Google Summer of Code

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Welcome to Inkscape!

For quite a few years Inkscape has been successfully participating in Google Summer of Code.

GSoC is a program where Google funds the development of specific features in open source software by university students. You don't need to be a Computer Science student to apply. Features to be developed are picked by Inkscape administrators from the pool of proposals submitted by students.

We've mentored about half a dozen students a year since GSoC started. Many students enjoyed their work and continue to be involved; perhaps your mentor will be a past GSoC student! We have a high rate of acceptance of student code into the core codebase. Indeed, GSoC projects have been a key source of some of Inkscape's best features in the past several releases.

If you are interested in joining us this summer, it is time to get your proposal ready. You can choose a proposal from our list of suggestions or come up with one of your own. In either either case, you must give us a detailed outline of what you plan to do. It is highly recommended that you discuss your idea as early as possible with Inkscape developers. They not only can give you guidance as you flesh out your proposal but ultimately you must convince them that you can do the work planned in the time allotted.

Student Applications

  • Google program information:
    • Home page.
    • Summer of Code Application form. Applications open at 19:00 UTC on March 14th.

Student Applications for GSoC 2016 must be submitted to the GSoC site by 19:00 UTC on March 25th 2016.

The "two patches" rule

We require two patches from each potential GSoC student, before accepting the student for GSoC participation (it is the same requirement as for obtaining rights to commit changes to the Bazaar code repository). The reason for this requirement is that you can show us that you have succeeded in building Inkscape on your PC, and that you have understood a little piece of Inkscape's code and are able to improve it. Inkscape is a large project, and you really should not try to understand all the code. Many (all?) developers know only parts of the program code! You can join our jabber/IRC channel and ask developers for help.

Suggested "easy" bug fixes or improvements

To get you started on Inkscape development, you can find (probably) easy-to-fix bugs or small improvements that require very little knowledge of the whole program by searching our bug-tracker for bugs tagged with 'easy-fix'.

Performance Evaluation

GSoC has two formal evaluation points, at the mid-term and at the end. These evaluations determine if you receive the stipend from Google. In order to receive a pass for the evaluations you will need to show adequate progress toward your project's goals.

To help you meet your goals and so that your mentor can better evaluate your progress you need to:

  • Have frequent, public discussions of your progress. (Don't rely on just your mentor for advice.)
  • Have a public Inkscape branch for your code to which you commit regularly.
  • Give weekly status reports.

For the final pass, you will normally be required to merge your code into Inkscape trunk.

Remember: we want you to succeed!

Suggested Project Ideas

The following is a list of formal project suggestions, but do not feel limited to only these - some of our best contributions have been unique ideas that students had in mind from other sources!

See also Development Project Ideas and https://blueprints.launchpad.net/inkscape/


P1. Better CSS Style Sheet Support

Enhance Inkscape's support for CSS style sheets.

  • Estimation of difficulty: Moderately hard
  • Potential mentors: Tavmjong Bah
  • Programming skills needed: C++
  • Prerequisites: Experience with CSS style sheets.

Detailed Description

Currently Inkscape support of CSS style sheets is limited to the reading and parsing of one internal style sheet. The styles are immediately stored in the style attribute for each object thus changes to the style sheet (awkwardly possible now through the XML editor) are not recognized. This project will:

  • Add to each object property a means to track the source of the property value.
  • Create a dialog for editing internal style sheets. The dialog needs to:
    • Support selectors based on object type, object id, and object class.
    • Create selection sets based on the above selectors.
    • Create and edit class names.

A dialog similar to (and perhaps merged with) the trunk Selection Set dialog might be a good model to follow.

Stretch goals include:

  • Support external style sheets.
  • Support multiple internal style sheets.
  • Support CSS 3 selectors.
  • Support parsing of 'font-face'.

Use Cases

  • Support externally created SVGs.
  • Producing better SVGs for the Web.
  • Changing style on multiple objects at once (palettes).

Related Material


P2. Development Project Management System

Enhance Inkscape's web tools for managing development projects.

  • Estimation of difficulty: Moderately hard
  • Potential mentors: Bryce Harrington
  • Programming skills needed: Python
  • Prerequisites: Working knowledge of Django web application development

Detailed Description

Design and implement tools to allow submitting and editing ideas for development projects. Create various project listing views that display projects that need further editing, lists of projects meeting various criteria (e.g. janitorial, new features, programming language, etc.), assigned projects, completed projects, and so forth.

This work would be part of a larger, ongoing effort to unify Inkscape's various collections of task ideas into a single system, to make them easier for potential contributors to review and select from. Some of this project has already been implemented, so you would be focusing on enhancing its user interfaces to make it more powerful and more broadly usable.

Use Cases

  • "Janitorial" tasks suitable for new developers looking for easy ways to get involved in Inkscape development
  • Google Summer of Code Project Ideas (this page!!)
  • Funded development work, with funds supplied by various fundraisers
  • User-supplied requests for feature enhancements

Related Material


P3. Slice toolbar items

Example of result of the cut/eraser tool
  • Estimation of difficulty: Moderately hard
  • Potential mentors: Jabier Arraiza (Spanish, some English)
  • Programming skills needed: C++

Detailed Description The goal is a toolbar item, called "slice" to slice items in a easy way. We check to convert strokes to path previously to cut, to avoid continuing with stroke thought cut-out item fills.
Maybe positioned in the path menu after bool operations, the selected items are sliced from topmost path, converting strokes to paths, duplicating fills and maybe apply to groups (there is some work in groups boolops from Martin Owens).
A lot of helper code is done yet in flatten branch (Alexander Brock lp:~inkscape+alexander/inkscape/flatten).
There are new Boolean operations, implemented but not used in trunk. We need to switch the division and flatten branch methods from Livarot to these new operations.
Another feature interesting is a second toolbar item "slice from guides" to get the guides over the selected item and use it as cut-out.

Use Cases

  • Better item slicing.

P4. SVG 2 Text Support

  • Estimation of difficulty: Hard
  • Potential mentors: Tavmjong Bah
  • Programming skills needed: C++
  • Prerequisites: Familiarity with text layout. Knowledge of CSS.

Detailed Description

Inkscape currently has a non-compliant flowed text feature (based on SVG 1.2 which was never adopted) that needs to be made compatible with both SVG2 and SVG 1.1. This project is to re-implement the flowed text feature within Inkscape to be SVG2 compliant and to have a proper SVG 1.1 fallback. In addition to the flowed text itself as it exists within Inkscape, SVG2 adds new formatting features including shape-margin and shape-padding, shape-inside and shape-outside, exclusions, additional white-space control settings, pre-wrap, pre-line, etc.

Use Cases

  • Proper text flow into rectangles and other shapes.

Related Material

P5. Better data structure for selections

  • Estimation of difficulty: Medium
  • Potential mentors: Krzysztof Kosiński (Polish, English)
  • Programming skills needed: C++
  • Prerequisites: Familiarity with STL and/or Boost, knowledge of basic data structures and their performance properties, some knowledge of glib a plus.

Detailed Description

Many useful functions in Inkscape, such as grouping, Boolean operations, etc., work on a selection. However, there is only one selection object per window, and its state is shown in the user interface. It would be useful to have an object type that represents the same concept, but not tied to the user interface.

This project would involve implementing an Inkscape::ObjectSet object that would serve as a base for Inkscape::Selection. The internal data structure should support fast lookup (checking whether a given object belongs to the set) and preserve the order of insertion (so that we can still determine which object was selected first or last). Internally, ObjectSet can be based on a Boost multi-index container with a list index and a hash index.

Related Material

Successful SOC Projects from Previous Years

  • 2005
  • 2006
    • Support for SVG Filters
    • Filter Effects
    • PDF export
    • Inkboard Protocol Spec / Lib Conversion
  • 2007
    • Text Style Improvements
    • PDF import
    • Live Path Effects
    • 3D Box Tool
    • UI for SVG Filter Effects
    • Raster Functionality
    • Importing from, and Exporting to, a remote ccHost instance
  • 2008
    • SVG Fonts support
    • 2Geom refactoring project - port most geometry code to 2Geom
    • lib2geom: interactive applications showing off the power of lib2geom
    • Tech drawing abilities
    • A test suite
  • 2009
  • 2010
    • Cairo-based rendering
    • C++ification of SP Layer
  • 2011
    • Rendering caching
    • Javascript support improvements
    • CSS support improvements
  • 2012
  • 2013
    • Recolor Tool
    • Improved Units Support
    • Electronics CAD Support
    • New From Templates Dialog
    • New Raster to Vector Algorithm
  • 2014
    • Better Support for SVG Paints
    • Robust Boolean and Stroking Operations for 2Geom
  • 2016