Difference between revisions of "SpecDisplayFilters"

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(first shot at the spec)
 
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Use cases include, but are not limited to:
Use cases include, but are not limited to:


* CMYK live preview (what it looks like when printed on a specific printer)
* CMYK live preview (what it looks like when printed on a specific printer) with separate display of plates
* color defects simulation (protanopy etc.)
* color defects simulation (protanopy etc.)
* gamma adjustment (1.8<->2.2 ie. mac<->windows)
* gamma adjustment (1.8<->2.2 ie. mac<->windows)

Revision as of 15:28, 26 November 2008

Display Filters blueprint

Why

Our world is a place where design you see on display can look very much different depending on where and by whom it is seen. So it should be possible to preview your work and see it the way target device or audience will see it.

Use cases include, but are not limited to:

  • CMYK live preview (what it looks like when printed on a specific printer) with separate display of plates
  • color defects simulation (protanopy etc.)
  • gamma adjustment (1.8<->2.2 ie. mac<->windows)

Existing solutions

How it should work

A dockable dialog with a list of available filters and a stack of applied filters (imagine a combination of CMYK live preview + incandescent light + protanopy to simulate the look of design when it's printed, hanging on a wall and seen by a color blind person).

Mockups

Architecture

Ideally display filters should be pluggable so that somebody could come up and implement more weird and yet useful display filters like e.g. tungsten lighting simulation for cases when target audience is looking at your design in poor subway lighting :-) Which can possibly be done by just swapping ICC profiles.