Difference between revisions of "BlueprintVectorPaintBucketTool"

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(New page: (17:24:35) Juca: I was thinking about the paint bucket tool... (17:25:01) Juca: I dont like the white borders that are left when one fill a vector curve (17:25:48) Juca: I mean... the s...)
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Revision as of 20:45, 16 July 2008

(17:24:35) Juca: I was thinking about the paint bucket tool...

(17:25:01) Juca: I dont like the white borders that are left when one fill a vector curve

(17:25:48) Juca: I mean... the spacing between the filled curve and the filling curve created by the paint bucket tool

(17:26:25) jegHegy_: it's there because stuff gets rasterized at the current zoom level

(17:26:34) jegHegy_: including antialiasing

(17:26:55) ^-: [Johan] y

(17:26:56) Juca: I understand that the paint bucket vectorizes a pixmap of the drawing

(17:27:06) ^-: [Johan] what you can do is increase the stroke width of the output

(17:27:11) Juca: but there should be 2 algorithms for the paint bucket

(17:27:24) jegHegy_: dynamic offset helps smooth things out too

(17:27:27) Juca: the current one

(17:27:30) Juca: and also another

(17:27:45) Juca: that would gets the actual vector curves

(17:28:27) ***jegHegy_ assumed the current way was kind of a shortcut until the math gets done for the vector stuff

(17:28:37) Juca: the error comes from rounding errors in the process of rasterization and revectorization

(17:29:51) Juca: maybe this could be done in the future using vector effects feature (which is not implemented yet)

(17:29:57) Juca: and which is SVG 1.2

(17:31:12) Juca: but I was also wondering whether there is a way of using LPEs for that task too

(17:31:19) Juca: what do you think, johan?

(17:32:52) ^-: [Johan] hm

(17:33:12) ^-: [Johan] to get an exact solution (or nearly exact) is pretty hard in general i think

(17:33:35) ^-: [Johan] we can think about it though

(17:33:38) ^-: [Johan] it'd be nice

(17:33:46) ^-: [Johan] the current way would be a "quick" way

(17:34:00) ^-: [Johan] and the mathematical way slower, but more pleasing