Google Summer of Code

From Inkscape Wiki
(Redirected from Google Summer Of Code)
Jump to navigation Jump to search

Welcome to Inkscape!

For quite a few years Inkscape has been successfully participating in Google Summer of Code.

Google has opened up the program to students AND beginners to Open Source who are 18 years are older. Projects can be medium size (~175 hours) or large size (~350 hours). Finish times are flexible, 12 to 22 weeks (with agreement of mentor).

GSoC is a program where Google funds the development of specific features in open source software by university students and other new to open source. You don't need to be a Computer Science student to apply. Features to be developed are picked by Inkscape administrators from the pool of proposals submitted by applicants.

We've mentored about half a dozen students a year since GSoC started. Many students enjoyed their work and continue to be involved; perhaps your mentor will be a past GSoC student! We have a high rate of acceptance of student code into the core codebase. Indeed, GSoC projects have been a key source of some of Inkscape's best features in the past several releases.

If you are interested in joining us this summer, it is time to get your proposal ready. You can choose a proposal from our list of suggestions or come up with one of your own. In either either case, you must give us a detailed outline of what you plan to do. It is highly recommended that you discuss your idea as early as possible with Inkscape developers. They not only can give you guidance as you flesh out your proposal but ultimately you must convince them that you can do the work planned in the time allotted. If you have not discussed your proposal with Inkscape developers before you apply, your application will be rejected!

Candidate Applications

Candidate Applications for GSoC 2024 must be submitted to the GSoC site by 18:00 UTC on April 2nd 2024.

The "two patches" rule

We require two patches from each potential GSoC student, before accepting the student for GSoC participation (it is the same requirement as for obtaining rights to commit changes to the code repository).

The reason for this requirement is that you can show us that you have succeeded in building Inkscape on your PC, and that you have understood a little piece of Inkscape's code and are able to improve it. Inkscape is a large project, and you really should not try to understand all the code. Many (all?) developers know only parts of the program code! You can join our IRC channel or Rocket Chat and ask developers for help.

Suggested "easy" bug fixes or improvements

To get you started on Inkscape development, you can find (probably) easy-to-fix bugs or small improvements that require very little knowledge of the whole program by searching our bug-tracker for bugs tagged with 'easy-fix'.

Performance Evaluation

GSoC has two formal evaluation points, at the mid-term and at the end. These evaluations determine if you receive the stipend from Google. In order to receive a pass for the evaluations you will need to show adequate progress toward your project's goals.

To help you meet your goals and so that your mentor can better evaluate your progress you need to:

  • Have frequent, public discussions of your progress. (Don't rely on just your mentor for advice.)
  • Have a public Inkscape branch for your code to which you commit regularly.
  • Give weekly status reports.

For the final pass, you will normally be required to merge your code into Inkscape trunk.

Remember: we want you to succeed!

Suggested Project Ideas

The following is a list of formal project suggestions, but do not feel limited to only these - some of our best contributions have been unique ideas that students had in mind from other sources!

See also Development Project Ideas, Refactoring projects, Projects, and https://blueprints.launchpad.net/inkscape/

P5. UI-Free Inkscape

  • Estimation of difficulty: Difficult - Long (350h)
  • Potential mentors: Marc Jeanmougin
  • Programming skills: C++, CMake
  • Prerequisites: Minimal knowledge of build systems. Experience with GtkMM helpful.

Detailed Description Inkscape currently builds with X11 and gtk and a lot of graphical dependencies. But since it is allowed to run in commandline, and there are controlled environments (servers) that use it to convert svg to png and to perform actions, there should be no need to force it to build with those. The main goal of this project is to add a WITH_GUI compilation flag that when OFF, does *not* link Inkscape with any graphical dependency. While much work has been done towards this goal, much remains to be done. DONE As a next step, Inkscape's "verbs" which are mostly GUI dependent (even if there is no reason to be) need to be converted to Gio::Actions. More work needs to be done to separate out hidden GUI dependencies that remain after the Verb to Action transition.

Use cases

  • Server installs, scripts

P6. Refactoring

  • Estimation of difficulty: Moderate - Short or Long depending on scope (175h or 350h)
  • Potential mentors: Tavmjong Bah
  • Programming skills: C++
  • Prerequisites: proficient C++.

Detailed Description Inkscape began life as the C program Sodipodi. Sodipodi was mostly the work of one person who had a clear vision of how the code should work. A major motivation of the Inkscape fork was to allow others to easily contribute to development. This resulted in rapid development but at a cost: the code has become much messier and now lacks a clear vision. This project is to work on refactoring the code. Refactoring can take many forms. It could be creating a better directory structure with README's that describe the purpose and function of the code in each directory. This would include rewriting code to reduce dependencies across directories (which would help, for example, in achieving a headless version of Inkscape). It could be the continued transition from C to C++ which often results in major reductions in the number of code lines. Or it could be identifying and eliminating redundant code.

A particularly ambitious project would be to replace the Garbage Collector by smart pointers.

Refactoring is an important skill of which many books have been written. Here's a chance to gain valuable experience!

See https://wiki.inkscape.org/wiki/index.php/Refactoring_projects for some ideas of projects.

P8. Add Text and Image Support to Live Path Effect System

  • Estimation of difficulty: Hard - Short (175h)
  • Potential mentors: Jabier Arraiza (Spanish, English(not native))
  • Programming skills: C++
  • Prerequisites: Experience managing bitmaps

Detailed Description Live Path Effects are non destructive effects applied to paths and shapes standalone or inside a group.
This is done keepeng a reference to the original data to reaply when needed.
But ignore text and image elements.
Things to do:

  • Study add image, text, both and maybe others SVG elements to the LPE system.
  • Create/adapt minimun one LPE for each new type of element acepted as reference. Suggestion Perspective-Envelope.

Use cases

  • Apply live effects to images and text based in C++ code in a non destructive way even in groups with mixed elements types.

P9. Path Library Improvements

  • Estimation of difficulty: Hard - Long (350h)
  • Potential mentors: Tavmjong Bah, KK
  • Programming skills: C++
  • Prerequisites: Strong math skills, specifically in geometry.

Detailed Description Inkscape relies on two geometry libraries for path manipulations: lib2geom and livarot. lib2geom is a generic modern library written specifically with Inkscape in mind. lib2geom is missing some functionality that Inkscape requires and that is found in livarot. This project is to move that functionality into lib2geom (or into separate files) using lib2geom path descriptions. A 2020 GSoC student did a significant amount of work understanding and documenting the issues involved. This project would be to build on his work.

Specifically, the functionality needed is

  • Path offset/inset functions.
  • Path simplify.
  • Stroke to path function.
  • Line scanning (used for flowing text into a shape).

P11. Improvements to Paint Server Dialog

  • Estimation of difficulty: Easy to Medium - Short (175h)
  • Potential mentors: Tavmjong
  • Programming skills: C++
  • Prerequisites: Some knowledge of GTK and CSS.

Detailed Description The Paint Server Dialog allows a user to visually select a pattern or hatch to use in painting the fill or stroke of an object. This project would be to expand the dialog to cover gradients, meshes, and solid colors as well as make other improvements to the dialog. Interaction with the Inkscape's UX team will be required.

P13. Node-based filter editor

  • Estimation of difficulty: Hard - Long (350h)
  • Potential mentors: Mc
  • Programming skills: C++
  • Prerequisites: Minimal knowledge of build systems

Detailed Description: The filter editor is kind of hard to understand and master based on its current UI. Using a node-based tool for it, such as what can be done with https://notabug.org/grindhold/libgtkflow would help people create and master the filter primitives easier.

Full poposal

P14. Cached styles for inkex

  • Estimation of difficulty: Medium - Short (175h)
  • Potential mentors: Jonathan
  • Programming skills: Python, CSS
  • Prerequisites: minimal knowledge of test-driven development

Detailed Description: When inkex, the Python library behind Inkscape's extension system, computes styles, this is relatively slow, especially for documents with either many style sheets or documents with many elements / highly nested documents. This is because for each element, the XPATH of each CSS rule is computed, and then it is checked whether the current element is in the XPATH result. Then, the same computation is repeated for the parent. Since Python is not very fast itself, such inefficiencies quickly make style evaluation unusable for big documents.

With this project, we would explore ways to speed up those computations, mainly using caching and more intelligent ways of evaluating CSS rules. Some approaches might be taken from a recent firefox refactoring.

Ideally, the caching will be tuned to support read-only (export), read-heavy (modify path), write-heavy (generate from path) and write-only (import) extensions, which have different caching needs.

The work should be done in a test-driven development approach.

P15. Import and Export extensions

  • Estimation of difficulty: Flexible, usually easy to medium, Short or Long depending on scope (175h or 350h)
  • Potential mentors: Jonathan
  • Programming skills: Python, Ability to read technical documents, depending on the format: some reverse engineering
  • Prerequisites: minimal knowledge of test-driven development

Detailed Description: Inkscape is alway looking to improve compatibility! Some ideas of relevant file formats - each of them more than enough for one GSoC:*Refactor our DXF input and output extensions, and expand support towards binary DXF

  • Write an as-complete-as-possible EPS export, circumventing the internal information loss in ghostscript (EPS is still relevant for scientific papers, but more and more tools are dropping support, so this is a chance to grab market share - the results of Adobe Distiller are much better than ghostscript's...)
  • Rewrite the XAML importer in Python (currenly XSLT) to match the capabilities of the new XAML exporter (i.e. support for different target frameworks, better text support...) - would have to select carefully what to support (drawing primitives) and what not (control elements) - the boundary is not as clear-cut as it seems.
  • Update the Synfig export to support the latest Synfig developments
  • Import or export of TikZ. There are a few abandoned extensions out there (from which we can borrow), but it's very widely used in science - both import and export could serve an important function in the scientific workflow.
  • Import of the proprietary fileformats of Affinity Design, Vectornator, Vectorstyler (especially the last two seem in their infancy and users at some point will sit on a bunch of files that they can't open anymore because their SAAS model wasn't profitable) .
  • Import of CGM - old, but ISO standardized. Was supported once and dropped when the uniconvertor extension was removed for 1.0.
  • Python based EMF / WMF importer - the current (core Inkscape) C extension is unmaintained and Python would probably be the right way to get more collaboration on it. A lot of public archives sit on mountains of EMF files. Note that the Document Foundation recently did a lot of work properly importing those files, so we can learn from them / maybe even join forces...
  • your favorite file format? - also have a look here: https://office.inkscape.org/nextcloud/index.php/s/Tq6cdDDGay6taCw

P16. Gcodetools refactoring and documentation

  • Estimation of difficulty: Easy- Short or Long depending on scope (175h or 350h)
  • Potential mentors: Jonathan
  • Programming skills: Python
  • Prerequisites: Maker background / familiarity with the Maker community

Detailed Description: Gcodetools is a set of Inkscape extensions that deal with reading and creating Gcode files, mostly for use in laser cutters or plotters. For this project, ideally someone with a Makerspace background will

  1. query maker spaces on their needs regarding gcodetools,
  2. implement those needs together with unit tests,
  3. improve the test coverage of Gcodetools,
  4. write proper documentation for it. (doesn't really exist at the moment).

P17. Packing / Nesting as an Inkscape extension

  • Estimation of difficulty: Medium, Short or Long depending on scope (175h or 350h)
  • Potential mentors: Jonathan
  • Programming skills: Python
  • Prerequisites: Computational geometry

Detailed Description: In this project, a set of packing / nesting algorithms will be implemented:

  • Linear nesting is not too useful in SVG, but might be a good place to get acquainted with the problem. 2D cutting stock problem would be very interesting to have and would work great with the new multipage functionality.
  • For efficient packing of free form objects, we might just re-implement SVGNest in Python. There are probably some more recent research papers which would be interesting to implement as a comparison.

P18. Improving UX of Node tool and Bezier tool

  • Estimation of difficulty: Medium - Hard, Short or Long depending on scope (175h or 350h)
  • Potential mentors: Tav, ??
  • Programming skills: C++,
  • Prerequisites: Computational geometry

Detailed Description: This project would improve workflow of editing of geometry of paths. Combining strengths of Pen tool and Node tool with modifiers and new behaviors. This improvement should benefit pro users but also beginners. Good example of this implementation is in blenders new pen tool.

Full Proposal here
Imageasdasd.png

P19. Improving UI of Live path effects

  • Estimation of difficulty: Medium- Hard, Short or Long depending on scope (175h or 350h)
  • Potential mentors: Mike, jabier ,??
  • Programming skills: GTK 4, C++
  • Prerequisites: Front end UI , familiarity with Live path effects
Imageasdasda qrq.png

Detailed Description: This project Should implement Proposed UI clean up of Controls . LPE controls shoulbe be more user freindly and predictive,

Full Proposed designs

Imageasd.png

P20. Recolor Artwork

  • Estimation of difficulty: Variable - Short (90h or 175h)
  • Potential mentors: Adam Belis ?
  • Programming skills: usually C++
  • Prerequisites:

Detailed Description An easy and convenient way how to change any color from the selection. Useful for experimenting and tweaking colors.


Full proposal Here


Use cases

  • fast Editing color in whole project without of need for swatches
  • easier work for color harmonies in a project
  • Easier iteration and visioning of designs

Pxx. Your project

  • Estimation of difficulty: Variable - Short or Long (175h or 350h)
  • Potential mentors: Marc Jeanmougin
  • Programming skills: usually C++
  • Prerequisites: good ideas

Detailed Description The most successful GSoC we had in the past were students coming with their own past, use cases and ideas for Inkscape. Many basic tools like 3d cubes or connectors you can see in Inkscape now have been brought by brilliant people (like you) with ideas. If we think that your project fits with Inkscape (ie: has its place with a vector graphic editor), we can help you refining your ideas and help bring shiny new stuff to life!

Use cases

  • Amaze us!

Successful SOC Projects from Previous Years