Compiling Inkscape on Chrome OS

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Revision as of 20:54, 5 March 2019 by Tweenk (Talk | contribs) (Walkthrough)

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Chrome OS offers beta support for Linux apps on some Chromebook models starting with version 69. The Linux environment on Chrome OS is called Crostini and is basically a virtual machine that runs Debian with a few custom packages. It can be used to run and develop Inkscape.

Supported hardware

Inkscape can only be compiled on Chromebooks that support Linux apps. There is a list available on the Crostini subreddit's wiki. Pixelbook, Pixel Slate and several other premium Chromebook models are known to work and include both x86-64 and ARM64 models. 32-bit ARM and Intel Chromebooks are not supported.

You will need at least 4 GB of disk space for the Inkscape repository and the intermediate build files, plus some space for the Crostini installation, dependencies and tools. We recommend at least 6 GB of free space.


This walkthrough assumes you have some familiarity with Linux commands.

  • Modify the APT configuration to include source package repositories. This step is needed to use APT's build-dep command. Open the file /etc/apt/sources.list and duplicate both lines there, then change the first word from deb to deb-src. Example file content after modification:
deb stretch main
deb-src stretch main
deb stretch/updates main
deb-src stretch/updates main
  • Install build dependencies for Inkscape and a few tools.
sudo apt build-dep inkscape
sudo apt install git wget libsoup2.4-dev libgtkmm-3.0-dev libgtkspellmm-3.0-dev
  • Create a new default SSH key: ssh-keygen (you can just hit Enter for every question)
  • Add the newly generated public key to your GitLab account. One way is to use the command cat ~/.ssh/, select the text (it is automatically copied to the clipboard) and paste it into the text box on the website.
  • Check out the source in a directory of your choice: git clone
    • This will take some time, because the Inkscape repo is multiple gigabytes.
  • Run the GTest download script: ./
  • Run CMake: mkdir build && cd build && cmake ..
  • Compile Inkscape: make -j4
  • Install Inkscape: sudo make install
  • Run Inkscape: inkscape
    • Currently, Inkscape will crash when run if it was never installed, but running the binary from the build directory should work after installing it once; you don't need to perform the installation after every build, unless you make significant changes to the installed files.