From Inkscape Wiki
- from Tracking Dependencies #Distros
- «Note: This table is not relevant to (non-fink) MacOS X, where we ship the desired version with Inkscape.»
I don't fully understand this comment: after all, the required libraries must be available (compiled and installed) somewhere to create the packages…
- Fink has not been used for creating the official packages of Inkscape for Mac OS X for quite some time now - the packaging scripts completely depend on MacPorts (see CompilingMacOsX).
- If a required version of a library never was ported, or is no longer or only partially functional on current darwin/osx (e.g. recently seen with GIO, or any unforeseen issues with migrating from gtk2 to gtk3, let alone any missing features in the Quartz backend of Gtk+ if Inkscape decides to ship native builds without X11 dependency), this will affect (or prevent) creating the official packages - Inkscape can't ship what isn't there or in a broken state (I'm not aware that anyone does cross-compile Universal packages for osx on linux?).
- MacPorts officially does not support older systems (same policy as Apple: the current version (Lion) and the one before (Snow Leopard)) - it really depends on whether a port has a maintainer willing to take care to support Tiger and Leopard (32bit, PPC & Intel) as well.
- off-topic here: OTOH the current packaging routines for the app launcher are not compatible with Xcode available for Snow Leopard and Lion: the xcodeproject only builds as 32bit app on legacy Mac OS X 10.5.8 Leopard (dependency on deprecated Carbon headers and 'SDKROOT = /Developer/SDKs/MacOSX10.4u.sdk', no longer provided with latest Xcode versions).
-- ~suv 16:10, 29 December 2011 (UTC)