitable PostScript too. However, if you produce a PDF (either by Save As... or by using the command line ps2pdf or by using Adobe Acrobat) you'll always get a US Letter PDF. I think this is because the PostScript doesn't mandate A4 or suggests Letter, after all, most .ps files will convert perfectly like this. However, you can force ps2pdf to use A4, although sadly not in Inkscape. Do it on the command line after printing PostScript to a file:&lt;br /&gt;
&lt;br /&gt;
ps2pdf -sPAPERSIZE=a4 myfile.ps&lt;br /&gt;
&lt;br /&gt;
(it'll produce myfile.pdf, which should be an A4 PDF rather than the default Letter).&lt;br /&gt;
&lt;br /&gt;
Hopefully one day, Inkscape will have a dialogue asking you what paper size you'd like when it produced PDFs (much like saving .eps asks you a couple of things). After all, Inkscape just uses ps2pdf to produce PDFs anyway, so it ought to be able to pass in the paper size specification when it does so.&lt;br /&gt;
&lt;br /&gt;
[http://www.coofercat.com/wiki/InkScape ...Coofer Cat]&lt;br /&gt;
&lt;br /&gt;
==Brocken links ;-(==&lt;br /&gt;
=== Mirror modelling ===&lt;br /&gt;
&lt;br /&gt;
Inkscape is a drawing application, not CAD, so maybe the word &amp;quot;modelling&amp;quot; is not appropriate.&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/mirrorModellingDone.png&lt;br /&gt;
&lt;br /&gt;
If you want to play with the image, the inkscape source available [http://khiraly.4242.hu/tmp/mirrorModelling.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
=== How to make an edge ===&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/joinTwoNodes.png&lt;br /&gt;
&lt;br /&gt;
Source is [http://khiraly.4242.hu/tmp/joinTwoNodes.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
Comment : &lt;br /&gt;
# This doesn't explain anything to me. HOW do you break apart a node? HOW do you join two nodes? I see steps I through III, but those little graphics don't explain how to do it.&lt;br /&gt;
# I think this is trying  to explain how to [apparently] join something to a closed loop; I'd like to see n-way nodes for this (is that in the spec?). What they are doing is taking a node on that loop and making it in to two nodes in the same place using -0-0- (that's my ASCII art for the node duplicate icon! it's on the menu bar when you are using the node edit tool on a path). Then we split using -0 0-. Then join one of the coincidental nodes to the other shape. It now looks like you have a spur off from your closed loop. But you don't. Is that it, do I get a cookie?? --[[User:Pbhj|Pbhj]] 15:08, 7 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61417</id>
		<title>Tricks and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=Tricks_and_tips&amp;diff=61417"/>
		<updated>2010-04-20T18:50:01Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: Tidied /* Scaling images to fit in webpages / HTML */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Generic tricks and tips ==&lt;br /&gt;
&lt;br /&gt;
The tips and tricks are collected to share/tutorials/tipsandtricks.svg and made apart of the release. If you want to contribute further, please add your tips and tricks to the SVN copy of the aforementioned. Also, you can add them below and they will be collected from time to time as a part of that tutorial.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== New Tips and Tricks Scratchpad ==&lt;br /&gt;
&lt;br /&gt;
Please enter your new tips and tricks here...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PDF/EPS bounding boxes ===&lt;br /&gt;
&lt;br /&gt;
As of version 0.45:  when you export an object to PDF or EPS, the figure's bounding box is the canvas (probably the page) rather than a tight box around the object.  If you want a tight box, select your object (with the rubber band selector) and use &amp;quot;Fit Page to Selection&amp;quot; in the &amp;quot;Document Properties&amp;quot; dialog to crop the canvas tightly around the object.  Then, you can export to PDF or EPS and get the bounding box you want.  There isn't really a way to automate this process by using Inkscape's command-line options.&lt;br /&gt;
&lt;br /&gt;
==Changing languages==&lt;br /&gt;
&lt;br /&gt;
Remember when you first installed Inkscape, and there were a bunch of language options?&lt;br /&gt;
To switch to Espanol, select Espanol when installing.&lt;br /&gt;
&lt;br /&gt;
== Adjusting the Canvas Size to Fit Your Image ==&lt;br /&gt;
&lt;br /&gt;
So, you've done a bunch of drawing, and now the canvas is too big/small.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;tt&amp;gt;File &amp;gt; Document Preferences&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Check &amp;quot;Show canvas border&amp;quot; if not already checked, just to get some feedback.&lt;br /&gt;
&lt;br /&gt;
:* Set Canvas size to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window drop-down select box to the right of the height/width boxes, set the units to the same units as shown in the Document Preferences window.&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Select All in All Layers&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Copy the Width and Height now shown in the Document window into the Width and Height of the Document Preferences window.  Press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Back in the Document window change the X and Y coordinates, both, to 0.  Again, press the enter key after changing each number.&lt;br /&gt;
&lt;br /&gt;
* Clean up after yourself:&lt;br /&gt;
&lt;br /&gt;
:* &amp;lt;tt&amp;gt;Edit &amp;gt; Deselect&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:* Close Document Preferences window&lt;br /&gt;
&lt;br /&gt;
Note: Starting with version 0.44, you can use instead the button &amp;quot;Fit Page to Selection&amp;quot; under &amp;lt;tt&amp;gt;File &amp;gt; Document Properties&amp;lt;/tt&amp;gt;. If nothing is selected then the page is adjusted to the whole drawing.&lt;br /&gt;
&lt;br /&gt;
==Scaling images to fit in webpages/HTML==&lt;br /&gt;
When using the object tag to embed SVG images inside of webpages, it is useful to set the size in the object tag.&lt;br /&gt;
&lt;br /&gt;
To do this you need to add a &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute.&lt;br /&gt;
&lt;br /&gt;
*Using the XML editor, select the SVG root element (the first item in the list on the left)&lt;br /&gt;
*Next, add the &amp;lt;tt&amp;gt;viewBox&amp;lt;/tt&amp;gt; attribute. In the one line text-box on the right hand side, type &amp;quot;viewBox&amp;quot;. Underneath this type &amp;quot;0 0 100 100&amp;quot;, then click set.&lt;br /&gt;
*Change the width and height attributes to 100%.&lt;br /&gt;
*Re-use process above to set the canvas size to the drawing's size.&lt;br /&gt;
&lt;br /&gt;
You may also want to add &amp;lt;tt&amp;gt;preserveAspectRatio=&amp;quot;none&amp;quot;&amp;lt;/tt&amp;gt; to the SVG root element if you want to change the width/height disproportionately.&lt;br /&gt;
&lt;br /&gt;
Alternatively, use the extensions attached to [https://bugs.launchpad.net/inkscape/+bug/169966 'Saving Plain SVG with viewBox extension' bug].&lt;br /&gt;
&lt;br /&gt;
In the next release (0.48) it will be possible to do this using the &amp;quot;optimised SVG&amp;quot; output filetype. Go to &amp;lt;tt&amp;gt;File &amp;gt; Save as... &amp;gt; Optimised SVG&amp;lt;/tt&amp;gt; , then check &amp;quot;Enable ViewBoxing&amp;quot; to do the same thing.&lt;br /&gt;
&lt;br /&gt;
== Position guides ==&lt;br /&gt;
Position a guide roughly, then double click it to bring up a dialog box in which you can enter the desired position. --[[User:Pbhj|Pbhj]] 13:00, 1 July 2006 (PDT)&lt;br /&gt;
* ''AFAIK you can't do this any other way ... I've been using Inkscape since not long after the split from sodipodi and I just today (1st July 06) found this out! Super! This was in the AI users tips.''&lt;br /&gt;
&lt;br /&gt;
==Adding fill to Shapes drawn with the Calligraphic Pen tool ==&lt;br /&gt;
&lt;br /&gt;
Quick tut on how to add fill to shapes you've drawn with the calligraphic pen.&lt;br /&gt;
Please reupload tut on this topic --[[User:GigaClon|GigaClon]] 20:42, 19 June 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to rotate and duplicate == &lt;br /&gt;
&lt;br /&gt;
Need more appropriate name, like: how to make a swatch.&lt;br /&gt;
&lt;br /&gt;
Not finished yet.&lt;br /&gt;
&lt;br /&gt;
[[Khiraly]] - Feel free to comment on tips, if its not clear. Any comment are useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:User Documentation]]&lt;br /&gt;
&lt;br /&gt;
== Text on circle ==&lt;br /&gt;
&lt;br /&gt;
If you want to put text on a circle, you can do the following:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* create a text object with the text you want to put on the circle&lt;br /&gt;
* select both&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
So far so good, nothing special. Anyway, you'll notice that the text is always put on the outside of the circle - what if you want to put the text '''inside''' the circle? I've found this trick:&lt;br /&gt;
&lt;br /&gt;
* create a circle&lt;br /&gt;
* select it and go to Path | Object to Path&lt;br /&gt;
* go to Path | Reverse&lt;br /&gt;
* create a text object with the text you want to put on the circle's internal&lt;br /&gt;
* select both the text and the circle&lt;br /&gt;
* go to Text | Put on Path&lt;br /&gt;
&lt;br /&gt;
That's it!&lt;br /&gt;
&lt;br /&gt;
==Created punched-out text==&lt;br /&gt;
&lt;br /&gt;
This will create a punched-out text with shadow effect that looks like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext8.png]]&lt;br /&gt;
&lt;br /&gt;
First, create the object you want to cut the text out from. Here I use a red rectangle:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext1.png]]&lt;br /&gt;
&lt;br /&gt;
Then, create the text.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext2.png]]&lt;br /&gt;
&lt;br /&gt;
Duplicate the text (&amp;lt;tt&amp;gt;Ctrl+D&amp;lt;/tt&amp;gt;) so you have two copies of it in exactly the same place, then select one of the copies of the text and the object at the same time by holding &amp;lt;tt&amp;gt;Shift&amp;lt;/tt&amp;gt; and clicking on both of them. Now either open the &amp;lt;tt&amp;gt;Path&amp;lt;/tt&amp;gt; menu and click &amp;lt;tt&amp;gt;Difference&amp;lt;/tt&amp;gt;, or press &amp;lt;tt&amp;gt;Ctrl+Shift+-&amp;lt;/tt&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext3.png]]&lt;br /&gt;
&lt;br /&gt;
You will now (although it will be hidden behind the remaining piece of text, so you won't be able to see it) have an object with the text as a hole in the middle and the second (duplicate) piece of text. To create the shadow, create another rectangle&amp;amp;mdash;which must cover the area of the text&amp;amp;mdash;in the color of the shadow you want, like this:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext4.png]]&lt;br /&gt;
&lt;br /&gt;
Now repeat the previous process. First, send the new rectangle/object behind the remaining text (you can use &amp;lt;tt&amp;gt;PgDn&amp;lt;/tt&amp;gt;) and select both of them, then do a difference between them.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext5.png]]&lt;br /&gt;
&lt;br /&gt;
To make this object look like a shadow, you can add some blur to it. Open the Fill &amp;amp; Stroke sidebar and change 'blur' to whatever you want. I've chosen 2.0 here.&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext6.png]]&lt;br /&gt;
&lt;br /&gt;
Finally, send this object behind the other object. You will see this kind of effect:&lt;br /&gt;
&lt;br /&gt;
[[File:Punchtext7.png]]&lt;br /&gt;
&lt;br /&gt;
To make it look more like a shadow/better, feel free to change the colour, amount of blur and position. I, for example, ended up with this:&lt;br /&gt;
&lt;br /&gt;
[[File:PunchtextFinal.png]]&lt;br /&gt;
&lt;br /&gt;
See the [[Media:PunchtextFinal.svg|source of the final result]].&lt;br /&gt;
&lt;br /&gt;
==Old tips==&lt;br /&gt;
The tips here are out of date / incomplete or the issue they addreess has been worked around&lt;br /&gt;
&lt;br /&gt;
=== Export to PDF Workaround===&lt;br /&gt;
As of version 0.45 saving as pdf results in unclipped images. &lt;br /&gt;
&lt;br /&gt;
The following is a good workaround (On Windows):&lt;br /&gt;
&lt;br /&gt;
Install [http://sourceforge.net/projects/pdfcreator/ PDF Creator].&lt;br /&gt;
Print to the PDFCreator device.&lt;br /&gt;
&lt;br /&gt;
=== Printing or Producing PDFs in ISO A4 rather than US Specific Letter Paper ===&lt;br /&gt;
&lt;br /&gt;
I've been messing with this for ages, and as it turns out it's got a very simple solution (much easier than emailing your SVG to a friend with Illustrator ;-).&lt;br /&gt;
&lt;br /&gt;
With Inkscape 0.42, if you create an A4 canvas and print it, it will quite happily print properly on an A4 printer. It'll even produce suitable PostScript too. However, if you produce a PDF (either by Save As... or by using the command line ps2pdf or by using Adobe Acrobat) you'll always get a US Letter PDF. I think this is because the PostScript doesn't mandate A4 or suggests Letter, after all, most .ps files will convert perfectly like this. However, you can force ps2pdf to use A4, although sadly not in Inkscape. Do it on the command line after printing PostScript to a file:&lt;br /&gt;
&lt;br /&gt;
ps2pdf -sPAPERSIZE=a4 myfile.ps&lt;br /&gt;
&lt;br /&gt;
(it'll produce myfile.pdf, which should be an A4 PDF rather than the default Letter).&lt;br /&gt;
&lt;br /&gt;
Hopefully one day, Inkscape will have a dialogue asking you what paper size you'd like when it produced PDFs (much like saving .eps asks you a couple of things). After all, Inkscape just uses ps2pdf to produce PDFs anyway, so it ought to be able to pass in the paper size specification when it does so.&lt;br /&gt;
&lt;br /&gt;
[http://www.coofercat.com/wiki/InkScape ...Coofer Cat]&lt;br /&gt;
&lt;br /&gt;
==Brocken links ;-(==&lt;br /&gt;
=== Mirror modelling ===&lt;br /&gt;
&lt;br /&gt;
Inkscape is a drawing application, not CAD, so maybe the word &amp;quot;modelling&amp;quot; is not appropriate.&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/mirrorModellingDone.png&lt;br /&gt;
&lt;br /&gt;
If you want to play with the image, the inkscape source available [http://khiraly.4242.hu/tmp/mirrorModelling.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
=== How to make an edge ===&lt;br /&gt;
&lt;br /&gt;
http://khiraly.4242.hu/tmp/joinTwoNodes.png&lt;br /&gt;
&lt;br /&gt;
Source is [http://khiraly.4242.hu/tmp/joinTwoNodes.tar.gz here].&lt;br /&gt;
&lt;br /&gt;
Comment : &lt;br /&gt;
# This doesn't explain anything to me. HOW do you break apart a node? HOW do you join two nodes? I see steps I through III, but those little graphics don't explain how to do it.&lt;br /&gt;
# I think this is trying  to explain how to [apparently] join something to a closed loop; I'd like to see n-way nodes for this (is that in the spec?). What they are doing is taking a node on that loop and making it in to two nodes in the same place using -0-0- (that's my ASCII art for the node duplicate icon! it's on the menu bar when you are using the node edit tool on a path). Then we split using -0 0-. Then join one of the coincidental nodes to the other shape. It now looks like you have a spur off from your closed loop. But you don't. Is that it, do I get a cookie?? --[[User:Pbhj|Pbhj]] 15:08, 7 July 2006 (PDT)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
	<entry>
		<id>https://wiki.inkscape.org/wiki/index.php?title=User_talk:Dpark&amp;diff=61303</id>
		<title>User talk:Dpark</title>
		<link rel="alternate" type="text/html" href="https://wiki.inkscape.org/wiki/index.php?title=User_talk:Dpark&amp;diff=61303"/>
		<updated>2010-04-11T09:44:30Z</updated>

		<summary type="html">&lt;p&gt;Legio noctis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please do not use the Inkscape wiki to advertise. While your service is an interesting one, this is not the place to market it. [[User:Legio noctis|Legio noctis]] 09:44, 11 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Legio noctis</name></author>
	</entry>
</feed>