Difference between revisions of "Compiling Inkscape on Windows 64-bit"

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== Known issues ==
== Known issues ==


The 64bit version is '''much''' faster (canvas redraw when panning with mouse) than the regular build, probably because of newer libs in devlibs64.
The 64bit version is '''much''' faster (canvas redraw when panning with mouse) than the regular build, probably because of newer libs in devlibs64. - edit, somehow the slowness with 32bit only happens on my setups, none of my colleagues have it so... Well...

Revision as of 20:14, 30 June 2014

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MinGW

Get MinGW 64-bit from here: MinGW-w64 on Sourceforge, taking the package from the Mingw-builds Project.

The version you need is POSIX with SJLJ exception handling, because inkscape-devlibs64 has been compiled with SJLJ exception handling, and POSIX is needed for C++11 thread capabilities.

Direct link to what I got: x86_64-4.9.0-release-posix-sjlj-rt_v3-rev1.7z

Devlibs 64

Checkout lp:inkscape-devlibs64 into, e.g., c:\devlibs64.

Also see: Inkscape Devlibs 64-bit

Building

set the paths correctly in mingwenv.bat! Specifically, I have:

   IF "%DEVLIBS_PATH%"=="" set DEVLIBS_PATH=c:\devlibs64
   IF "%MINGW_PATH%"=="" set MINGW_PATH=C:\mingw64\mingw64_posix

build using buildtool as usual, but with build-x64.xml:

   btool -file build-x64.xml

Known issues

The 64bit version is much faster (canvas redraw when panning with mouse) than the regular build, probably because of newer libs in devlibs64. - edit, somehow the slowness with 32bit only happens on my setups, none of my colleagues have it so... Well...